Sponsorship Task: Rescue!

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The Fire Lord searched all the realms in the universe and gathered families of the wisest beings he could find. The families belong to your mentors who are told that they must watch the Games and choose tributes to mentor and guide through the games. "It is your job to make your tributes winners," the Fire Lord says. "The Unseliee King and I want only the best to win our Games. I understand many of you may have doubts but you will do this. You will use the skills and knowledge you have acquired over the years to guide your tributes and help them win. If you don't... then we will kill your families. "

The fire Lord hands each of the mentors a file and it says: "You will find your first tribute here.... "And then gives each mentor a different location within the Disney realm.

You must choose a location within the Disney Realm. Each location has at least two artifacts that you can find and that ANY of your characters can use to their benefit throughout the Games. Each artifact has a special power that can only be used one a day in the story line (so if two tasks happen in one day and you've already used it you can't use it until the next day). You must find at least ONE artifact but you can find both of them. Each location is listed below, followed by the two artifacts hidden there. You can only find one or two of the artifacts that are hidden in the location that you choose and can't find any of the others, so choose wisely. Comment the location you want and only ONE person will be allowed per location. It's first come first serve (I'll go last) and I'll confirm your location or tell you if its already been chosen. It MUST be one of the following locations:

1. Cinderella's palace... Artifacts: Cinderella's shoe that allows you to change your outfit which gives you a perfect and unrecognizable disguise. Or the fairy godmother wand which allows you to change something around you to something else for a couple hours.

2. Emperor's palace from Mulan...Artifacts: The sword of Shan Yu allows you to call upon a Hun warrior to fight with you. Or the seal of the Emperor that allows you to send a telepathic message to anyone you want.

3. The black pearl... Artifacts: Jack Sparrows compass which points to the thing you want most. Or Elizabeth's necklace which turns you into a skeleton at will for a short time.

4. Moana's island... Artifacts: Maui's hook which allows you to transform into one animal for a short time. Or the heart of Te Fiti which allows you to grow plants.

5. Snow White's cottage... Artifacts: Snow White's apple which allows you to put three people to sleep at will. Or a long mirror which will answer one question you have.

6. Sleeping Beauty's castle... Artifacts: Maleficent's staff which can turn you into a dragon for a short time. Or Aurora's spinning wheel which will put anyone to sleep if they come within five feet of you for a short time.

7. The Beast's castle... Artifacts: A single red rose which allows you to summon a beast to fight for you. Or a magic handheld mirror which allows you to see whatever you ask just once.

8. Elsa's ice castle... Artifacts: Gloves which will conceal any magic coming toward or used against you one time. Or a snowman that never melts that gives you ice magic for a short time.

9. The Hundred Acre Wood... Artifacts: A jar of honey which can sustain you if you're starving. Or a storybook which allows you to turn the page and fast forward time briefly (a few seconds to a minute) only once to get you out of a sticky situation.

10. Pocahontas' Forest.... Artifacts: A small branch that can turn into a weeping willow tree that will help you make a drastic decision. Or... a blue necklace that summons forest creatures to help you.

11. The jungle from the Jungle Book... Artifacts: A rock that when thrown it can ignite a fire. Or a prickly pair that can summon Balloo.

12. An ocean from the Little Mermaid...Artifacts: A trident that can summon magical creatures. Or a small fork that can allow you to breathe underwater.

13. The Pride Lands... Artifacts: Rafiki's stick that can reveal any truth to you for a short time. Or a small rock shaped like pride rock that allows you to call on a lion pride for help.

14. Agrabah ... Artifacts: A magic carpet that can fly you anywhere. Or a lamp that releases a genie who will grant you only once wish when you use it.

15. Rapunzel's tower.... Artifacts: A floating lantern that can light your way in the darkest places. Or a lock of golden hair that can heal basic wounds.

16. A dog pound from Lady and the Tramp...Artifacts: The muzzle which can tame any beast for a short time. Or a dog collar that let's you turn into a dog for a short period of time.

17. A Greek Colosseum from Hercules... Artifacts: A Pegasus feather that calls upon Pegasus. Or Hercules gold lightning medallion that lets you shoot out lightning bolts.

18. The Lost Boys' hideout from Peter Pan... Artifact: A metal hook that lets you summon a crocodile. Or a vial of fairy dust that lets you fly when you think happy thoughts.

Now that you know your location and the artifacts that can be found there, here then is your task:

Your mentor is taken to a large warehouse. Inside are special vehicles that catch your mentor's eye. Starting from the far right is a black, four door, 1967 Chevy Impala; a blue police box known as a Tardis; a bright red cape with an "S" on the front of it; a starship with the tile "Enterprise" on the side of it; a colorful van called the Mystery Machine; a talking car named KITT; a bright red, steam locomotive with the name "Hogwarts" on the front of it; a blue and red Semi-Truck known as Optimus Prime; the Batmobile; a hand-carved Wardrobe; along with many others.

Your mentor must choose one listed above. This is how your mentor and their tributes will be getting around from Realm to Realm throughout the Games. Each vehicle is specially enchanted to take you to the Realm you need to go and ONLY the realms you are assigned. Remember, your mentor's family is on the line here.

JUST TO CLARIFY, YOUR MENTORS' TRIBUTES THAT THEY CHOOSE TO GUIDE WILL BE ALL THE CHARACTERS THAT YOU CREATE IN AUTHORS GAMES FANDOMS.

Your mentor will step into the vehicle of their choice and it transports them from this realm to the Disney Realm. When they arrive, they must head to the location that was on the file (the one that you just chose) and rescue their first tribute, which is imprisoned in that location somehow. Along the way, your mentor must find at least ONE of the artifacts found at that location and they can find both if you want to. You may also interact with main characters who would be in this location but only those who would be at your location! For example, if you were going to Snow White's Cottage, you could see the Evil Queen, Snow White, Prince Charming or any of the seven dwarves but not someone like Cinderella.

Remember that your mentor CANNOT know anything about the tribute that they rescue. NOTHING about this tribute must be mentioned in this task. This tribute is your first real character in AG Fandoms, and will be created AFTER the sponsorship task is scored. DO NOT start creating them now!

At the end of your entry your mentor rescues the tribute but has no time to ask for their name or information. You may include an epic fight scene or whatever, but the point is that together you escape the location and return to your vehicle and leave the Disney realm. This is where your entry ends.

Remember that this first tribute is your first character which you will create after the sponsorship task is over just before task one begins. If information is mentioned about your tribute in your entry, I WILL TAKE OFF POINTS from your score. Remember nothing about them is to be mentioned until it's time to fill out the form and create this character after the sponsorship scores, feedback and choices are announced.

Remember this is a sponsorship task, so you want to make sure to cater to the Gamemakers' wants when it comes to tributes. Yes, this is a mentor, but if the Gamemaker sponsors your mentor, they will sponsor you. The benefits of being sponsored include:

Writing perks such as: Unlimited word count on two tasks of your choice before the semi finals; an extra 5,000 words to use spread out over each task (or all at once if you want); two chances to save a character from dying; hints about future tasks every time; detailed feedback on your entries after they've been handed in; one chance to get feedback before you hand in (could be helpful writing a fandom you don't know well); request me to tell you what my personal expectations are for your character every task; ask me for ideas if you're stuck; and know whose balloting you on a task once.

Also, each task, one, all or a select few of your characters will be getting something in the storyline to help them. So being sponsored is REALLY something you wanna do, so give this your all!

This task WILL be scored and it will start what place you take, but no one will be eliminate this task.

Good luck!

Due date:

Friday October 6 at 6pm central. This gives you 9 days to write this task, don't be late.

Word Count:

2,000

Awards:

This Is Not A Happy Ending – Whoever wins this will give your fairy tale a non-happy ending (such as killing off a main character or something else that's tragic.

Dark Fairy Tale – Whoever wins this will add a dark twist to your fairy tale—make it dark!

Disney Song – Whoever wins this award will write their entry based on a Disney song associated with the location you're going to, or find a way to incorporate it into your entry somehow.

Winners of the awards will receive an extra two points added to their overall score and be told what fandoms are in next task!

Deaths:

None, unless you're killing of Disney characters

Ballots:

One ballot to a good writer you see as a threat

If you have any questions don't hesitate to ask me! Don't forget to comment your location (first come first serve) and make sure I confirm it and then remember to do the task itself! Good luck!

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