RISING MYTHIC

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Genesis is one of my favourite clans that I love to play with, and it became my dream to have my own fanmade cards. I would thank to Goldinator and NaruhodouKadoya for all of your kind help and support, you're both are awesome.
It would be my honor to present our fan subclan the Rising Mythic.

Rising Mythic

GRADE O
Rising Mythic, Angelic Pegasus
Power: 5000
Shield: 10000
[AUTO]: Forerunner
[AUTO](RC): [Couter Blast (1) & rest this unit]. If you have a Grade 3 or greater vanguard with "Rising Mythic" in its card name, you may pay the cost. If you do, Soul Charge (3), choose one of your rearguards, and that unit gets "[AUTO](RC): [Soul Blast (3)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card, choose one of your units, and that unit gets [Power]+5000" until end of turn.

Rising Mythic, High Flying Griffin
(Critical)
Power: 4000
Shield: 10000
[AUTO](RC): [Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Rising Mythic" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

Rising Mythic, Howling Cerberus
(Stand)
Power: 4000
Shield: 10000
[AUTO](RC) Generation Break 1: [Put this unit into the bottom of your deck] At the end of the battle that this unit boosted, you may pay the cost. If you do, Soul Charge (3) and draw a card. Then, if you have a copy of this unit in your soul, return all cards from your drop zone into your deck, and shuffle your deck.

Rising Mythic, Solar Hippogriff
(Draw)
Power: 4000
Shield: 5000
[ACT](RC) Generation Break 1: [Put this unit onto the top of your deck and shuffle it] If you have a grade 3 or greater vanguard with "Rising Mythic, Apollo" in its card name, you may pay the cost. If you do, choose one of your rearguards and your vanguard, those units get [Power]+5000 and "[AUTO](VC/RC): When this unit's attack hits a vanguard, draw a card" until end of turn.

Rising Mythic, Rebirth Phoenix
(Heal)
Power: 5000
Shield: 10000

GRADE 1
Rising Mythic, Hammering Centaur
Power: 7000
Shield: 5000
[AUTO](Drop Zone) Generation Break 1: [Soul Blast (2)] During your turn, if three cards were placed on the drop zone from soul, if you have a vanguard with "Rising Mythic" in its card name, you may pay the cost. If you do, call this unit into an open (RC) and this unit gets [Power]+4000 until end of turn.

Rising Mythic, Underworld Guide Haros
Power: 6000
Shield: 5000
[AUTO] Generation Break 1: When this unit appears on (RC), if you have a vanguard with "Rising Mythic" in its card name, you may Soul Charge (3). Then, if you have nine or more cards in your soul, this unit gets [Power]+5000 until end of turn.

Rising Mythic, Scavenger Harpy
Power: 7000
Shield: 5000
[AUTO](RC) Generation Break 1: [Counter Blast (1) & retire this unit] At the end of the battle that this unit boosted, you may pay the cost. If you do, return all cards from the drop zone into the deck, and shuffle your deck. Then, if ten or more cards were returned this way, draw a card.

Rising Mythic, Protect Barrier Dragon
Power: 6000
Shield: 0
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]: [Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
[AUTO]: [Soul Blast (2)] When this unit is placed on the drop zone from (GC), you may pay the cost. If you do, choose up to five cards from your drop zone, and return them into your deck, shuffle your deck. Then, if you have a unit named "Rising Mythic, Protect Barrier Dragon" in your soul, Counter Charge (1).

GRADE 2
Rising Mythic of Birth, Eileithyia
Power: 9000
Shield: 5000
[AUTO] (Drop Zone) Generation
Break 1: [Counter Blast (1)] During your turn, if 3 or more cards were placed on the drop zone from soul, call this unit to an open (RC) and this unit gets [Power]+4000 until end of turn.
[AUTO](RC): When this unit's attack hits a vanguard, you may Soul Charge (3)/Counter Charge (1).

Rising Mythic of Harvest, Demeter
Power: 9000
Shield: 5000
[AUTO](RC) Generation Break 1: [Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost, if you do, Soul Charge (3) and this unit gets [Power]+5000 until end of turn.

Rising Mythic of Marriage, Hera
Power: 8000
Shield: 5000
[AUTO] Generation Break 1: When this unit is placed into the soul due to a skill, you may Soul Charge (2).

Rising Mythic, Owl of Wisdom
Power: 9000
Shield: 5000
[AUTO](RC): During your turn, when a card is placed on the drop zone from soul, this unit gets [Power]+2000 until end of turn.

GRADE 3
Rising Mythic, Apollo
Power: 11000
Shield: -
[ACT](VC) Generation Break 2: [Soul Blast (3)] Draw a card, choose up to two of your units and those units get [Power]+5000 until end of turn.
[AUTO](VC): [Counter Blast (1)] During the turn when your G unit Stride, you may pay the cost. If you do, Soul Charge (3), choose your vanguard and that unit gets [Power]+5000 and "[AUTO]: When this unit's attack hits a vanguard, you may draw a card"

Rising Mythic of Power, Athena
Power: 11000
Shield: -
[ACT](VC): Legion20000 "Rising Mythic, Owl of Wisdom" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion).
[ACT](VC): [Soul Blast (3) & choose a card from your hand with the same name as a unit on your (VC), and discard it] If this unit is Legion, you may pay the cost. If you do, choose up to three of your units, and those units get [Power]+5000 until end of turn and "[AUTO]: When this unit's attack hits a vanguard, draw a card, choose a card from your damage zone, and put it face up".
[AUTO](VC): When this unit attacks, if you have four or more rearguards with "Rising Mythic" in play, you may choose up to three cards from the drop zone, and put them into the soul.

Rising Mythic of Night, Nyx
Power: 10000
Shield: -
[AUTO](VC/RC) Generation Break 1: When a card is placed on the drop zone from soul, if you have a vanguard with "Rising Mythic" in its card name, this unit gets [Power]+2000 until end of turn.

G UNIT
Mythic God of the Universe, Zeus
Power: 15000+
Shield: -
[Stride](Released when both players' vanguards are grade 3 or greater)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2: [Soul Blast (6) & choose a face down card named "Mythic God of the Universe, Zeus" from your G zone, and put it face up] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to five of your rearguards and they get [Power]+5000 until end of turn. Then if you have three or more souls, you may draw a card, and this unit gets
[Power]+5000/[Critical]+1

Mythic God of the Underworld, Hades
Power: 15000+
Shield: -
[Stride](Released when both players' vanguards are grade 3 or greater)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC): When this unit's attack hits a vanguard, you may Soul Charge (3), choose one of your rearguards, and that unit gets [Power]+5000.

Immortal of Strength, Heracles
Power: 15000+
Shield: -
[Stride](Released when both players' vanguards are grade 3 or greater)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT][1/Turn](VC): [Soul Blast (3) & choose a face down card from your G zone and turn it face up] Choose up to three of your units, and they get [Power]+5000. Then, if you have two or more face up G units on your G zone, this unit gets "[AUTO](VC): When this unit attacks, your opponent cannot call Grade 0 cards from hand to (GC).

Mythic Goddess of Devine, Nemesis
Power: 15000+
Shield: -
[Stride](Released when both players' vanguards are grade 3 or greater!)-Stride Step-(Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO][1/Turn](VC) Generation Break 2: [Soul Blast (6) & choose a face down card named "Mythic Goddess of Devine, Nemesis" from your G zone and turn it face up] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit, and this unit gets Drive -2 until end of turn.

Mother of Gods, Cybele
Power: -
Shield: 15000
[G Guardian](Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]: When this unit is placed on (GC), if you have a vanguard with "Rising Mythic" in its card name, choose one of your rearguards, and that unit gets [Power]+2000. And if you have a unit of the same name in your soul, this unit gets [Shield]+10000.

~~••~~

Copyrighted by amaterasuminerva, Goldinator and NaruhodouKadoya

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