THE ULTIMATE GUIDE TO EATING ASS

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Original title: Claret Harem (2018, Pre-V-BT04)

A Claret Sword Dragon Essay.
Word Count: 5741.

Okay, so, for the past... god knows how many months, I've been playing Premium non-stop cuz
A) Standard sucks atm
B) Well... this is reason B.

I've been trying to make Claret Sword Dragon a viable deck, and I think I've finally cracked the code...

With a little help from kaiishida, I have gone through lots and lots of games with CSD, and these are the fruits of my labour. And today I'm going to share with you all the Claret Sword Dragon Premium goodness!

Grab some popcorn, strap in and sit tight cuz I've got a long list to talk about.

Claret Sword Dragon - Version 14 [18-20-8-4-16]

Grade 0 (18)
1x Fullbau (V Series) (Starting Vanguard)
1x Bassinet Knight, Oscar (Combo Card)
4x Darkside Trumpeter (V Series) (Critical trigger) (Key Card)
4x Death Feather Eagle (V Series) (Critical trigger) (Key Card)
4x Taboo Mage, Cafar (Critical trigger) (Key Card)
4x Abyss Healer (V Series) (Heal trigger)

Grade 1 (20)
4x Dragsaver, Esras (Perfect Guard) (Combo Card)
4x Cherishing Knight, Branwen (Stride Fodder) (Key Card)
4x Skull Witch, Nemain (V Series) (Key Card)
4x Black Sage, Charon (V Series) (Combo Card)
3x Blaster Javelin (V Series) (Combo Card)
1x Light Element, Honoly

Grade 2 (8)
3x Darkness Maiden, Macha (V Series) (Key Card)
3x Dragwizard, Morfessa (Combo Card)
2x Morion Spear Dragon

Grade 3 (4)
4x Supremacy Dragon, Claret Sword Dragon Revolt (Key Card)

Grade 4 - Stride (11)
4x Dragabyss, Luard (Key Card)
3x Supremacy True Dragon, Claret Sword Helheim (Key Card)
2x Dark Dragon, Phantom Blaster "Diablo"
1x Zeroth Dragon of Zenith Peak, Ultima
1x Heat Element, Merindol

Grade 4 - G Guardian (5)
2x Dark Dragon, Plotmaker Dragon
1x Dark Dragon, Darkveil Dragon
1x Witch Queen of Iniquity, Jeliddo
1x Dragwiser, Bronach (Combo Card)

Harem Count: 9

So, this version of the deck is what I found to be most consistent in play, utilising either going NYOOM NYOOM MACH SPEED 20 or being able to slow down and grind the opponent out until either
A) you win
B) you lose via deck out

The main premise of Claret Sword is that you're extremely aggressive. You very much prefer going 2nd purely for getting 1st stride and being able to get that 1st attack in. You just want to swing at the opponent's face and check crits to push them to high damage and slaughter them with a sick Dragabyss turn with a high Ritual count. And trust me, Claret gets some high damn Ritual.

However, instead of fucking your opponent with crits all day everyday; this deck can damage deny while putting up good advantage purely cuz Nemain shits out bodies, Javelin draws like a motherfucker, and Claret's defensive GB2 really helps you survive. Of course, in these long games, the threat of deck out is inevitable, but sometimes you need to take the slow route to win.

So, how does this deck work? I'll start by going over our Key Cards. These are the most important cards of the deck as they provide the engine that keeps the deck going.

We'll first talk about Supremacy Dragon, Claret Sword Dragon Revolt, the heart and soul of the deck. Your main ride target, he provides a +2 with his stride skill, and a very defensive GB2 that can turn him into a 13k body! Usually he helps filter your deck and dumps out the Grade 1s inside, allowing for a higher chance to hit crits and apply some serious pressure to the opponent.

Cherishing Knight, Branwen is a key card due to her being Stride Fodder in a deck with only 4 G3s. This is very important as Claret can fall to not being able to stride, so Branwen being able to assist while fuelling Ritual count is very good for the deck, and is so important I'd rank it to being part of the engine that keeps the deck moving.

Darkness Maiden, Macha is a key card mainly used for the early game. Your go to ride target on grade 2, you can utilise early damage to help amass field without losing any cards, and dig further through deck in order to hit your G3 ride or Stride Fodder. Using her and Charon early game can be great, as it means even if the opponent damage denies you by attacking into rear-guards, you'll still be having open damage ready for your Stride skill or cards like Javelin to plus.

Skull Witch, Nemain is a key card that massively improves on the deck's early game. Being able to slowly amass a field for free while deck thinning helps you both get a higher chance to draw into Claret or Stride Fodder, and being able to flip Critical triggers, which is what the deck loves doing, especially in the early game when your opponent is going "no guard" for damage. Speaking of which, she also helps rush the opponent, which constitutes to the idea you want to go Mach 20 and slam into their faces as hard as you can. Because of Nemain, I've managed to push opponents to five damage on my G2 turn, which is pretty devastating.

While Nemain may seem to go against Claret's ideals of not wanting to run out of G1 targets to call on a Helheim turn, there's something so good about Nemain's utility. Once she's fulfilled her early game duties of calling bodies to rush, you can use Revolt's GB2 to make them guardians and send them to the drop zone to increase Ritual is amazing as well. Being able to search out any 5k lets me run Bassinet Knight, Oscar without any issues, as I can tutor him from deck and use him for resources and stacking a PG/Stride Fodder to top of deck, before drawing it with the likes of Macha/Javelin, or hard drive checking it into my hand.

Honestly this card has helped the deck so much, and is one of the best additions alongside Macha. Both have fixed Claret's terrible early game and have impacted the deck's consistency and durability so much, it's hard to imagine a world without both in a CSD deck.

And yes, your 12 Critical Triggers are key cards because... flipping yellow in Claret wins you games. You just want to crit your opponent early, and if they no guard the Helheim attack, being able to flip crits is massive as it's basically free damage. Not to mention, the crits add insane pressure later in the game. If you push your opponent to 4 and you flip crits on a Dragabyss turn, they'll need to drop lots of hand to stop the attacks. Taboo Mage, Cafar is also important, as it can convert itself into soul and help draw through your deck, which is great for the whole going Mach 20 thing.

The Grade 4 key cards of Dragabyss, Luard and Supremacy True Dragon, Claret Sword Helheim really make up the deck's main Strides. You go into Helheim first to eat the opponent's ass by slinging a bunch of G1s at them. If they don't proc Helheim, it's not the end of the world as it just means you've feared them enough to not drop their PGs/G Guards yet, which means you essentially had a turn of guard restrict which is pretty neat when your flipping crits. I only run 3 of him because it's rare I eat ass hard enough to flip all copies face up, and that extra space went to a more utility based stride.

Dragabyss on the other hand is a great overall stride. Usually your finisher, he can be also a very good first stride if you are falling behind and need to catch up with a burst draw 2 from Javelin. The main shining factors of Dragabyss is his GB3, which makes your front row massive and is what you'll be trying to end games with. Because Claret in nature runs more G1s for Helheim, it means when you send them to drop zone it just increases Ritual count. The deck can hit Ritual 12-16 very consistently, resulting in +40k to the front row for doing literally nothing. There are occasions where I hit Ritual 20, and when that happens... +50k to the front row is pretty damn sweet.

In this deck, the max Ritual you can hit is 23, so sadly you can't go +60k. But Ritual 20 sounds likely due to Morfessa.

Speaking of her, we'll be moving onto the Combo Cards, and we will be starting off with Dragwizard, Morfessa. She has been useful, mainly for her drop zone skill which makes her a Grade 1 and adds to the Ritual count. Because your board is usually flooded with G1s, you don't need G2s to be called from hand as it'd minus you, so you can dump her with Esras to increase Ritual. Not in the drop zone, she's a neat 14k beater on rear with an on-hit which can really pressure on a Dragabyss turn. If they let her hit, you get another attack, but if they don't want that happening, well... have fun dropping at least 30-40k shield just for her.

In the Nemain explanation, I've already stated why Bassinet Knight, Oscar is a combo card. He's actually very good, supplying CC while stacking deck for certain pieces. I'm pleasantly surprised by his utility, and thus he has proved himself worthy in the deck.

Dragsaver, Esras is a combo card because she is a PG which can return herself by retiring the board. You can use those Nemain's you called earlier as fodder for her, and being able to return a copy to deck is huge as it can slow down deck out, and sometimes outright prevent it. Literally the best PG of SP, and I regret so so much cutting her from a lot of my lists.

Black Sage, Charon and Blaster Javelin are very very good cards, as Charon provides CC which is very much needed in Claret, While Javelin supplies hard +1s for very little investment. After using both, you can GB2 them away. Javelin is the superior card, but I opted to cut one of him as I believe the CC was more valuable than the draw, especially when Claret already has a good grip on advantage. Plus, seeing Charon with Macha early game feels better than seeing Javelin with Macha as to plus more from that, you'd need 2 open CB which is less likely to happen.

Our final combo card is Dragwiser, Bronach, a G Guardian you will usually use first. She's a really good combo piece mainly because she fuels ritual while thinning deck, both of which Claret likes. Not to mention, riding to G3 first in Claret feels less bad because of her, since you can G Guard with her to get GB1 up and active; which in turn lets you call an extra card off Helheim or have Dragabyss' GB3 online on your first stride. A very good G Guard, but when you want defence, you'll probably won't use her and she'll become flip fodder for Jeliddo.

The rest of the cards help make up the cogs and gears of the deck, each being unique and go with the overall game plan. I'm not sure where I would "group" these cards, but they deserve an explanation as to why they are here.

Fullbau is your starting vanguard due to his draw skill helping dig through deck for Claret. It's really important you see your G3 in this deck, and yes I did consider Creeping Dark Goat, but there are various factors that make him less attractive than Fullbau. Firstly, Goat costs a CB, and being Premium, people will damage deny so you can't get your skills off. In addition, Goat has to move to a rear-guard circle, and things like Blaster Dark, Berserk Dragon, or any form of easy removal in the early game will get rid of him, making Goat null and void. I will acknowledge that his check top 5 will always be better than blindly drawing, but you increase your chance of drawing into Claret through other means, such as Macha's draw, Nemain's thinning and Javelin in the early game if you get the chance. Plus, Fullbau's draw isn't restricted to G3s, and I don't mind just drawing into one of my other cards as they might lead me into drawing Claret later.

Of course, I haven't tested Goat yet, but I do feel comfortable with Fullbau, so that's another thing on my bucket list I can try.

Abyss Healer is the V Series heal trigger, and we run her because... 16 crit in Claret just isn't stable in Premium. Having that heal to get rid of a damage, or G Guard to make your first stride more potent has benefitted me more than checking crits. I use Abyss Healer over Emancipating Revenger, Allyl mainly because her +10k trigger boost is more favourable, and in the worst case she is a 20k shield. Yes, Allyl can CC/SC, but you have other ways to recouping resources and the +5k trigger boost doesn't feel as nice. I don't run a split either, since I'd prefer just to get +10k to a unit than have a chance of +5k. Plus, when they go "2 V triggers to pass" on my vanguard swing, checking Allyl could be the reason I don't win right there and then. (Don't forget Helheim's skill can proc when he hits, and if your opponent is scared of playing into him they wont put PGs or G Guards down to block VG)

Light Elemental, Honoly is used purely to screw over multi attack decks. You can call her out during a Helheim turn, and just let her sit in the back row to mess with your opponent's attacks. Of course, she is susceptible to removal, but usually in those match ups you won't need her as they don't attack a lot.

Morion Spear Dragon is run in the deck because he is a G1 in deck (more Helheim/Stride skill targets) and when boosted he becomes a 14k. In this version of the deck, he has become less favourable due to not hitting past the 26k threshold to force out 20k shield from opponents, but having him plus a proc'd Javelin/Charon boosting to form a 25k column is really good. Outside of that, a 8k booster will create a 22k column, a magic number against Accel/Protect clans. He's nice to have as a utility unit, and he's outstanding on a Dragabyss turn where your front row hits very high numbers.

Dark Dragon, Phantom Blaster "Diablo" is here for the cheese wins; especially Gyze. You usually don't go into him, but when you do, it's a fun time.

Heat Element, Merindol is run because in the case you need to get GB2 active, but you don't want to give your opponent damage, you can Stride this and use his ACT skill to get that GB threshold. Then, with the vanguard, you can swing into a rear-guard and lock them out of using CB the next turn. Of course, this is a personal preference since sometimes you just need to play a slower game vs some decks as to die not die completely, but you can always replace Merindol for a 4th Helheim.

Zeroth Dragon of Zenith Peak, Ultima is an amazing finisher in the deck. Using him after a Dragabyss turn is really brutal, and since you've thinned your deck to pretty much triggers, you'll be almost guaranteed to hit triple triggers and make your board massive. He's won me plenty of games.

Dark Dragon, Plotmaker Dragon is there for the easy 36k Shield.

Dark Dragon, Darkveil Dragon is a great massive wall you can pop down at any given moment to just stop an attack with a single card. Due to the G1 heavy nature of the deck, giving Darkveil upwards to 30k Shield is very easy, and thus he becomes very useful.

Witch of Iniquity, Jeliddo is there mainly for the skill to move RGs. Since V Era cards like Nemain, Charon and Javelin have 10k Shield, having Jeliddo turn your attackers into defence while fuelling ritual and clearing board to make Claret's +2k easier to achieve is very nice, and if you move 2 units, you get to draw a card, which helps you dig through deck for pieces or gives you an additional shield for a later attack. Solid card.

And there you have it! This was my Claret Sword deck profile. I'll now go over some of the cards I've considered and why it didn't make the cut in the end.

Supremacy Dragon, Claret Sword Dragon was considered as a 5th G3 due to the Claret Sword name but like... you never want to ride him since he's hot ass so I chucked that idea in the bin faster than Shida's Godspeed

The Dark Dictator (V Series) was originally a 5th G3 in this deck, used for his Force gift and skills. The idea was that if you had to ride him, his gift would help in the aggressive nature of Claret, but missing the stride skill was a big deal and overall the gift made not as much impact as I imagined, so I cut him completely since he was usually a dead card in my hand.

Blaster Axe (V Series) was used for his 10k Shield. The idea was that since I was being so aggressive, I needed some kind of defence to fall back on. Of course, the discovery of Macha and Morfessa removed Axe from the spot, but while in this deck he did very well.

Blaster Dark (V Series) is a card you could legitimately run as a secondary ride target to Macha. I've only ever used Blaster Dark in the 5 G2 version (yes that's a thing, I'll post it at the end and give a quick summary of that as well) and he was solid honestly. The twin drive makes running 12 crit feels even better and his filter is nice as I'm also digging through deck. I just don't like the fact he becomes a dead 5k shield past that initial G2 turn, and while mind games are cool I'd rather soft plus with Macha than filter. However I can see him being used in the deck, I just don't like him myself. At least Morfessa becomes a 14k with pressure on field, and does something in drop zone which is where most G2s end up in anyways.

Dark Pride Dragon is an interesting card to say the least. You barely retire outside Dragabyss and Esras, but him being a dedicated pop target seems good since he replaces himself with Dark Quartz Dragon turning that minus into a net 0 and he also CCs. I don't think I'll ever use him though as the deck is tight on space and doesn't retire enough to warrant his skill.

Direct Owlner, Debihira was an idea born from the lacking early game I had with Claret. The idea is that you'd slam her down and filter your hand and dig through deck for your pieces. However, in testing she was just stuck in hand and I mainly guarded with her, which is why I cut her out in favour for stuff like Morion Spear who did more in the long term.

Dragwizard, Liafail was used as mainly a tech slot. He was just another G2 to help ride up to 3, and in theory his skill would let me convert dead cards like Javelin or Charon into a draw, but usually I'd just never use him and cut him from the deck altogether.

Dragwizard, Naoise honestly upset me that he didn't work in the deck as in theory he seemed really good. It was a free board fill, could proc stuff like Javelin and Charon, and returned them to deck so you could reuse them and hit 17k when boosted by Nemain which honestly made me feel less bad for her 5k body. However, there were lots of factors I didn't consider such as with the improved early game of the deck, your board would be filled plenty of the time, and if not, your main strides could fill board easily. Testing with Naoise, he was just stuck in hand and any chance I could've used him, there was usually a better skill to proc. Another thing with Naoise is that he's only a temporary plus, while cards like Macha hard plus on field advantage. Sometimes your big brain ideas fail, and that's okay.

Greymyu is forgettable garbage. (Seriously I forgot he existed until I checked the Wikia's page on Claret Sword Dragon)

Knight of Brawn, Grosne was included because in theory you could have him on rear-guard and just slowly pump him with power with a Helheim eating ass session. Of course, this never really happened since you don't really commit G2s to rear-guard early all that often and you guessed it, he became guard fodder most of the time.

Tragic Knight, Cathbad was some big brain idea for vs the GN match up since apparently Claret can't deal with multiple high powered swings. Since GN's board dies at the end of the turn, Cathbad swoops in with a free +15k and claps them back. Then I discovered Honoly exists. The story of Cathbad's possible usage ends there.

Well, and the fact that his power scaling is pretty all over the place. If the opponent doesn't have much on board, he becomes an amazing beater, but that's unlikely as Claret doesn't focus much on retire (yes I know Dragabyss exists but you don't call ritual units with his skill, thus meaning no retire). I'd rather have a consistent beater like Morfessa than hedge my bets on Cathbad's fluctuating power boost. He was put to rest quickly and I never did test him sadly. They say he would've probably been guard fodder.

Abyss Router was meant to be used in conjunction with Taboo Mage, Cafar to call him from hand mid battle phase and use his skill after when the VG swings. This would draw you two cards and refunds Router's SB, which is pretty cool. However, I rarely got this small combo off so I cut her. She may be a lovely thicc waifu for the deck, but unfortunately, it's not her time to shine.

Abyss Summoner is p terrible. I barely retire and I don't want to SC as that'd make me deck out quicker. At least with Dark Pride he replaces himself and I won't RNG SC into my triggers when I'm thinning my deck out. Plus, becoming a 10k doesn't solve any magic number issues the deck may face, so he got booted.

Black-winged Swordbreaker honestly if you can fit her, do so as being a CBless draw is really good. The 6k body and 5k shield make her suck though.

Blue Espada Dragon was a 1-of in Claret due to being a 5th Stride Fodder I'd call out with Helheim. However, he was too strict on the requirements, needing to be on field and costing a CB. This is bad as CB is a precious resource in a format where people will deny damage (and sometimes you want to be on low damage too as to not get completely fucked by OTK decks) and needing to be on field is annoying as Claret's +2k from GB2 requires an empty board, and if you need to use him to stride, well... you're not getting the power boost. Plus, he's a vanilla 7k outside of the skill. Espada's hot ass now and he's not needed at all.

Dark Quartz Dragon will only ever be used if somehow Dark Pride gets added. I don't like that there are units who can gain more power than him, and while his 3k buff to vanguard is nice (even though it's an abysmal number) it's an inferior Night Sky Eagle basically.

Dragwizard, Knies is honestly not too ass, since his on place makes him a 9k and his second skill to convert attackers into defence is very appreciated. However, his 5k shield makes him weaker when you use the GB2 to guard with him and I almost never used the retire and draw skill at all. He had some synergy with Naoise... but as you know Naoise was kind of (okay he was) hot ass in the deck so Knies... is not the answer.

Invest Falcon literal MVP before I discovered Nemain. He's the G1 with the most chance of being put back into the deck as since becoming a 13k booster to Morion Spear's 14k hits 27k, which makes a magic number versus all decks, and will force non-Force decks 20k shield at least. Yes, you lose him once he's done boosting, but that fuels ritual and makes Claret's GB2 easier to fulfil. Amazing card, but I had to cut him due to space reasons.

Karma Collector doesn't exist.

Nightmare Painter is probably second most likely in being put back into the deck as his? her?... err, it's skill let's you SC from drop zone and Charon converts that stuff into CC. I used to run the 1 copy, but ever since discovering Oscar, he's filled Painter's niche of being a SC. Plus, Oscar can be searched earlier, CC and stack the deck. Painter's still a solid card though, and being a 10k Shield for GB2 is great!

Night Sky Eagle is honestly extra hot garbage now. You used to run him since the deck didn't have many free power gainers and becoming 11k was acceptable before 12k/13k G3s existed. Now, Night Sky is just a vanilla Javelin/Charon basically, and being a 5k shield hurts when you have 10k Shield G1s you can run instead. Plus, those other 10k Shield G1s can do other things like plus or gain resources back, which makes Eagle obsolete as Dark Quartz essentially. I will miss him though, since Eagle was a main attacker before V Series rolled around.

Swift Owl can be teched in as a 14k swinger but honestly you just have no space and would prefer that soul for Charon's CC. Plus if you need a 14k swinger, Morfessa or Morion fit that billl and they do it for free.

Belial Owl was used in the 16 crit variant as if you popped him with Dragabyss you can draw off him. Of course, we've moved past those 16c days, so we don't run him.

Commanding Knight, Gnesa was a little idea to go with Nemain as she could call her out and buff the other Nemain(s) already on field to 9k Power, as a means to help make numbers to hit against the opponent. (I've had to swing with a 10k column into a rear-guard during a Helheim turn since Nemain's base power sucks) I decide against it in the end since I didn't feel like running extra, mostly situational, crap and Oscar was doing solid already so I just didn't test her. Alongside this, Gnesa can't remove herself asap/whenever I wanted to (like Oscar) so I'd have to call over her which feels like a waste of a unit. This is annoying as she can't be moved to GC with Claret's GB2, meaning she becomes a dead unit and is stopping you from getting the extra 2k power.

Cursed Eye Raven was considered for the extra filter, returning stand trigger and being useful on an Ultima turn. I decided against it due to the 5k trigger boost being unfavourable and deciding the value of Raven did not outweigh the threat of just crit sacking like crazy. (And told tell anyone, but I was kiiiiiiiiiind of planning to make the Luard Loop... but in Claret Sword... and he would be necessary with Grosne to make that work) Plus, I tried him out... didn't like it. You can try him, but use 2 max.

Dark Shield, Mac Lir (V Series) was used when I cut Esras out. This was when I had terrible early game and decided adding draw triggers to the deck would be maybe helpful. And yeah, Mac Lir was actually pretty solid outside of one thing... he was a draw trigger. And when your deck is basically "deck thin to win", you can imagine I decked out a lot due to checking him. Ultimately, he was nice, but losing because you were ripping fat trigs seemed pretty backwards so I switched back to Esras.

Emancipating Revenger, Allyl I told you already.

Pedigree Knight, Tigresse is a terrible starter. I hate this card so much... it's a slightly better Dark Goat, but it's shittier as it retires itself and doesn't go to soul. Like, this is on a league of it's own in terms of being a buttcheeks card. Don't run it. It belongs in the trashcan.

Promising Knight, David wHaT iS rEtIrInG?

Dark Dragon, Animus Pile Dragon IF YOU FIND THE SPACE RUN THIS BEAUTIFUL THING IT IS THE BEST THING THAT I FOUND. MY SECONDARY AVATAR. RITUAL 23, PLUS 11500 POWER LETS GOOOOOOOOO

Dark Dragon, Carnivore Dragon if LJ becomes relevant he becomes useful. Right now? Nope, hot ass

Dark Dragon, Distress Dragon HAHAHAHAHAHAHA

Dark Dragon, Spectral Blaster "Diablo" the restand is too costly.

Dark Knight, Irgahn Vert you eat ass so hard you run out of targets for him.

Dark Knight, Ludvik BAHAHAHAHAHAHAHAHA

Draganger, Ogma useful utility stride, but never went into him.

Dragdriver, Luard HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Dragstrider, Luard honestly go for it if you feel like it. He's a solid stride, and I just didn't include him due to space issues.

Supremacy Black Dragon, Aurageyser Doomed and Supremacy Black Dragon, Aurageyser Dragon are names synonymous with the Claret Sword Dragon archetype, and not running them must be strange, right? There is just one large, glaring issue however...

G Zone space is tight.

Yep, the reason I'm not using these spicy lads is because I have no space to. Compared to Helheim/Dragabyss, they are tempo Strides that don't actually plus or advance my game state all that much. You don't get extra cards from it. You just convert attackers into hand cards. At first glance, it seems pretty good since you can turn dead Charon/Javelin on board into more advantage, but there are a few other things you gotta consider.

Doomed for a start is a pretty terrible stride outside of Luard as you go -1 while doing his skill (you retire 3, but only get 2 cards back) plus this deck likes it's advantage especially in a format where you need those extra cards to survive. Alongside this, you would prefer to actually have units on board for the GB2, as the field is a "second hand" and that extra 10k shield may save you from dying. Plus, there is rarely a situation where Aurageyser (both) is a better stride then Helheim or Dragabyss. Both of those strides help kill the opponent, these strides just do not.

The normal Aurageyser is nice for the longer games, but they don't happen enough to warrant the usage of him. This, alongside with the CB1/SB1 cost as well, makes Aurageyser just less desirable in general compared to Dragabyss/Helheim. That's the real issue here... Aurageyser simply isn't as good as he once was, especially in Claret. Back in it's hay-day, it was an amazing stride while others had on-hit ones, and gaining hand advantage was really good. Plus, he flipped, allowing for GB2 on first stride. Now... there are simply better things to go into which means Aurageyser just isn't used.

I'm sorry, Aurageyser. You'll probably not be used again. Rest in legendary status, my friend.

I don't know where to put this, so I'll stick it at the end. If you want to be an extra cruel human being, cut a Charon and add a 2nd Honoly :)

Anyways... I hoped you enjoyed my ULTIMATE GUIDE ON CLARET SWORD DRAGON. If you use this deck, you'll get hella bitches wet for you and you'll be eating pussy and ass in no time. And yes, Promise Thot does not stop this deck. You eat OTT for breakfast, damn it!

As promised, here's the 5 G2 version. (Sample decklist, it can be improved much more)

Basically, you use Fullbau and ride Blaster Javelin on him to secure the G2 ride (Blaster Dark). This lets you run extra G1s and only 5 G2s since you'll guarantee one via riding Javelin. Did this work? Nope... but was it spicy and cool? Hell yeah.

Overall this deck can solidly play against a majority of decks. Depending on the opponent, you'll have to change your playstyle slightly, but overall the main plan is to go Mach 20 and eat ass with Helheim before unloading a cream pie via Dragabyss or Ultima~

I'm planning on revamping the deck once V-BT04 drops. Hopefully we'll get some spicy stuff to make Claret Sword broken in Premium... But for now, I'm comfortable with this. Thanks for reading through all my notes, since I tried really hard to make the deck as good as it could be! Please do try this out when you get the chance!

That's all, Fox out!

================================

That Time I Got Reincarnated Into Claret Sword Dragon!

Darkside Trumpeter: *squeaks and hides behind Macha* h-hello.. (dandere)
Abyss Healer: B-baka! I-I didn't heal for you or anything... hmph *tsundere pout* (tsundere)
Esras: I'll protect onii-chan as many times as I can! *has a smile Claret must protecc* (younger sister- *slapped*)
Branwen: ...oh. I see you have another girl over, Claret. *resting bitch face* (kuudere)
Nemain: Claret!! How have you been!? *hugs Claret and squishes his head into her breasts* (osananajimi (childhood friend))
Macha: *pats Claret on the head* You've been a good boy, right? (the main girl)
Morfessa: Alright!! I'm ready to tear these fucking enemies to the ground!! *battle cry* (badass)
Jeliddo: My my, coming to me for such an embarrassing request? I'm honoured~ *giggles* (older sister)
Bronach: I'll mutilate any bitch that touches my Claret! *cute smile anyways* (yandere)

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