Card Overview #1: Conquering Supreme Dragon, Dragonic Kaiser Warning

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Card Bio:
Name: Conquering Supreme Dragon, Dragonic Kaiser Warning
Skill: Triple Drive
Grade: 4
Clan: Narukami
Race: Thunder Dragon
Nation: Dragon Empire
Flavour Text: "War is about numbers" is but a single aspect of the truth.
Trigger effects: None
Card number: G-FC02/004EN
Card set(s): Fighter's Collection 2015 Winter
Rarity: GR
Illust: 増田幹生
Card effect(s):
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them][Stride] this card on your (VC) from face down.
[ACT][VC][1/Turn][GB2]:[Counterblast 1 & choose a face down card named "Conquering Supreme Dragon, Dragonic Kaiser Warning" from your G-Zone and turn it face up] If you have a heart card with "Kaiser" in it's card name, until end of turn, this card gets "[CONT][VC]:This unit battles all of your opponent's units in the front row in one attack." and "[AUTO][VC]:When this unit's attack hits, choose up to two of your other units and they get [Power]+5000 until end of turn."

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My overview:

Well hell has arrived on earth and we all been warned...

*earlier today*

Generation Zone, release!!

You have been warned!

1! *shows 1 finger*

2! *shows another finger*

3! *shows another finger*

You have been warned.

*present*

Um.. Welp? Warning is actually awesome Narukami support, and with that new Legion for Kaisers (The Dragonic Kaiser Crimson one for all you forgetful heads like me :3) but Warning is great. Why?

-It can attack the whole front row
-Kaiser support (Anything Kaiser is scary)
-It's GB2 skill is activated automatically when you use it
-Give Power +5000 to 2 other rear guards when attack hits.

So you can attack a whole front row and give power? That's VERY scary actually, cause you can't protect your rear-guards, and you can't intercept then, so that'll be useless, combine the fact that if you don't guard, your opponent will give power to another unit, so it's a pressure card aswell. But some Skills/Clans can counter it, for example, Shadow Paladin retires rear-guards for strength, so retire your front cards, your fine, or Pale Moon's Magia, allowing cards to be put into soul after, so call infront to attack, then return to soul after, so your opponent can't attack them anymore. So you can counter it, but either way, if your gonna go for raw power, use the Legion (Crimson and Vermillion), if you want pressure, use Warning.

So that was my overview on Warning. It's a great card, and is awesome to use, and messes up the opponents field.

This was Card Overiew 1, I think I'll go Trial Deck, Booster Set, Extra Booster etc. So after this is Blaster Blade. If you enjoyed,

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And that's all! Later!-Fox

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