Omake: Character Decks

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Chabashira-sensei: Welcome to my extra lesson on the analysis of other character's Vanguard decks. I'll be presenting the decks used in this volume, and give my commentary on them. Deck statistics are also included, graded from E- to A+. An explanation for each category is provided below.

Consistency: Refers to drawing, searching, deck thinning, etc. Anything to increase getting into your win condition more often.
Power: Refers to power, critical, number of attacks, etc. Anything to attack the opponent with an increased edge in battle.
Recovery: Refers to resource management, recycling cards, levelling the playing field after falling behind, etc. Anything to close the gap between you and your opponent if you are losing.
Protection: Refers to shield, retiring, binding, etc. Anything to protect yourself from your opponent through various means of disruption.
Versatility: Refers to the various lines of play the deck can make, what different strategies it can utilise, how it deals in niche situations, etc. Anything that the deck can do in any number of given situations, and how well it can adapt to it.

The codes next to the deck name refer to the set they come from. V-CD stands for V Character Deck. V-LD stands for V Legend Deck. V-BD stands for V Booster Set (i.e built from the set).

V-LD03: Crossing BOUNDARIES, a Timeless REVOLUTION "Mikushicha Rina"
Imaginary Gift: Force I
Ephermal Reform: If your hand has zero cards, your opponent puts all of his or her rear-guards on the bottom of his or her deck in any order.

Grade 0
1x Chrono Tigar (Starter) §
4x Steam Bomber, Digul (Critical)
4x Ring Ring Worker (Critical)
4x Steam Guard, Kastilia (Draw/Sentinel)
4x Steam Maiden, Uluru (Heal)

Grade 1
3x Chronotooth Tigar §
4x Steam Maiden, Ribbul
4x Curiophase Dragon
2x Steam Scara, Gigi

Chabashira-sensei: Since Chronofang is a deck that discards a lot, you can mitigate any minuses by dropping Chronotooth, Ribbul, or Gigi, since they all recur from drop zone. As an additional benefit, all three of them convert into draws afterwards, meaning you can actually plus. The only change I'd make is taking out one Curiophase for one Chronotooth.

Grade 2
4x Chronobite Tiger §
4x Steam Breaker, Dudu
2x Steam Maiden, Ishbie
2x Steam Sweeper, Nahram

Chabashira-sensei: Chronobite and Dudu are your main attackers, gaining critical and power each respectively. Ishbie helps refill your hand and Nahram is good to push for game thanks to his Battledore skill.

Grade 3
4x Chronofang Tiger §

Grade 4
2x Chronotiger Rebellion
1x Interdimensional Dragon, Chronoscommand Dragon (Avatar)
1x Interdimensional Dragon, Time Leaper Dragon

Chabashira-sensei: Chronoscommand Dragon is an extremely powerful first stride, being able to return triggers you call early and refill the entire board. His on hit is just as powerful, punishing opponents who rush you and pressuring the opponent to guard early, which could potentially restrict their counterblast next turn or eat a substantial amount of their hand. Chronotiger Rebellion is the main finisher of the deck, and it's ultimate skill of reducing all your opponent's shield by 5k should be timed carefully for maximum impact, otherwise you'll end up dying next turn for having no cards in hand to guard with.

Consistency: B+
Power: A-
Recovery: E+
Protection: D-
Versatility: D
(37)

Chabashira-sensei: Unfortunately, the main issue of this deck is it's quality of attack is simply subpar to what other Force decks can do, including its other counterpart in Gear Chronicle, Chronojet. While it has a strong endgame, it's not good enough to justify constantly shrinking your hand size for it - that being said, at least with the Skill, it becomes more tolerable in a defensive pinch.

V-BD27: Regal Gathering Under the Shining Union "Shinomiya Mai"
Imaginary Gift: Force I
Evangeline Arc: Soul Charge (1), then search your deck for up to one card with "Jewel Knight" in its card name, call it to (RC).

Grade 0
1x Stardust Trumpeter (Starter) §
4x Flogal (Critical)
4x Future Knight, Llew (Critical)
4x Flash Shield, Iseult (Draw/Sentinel)

Chabashira-sensei: CFA doesn't know Stardust Trumpeter exists in V.

Grade 1
4x Charging Jewel Knight, Morvidus §
4x Knight of Going Alone, Harald
4x Lunar Crescent Knight, Felax
4x Laurel Knight, Sicilus

Chabashira-sensei: An obvious improvement would be to add Eunice and Alwain to the deck. Harald helps build soul while giving out lots of power, Felax can take advantage of excess soul to bounce units back to hand for defensive plays, and Sicilus is helpful to find Ashlei for even more multi attacks.

Grade 2
1x Gigantech Pulverizer §
4x Explode Jewel Knight, Laile
4x Espogal
4x Absolute Blade Knight, Livarot

Chabashira-sensei: Gigantech as the Ride Deck target provides a strong 12k base turn 2 to stop being rushed. Him, combined with the Heal Guardians, allow you to stay at low damage in the early game, meaning you can comfortably take larger swings later on as the game progresses. Espogal acts as both a booster and a card that stacks power when you superior call, since it's not a 1/Turn. One activation of Ashlei on the vanguard circle gives it +6k, making it a 15k beater or booster. Another obvious improvement would be to add Sybil and Miranda.

Grade 3
4x Pure Heart Jewel Knight, Ashlei (Avatar) §
4x Innocent Ray Dragon (Heal)

Chabashira-sensei: The addition of Salome would make this deck even stronger. Ashlei is still an effective vanguard however, being able to generate multi-attacks and tutor whichever Jewel Knights you need from deck.

Consistency: A
Power: B+
Recovery: A
Protection: E
Versatility: B-
(52)

Chabashira-sensei: A highly consistent deck that knows what it wants to do and does it effectively. The only letdown is the lack of finishing power, but with the addition of new Jewel Knight support, it easily fixes this flaw and makes it a solid A tier deck.

V-CD07: Reduction of STORM AND SHADOW "Ichinose Natsumi"
Imaginary Gift: Protect II
Afterimage Artillery: Your opponent discards a card from his or her hand.

Grade 0
1x Evil Stealth Dragon, Ushimitsumaru (Starter) §
4x Stealth Beast, Tobihiko (Critical)
4x Stealth Dragon, Kurogane (Critical)
4x Stealth Dragon, Noroi (Critical/Sentinel)

Chabashira-sensei: Since Jamyocongo's hand rip effect is more effective when the opponent is at high damage, it's vital for you to deal as much damage as early as possible, so running twelve critical triggers helps to facilitate this.

Grade 1
1x Stealth Rogue of Ophiomancy, Ujihime §
4x Stealth Rogue of the Night, Sakurafubuki
4x Tempest Stealth Rogue, Fuuki

Grade 2
4x Stealth Dragon, Fuurai §
4x Evil Stealth Dragon, Yamishibuki
4x Stealth Dragon, Magatsu Gale
4x Stealth Dragon, Genkai

Chabashira-sensei: In order to turn Sakurafubuki's skill on more often, cards that eat counterblast like Fuurai, Yamishibuki, and Gale are all necessary. Their bouncing skills are important too, since it lets you reuse powerful on place effects over and over. Yamishibuki in particular adds an extra layer of defence to this deck, since he can create Shadow Decoy tokens you can intercept with from the back row.

Grade 3
4x Shura Stealth Dragon, Jamyocongo (Avatar) §
4x Hoodlum Stealth Dragon, Tagamaru
4x Shura Stealth Dragon, Mumyocongo (Heal)

Chabashira-sensei: Since the deck has issues with getting power, the inclusion of Tagamaru (and Fuuki) is necessary to provide pressure on your opponent to discard the rest of their hand to guard after Jamyocongo shrinks it down to four. Combined with Genkai's on place skill, Tagamaru can become an effective booster for other powerhouses like Yamishibuki.

Consistency: C+
Power: A-
Recovery: D+
Protection: A-
Versatility: D-
(45)

Chabashira-sensei: While Jamyocongo is an incredibly powerful card, the support around it is very lacklustre. Suoh, one of its direct support cards, is too slow and fragile to make an impact. There is also the significant lack of a finisher in this deck, further hindering it from taking advantage of restricting the opponent's hand to four.

V-CD08: The SWIRLING FLAMES that Cleave through Uncertainty "Kinoshita Suzune"
Imaginary Gift: Force II
Ruby Foresight: Choose an Order card in your drop zone and add it to your hand.

Grade 0
1x Wyvernkid Ragla (Starter) §
4x Demonic Dragon Mage, Rakshasa (Critical)
4x Angry Horn Dragon (Critical)
4x Wyvern Guard, Barri (Draw/Sentinel)

Grade 1
1x Dragon Knight, Hishat §
4x Wyvern Strike, Garan
4x Wyvern Strike, Membuas
4x Flame of Hope, Aermo
3x Lava Flow Dragon

Grade 2
4x Dragon Dancer, Farja §
4x Wyvern Strike, Doha
2x Dragon Dancer, Frema

Grade 3
4x Dragonic Blademaster "Souen" (Avatar) §
4x Dragon Dancer, Nastasha (Heal)
3x Ingenious Tactics, Book of Strong-arming

Chabashira-sensei: One of Blademaster's strengths is the lack of resources necessary to pull off your main play, meaning you have a lot spare that can be spent on more powerful, high costed cards, like Book of Strong-arming. This Order helps the aggression of this deck immensely, as it draws you 3 cards and buffs the front row by 10k, making your Vision Token's attack even more threatening.

Consistency: A-
Power: A
Recovery: D-
Protection: A
Versatility: D+
(51)

Chabashira-sensei: It's a fairly standard Blademaster list with an interesting tech that raises the ceiling and gives it even more of an unique identity. There isn't much to improve upon either, it's probably the most optimised a Blademaster deck can be. As such, any faults it has is inherent within the deck itself, rather than the build for it.

V-BD028: Karmic Destruction at Event Horizon "Kouji Tenma"
Imaginary Gift: Accel II
Black Hole: The next time your drive check reveals a normal unit, it becomes a [Front] trigger.

Grade 0
1x Tap the Hyper (Starter) §
4x Cannon Ball (Front)
4x Turboraizer (Front)
4x Eight-language Announcer, Blabber (Front)

Grade 1
1x Swordbrand Gladiator §
4x Star-fighter, Silver Fist
4x Grit Bengal
4x Exclusive Mechanic, Strogeeni
4x Hate Reflector (Sentinel)

Chabashira-sensei: Another option to consider is Gun Trooper, Klephts, as he gives God Hand more drive checks, and the cost is cheap since the deck doesn't use that much counterblast.

Grade 2
4x Fusing Striker §
4x Odd Puncher, Selnoin

Grade 3
4x Fighting Fist Dragon, God Hand Dragon (Avatar) §
4x Qigong Fighting Hermit, Master Torga
4x Steel Fist Dragon, Frioul Dragon (Heal)

Consistency: C
Power: A+
Recovery: E+
Protection: E
Versatility: E
(30)

Chabashira-sensei: It's hard to mess building God Hand up. As long as you run all the cards that buff Front triggers, you can fill the rest of the deck with whatever generic staples you want. The obvious issue with the deck is the reliance on checking Front triggers to do anything, but cards like Grit Bengal marginally help smooth this out. Nevertheless, while the raw power of this deck is explosive and nearly unmatched, it's too much of a glass cannon to ever be taken seriously.

Re:V-CD04: A Solemn Vow to Erase All "Matsushita Isogai"
Imaginary Gift: Accel II
Thunderous Decree: Your vanguard gets [Power]+2000 for each card in your opponent's bind zone until end of turn.

Grade 0
1x Eradicator, Spring Light Dracokid (Starter) §
4x Yellow Gem Carbuncle (Critical)
2x Lightning of Triumphant Return, Reseph (Critical/Sentinel)
2x Wyvern Guard, Guld (Draw/Sentinel)
4x Dragon Dancer, Vianne (Draw)

Chabashira-sensei: Since Eradicator discards a lot, running vanilla Draw triggers for easy discard fodder and refilling hand is a smart choice.

Grade 1
1x Demolition Dragon §
4x Eradicator, Demolition Dragon
4x Isolation Eradicator, Nusku
4x Dragon Dancer, Anastasia

Chabashira-sensei: Demolition Dragon and Nusku make up the backbone of your early game, drawing cards and digging for whatever Eradicator you need. Plus, due to the nature of the Ride Deck, cards your opponent discard will be bound with Demolition from turn 1, giving you a head start in filling the bind zone.

Grade 2
1x Eradicator, Spark Raze Dragon
4x Fiendish Sword Eradicator, Cho-Ou
4x Eradicator, Spark Rain Dragon
4x Martial Arts Dragon

Chabashira-sensei: In order to enable Vowing Sword's power spread skill, cards that can consistently bind your opponent's units are extremely valuable, such as Cho-Ou and Martial Arts. Martial Arts also serves a secondary purpose as an underlying pressure piece, as each time your opponent guards one of your attacks, he gets 5k stronger.

Grade 3
4x Eradicator, Vowing Sword Dragon (Avatar) §
3x Eradicator, Dragonic Descendant
4x Blitz Knuckle Dragon (Heal)

Chabashira-sensei: An obvious improvement would be to add Sweep Command Dragon or Gauntlet Buster Dragon as secondary grade 3 bosses.

Consistency: A+
Power: B+
Recovery: E
Protection: A
Versatility: E
(45)

Chabashira-sensei: While Eradicators have an amazing early game, the moment you ride into grade 3, it all goes downhill from there. Vowing is extremely piece reliant, as he's not able to bind by himself, meaning you have to bind your opponent's rear-guards with other cards in order to gain Vowing's benefit. Even then, the payoff is minimal and helps your opponent more than it hurts you. Honestly, when faced against Vowing, there's almost zero situations where you would choose not to bind, since binding a card from deck both lowers the power being distributed and compresses the deck for you, increasing your chance of hitting a trigger.

Re:V-CD05: Heartless Oracle of the Altered Miracle "Sakigamiya Alice"
Imaginary Gift: Protect I
Holy Waltz: Search your deck for up to one card and put it into your damage zone face up. If a card was put, heal a card from your damage zone.

Grade 0
1x First Aid Celestial, Peniel (Starter) §
4x Hot Shot Celestial, Samyaza (Critical)
4x Critical Hit Angel (Critical)
4x Battle Cupid, Nociel (Draw/Sentinel)

Grade 1
1x Spine Celestial, Jophiel §
4x Bellyful Meds Angel
4x Black Call, Nakir
2x Multi-medical Angel

Grade 2
4x Candle Celestial, Sariel §
4x Hygienist Angel
3x Care Mine Nurse

Chabashira-sensei: Hygienist Angel and Care Mine Nurse are your big beaters of the deck. The more damage your opponent gives you, the bigger they'll become. Care Mine Nurse is especially handy because she also gains boost, making her a 29k booster. This is perfect to combine with Feather Palace, as his attack can't be stopped with sentinels.

Grade 3
1x Arch-aider, Malkuth-melekh §
4x Solidify Celestial, Zerachiel
3x Crimson Impact, Metatron (Avatar)
2x Mobile Hospital, Feather Palace
1x Cleanup Celestial, Ramiel "Яeverse" (True Avatar)
4x Transcendent Divider, Cassiel (Heal)

Chabashira-sensei: Malkuth-melekh as the initial ride target is extremely useful for both his on ride skill and in setting up the board, as you'll be replacing him with Zerachiel anyways by using her superior ride skill. The deck easily puts four Zerachiel into the damage zone, meaning you can get five Protect markers in one turn, as well as set up grade 3s in soul for Feather Palace, your main win condition of the deck. Metatron also helps with the grind game, healing a damage with her on ride skill and giving you an extra damage check to dig for triggers. Ramiel "Яeverse" also acts an alternative finisher with her forced counterblast skill, but locking the entire board to benefit off it is risky.

Consistency: B+
Power: A
Recovery: D-
Protection: A+
Versatility: E+
(48)

Chabashira-sensei: This deck has an impeccable defence due to all the Protect gifts it generates and has good finishing power with Ramiel "Яeverse" and Feather Palace. The only issue is ironically the abundance of Protect you can get, since guarding an attack with each is losing two cards in hand. That can leave you with a low hand size, making your following turn weaker since you have less pieces to work with, and gives your opponent an opportunity to exploit that weak point on their turn.

V-BD29: The Tactical Genius who Set Foot in Nirvana "Nibiiro Suzui"
Imaginary Gift: Force I & II
Diabolical Enlightenment: Search your deck for up to one grade 3, call it to (RC).

Grade 0
1x Mecha Trainer (Starter) §
4x Silence Joker (Critical)
4x Killparade Mevis (Critical)
4x Cheer Girl, Marilyn (Draw/Sentinel)

Grade 1
3x Dudley William §
4x Ambush Dexter
4x Machine Gun Gloria

Chabashira-sensei: Gloria could be replaced for Verdi to increase the chance of seeing a grade 3 in deck.

Grade 2
4x Adorbs Perm, Rona §
4x Agile Fullback
2x Gunburst Linebacker
2x Cheer Girl, Fiona

Chabashira-sensei: Instead of using Linebacker and Fiona, it would be better to use Brakki for a more aggressive turn 2. While Linebacker does provide an extra attack later and Fiona can shut down offensive plays, you can better take advantage of Spike Brother's incredible early game by rushing your opponent with 20k beaters while they're on grade 2 or less. It also pairs extremely well with Agile Fullback, as he has a similar skill to Brakki, but can also swing from the back row - this effectively gives you upwards of four attacks on turn 2, essentially forcing your opponent to have a Heal Guardian just to stop it.

Grade 3
4x Exceptional Expertise, Rising Nova (Avatar) §
4x Deadheat Bullspike
2x Spiking Cyclone
4x Precious Cheer Girl, Cameron (Heal)

Chabashira-sensei: You could potentially take out one copy of Deadheat Bullspike for a copy of Juggernaut Maximum to call off Rona on turn 2. Juggernaut swings for 23k, and later you can put him in soul to be used as cost for Rising. It also baits your opponent into wasting an attack on it, since they'll be expecting another one to come out, essentially turning a shieldless grade 3 into a guard. However, with the reveal of Juggernaut Maximum Maximum, the future of this deck may lie in copying it and Cyclone for upwards of eight attacks, two of which guaranteed being a vanguard swing.

Consistency: B+
Power: A+
Recovery: E+
Protection: C
Versatility: B
(49)

Chabashira-sensei: Due to Rising Nova's unique skill to copy any grade 3's skill, this deck is very flexible and as taken on lots of different forms and variants depending on which grade 3s it gets paired with. As a Deadheat-Cyclone tailored build, there's nothing much really wrong with it (except the lack of Brakki), but with the introduction of new support, the deck will once again evolve further, invalidating this older build in the process.

V-BD30: Golden Gateway into Paradise LOST "Oozora Yuudai"
Imaginary Gift: Accel II
Performance Cloud: Get an Imaginary Gift: Accel, and call up to two cards from your soul to (RC).

Grade 0
1x Happiness Collector (Starter) §
4x Skyhigh Walker (Front)
4x Hoop Magician (Front)
4x Hades Hypnotist (Draw/Sentinel)

Grade 1
4x Amusing Bunny §
4x Masquerade Bunny
4x Brassie Bunny
2x Midnight Bunny

Chabashira-sensei: A high count of grade 1 Bunny are necessary to maximise the power your rear-guards get from Tilaipse's CONT.

Grade 2
4x Bunny's Beast Tamer Assistant, Klorina §
4x Silver Thorn, Rising Dragon

Chabashira-sensei: Klorina is the optimal grade 2 since it allows you to Twin Drive. Rising Dragon is your main beater in the deck, becoming 19k off calling two units from soul.

Grade 3
4x Bunny's Beast Tamer, Tilaipse (Avatar) §
4x Golden Beast Tamer
3x Silver Thorn Beast Tamer, Doriane
4x Nightmare Doll, Lindy (Heal)

Chabashira-sensei: Your main targets with Tilaipse are GBT and Doriane, since they fulfil an offensive and defensive function respectively. GBT is an attack extender, giving you two extra swings while also buffing your front row by 3k. Doriane turns all your cards on board back into soul, and refills your hand as a reward. She can also cycle a copy of herself from soul into your hand for next turn.

Consistency: A
Power: A+
Recovery: D+
Protection: E
Versatility: A-
(50)

Chabashira-sensei: A very standard and streamlined Bunny list with good offensive and defensive capabilities. The only major setback is the fact Tilaipse can only call grade 2 or less cards from soul, meaning you have to see your grade 3 targets in hand by turn 3 at least, or else your turn is lacklustre. Masquerade Bunny helps mitigate that a little bit by being a grade 3 searcher, and Brassie Bunny's wash can help dig for GBT or Doriane early.

V-ZD01: HUNTER "Kishou Arashi"
Imaginary Gift: Accel II
Trigger Sniper: When either player reveals a trigger unit during his or her drive check or damage check, bind it face up.

Grade 0
1x Barit Dracokid (Starter)
4x Spark Edge Dracokid (Critical)
4x Yellow Gem Carbuncle (Critical)
2x Lightning of Triumphant Return, Reseph (Critical)
2x Wyvern Guard, Guld (Draw)

Chabashira-sensei: Since Dungaree can recycle triggers back into deck, running a split in Sentinels is fine, since you can put back the one you need more later.

Grade 1
4x Exorcist Mage, Miu Miu
4x Lightning Gun Eradicator, Ouban
4x Isolation Eradicator, Nusku

Chabashira-sensei: As Gongsun and Ouban are key binders in this deck, Nusku helps dig for them with his check top 5 skill, increasing your consistency.

Grade 2
4x Exorcist Mage, Ren Ren
4x Dragon Knight, Sharaf
4x Lightning Cannon Eradicator, Gongsun
1x Dragon Dancer, Barca

Chabashira-sensei: Sharaf is an extremely powerful binder in this deck, working on both yours and your opponent's turn. It also forces your opponent to cycle a card from their hand, potentially making them forfeit a combo piece or a trigger that could've been used for guarding. Gongsun is also another powerful binder, setting up two cards in bind while drawing you two cards in the process.

Grade 3
4x Sealed Demon Dragon, Dungaree (Avatar)
4x Jaggy Shot Dragoon
4x Blitz Knuckle Dragon (Heal)

Chabashira-sensei: Dungaree is an overwhelmingly powerful boss unit, boasting an altered 17k and 2 critical base stats alongside an inbuilt Triple Drive. By constantly refilling the bind zone, you can swing with Dungaree without any setbacks, as well as shuffle three cards back in deck (including triggers) and snipe cards from your opponent's hand. Indeed, the main win condition of this deck is to compress and refill your deck with triggers, making certain Dungaree's three drive checks are all critical hits.

Consistency: C+
Power: A
Recovery: B
Protection: B-
Versatility: C
(52)

Chabashira-sensei: A powerful midrange deck that takes advantage of Dungaree's abnormal base stats and his ability to recycle triggers really well. While this may be the humble origins of Kishou-sama's current Vanquisher deck, it clearly foreshadows his great mastery over Vanguard, as he used this strong but wild deck very skilfully.

V-ZD02: IXA UNLEASHED "Naga Raikou"
Imaginary Gift: Force II
Rainy Symphony: Choose up to six cards in your drop zone, return them to your deck, and for each card returned, one of your units get Melody until end of turn.

Grade 0
1x Bermuda Triangle Cadet, Shizuku (Starter)
4x Direct Sign, Pursh (Critical)
4x Lover Hope, Rina (Critical)
4x Direct Sign, Pursh (Draw/Sentinel)

Grade 1
4x Freshers Innovate, Rosalinda
4x Mermaid Idol, Sedna
3x Top Star, Cier

Chabashira-sensei: The main win-con of this deck is to flood the board with Melody units, so Cier and Sedna help with this by searching out your grade 3 Melody units.

Grade 2
4x Unique Allure, Dagny
4x Top Idol, Aqua
2x Shiny Star, Coral

Chabashira-sensei: Since your vanguard usually doesn't get any Force markers, Dagny helps increase it's pressure by making Lupina a 2 critical vanguard if she's on a circle with a Force marker on it.

Grade 3
4x Happiness Heart, Lupina (Avatar)
4x Colourful Pastorale, Sonata
4x Colourful Pastorale, Caro
4x Omnia Vincit Amor, Benedetta (Heal)

Chabashira-sensei: Your ideal board is any combination of Sonata and Caro on all five rear-guard circles, and your two columns having a Force marker on each to make them restand with Lupina. This is surprisingly achievable on turn 4, where you can get to four Force markers very easily by riding twice and using Lupina's skill twice.

Consistency: A+
Power: A+
Recovery: C-
Protection: D
Versatility: B+
(54)

Chabashira-sensei: Once all your Melody units are put on board, your win is all but assured. Lupina makes Sonata and Caro's power boosting skills even more deadly by restanding them, and if Quad Skull has taught us anything, most decks struggle to stop four consecutive massive attacks heading their way. A very powerful deck fitting the former King of GEN Academy.

Results
1) IXA UNLEASHED "Naga Raikou" (54)
2) HUNTER "Kishou Arashi" (52)
3) Regal Gathering Under the Shining Union "Shinomiya Mai" (52)
4) The SWIRLING FLAMES that Cleave through Uncertainty "Kinoshita Suzune" (51)
5) Golden Gateway into Paradise LOST "Oozora Yuudai" (50)
6) The Tactical Genius who Set Foot in Nirvana "Nibiiro Suzui" (49)
7) Heartless Oracle of the Altered Miracle "Sakigamiya Alice" (48)
8) Reduction of STORM AND SHADOW "Ichinose Natsumi" (45)
9) A Solemn Vow to Erase All "Matsushita Isogai" (45)
10) Crossing BOUNDARIES, a Timeless REVOLUTION "Mikushicha Rina" (37)
11) Karmic Destruction at Event Horizon "Kouji Tenma" (30)

Chabashira-sensei: The winner of today's very close lineup is Naga-sama's Bermuda Triangle deck. Just remember that none of these decks are wrong, and I simply evaluate them on a competitive level due to my job. Diversity and creative is one of Vanguard's strong points, so feel free to use the weaker decks as well. I want everyone to improve in their own ways. As always, thank you for attending today's extra lesson. Sensei is very happy that you came. Class is dismissed.

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