ROLES

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1. KEEPERS: Four cats remain posted at the cave entrance, two keeping watch, and two more up top, ready to trigger a trap upon a signal. They have day shifts and night shifts, and their duty is sacred. They shall never leave their post unattended, and they are trained to act swiftly and silently in the event of an intrusion. Their senses are sharp, and they communicate through subtle signals, often with just a flick of the tail or a twitch of the ear.

2. PEAKS: The leader's special forces, handpicked for their loyalty and strength. These cats are the elite warriors of Crakru, with reinforced claws made of clay and stones, and their faces coated in mud to blend into the dark. They are the silent guardians of Louv, watching her every move and ready to act on her unspoken commands. Their bond with Louv is unbreakable, and they communicate through a complex language of body movements, ensuring they can act without uttering a word.

3. FINS: The guardians of the water within Crakru's cave system. These cats have webbed paws and strong, muscular bodies, allowing them to swim with ease and navigate the waters that rise and fall with the weather outside. The Fins monitor water levels, ensuring the safety of the cave during floods, and keep an eye on any swimmers or potential threats that might use the water as a way in. They are the lifeguards of the Crakru, always vigilant and ready to act in an emergency.

4. ECHOES: The storytellers and historians of Crakru. These cats are responsible for preserving the group's history and passing down the tales of past battles, leaders, and the origins of their laws. They often gather the young to share stories by the light of the moon, and their words are considered sacred. Echoes are also the advisors to Louv, offering wisdom and counsel based on the lessons of the past.

5. MENDERS: The healers of Crakru, skilled in the use of herbs and other natural remedies found within the cave. Menders are highly respected, as they possess the knowledge to heal wounds, cure illnesses, and tend to the injured. They also play a crucial role in aiding the birthing of new members, ensuring the survival of the next generation. Menders are known for their gentle nature, but they are also fierce protectors of their patients, willing to fight to keep them safe.

6. SHADES: The spies and scouts of Crakru. Shades are masters of stealth, able to blend into the shadows and move without making a sound. They are responsible for gathering intelligence on potential threats, both within and outside the cave, and reporting back to Louv. Shades often work alone, and their missions are shrouded in secrecy. They are trusted implicitly by Louv and the Peaks, and their loyalty is beyond question.

7. FORGERS: The craftsmen of Crakru, responsible for creating and maintaining the tools and weapons used by the group. Forgers are skilled in working with natural materials found within the cave, such as stones, clay, and bones, to reinforce claws, make traps, and create armor. They also play a key role in the ritualistic markings that identify members of Crakru, ensuring that each cat bears the mark with pride.

8. FLARES: The signalers of Crakru, responsible for communicating messages across the vast cave system. Flares are known for their loud, distinct calls, which can be heard echoing through the tunnels to alert the group of danger, relay commands, or announce important events. They are also skilled in using reflective stones to create light signals in the darkest parts of the cave. Flares are crucial in maintaining the coordination and unity of Crakru, especially during times of crisis.

9. SILTS: The diggers and tunnelers of Crakru, responsible for expanding the cave network and maintaining the integrity of the tunnels. Silts have strong, powerful claws and are trained in the art of excavation. They work tirelessly to create new chambers, repair any damage caused by natural forces, and ensure the safety of the cave. Silts are also tasked with creating hidden passages and escape routes, known only to Louv and the Peaks.

10. VIGILS: The sentinels of Crakru, who stand watch over the most sacred and secret areas of the cave. Vigils are chosen for their unwavering discipline and loyalty, and they are entrusted with guarding the entrances to the hidden chambers and the Sanctuary of the Lost. They are often the last line of defense, and their presence is a reminder of the Crakru's unyielding commitment to protecting their home and their way of life.

11. NURTURERS: The Nurturers are responsible for the care and upbringing of the group's kittens. They are highly revered within Crakru, as they ensure the survival of the next generation. Nurturers are chosen for their gentle and patient nature, as well as their deep knowledge of the group's history and traditions, which they pass on to the young. They provide food, shelter, and early training to the kittens, teaching them the ways of Crakru. Nurturers also oversee the well-being of the mothers, known as Matrons, ensuring they have all they need during and after the birthing process. They are often found in the Nursery Cavern, a warm and secure chamber within the cave that is dedicated to the care of the young.

     12. MATRONS: The mothers within Crakru, those who have recently given birth or are expecting. They hold a special status within the group, as they bring new life into the world and ensure the continuity of Crakru's bloodline. While they are temporarily relieved of other duties, their role as life-givers is one of the most honored within the group. During their time as Matrons, these cats are cared for by the Nurturers and given the freedom to focus entirely on their kittens. They are also involved in teaching their offspring about their heritage and the importance of loyalty to Crakru. Matrons reside in the Nursery Cavern and are protected by the Vigils at all times.

     13. HARMONIZERS: The mediators of Crakru, responsible for resolving disputes within the group and maintaining harmony. They are chosen for their wisdom, fairness, and ability to remain impartial in all situations. Harmonizers are seen as the voice of reason, ensuring that conflicts are settled without violence and that the group remains united. They mediate conflicts between members, whether they are personal disputes or disagreements over group decisions. Harmonizers also play a key role during times of change, helping to transition new members into Crakru and guiding them in understanding the group's rules and culture. They often work closely with the Echoes to ensure that their judgments are in line with Crakru's traditions and history.

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