changelog dota imba 3.71

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Hero skills modified (list only modified the) 

Power Guards: 

Captain: 

Torrent: torrent will be cast immediately after the eruption. 

Tidebringer: every 8/6/4/2 seconds will be a tidal force, so that the caster can get a range of sputtering capability, the power of tides were high tide / low tide. High tide to improve 40/80/120/160 points attack power, at low tide will reduce the spread attack unit 20/40/60/80 points, 3/6/9/12 armor, and 20% / 40% / 60 % / 80% movement speed for 3 seconds. 

Map Landmark: Ruopi tag an enemy unit, it will be the units around the 600 yards back to mark the location. 

Ghost Ship: Ghost Ship crashing after 4 seconds within the target, causing dizziness, ghost ship through enemy units will be pulled by the ghost ship, ghost ship until the crash. 

Beastmaster: 

Wild Axes: Each point of power can make your damage by 2 points. 

Call of the Wild: Hawk second friendly will be another of their heroes around 0.5% of maximum mana return, will be released every 1.5 seconds porcupine needle, resulting in 35 enemy units on the surrounding physical damage. 

Heart of the Wild: a unit of the Wild Heart of the injuries in the attack itself will return the equivalent of 2% of maximum health value of life. The original building is no longer valid roar: the slowing effect can not be dispelled, can defeat the power of each point increase from the 1 yard to defeat the time of 0.01 seconds longer, slowing effect increased by 1.5% 

Centaur: 

Horseshoe trampling: Skills 2/3/4/5 seconds after release, the release point of collapse due to ground into the enemy unit caused dizziness at least 1 second. 

Double-edged sword: for every percentage point of strength will increase the damage, the higher the strength of the damage for each percentage point increase less. 

Resolute and unyielding: each level of the skills will be an additional increase of 18 points of Strength. Also hurt when the Centaur, the reduction of the difference between the two forces of 0.75 times the damage. 

God shake the ground beef: 

Gully: length increased to 4 times the original, double the original damage increase. 

Aftershock: the effect will trigger point within 5 seconds of the concave, so that the gradual slide into enemy units around them. 

Echo hit: Big move to determine the range increased to 2 times, and outside the building except the caster and all units will have a catapult. 

Champion: 

Baptism: Baptism 9999 will catapult the expulsion: 225/300/375/450 yards per second, within the net of all enemy heroes 1% / 1.5% / 2% / 2.5% mana ring degradation: lower per unit affected 7% of the whole point of the existing property, the scope of 225/275/325/375 yards. 

Guardian Angel: a death for you automatically resist the damage and make you the next 1/1.5/2 seconds is invincible state, the effect of the trigger in 35 seconds up to 1 times. 

Pandaren Brewmaster: 

Thunder Clap: Thunder strike spread to the surrounding, within 375 yards of enemy forces, thus causing the value equal to the caster's spell damage. 

Drunken Haze: Drunken Haze will also function in the target range of 600 yards around all non-friendly units within the body. 

Drunken Master: Increases your attack power, strength and agility amount equal to the sum of your 40% / 80% / 120% / 160% 

Element separation: each would call nine pandas. 

Rangers: 

Hammer Storm: Storm Bolt will target range of 2520 yards behind him also caused the same effect. 

Juli waving: Your attacks have a 13% chance to launch a clean break, a direct target of 50% net of the existing value of life. The effect of ignoring the free magic, armor, magic resistance, invincible. 

Battle roar: additional points to improve the life of the affected units 150/300/450/600 limit the power of God for 15 seconds: the increase in attack power value is the value of the 1.5/3/4.5 Sven, for 25 seconds. 

Small: 

Throwing: Throwing goal is produce the effect similar to naught. 

Rugged appearance: Mountain Giant will reduce by the general / hero units attack damage by 15 (25) / 30 (50) / 45 (75) / 60 (100) points. The building is no longer valid 

Chieftain: 

Echo stomp: the enemy will not hurt to wake up. 

Ancestral Soul: Gain Sustainability 3600 seconds. 

Fracturing: The injury to the equivalent of 45% of blood damage Emirates, the proliferation rate increased by 1 fold, spread to the limit immediately after the Shoulong. 

Tree: 

The cover of Nature: Eye of the forest is not changed: The cooldown reduced to 30 seconds. 

Armor: 250/350/450/550 range around the target Meike trees can offset the 10 damage. However, this part of the trees themselves will be hurt, and probably because this part of the injury and death. 

Crazy Growth: Skills 6/8/10 seconds after release trees within a radius of 750 yards around all enemy units are to be wound. 

Power neutral: 

Alchemy: 

Acid Spray: enemy units will be affected by 8/16/24/32 physical damage, and reduce the 3/4/5/6 Armor, acid fog in each of its stay in 1 second, damage increased by 1 / 2/3/4 points and 1 point additional armor reduction. 

Goblin's Greed: The last 3600 seconds will be a unit within the kill bonus, the maximum 9999. When the alchemist death, greed cumulative number of zero. Will also receive additional units equal to the maximum value of life of death of 1% / 2% / 3% / 4% gold. 

Just back: 

Goo: unlimited stacking needles fire: to determine time from 10 seconds to improve to 60 seconds, and no stacking limit. 

Bristle back: Whenever you from behind / side of the subject from the players over 20 points of damage, he will be back for a re-hair effect, stacking up to 5 weight. Each can make you re-back hair back / side of the reduction by 8% / 4%, and reduce the damage required to trigger bursts of 20 points of acupuncture, in 5 seconds or you be killed, the consumption effect of all the back hair, back hair of each re- temporarily increase your maximum health by 20% and 10% of the value of life back for 5 seconds, the effect is triggered once every 10 seconds at most. 

Of war: unlimited stacking effect of war 

Clockwork: 

Barrage Impact: spray interval was adjusted to 0.3 seconds, each jet has the probability of the other goals stun for 2 seconds, the probability of the intelligence related to the caster. 

Lighting Rockets: If the missile after the course via a enemy hero, will be automatically tracked. And objectives of the main properties with the equivalent of 100% / 150% / 200% / 250% additional damage, additional damage is only valid for a hero. 

Launch hook claws: effective distance increased to 4000/8000/12000 code. 

Dragon Knight: 

Flame breath: Every time an attack against the enemy Hero will make the target in 5 seconds by the extra spell damage, the maximum property value for the target of 35% / sec. Unlimited stacking. 

Shenlongbaiwei: in a real dragon knight dragon form to each be behind this attack, the attacker will cause Shenlongbaiwei effect. 

Dragon lineage: each point increase of 0.18 points extra life force back, an additional increase of 0.25 per point of Agility armor. 

Mammoth: 

Sasser: Sasser affected units will be in 3 seconds movement speed reduced 30/45/60/75. Ignore magic immunity. 

Empower: to obtain the skills to effect melee attack units will be supplied 15% / 30% / 45% / 60% split damage. 

Fangs puncture: sprint distance 600/800/1000/1200 code, causing 100/200/300/400 hit physical damage, all enemies will have been caused by injury, and dizziness and with 0.5 seconds 4 seconds 40% of the deceleration Reverse Polarity: The effective radius increased to 1,500 yards. 

Spirit Warrior: 

Blood technique: When the value of life less than 40%, the second will return to the main property is equivalent to 30% / 60% / 90% / 120% +2/4/6 / 8 points of the value of life. 

Boiling blood of the spear: for 18 seconds, and an additional loss of life equal to target value of 1% / 2% / 3% / 4% additional damage. 

Berserker Blood: loss of 7% each / 70 hit points increased by 2% / 4% / 6% / 8% attack speed and attack power 2/4/6/8 points, when increase in effect, more smooth. Every 12.5 seconds you will get a frenzy, attacks in the next 3.5 seconds to draw the equivalent of attack damage by 15% / 30% / 45% / 60% of the value of life. 

Sacrifice: This ability will hurt within 625 yards around the target unit. 

Sand King: 

Dig puncture: cause additional damage by an amount equal Sand King (force value * 2.5), and dizziness caused by an additional 1.5 seconds. 

Earthquake: Range increased to 600/800/1000, and the strength of each point of the shock wave can increase the number of 0.75%. 

Barathrum: 

Darkness: the target appears immediately before the News Attack: will add the equivalent speed of 10% / 17% / 24% / 31% damage Bash: will also defeat the goal of 325 yards around all the enemy within side unit Nether Strike: three consecutive trigger effect Bash 

Tide: 

Kraken Shell: Each will be automatically removed after a 4/3/2/1 negative status Anchor Smash: 20% chance of attack of 200 yards the release of waves to destroy enemy units: the destruction of 4 successive release 

Strength of natural disasters: 

Axe: 

Berserker fury: scope changed to 625 yards, and continued to 3.5/4.25/5/5.75 seconds. Continuous caster at the time the damage was reduced by 20% / 40% / 60% / 80% 

Fighting hunger: target of 0.8% per net / 1.1% / 1.4% / 1.7% of life, disregard for life back, magic resistance, armor, magic-free, and invincible, until it kills any units. 

Counter Helix: Counter Helix is no minimum time interval, 0.075% per point of Agility increase the probability. 

Culling Blade: will target around 375 yards and all enemy units within the cast. 

Chaos Knight: 

Fractured reality: side effect increased to 100/200/300/400 hit points. 

A fatal blow: Chaos Knight's attack power will continue to change, the range of -250 ~ 250/-500 750/-1000 ~ 1000 ~ ~ 500/-750 

End: 

Phagocytosis: an additional target unit level equivalent of the money scorched earth * 100: extra movement speed increase 40/80/120/160 Death: trigger special effects on the target, causing the value of life equal to its maximum 15% / 30% / 45% / 60% +250 damage fatal: will target 600 yards in and around the same time produce results within the unit 

Ghoul: 

Feast: Extra percentage of max health damage to Wounds: Wounds target attack units will return the equivalent of 40% target by damage / 60% / 80% / 100% of the value of life. 

Infection: each hit your target infected another plague, pestilence, 1 second. Loss of infected units per 1 armor, 2 point attack and physical damage by 24 points. Plague 250/325/400 yards to the surrounding enemy units within range of infections, repeated infections will refresh the duration. 

Death Knight: 

Death Coil: If the target in the next 5 seconds was more than 250 points of damage, it will be an additional 100 (150) / 200 (300) / 300 (450) / 400 (600) of treatment (injury). 

Matt Shield: Shield matt destroyed, access to friendly units around the point of attack and 1/2/3/4 10/20/30/40 armor upgrade, the hero units will receive an additional 2 times enhance the effect, the effect continued to 7.5 seconds. Increasing the duration of 3600 seconds. 

Frostmourne: The Frostmourne to kill non-hero non-construction units will be resurrected as a puppet, and the point of attack and to improve 5/10/15/20 1/2/3/4 armor. For 30 seconds. 

Huiguangfanzhao: Duration double 

Werewolf: 

Howl: the effect subject to the skills in 10 seconds flat attack speed increased by 20% / 40% / 60% / 80% 

Driven Wild: the role of the unit driven by the wild to attack the target unit will extract 10% attack speed, the effect can be an infinite superposition of both sides one side for 15 seconds after the death or disappearance. 

Variable Wolf: After being turned most of debuffs up to no more than 0.25 seconds, and attack with 100% of the life lessons. 

Night Magic: 

Void: This ability will target the direction of a line of all non-friendly target causing effect. 

Night of the Hunter: The Dark Night of the devil each night has a 35% probability of attack on the target release of the void, the same grade level with the void. 

Dark Hours: Every five seconds in the night will get a little dark energy. Get up to 20 dark energy. (Per night energy to passively increase your attack power is 2 points and 2% attack speed, one-time release of energy to make your night to move within 1 second speed to the limit, each dark energy can improve the duration of 0.3 seconds, while an additional 20 points back of your value of life and 10 mana.) 

Pit Lord: 

Firestorm: Firestorm call wave target 6 enemies in the area. Each of the flaming pieces of small meteorites will cause the enemy within 30 points of damage. 

Cast Range: 1000 

Scope: 400 

Cooling time: 14 seconds 

Mana Cost: 100/110/120/130 point 

Level 1 - 6 fire calls per wave meteorite 

Level 2 - each wave of meteorites called nine fire 

Level 3 - 12 fire calls per wave meteorite 

Level 4 - 15 fire calls per wave meteorite 

Fear: that all enemy units within the into fear, common units can not move because of fear, the hero units because of fear running around and can not control. Ignore magic immunity 

Cast Range: 750 

Scope: 400 

Cooldown: 24/21/18/15 seconds 

Mana Cost: 100/115/130/145 point 

Level 1 - fear for 2 seconds 

Level 2 - 2.7 seconds of fear continue 

Level 3 - Fear continued to 3.4 seconds 

Level 4 - Fear continued to 4.1 seconds 

Demon Blood: Pit Lord is from the dark abyss of the devil, the devil on his body blood flow. This allows him to kill any unit in the rest of the body after spell energy into life energy and can use their magical energy. 

Level 1 - the sum of target life, 1.5% of maximum mana into mana and the spell damage for 8 seconds. 

Level 2 - Mana maximum target life will be 3% of the total converted mana and spell damage for 8 seconds. 

Level 3 - Life Maximum Mana target 4.5% of the total will be converted into mana and spell damage for 8 seconds. 

Level 4 - Target Life Mana 6% of the total cap would translate into mana and spell damage for 8 seconds. 

Planes come: to a very strong energy barrier torn planes, coming to the destination, and the abyss of being projected in the target area. The projection of the abyss will shadow flame kindled in the target area, enemy units in the flame will be 100 points / second injury. 

Cast Range: full map 

Cooldown: 180/160/140 seconds 

Mana Cost: 75/150/225 point 

Level 1 - Lasts 5 seconds into the abyss 

Level 2 - 7 seconds into the abyss 

Level 3 - Lasts 9 seconds into the abyss 

Butcher: 

Meat Hook: Meat Hook to the original length of 4 times, and can hook into the trees / roshan, each cut of meat hooks will damage increased by 10% 

Flesh Heap: Each kill a hero, will be a permanent base to steal the power target value of 20%. 

Skeleton King: 

Blow hot offerings: deep hot hit after hit the target in the spread of the same effect on the damage to nearby units. 

Vampiric Aura: Skeleton King of the attack itself, an additional draw 20% / 40% / 60% / 80% of the value of life. 

A fatal blow: the equivalent of each attack target with 2.5% of the existing value of life / 5% / 7.5% / 10% additional damage. 

Rebirth: When be killed, it will instantly return to full health, the effect will only be launched at 40/35/30 seconds once.

After you learn this skill, your every attack, 10% / 15% / 20% / 25% chance to stun target for 1.5 seconds, and the extra physical damage caused 30/60/90/120.

Multiple attacks: attack 10% / 20% / 30% / 40% probability of triggering multiple attacks.

Amplify Damage: an additional reduction target hero 100% / 200% / 300% armor.

Dirge:

Decay: The affected unit within 20 seconds of life in any form of value / mana regen by 50% / 65% / 80% / 95%

Soul Eater: If the target is friendly, 10% were affected units will be transferred to the target limit of life, if the target is the enemy, each being affected units will be 3% of their maximum health for 10 seconds or until the party was killed.

Tombstone: Range increased to 4 times. Every dead king Strength / Agility will provide 1 point attack zombies / 0.14 armor.

Flesh puppet: the death of illusion that will restore life and value of the dead king, and each point of intelligence can be transmitted so that additional damage to nearby enemy units increased by 0.1

Agile Guards:

Enemy's law:

Mana damage: burn an extra 1% of maximum mana / 2% / 3% / 4% mana, and mana into this part of his attack for 10 seconds, can be superimposed. Gain time each separately.

Flash: flash point and destination point within 275 yards of all enemy heroes will be lost 5% / 10% / 15% / 20% of maximum mana mana.

Spell Shield: When you are hurt in skill points, you have 25% / 40% / 55% / 70% probability be invincible 0.1 seconds.

Mana Void: will also be affected unit consumption of mana, and damage the value of equal value.

Firearms:

Shotgun: Duration increased to 24 seconds headshot: 2% / 4% / 6% / 8% chance stun the target caused by four seconds, and armor make it down in 4 seconds 100 points. Effect of reducing a hero units are available for stacking.

Target: increase the 130/260/390/520 yard range were assassinated: If the caster is not within the target field of vision, it will inflict additional damage 200/400/600.

Juggernaut:

Bladestorm: will be 375 yards around all enemy units gradually pull the caster sword dance: Juggernaut attacks, 10% / 20% / 30% / 40% probability of around 320 yards of the enemy within and has caused the equivalent of 1.5 times its own agile physical damage.

Chopped Invincible: Invincible cut to 3 times the number of times, and is no longer disabled Bladestorm

Druid:

Spirit Bear partners: Spirit Bear and the Druid Bear Form attack a 25% probability of rolling on the target, ignoring the target armor, of building effective.

Kuangmeng: Kuangmeng raise an additional point of Spirit Bear and the Druid 20/40/60/80 synergistic attack: If there are any non-hero units Druid alive die in their being injured, at the expense of one of these Druid units instead of death, making Druid invincible in 0.5 seconds. This effect is triggered within 10 seconds up to 1 times.

Polymorph: Dire Bear Form Druid per additional 1% of the maximum value of life back.

Riding on:

Moonlight: Moonlight friendly units around the target point will enhance the 10/20/30/40 attack for 10 seconds, can be superimposed. Under the lunar eclipse of the moon have the same effect.

On edge: for a total of ejection 3/5/7/9 times, each time the ejection of 20% damage reduction can be ejected several times for the same goal of building effective.

The blessed month: January February will be riding the barrier effect of the value of every life lost 80/60/40/20 points, armor will be increased by 1.

Eclipse: the moon will target each and around 325 yards causing all enemy units (75 * moonlight level) damage.

Water man: (to be ban)

Naga Siren:

Fatal blow: the power each and every point you think you can provide some offensive power. Every time you successfully attack the hero will make the target's armor reduced by 1 point, up to 511 points lower, the effect will persist until you die will disappear.

Song of the Siren: effective range of double

Monkey:

Soul spear: spear thrown for each Phantom can also cause damage and create illusions.

Parallel: a maximum of 3,600 spare

White Tiger:

Starfall: Injuries double, double Luna Arrow range: 100 yards through the injury for every 15% increase

The Dark Side: 10/20/30 sec sustained effect skills

Stealth Assassin:

Smoke: smoke greatly increases the scope of action Blink Strike: This ability no cooling time Backstab: When you keep a target Backstab, you will get combo points, each point will make your combo point increased attack damage 10% / 15% / 20% / 25%, the effect disappeared after the replacement goal.

Permanent Invisibility: When a unit issued an order for your release, 20% / 40% / 60% transferred to other units around its body.

Troll:

Troll Talent: Troll Troll racial talent after an injury can make a faster attack speed and greater resilience of life.

Level 1 - 5% loss of value of life for every increase of 2% attack speed and extra 2% of the power of life and recovery

Level 2 - 5% loss of value of life for every 4% increase attack speed and extra 4% of the power of life and recovery

Level 3 - 5% for every loss of life is increased by 6% attack speed and extra 6% of the life force recovery

Level 4 - 5% for every loss of life is increased by 8% attack speed and additional 8% recovery of life force

Dazzling Axe: Troll Warlord wielding an ax dazzling speed, and has the effect of the blind the enemy. Passive attacks to enhance a certain speed, and attack the enemy when the probability that blinding.

Level 1 - equivalent to an additional increase of 12% attack speed agility, and attack a target of 7% probability that the next 15 (30) seconds 15% of attacks lost.

Level 2 - equivalent to an additional increase of 24% attack speed agility, and attack a target of 7% probability that the next 15 (30) seconds 24% of attacks lost.

Level 3 - equivalent to an additional increase of 36% attack speed agility, and attack a target of 7% probability that the next 15 (30) seconds 33% of attacks lost.

Level 4 - the equivalent of an additional increase of 48% attack speed agility, and attack a target of 7% probability that the next 15 (30) seconds 42% of attacks lost.

Natural fever: Troll for fighting through the bloody frenzy atmosphere to influence his teammates, and 800 yards to their attack speed friendly hero, but trolls will lose their value of life per second.

Life Consumption: 1% max health / sec

Level 1 - improve the friendly heroes and their attack speed 60%

Level 2 - increased 110% friendly heroes and their attack speed

Level 3 - increased 160% friendly heroes and their attack speed

Agile neutral:

Bounty:

Throwing Darts: Darts will catapult 4 Ninjutsu: 7/5.5/4/2.5 seconds cooling time, and make your next attack add the equivalent of an additional 60% of your Agility, attack power.

Wind Walk: You will break hidden hit attack power increased 50/100/150/200 points, more attack power is not coupled in the attack, and if you can launch a Ninjutsu attack, the effect of increased crit Ninjutsu 1.8 / 2.2/2.6/3 times.

Tracking technique: continuous caster in the skills of time, on target with intent to attack, if they are smaller than the 1500/3000/4500 yards away, it will instantly move to the target side of their attack.

Black bow:

Frost Arrows: Each attack will reduce the targets movement speed 30/45/60/75 can be superimposed. This part of the speed will gradually recover in 3 seconds.

Marksmanship: Marksmanship each level an additional 20 point increase agility, and every point of agility you can increase your attack damage 0.5/0.8/1.1

Void:

Back to the past: the trigger will also dodge out of harm with most of the effect of the time locked: each attack, 2% / 4% / 6% / 8% probability of break the void, so that all within a certain range around the unit perfectly still 3 seconds.

Time Ward: friendly units will not be suspended

Geomancer: (to be ban)

Lightning Ghost:

Plasma Field: According to the caster is affected units and the distance will be 0.25 ~ 4 seconds dizziness static connection: the effect of attack to keep stealing until the death of one, to learn the effective distance of 1,400 yards, no time limit draw, ignoring the view.

Unstable Current: every 7.5 seconds you will get a high-voltage electrostatic effect, make your next attack can trigger a chain of static electricity jump 5 times, to be jumping to the unit and causing damage 40/60/80/100 0.3/0.6/0.9/1.2 seconds purification.

Medusa:

Split arrow: Damage increased to 45% / 60% / 75% / 90%. Inherited part of the Orb effect.

Mystic Snake: Snake being Mystic Mystic Snake unit will be parasitic eggs per second lost 0.5% / 0.7% / 0.9% / 1.1% mana 5 seconds after the small break eggs out of different snakes on the target caused by the lack of mana per second, 2.4% / 3.2% / 4% / 4.8% of the damage, different snake will die in 5 seconds.

Magic Shield: Open magic shield, the percentage of life / mana, a lower percentage of difference between the percentage will be 6.75% / 9.45% / 12.15% / 14.85% of the rate to move closer.

Stone Gaze: affected and petrochemical units will be completely continuous 3/5/7 seconds

Church:

Refractive index: make your attack power increased 80/120/160/200, and every time you attack the next attack will cause an additional bonus by 20 points, until exhausted. Refractive index will also resist 3/6/9/12 times for you harm.

Hidden: Attack with an additional 200 + agility * 3 damage, and it will reduce the target goal of 14% unit 2/4/6/8 + agile armor.

Psi Blade: The effective range increased to 200/400/600/800 refraction. Rewrite the refraction function now easier to target refraction behind enemy.

Pat Bear:

Shook the earth: attack, 7% / 14% / 21% / 28% causing 70/120/170/220 make the target probability of damage and reducing movement speed by 50 points for 4 seconds super power: the ability to continue to 10/20/30/40 attacks or 15 seconds anger: would add the equivalent of the maximum life of 10% / 15% / 20% additional damage

Vengeful Spirit:

Magic Arrow: friendly units will be around each fired a magic arrow to the target.

Wave of Terror: The effective range increased to 6 times.

Yixinghuanwei: 5 seconds after casting will not be any greater than the harm to their maximum health

Fish by:

Dark Pact: 10 seconds after cast, you are under 7% of any damage will be converted to your attack power, the effect can be superimposed.

Assault: the enemy is bound in the next 3.5 seconds, each time by the damage from the caster will be 5% of the existing value of life lessons, and various types of flashes from the shackles of such ability will no longer effect.

Energy transfer: each attack will target the existing 10% of mana into the value of their lives.

Shadow Dance: Learn the skills, every time at midnight / late night / night hours, Nightcrawler who sneak into the form automatically.

Agile natural disasters:

Gorefiend:

Killing: will the surrounding enemy units within 375 yards twice the physical damage caused. And that the skills of illusion effective.

Bloodthirsty desire: not change split: Continuous 10/14/18 seconds, causing instant damage 150/250/350 points in duration, the target will cause each move is equivalent to moving from 20% / 40% / 60% injury, and each was separated from any non-caster will make the proportion of the damage increased by 5%, no maximum damage cap.

Bone Bow:

Fire: the duration of the spell, if the target unit of life is higher than the caster / target agile than the caster / target non-hero non-building unit, each attack will result in 0.5 seconds on its dizzy.

Death Pact: Effect increased to 3 times. Equivalent to the unit and will increase the maximum life value of 7% / 10% / 13% damage. 15 sec.

Broodmother:

Weaving: There is no maximum limit spider bite paralysis: attacks with additional damage, the higher the target speed, the slower the damage extreme hunger: the duration of growth for 3600 seconds

Xiao Qiang:

Puncture: double damage Mana Burn: This spell will target within 45 seconds 50% of mental decline.

Spiny shell: when it was any harm, will be one of the 1% / 2% / 3% / 4% into their own armor. The lower the value the higher the value will not be covered.

Ant:

Batter: 6/5/4/3 seconds every target can be learned (100 + strength and agility caster half of the total) of the value of life.

Back in time and space: space and time back, the will within 400 yards around all enemy units for 2 seconds caused dizziness.

Magic Sting:

Stifling Dagger: 1/2/3/4 seconds in the next, if the target is an attempt to release any spell, it will stun for 2 seconds.

Phantom raid: in situ to produce a 100% attack power by 100% damage illusion, illusion at most 3 seconds, in the illusions exist, any harm suffered by the caster and the illusion will be shared equally.

Fuzzy: Phantom Assassin's physique is harder to see. When under attack, 7% / 10% / 13% / 16% chance of integration with the surrounding environment, in the next 2 seconds to avoid all physical attacks, and increase the probability of 5% of the free gift.

Free gift: a 2% / 4% / 6% target probability of spike

Shadow Magic:

Destruction of the shadow: Each soul can make your damage by 1.5%

Necro dominate: the largest increase in each level the number of attack 30/60/90 / unlimited devil come: additional reduction 450/600/750/900 yards enemy hero unit armor by an amount equal to 10% of the number of souls

Soul of the Requiem: the soul does not halve the number of

Soul Code:

Magic Mirror: Each avatar will create three images transform: transform into demons, the soul defender with 375 yards radius of 100% of the sputtering

Spectre:

Spectral Dagger: the duration of injury and flying double barren: barren effect with each hit, and removed the trigger interval of refraction: refractive effect of increased 2-fold increase reflects the range of 3,000 yards, and will not be a hero in equal shares

Toxic Warlock:

Miasma: the high initial damage caused to the target amount equal to the value of the maximum life 5% / 7% / 9% / 11%, slowing their movement speed 210, and in the next 15 seconds, a gradual return to restore its speed, also causing the value of life per 1% of the maximum damage.

Stinger: each attack, 8% / 16% / 24% / 32% probability of highly toxic to the target Breath enrichment, pollution target location, within 5 seconds, enter the location of any unit will be infected with plague, pestilence, goals will be skill level and malaria-related injuries and deceleration.

Poison Nova: second unit on the spread of life caused by the maximum value of 2% +20 (40) / 40 (60) / 60 (80) spell damage for 12 seconds. Magic immune units will cause physical harm.

Yaron:

Nether toxic: the equivalent of additional damage becomes an additional goal of 100% of the value of damage to life and attack power, can only add 90/180/270/360

Corrosion appearance: any attempt to attack the units will be reduced by 1% within 7 seconds / 2% / 3% / 4% life cap.

Viper Assault: Attack probability of 20% when the target launch viper raid.

Intelligence Guards:

Ice Queen:

Frost Nova: Frost Nova will be the release of multiple, compared to the previous version to expand the scope and reduce the overlap range. Available to reduce the damage bonus of 25%

Frostbite: every 10 seconds, when the ice hurt women, it will freeze all the enemy units around the halo of glory: heroic second additional value will be restored mana friendly, the maximum mana equal to the target value of 0.5% / 1% / 1.5% / 2%

Freezing Field: ice storms have doubled the speed.

Deer:

Charm: The control unit of armor by 511 points, and the manipulation of time increased to 3600 seconds.

Further: in addition to the maximum effective range, and each point of Intelligence damage will increase by 1.5%.

Fairy Dragon:

Phantom Sphere: 1.75 per point increase mental damage, when you send the ball to the magic position, will automatically mark the release of the new moon marks the new moon: if you get a unit from 300 yards on your injury , you will automatically trigger a new moon of the mark, 8.75 seconds wound up there a time dreams: the dream last time, be affected by the equivalent per unit of intellectual caster 25% / 50% / 75% damage. An additional cause broken dreams 2.5/3.25/4 seconds dizziness.

Paladin:

Atonement: Additional damage increase of 15% / 30% / 45% / 60%

Loyalty test: damage to 1 500 / 1 1000 / 1 1500 / 1 ~ 2000

Advised of the sacred: the hand of God there is no maximum limit: will instantly respond to all friendly heroes the value of all life

Optical method:

Shock Wave: Mana double injury loss: target 100 yards will be lost every move 3.5% / 4% / 4.5% / 5% the value of Chakra magic of life: will restore the value of the same amount of life

Zeus:

Arc Lightning: 30% increase in ejection time lightning damage: 30% of normal attacks, the probability of triggering a lightning strike, damage bonus reduced static electric field: the equivalent of affected units will lose the largest percentage of health of life, injury belongs to the sacred Raytheon injury Fury: Every 30 seconds, automatically the value of life Weishu existing enemy hero units to 0 spell damage caused 500/1000/1500.

Prophet:

Germination: duration 5 seconds Wrath of Nature: Wrath of Nature: the target and all enemy heroes around 825 and up to three common units (excluding the caster target) the release of Wrath of Nature

Silencer:

Curse of the Silent: If the target is to break the curse cast, then in the next 4/7/10/13 seconds, the skills can not be used and upgraded.

Wisdom of the Blade: Blade in your brain after a successful hit the target, 2% / 3.5% / 5% / 6.5% 100% probability of stealing intellectual target for 20 seconds.

Last Word: Every 7.75/6.5/5.25/4 seconds, your attack can also target silencing 0.75/1.5/2.25/3 seconds.

All areas of silence: each point of your intelligence can reduce the cooling time of 0.5 seconds.

Fire Woman:

Long break cut: 0.8 seconds at 975 yards will result in the direction of casting three extra long break cut.

Light Strike Array: 10 consecutive launch Chi-Soul Light Strike Array: cast will also release a flash of lightning star of the units affected 0.8/1.6/2.4 times causing damage to the caster intelligence

Blue Cat:

Blur: Duration increased to 3600 seconds overload: every attack will make your target within 10 seconds of access to high voltage electric charge, when it was in the state for the duration of attacks from any units 16/13/10/7 , will be an extra from the overload of your results.

Ball Lightning: This ability will not consume any mana. During the flight, but not invincible, and only when you stop only when harmful.

Popular by:

Bound strike: to determine the distance to 9,999 yards.

Strong hit: damage doubled, from up to 4 times concentrated fire: side effects to improve the attack power 50% / 60% / 70%

Intelligence neutral:

Bats: (to be ban)

Goblin Engineer:

Buried mines: each time you have a 28% chance of attacking the target location automatically detonate a mine. The cooling effect of ignoring, ignoring mana.

Paralysis Trap: The Goblin attack a unit of 10 suicide attacks will stun for 4 seconds: 0.5% / 1% / 1.5% / 2% target immediately blew the probability that

Carl: (to be ban)

Visage:

Soul Assumption: soul energy to maintain 3600 seconds. Each one soul energy can improve the Visage 5 armor, and 30 points against.

The grave keeper's cloak: effect of reduction will not hurt.

Blue Fat:

Detonation Flame: Flame Detonation will launch 4 times multiple magic: when the multi-casting a 25% / 12.5% / 6.25% / 3.125% probability of casting two / three / four / five times, and 2 when the 40% / 20% / 10% / 5% / 2.5% / 1.25% of the probability of casting two / three / four / five / six / seven, three with 50% / 25% / 12.5% / 9.5% / 6.5% / 4 % / 2% / 1% / 0.5% / 0.25% of the probability of casting two / three / four / five / six / seven / eight / nine / ten / eleven. 0.045 per point intelligence to reduce the random limit.

Shadow Priest:

Toxic Touch: skills continue to 2/3/4/5 seconds movement speed per second drop goal of 80, attack speed reduced by 40, and by (40 + Int) physical damage, 5 seconds after that goal dizzy 1 seconds.

Funeral: Skills continued 3/6/9/12 seconds, to be lethal damage, reduced to a maximum value of life and immune most of the side effect, but take extra damage from the injury source.

Shadow Wave: will treat 5/10/15/20 a friendly unit, each point of intelligence can improve the 3 yard radius and 1.5 yards injuries selected radius, and 1 point of damage.

Knitting: The effective radius increased to full map for 12 (18) / 18 (24) / 24 (30) seconds, once every 0.5 seconds armor changes.

Little Y: (to be ban)

Tinker:

Thermal conductivity of the missile: every 7 seconds into the automatic release of a robot: the robot increased the number of 3 times the original reloading: You can refresh all the items and skills

Tortured soul:

Devil Edict: the release of the interval is reduced to 1 second 10 times. Determine the radius increased to 750 yards lightning storm: will be 650 yards around the same time, all enemy units in the release of lightning storms.

Double Dragon:

Frozen Path: The Frozen path increased to 5 times the effective distance, determined to improve from 175 yards to 325 yards.

Liquid Fire: The cooling time is 11/9/7/5 seconds. Increase the effective range of 475 yards, and each point of Intelligence damage will increase by 0.1 points / sec.

Flames flames: will release a large number of Firestorm

Witch Doctor:

Paralytic agents: improved ejection times 4 times the original Curse: This ability is a full-screen death of guard: the stick to increase the number to 3, the additional two stick will not be interrupted witch doctor magic disappear

Arctic Ghost:

Frost of the foot: If the target does not escape from 15,000 yards, will be frozen frost whirlpool: whirlpool continued 7/10/13/16 seconds, 175/225/275/325 yards per second on all enemy units within the resulting 20 points lower speed and attack speed by 8%, can be superimposed, when it left the whirlpool range, the same slowing effect will slow recovery.

Ice Touch: This spell continued up to 40 seconds, or 3600 times after the attacks.

Ice Blast: 30 points per intelligence skills can make the duration of 1 second.

Intellectual act of God:

The source of pain:

Eclipse brain: target within 5 seconds will not return the value of life by any means mastery of the devil: All heroes will also seize the other units

Dark Sage:

Ion Shell: Duration increased to 30 seconds Pentium: every 7.5 seconds will automatically release a Pentium their own copy of the Wall: the ability to copy the common units

Death Prophet: (to be ban)

Lion:

Puncture: puncture radius increased from 150 to 275 yards, up 1.2 points per point of Intelligence damage per point of strength increase 0.015 seconds stun duration.

Magic lessons: do not mean the death of continuous caster: The target value for every 1% of loss of life, the damage increased by 2% (5%)

Mystery:

Hate: Skills will each have an effect on the target and the surrounding enemy units within 375 yards caused the value of current life goal of 4% / 8% / 12% / 16% additional damage.

Death and Decay: 40 seconds to extend the duration of black holes: 400/475/550 yards wide range of enemy units will be 240 yards / per second speed is involved, when it plunged into the black hole will be directly spike.

Lich:

Frost Nova: Learning the skill, the caster will be random every 3.25 seconds on enemy units around the release of the first frost nova Chain Frost: Frost would be within 275 yards around the target and damage all units, a total of 7 times the ejection, the ejection time to the target will have an extra frost balls, produce frost balls additional ejection does not occur. Code rewrite projectiles, making the injury and animation synchronization.

Necromancer:

Death Pulse: Every point of intellect will increase 0.4% / 0.8% of the damage / recovery, each point of intelligence can improve the effective range of three yards.

Heartstopper Halo: The effective range is full, the target field of view in the Necromancer.

Death Scythe: the type of injury to a hero attacks, spell damage, and caused a 50% chance of two determination.

Bone:

Nether Detonation: Blow aging occurs many times: in and around 450 yards will target all enemy units within all aging nether guard: After you learn this skill, if within 525 yards around the release of a certain enemy units magic, then causing the equivalent of 50% of their mana / 100% / 150% / 200% spell damage.

Obsidian Destroyer:

Arcane celestial sphere: Council included the percentage of maximum mana equal to damage Astral Imprisonment: 3600 seconds intelligence will be returned Essence Aura: When you kill a unit (hero), you have 15% (100%) of the opportunity to improve a little intelligence.

Theosophy of the eclipse: the destruction of all remaining mana into those who will be 45% additional damage.

Queen of Pain:

Shadow Strike: Your attacks have a 30% probability of auto-release shadow strike on the target.

Scream of Pain: flashes automatically when you release the pain scream.

Ultrasonic shock waves: a total of 9 shock wave is released

Warlock:

Fatal links: Figure in all units within the composition of selected 20/30/40/50 deadly link.

Shadow Word: The lower the target value of life, the effect is higher. The effect of providing up to 200%.

Rain of Chaos: will call out the fire of hell 5.

Fish guarded: 

Sprint: The skill duration, every move 100 yards the next attack will increase your attack power 1.5/3/4.5/6 point. 

Minced fish were hit: the power each and every point you can make the damage increased by 1 point.

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