Notes

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1.) Armor Class does not apply. Zombies can hit players and players can hit zombies without regards to AC. DC saving throws are also non applicable in this campaign- they hit automatically. Range on an attack or spell does, however, still apply. An enemy must be close enough for you to hit it. Damage rolls also still apply. It basically works like a video games.

2.) Players have up to two actions per turn- no more, no less.

3.) Friendly fire is a thing- so be careful!!

4.) Two players are needed to revive. Anyone can revive, it isn't specific to just healers. These two party members take a full turn to revive their teammate but are still vulnerable to attack. They, however, skip their turn for that round as they are busy healing a teammate. You have five turns to get to and revive a teammate before they die.

5.) Super Zombies drop their weapons and armor when they die so party members can pick it up as a reward.

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