Charts and Commands

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List of Commands

/Hunt alone
Sends your cat hunting alone. Uses 1 energy

/Hunt with...
Sends your cat hunting with the rest of the cats listed. Must have at least 2 cats to work. Can have up to 4. Uses 1 energy.

/Patrol with...
Sends your cat patrollinging with the rest of the cats listed. Must have at least 2 cats to work. Can have up to 4. Uses 1 energy.

/Train battleskill with (name)
Must tag the other cat both cats must use the command for it to work. Uses 1 energy.

/Train huntingskill with (name)
Must tag the other cat both cats must use the command for it to work. Uses 1 energy.

/Train foragingskill with (name)
Must tag the other cat both cats must use the command for it to work. Uses 1 energy.

/Train healingskill with (name)
Must tag the other cat both cats must use the command for it to work. Uses 1 energy.

/Forage alone
Sends your cat foraging alone. Uses 1 energy.

/Forage with...
Sends your cat hunting with the rest of the cats listed. Must have at least 2 cats to work. Can have up to 4. Uses 1 energy.

/Heal (cat's name)
Heals the mentioned cat with herbs based on the Healing Chart. Uses 1 energy.

/Breed with (cat's name)
A male and female breed to have kits. This may or may not be the cat's actual mate. You can arrange for a cat of the opposite gender to father/mother your kits when your mate is of the same gender. All three must use the command to have kits. Will have 3-5 kits. ANYONE can have kits. Uses 1 energy

/Defend
Defends the clan against the enemy. Effectiveness and injury of your cat depends on yours and your enemies battleskills. Only warriors and apprentices can defend. Uses 1 energy.

/Hide
Hides your cat during battle and keeps them safe from enemies. Cannot use other commands while hidden. Leaders cannot hide. Does not use energy.

/Don't eat
Puts your cat at the end of the list (makes them eat last that day.) Doesn't use energy.

/Rankup to apprentice
Ranks up your kit to an apprentice only applicable to kits over six moons. Doesn't use energy.

/Rankup to medicine cat apprentice
Ranks up your kit to a medicine cat apprentice only applicable to kits over six moons. Doesn't use energy.

/Rankup to (new warrior/medcat name)
Ranks your cat up to a warrior or medicine cat. Only applicable to cats over 12 moons old. Doesn't use energy.

/Play...
Makes your cat play with other cats. Only kits, queens and the fathers may play. Can be done once a day.

/Kill (enemy name)
Kills a passive enemy. Must be done before any other actions or else it could result in injury or death. Number of cats needed ranges and will be stated with the event. Uses 1 energy.

/Bond with (cat's name)
Binds you and the other cat. Once your BondLevel is at 3 you can have kits. You may only bond with one cat. If that cat dies you THEN may bond with a new cat. ANYONE CAN BOND. Uses 1 energy.

/exile (cat's name)
Must be used in a chain. Half of the clan must use the command. This command can be used to remove a sick cat from the clan if they are going to die anyways so that it can't spread. Ex. There isn't enough herbs and they have greencough.
This command can also be used during a vote.

Hunting Chart
Skill Level 0: catches 0 prey
Skill Level 1: catches 0-1 prey
Skill Level 2: catches 0-2 prey
Skill Level 3: catches 1-2 prey
Skill Level 4: catches 1-3 prey
Skill Level 5: catches 2-4 prey

Battle Chart
Skill Level 0: score of 0
Skill Level 1: score of 1-20
Skill Level 2: score of 10-30
Skill Level 3: score of 20-40
Skill Level 4: score of 30-50
Skill Level 5: score of 40-60

Foraging Chart
Skill Level 0: forages 0 herbs
Skill Level 1: forages 0-1 herbs
Skill Level 2: forages 0-2 herbs
Skill Level 3: forages 1-2 herbs
Skill Level 4: forages 1-3 herbs
Skill Level 5: forages 2-4 herbs

Healing Chart
Skill Level 0: cannot heal
Skill Level 1: can heal slightly injured, hayfever, and cough (uses 2 herbs)
Skill Level 2: can heal whitecough (uses 4 herbs)
Skill Level 3: can heal injured and hayfever (uses 5 herbs)
Skill Level 4: can heal greencough (uses 7 herbs)
Skill Level 5: can heal all but nightcough (uses 10 herbs)

Bond Chart
Relationship level goes up by 0.5 3-Relationships work like this
0.5- Acquaintances
1 - New Friends
1.5 - Friends
2- Close Friends
2.5-Very Close Friends
3- Best Friends ( Breeding Level )

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