Added Rules

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These are the new rules added last time that aren't mentioned in the information chapter.

New Rule for Battles

Queens (and any cats taking care of kits) can now use 2 energy to defend during a battle as normal, because protecting kits from an enemy is more important than watching over them.
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After all the starving and hungry cats have eaten, the injured and sick cats will eat in order of severity (severely injured, then greencough, then injured, etc). After that, it will go to rank, in this order: kits, queens, warriors, medicine cats, apprentices, medicine cat apprentices, deputies, then leader. Within the rank, it will be randomized -- so instead of going oldest warrior to youngest warrior, the warriors will just eat at random, in no particular order (we'll use a number generator.) HOWEVER. In the interest of having inactive cats not steal prey from active ones, not using both your energy will be like using an unofficial /don't eat command. If you still have 2 energy at the end of the day you'll eat last, no matter your rank or the randomization (except for if you're starving or injured, which will cancel the activity check).

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Some rule changes and additions! Please read carefully!

1) Border Patrols now only need 3 cats. 4 cats can still go, but a patrol with only 3 cats will work.

2) Warriors can visit the Moonpool now too! They need a medicine cat to accompany them, however. Using the /Moonpool command still uses 2 energy for all cats involved.

4) New enemies have been added for diversity in attacks! Scores have also been updated, as well as health.

Here's the new list of enemies:

- Rogues (come in groups of 4)
    → scores of 15-35, 15 health
- Raccoons (come in groups of 3)
    → scores of 20-40, 15 health
- Lynx (comes alone)
    → scores of 25-45, 20 health
- Foxes (come in pairs)
    → scores of 30-50, 20 health
- Coyotes (come in pairs)
    → scores of 35-55, 20 health
- Badger (comes alone)
    → scores of 40-60, 20 health
- Cougar (comes alone)
    → scores of 45-60, 25 health

5) There are now passive types of animal events! A dangerous animal will appear on the territory but not attack the camp. These ones will be more like twoleg traps, where you're in danger of getting hurt if you leave camp on a task. However, unlike twoleg traps, they need to be dealt with in order to go away.

- Owl: will swoop down and catch unsuspecting cats, usually when they're alone. Can be fatal.
  → Get rid of it with /Kill Owl. This needs three cats working together and takes 1 energy.
- Rattlesnake: will bite and kill anyone who disturbs it.
  → Get rid of it with /Kill Rattlesnake. Requires two cats working together, and takes 1 energy.
- Bees: although they seem relatively harmless, multiple stings can do a lot of damage. They will rarely hurt you, but if you disturb the hive, they will attack in a swarm.
  → Get rid of them with /Destroy Beehive. This takes 4 cats working together and uses 1 energy. However, destroying the beehive can be dangerous for the cats doing it. 

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