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Welcome to The Starlings, my children. There's a world full of possibilities for you to explore. I encourage you to seek them out, to claim a part of this world, and truly make it your own. There are no limits, whatever you can dream, you can become. - Tali

|| Tali ||

The original god, the one who started it all. This is their world, a world they wish to see inhabited. They present themselves as a golden tabby Maine Coon with dark amber eyes, white paws, and a white chest. They come across as extremely friendly, always willing to talk with their creations, being the god of creation. She is watching her creations for promise, to see if they are worthy of being a god themselves.

|| The Starlings ||

The group that this game is based upon. They are one of Tali's many attempts at finding creations worthy of becoming gods. They are far from the first and will not be the last.

|| Territory ||

The Starlings live in a valley, surrounded by gorgeous snow-capped mountains. A river runs down from the flat top of one of the mountains, flowing into the large lake that spans most of the east side of the valley. The lake shore is a sandy beach that transitions into gravel before it turns into dirt. The west side of the valley is a stunning grassy birch forest, also littered with large ferns, moss clumps, and berry bushes. Other plants can also be found among the foliage, but there isn't enough for it to be noticeable unless you were looking. There's a small meadow in the forest where the group makes camp.

|| The Camp ||

The camp of the Starlings is in the small meadow nestled deep in the birch forest. A small pool of water is in the camp, along with many small and bright flowers. A few boulders are present on the south side of the meadow, making a fine spot to sit and relax, as the sun usually reaches the boulders. The dens are built around the edges of the meadow, made by using vines, sticks, bark, and the trees that border the meadow to form sturdy dens.

|| Tali's Shrine ||

If you walk along the river that flows into the lake from the mountains, you'll reach a large cave on the side of the mountain. Inside the cave is a large garnet, that seems to glow with a power not from the mortal world. Along with the large garnet, moss can be found covering the walls of the cave, some being bioluminescent. The floor is covered with small puddles of water and small stalagmites while large stalactites come down from the ceiling, also covered in moss.

|| Mortals ||

What almost all players will start out as. There is nothing special to them, no little quirks that have an effect on the world around them without trying to directly cause it. However, being mortal doesn't mean that you cannot become more than just a mortal.

|| Immortals ||

Who knows? They're not gods. But... they're not mortals either. Perhaps, children of the gods? Blessed by the gods with immortality even?

|| Gods ||

The ultimate goal. To become an icon of nature itself. This is your goal.

|| Energy ||

Normal commands are dead. However, that doesn't mean that you have all the energy in the world. You can join three lore chains/lore commands per moon. This does not include talking with those in your group, but it does include boring tasks that you choose to do over lore. 

|| Essentials to Life in the Mortal Plane ||

The ability to eat and sleep are still needed within Tali's Garden. You may be her Starlings, but she wishes to see you prove yourself. While doing lore commands, you have the chance to pick up prey or sticks that would be helpful to the entire group. However, if you need resources, you can choose to go looking for resources instead of engaging in lore specific tasks. 

|| Death and Rejoining ||

Death is inevitable. You will die. Tali can't protect you from your own design forever. But, that doesn't mean someone new can't be found in your absence. 

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