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<pre style="box-sizing: border-box; font-family: monospace, serif; font-size: 12.800000190734863px; white-space: pre-wrap; line-height: normal; text-align: start;">Item Descriptions {ITM003}

o======================================================================o

Below I have added the descriptions of every item mentioned above, their

stats taken directly from the descriptive text of the game. (Whether the

stats listed by the game matches what the item actually does is another

story!)

o===o

|(*)|

o===o

[Protagonist]'s Tankard

<---------------------------------------------------------------------->

Charge Abilities:

--> Restore 2d8 Hit Points three times per day

Weight: 3

o===o

|(A)|

o===o

Abyssal Blade

<---------------------------------------------------------------------->

Equipped Abilities:

--> Dexterity: +1

Intelligence: -1

Combat Abilities:

--> +5 slashing damage vs. good-aligned opponents

THAC0: +3

Damage: 1d10+3, +1d4 fire damage

Damage Type: Slashing

Speed Factor: 7

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 9

Abyssal Blade

<---------------------------------------------------------------------->

Equipped Abilities:

--> Dexterity: +1

Intelligence: -1

Combat Abilities:

--> +5 slashing damage vs. good-aligned opponents

--> +5 slashing damage vs. devils

THAC0: +3

Damage: 1d10+3, +1d4 fire damage

Damage Type: Slashing

Speed Factor: 7

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 9

Abyssal Blade

<---------------------------------------------------------------------->

Equipped Abilities:

--> Dexterity: +1

--> Intelligence: -1

Combat Abilities:

--> +5 slashing damage vs. good-aligned opponents

--> +5 slashing damage vs. devils

--> +5 slashing damage vs. demons

THAC0: +3

Damage: 1d10+3, +1d4 fire damage

Damage Type: Slashing

Speed Factor: 7

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 9

Adoy's Belt

<---------------------------------------------------------------------->

Equipped Abilities:

--> Save vs. Petrification/Polymorph: +5

Weight: 2

Adjatha The Drinker +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to charm and domination spells

Combat Abilities:

--> Each hit heals the wielder 1 Hit Point

THAC0: +2

Damage: 1d8+2 (slashing)

Speed Factor: 3

Proficiency Type: Long Sword

Type: One-handed

Requires: 6 Strength

Weight: 3

Aeger's Hide +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance +15%

--> Fire Resistance +15%

--> Acid Resistance +15%

--> Immunity to confusion

Armor Class: 3 (5 vs. piercing and missile)

Requires: 6 Strength

Weight: 35

Amulet of 5% Magic Resistance

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: +5%

Weight: 3

Amulet of Cheetah Speed

<---------------------------------------------------------------------->

Equipped Abilities:

--> Movement rate increased by 2 (base is 10)

Charge Abilities:

--> Improved Haste once per day

Duration: 23 rounds

Area of Effect: The user

Weight: 2

Amulet of Power

<---------------------------------------------------------------------->

Equipped Abilities:

--> Vocalize

--> Magic Resistance: +5%

--> Immunity to level drain

--> Decrease spellcasting time by 1

Weight: 3

Amulet of Seldarine

<---------------------------------------------------------------------->

Equipped Abilities:

--> Saving Throws: +1

--> Magic Resistance: +10%

Weight: 3

Amulet of Spell Warding

<---------------------------------------------------------------------->

Equipped Abilities:

--> Save vs. Spell: +2

Weight: 3

Amulet of the Master Harper

<---------------------------------------------------------------------->

Equipped Abilites:

--> Armor Class: +3

--> Open Locks: +20%

--> Find Traps: +20%

--> Immunity to silence

Weight: 3

Angurvadal +4

<---------------------------------------------------------------------->

Charge Abilities:

--> Set Strength to 22 once per day

Duration: 1 turn

Area of Effect: The user

THAC0: +4

Damage: 1d8+4, +1 fire damage

Damage Type: Slashing

Speed Factor: 1

Proficiency Type: Long Sword

Type: One-Handed

Requires: 6 Strength

Weight: 2

Angurvadal +5

<---------------------------------------------------------------------->

Charge Abilities:

--> Strength: 22

--> Immunity to level drain

THAC0: +5

Damage: 1d8+5, 1d4+1 fire damage

Damage Type: Slashing

Speed Factor: 0

Proficiency Type: Long Sword

Type: One-Handed

Requires: 6 Strength

Weight: 2

Ankheg Plate Mail

<---------------------------------------------------------------------->

Armor Class: 1 (-2 vs. slashing, 0 vs. piercing and missile)

Requires: 8 Strength

Weight: 25

Arbane's Sword +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to hold and paralysis

Charge Abilities:

--> Haste once per day

Duration: 2 round

THAC0: +2

Damage: 1d6+2 (piercing)

Speed Factor: 1

Proficiency Type: Short Sword

Type: One-handed

Requires: 5 Strength

Weight: 2

Ardulia's Fall +1

<---------------------------------------------------------------------->

Combat Ability:

--> Hit target must save vs. Spell at +3 or be slowed for 2 rounds

THAC0: +1

Damage: 1d6+2 (crushing)

Speed Factor: 6

Proficiency Type: Mace

Type: One-handed

Requires: 10 Strength

Weight: 8

Arla's Dragonbane +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: +3 (missile)

Speed Factor: 3

Proficiency Type: Sling

Type: One-handed

Requires: 3 Strength

Weight: 0

Armor of Faith +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Saving Throws: +1

Armor Class: 1 (-1 vs. crushing, 0 vs. piercing and missile)

Requires: 8 Strength

Weight: 15

Armor of the Deep Night +4

<---------------------------------------------------------------------->

Armor Class: 3 (1 vs. slashing, 2 vs. piercing and missile)

Requires: 6 Strength

Weight: 7

Armor of the Hart +3

<---------------------------------------------------------------------->

Armor Class: -2 (-6 vs. slashing, -5 vs. piercing and missile)

Requires: 15 Strength

Weight: 45

Armor of the Viper +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Save vs. Death: -2

Armor Class: 2 (0 vs. slashing, 1 vs. piercing and missile)

Requires: 6 Strength

Weight: 6

Ashen Scales +2

<---------------------------------------------------------------------->

Armor Class: 2 (0 vs. crushing, 1 vs. piercing and missile)

Requires: 9 Strength

Weight: 18

Ashideena +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d4+3, +1 electrical damage

Damage Type: Crushing

Speed Factor: 2

Proficiency Type: War Hammer

Type: One-handed

Requires: 9 Strength

Weight: 5

Aslyferund Elven Chain +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to normal weapons

Armor Class: 0 (-2 vs. slashing, 2 vs. crushing)

Requires: 5 Strength

Weight: 15

Axe of Hrothgar +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Charisma: +1

--> Wisdom: +1

THAC0: +3

Damage: 1d8+3 (slashing)

Speed Factor: 4

Proficiency Type: Axe

Type: One-handed

Requires: 10 Strength

Weight: 5

Axe of the Unyielding +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> Regenerate 1 HP/round

THAC0: +3 bonus

Damage: 1d8+3 (slashing)

Speed Factor: 4

Proficiency Type: Axe

Type: One-handed

Requires: 10 Strength

Weight: 7

Axe of the Unyielding +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> Constitution: +1

--> Regenerate 1 HP/round

Combat Abilities:

--> 10% change of decapitating foe with each successful attack

(Save vs. Death at -4 negates)

THAC0: +5

Damage: 1d8+5 (slashing)

Speed Factor: 2

Proficiency Type: Axe

Type: One-handed

Requires: 10 Strength

Weight: 5

Azlaer's Harp

<---------------------------------------------------------------------->

Charge Abilities:

--> Dispel Fear

Range: 25 ft.

Area of Effect: 30-ft. radius

Weight: 6

Azuredge +3

<---------------------------------------------------------------------->

Combat Ability:

--> Returns to the wielder's hand when thrown

--> Undead must save vs. Death at -4 or be utterly destroyed

Damage: 1d6, +4 vs. undead

Damage Type (melee): Slashing

Damage Type (thrown): Missile

Speed Factor: 1

Proficiency Type: Axe

Type: One-handed

Requires: 4 Strength

Weight: 2

o===o

|(B)|

o===o

Backbiter +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> May only be removed with a Remove Curse spell

Combat Abilities:

--> 3 points of damage (piercing) inflicted to the wielder upon

every successful hit

THAC0: +3

Damage: 1d6+3 (piercing)

Speed Factor: 6

Proficiency Type: Spear

Type: Two-handed

Requires: 5 Strength

Weight: 5

Bag of Plenty +1

<---------------------------------------------------------------------->

Equipped Abilities:

--> Unlimited +1 sling bullets

Weight: 0

Bag of Plenty +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Unlimited +2 sling bullets

Weight: 0

Batalista's Passport

<---------------------------------------------------------------------->

Equipped Abilities:

--> Fire Resistance: +40%

Weight: 0

Battle Axe of Mauletar +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d8+2 (slashing)

Speed Factor: 5

Proficiency Type: Axe

Type: One-handed

Requires: 10 Strength

Weight: 7

Belm +2

<---------------------------------------------------------------------->

Combat Abilities:

--> 1 extra attack per round

THAC0: +2

Damage: 1d8+2 (slashing)

Speed Factor: 0

Proficiency Type: Scimitar/Wakizashi/Ninja-To

Type: One-handed

Requires: 10 Strength

Weight: 3

Belt of Inertial Barrier

<---------------------------------------------------------------------->

Equipped Abilities:

--> Save vs. Breath: +5

--> Resistance to Missile Damage: +25%

--> Resistance to Magic Damage: +50%

Weight: 2

Belt of Minor Invulnerability

<---------------------------------------------------------------------->

Equipped Abilities:

--> Each time the wearer is hit, there is a 5% chance of her

receiving a temporary Minor Globe of Invulnerability that lasts

for two turns.

Charge Abilities:

--> Minor Globe of Invulnerability once per day

Special: User is immune to 1st-, 2nd-, and 3rd-level spells

Duration: 2 turns

Weight: 2

Big Metal Unit

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to backstab

--> Magic Resistance: +5%

--> Spellcasting, stealth, and thieving abilities disabled

Armor Class: -10 (-14 vs. slashing, -13 vs. piercing and missile)

Requires: 15 Strength

Weight: 45

Black Spider Figurine

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon Kitthix once per day

Range: 20 ft.

Duration: 1 hour

The spider can phase during combat. It can also use its Web

Tangle ability, which sprays a stream of webbing at one target.

If the target fails its Save vs. Spell at -2, it will be held by

the webbing for 2 rounds. Kitthix's melee attack inflicts 1d8

damage (piercing), occurs 3/2 times per round, and is poisonous

(Save vs. Poison at -1 negates).

Weight: 0

Blackblood +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d6+3, +3 acid damage

Damage Type: Crushing

Speed Factor: 4

Proficiency Type: Club

Type: One-handed

Requires: 5 Strength

Weight: 3

Blackmist +4

<---------------------------------------------------------------------->

Charge Abilities:

--> Blindness three times per day (Save vs. Spell negates)

Duration: 2 hours

Area of Effect: 10-ft. radius

THAC0: +4

Damage: 1d10+4 (piercing)

Speed Factor: 5

Proficiency Type: Halberd

Type: Two-handed

Requires: 13 Strength

Weight: 10

Blackrazor

<---------------------------------------------------------------------->

Equipped Abilities:

--> Regenerate: 1 HP every 5 seconds

--> Immunity to charm and fear

Combat Abilities:

--> With every hit, it has a 15% chance of draining 4 levels from

the target and healing the wielder by 20 Hit Points as well as

Hasting her for 20 seconds as well as increasing her Strength by

3 points for 20 seconds.

THAC0: +3

Damage: 1d8+3 (Slashing)

Speed Factor: 2

Proficiency Type: Long Sword

Type: One-handed

Requires: 6 Strength

Weight: 4

Blade of Roses +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Charisma: +2

THAC0: +3

Damage: 2d4+3 (slashing)

Speed Factor: 2

Proficiency Type: Long Sword

Type: One-handed

Requires: 6 Strength

Weight: 3

Blade of Searing +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 2d4+3, +1 fire damage

Damage Type: Slashing

Speed Factor: 5

Proficiency Type: Bastard Sword

Type: One-handed

Requires: 11 Strength

Weight: 5

Bladesinger Chain +4

<---------------------------------------------------------------------->

Armor Class: 1 (-1 vs. slashing, 3 vs. crushing)

Requires: 5 Strength

Weight: 15

Blessed Bracers

<---------------------------------------------------------------------->

Equipped Abilities:

--> Hit Points: +10

Charge Abilities:

--> Cure Critical Wounds once perday

Special: Heals 27 Hit Points

Area of Effect: 1 creature

--> Resurrection once per day

Special: Raised target is fully healed

Range: Unlimited

Area of Effect: 1 creature

Weight: 1

Blue Dragon Plate

<---------------------------------------------------------------------->

Equipped Abilities:

--> Electrical Resistance: +90%

Armor Class: -1 (-5 vs. slashing, -4 vs. piercing and missile)

Requires: 15 Strength

Weight: 20

Bone Club +2, +3 vs. Undead

<---------------------------------------------------------------------->

THAC0: +2, +3 vs. Undead

Damage: 1d6+2, +3 vs. Undead

Damage Type: Crushing

Speed Factor: 4

Proficiency Type: Club

Type: One-handed

Requires: 5 Strength

Weight: 3

Boneblade +4

<---------------------------------------------------------------------->

THAC0: +4

Damage: 1d4+4 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 1

Borok's Fist +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d4+3, +1 electrical damage

Damage Type: Crushing

Speed Factor: 2

Proficiency Type: War Hammer

Type: One-handed

Requires: 9 Strength

Weight: 5

Boomerang Dagger +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Returns to the wielder's hand when thrown.

THAC0: +3

Damage: 2d4+2 (missile)

Speed Factor: 1

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 1

Boots of Elvenkind

<---------------------------------------------------------------------->

Equipped Abilities:

--> Move Silently: +30%

Weight: 3

Boots of Etherealness

<---------------------------------------------------------------------->

Charge Abilities:

--> Etherealness once per day

Special: Wearer is immune to normal weapons. Spells may still be

cast, and weapons may still be used.

Duration: 5 rounds

Weight: 3

Bow of Arvoreen +2

<---------------------------------------------------------------------->

THAC0: +2

Speed Factor: 6

Proficiency Type: Shortbow

Type: Two-handed

Requires: 6 Strength

Weight: 2

Bracers of Binding

<---------------------------------------------------------------------->

Equipped Abilities:

--> Casting failure: 75%

--> May only be removed with a Remove Curse spell

THAC0: -5

Damage: -5

Weight: 1

Bracers of Blinding Strike

<---------------------------------------------------------------------->

Charge Abilities:

--> Improved Haste once per day

Duration: 20 seconds

Area of Effect: The user

Weight: 2

Bracers of Defense AC 3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: 3

Weight: 2

Bracers of Defense AC 4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: 4

Weight: 2

Bronze Horn of Valhalla

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon 7th-level warrior once per day

Duration: 1 turn

Weight: 1

Bronze Ioun Stone

<---------------------------------------------------------------------->

Equipped Abilities:

--> Can memorize one extra 7th-level wizard spell

Weight: 2

Brooch of the Vagrant Blades

<---------------------------------------------------------------------->

Equipped Abilities:

--> Reflects magic missiles back at the attacker

Weight: 0

o===o

|(C)|

o===o

Carsomyr +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: 50%

Combat Abilities:

--> Dispel Magic at level 30 on each hit

Charge Abilities:

--> Dispel Magic at level 15 three times per day

Range: 40 ft.

Area of Effect: 30-ft. radius

THAC0: +5

Damage: 1d12+5, +5 extra vs. chaotic evil

Damage Type: Slashing

Speed Factor: 5

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 7

Carsomyr +6

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: 50%

Combat Abilities:

--> Dispel Magic at level 30 whenever the sword strikes an opponent

Charge Abilities:

--> Dispel Magic at level 15 three times per day

Range: 40 ft.

Area of Effect: 30-ft. radius

THAC0: +6

Damage: 1d12+6, +6 extra vs. chaotic evil

Damage Type: Slashing

Speed Factor: 4

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 6

Case of Plenty +1

<---------------------------------------------------------------------->

Equipped Abilities:

--> Unlimited +1 bolts

Weight: 0

Case of Plenty +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Unlimited +2 bolts

Weight: 0

Celestial Fury +3

<---------------------------------------------------------------------->

Combat Abilities:

--> Booming Thunder: Hit target must save vs. Spell or be stunned

for 1 round

--> Shocking Blow: 5% chance of an extra 20 electrical damage to

hit target.

Charge Abilities:

--> Lightning Strike Once per day

Damage: 10d6 electrical (Save vs. Spell for half)

Range: 50 ft.

Area of Effect: 1 creature

--> Blindness once per day (Save vs. Spell negates)

Range: 40 ft.

Duration: 2 rounds

Area of Effect: 1 creature

THAC0: +3

Damage: 1d10 +3 (slashing)

Speed Factor: 1

Proficiency Type: Katana

Type: One-handed

Requires: 6 Strength

Weight: 3

Chaos Blade

<---------------------------------------------------------------------->

Combat Abilities:

--> Hit target loses 2 points of Dexterity per hit for 5 rounds

THAC0: +2

Damage: 1d6+2 (piercing)

Speed Factor: 1

Proficiency Type: Short Sword

Type: One-handed

Requires: 4 Strength

Weight: 2

Circlet of Netheril

<---------------------------------------------------------------------->

Equipped Abilities:

--> Hit Points: +10

--> Can memorize one extra 7th- and 8th-level wizard spell

Weight: 1

Clay Golem Manual

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon Clay Golem once per day

Range: 30 ft.

Duration: 1 turn

Requires: 16 Intelligence

Weight: 5

Cleric's Staff +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d6+3 (crushing)

Speed Factor: 1

Proficiency Type: Quarter Staff

Type: Two-handed

Requires: 5 Strength

Weight: 3

Cloak of Atonement

<---------------------------------------------------------------------->

Charge Abilities (50 charges):

--> On use, this cloak can reduce the wearer's Constitution score by

one point for the next 8 hours in order to perform one of the

following functions:

30% chance to cast Armor of Faith

25% chance to cast Chant

20% chance to cast Chaotic Commands

15% chance to cast Death Ward

10% chance to cast Shield of the Archons

Weight: 3

Cloak of Bravery

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to fear and panic.

Weight: 3

Cloak of Displacement

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +4 vs. missile attacks

--> Save vs. Death: +2

--> Save vs. Breath: +2

--> Save vs. Wand: +2

Weight: 3

Cloak of Dragomir

<---------------------------------------------------------------------->

Equipped Abilities:

--> Allows a vampire to travel outside during the day and in full

view of the sun, albeit with the following penalties:

Strengh: -6

Dexterity: -4

Intelligence: -2

Wisdom: -2

Charisma: -4

Wearable only by vampires.

Weight: 4

Cloak of Elvenkind

<---------------------------------------------------------------------->

Equipped Abilities:

--> Hide in Shadows: +50%

Weight: 3

Cloak of Mirroring

<---------------------------------------------------------------------->

Equipped Abilities:

--> Deflects all spell damage. This includes offensive spells like

Magic Missile, but not disabling (non-damage) spells such as

Hold Person.

Weight: 3

Cloak of Reflection

<---------------------------------------------------------------------->

Equipped Abilities:

--> Electrical Resistance: 100%

--> Reflects all electrical damage back to the source

Weight: 3

Cloak of the Dark Moon

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

--> Saving Throws: +2 at night

--> Immunity to blindness

Charge Abilities:

--> Protection from Magical Energy 3 times per day

Area of Effect: The wearer

Duration: 4 hours

Weight: 3

Cloak of the High Forest

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> Saving Throw: +1

Weight: 3

Cloak of the Lich

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance: 50%

--> Electrical Reistance: 50%

--> Immunity to death effects

Weight: 3

Cloak of the Sewers

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

Charge Abilities:

--> Polymorph Self once per day

--> Tthe wearer can change into a rat, a troll, or a mustard jelly.

Weight: 3

Cloak of the Shield

<---------------------------------------------------------------------->

Charge Abilities:

--> Armor Class: +5 vs. missile weapons, +1 vs melee weapons

Duration: 1 turn

Weight: 4

Cloak of the Stars

<---------------------------------------------------------------------->

Charge Abilities:

--> Create six +5 darts once per day

Weight: 3

Cloak of Unerring Strikes

<---------------------------------------------------------------------->

Equipped Abilities:

--> THAC0: +2 with off-hand

Weight: 3

Club of Detonation +3

<---------------------------------------------------------------------->

Combat Abilities:

--> 20% chance target will take an additional 10 points of fire

damage with each successful attack

--> 7% chance a 30-ft. radius fireball will automatically detonate

with each successful attack (5d6 fire damage, Save vs. Spell

for half)

THAC0: +3

Damage: 1d6+3, +3 fire damage

Damage Type: Crushing

Speed Factor: 4

Proficiency Type: Club

Type: One-handed

Requires: 5 Strength

Weight: 3

Club of Detonation +5

<---------------------------------------------------------------------->

Combat Abilities:

--> 30% chance target will take an additional 15 points of fire

damage with each successful attack

--> 5% chance a 30-ft. radius fireball will automatically detonate

with each successful attack (10d6 fire damage, Save vs. Spell

for half)

THAC0: +5

Damage: 1d6+5, +5 fire damage

Damage Type: Crushing

Speed Factor: 4

Proficiency Type: Club

Type: One-handed

Requires: 5 Strength

Weight: 1

Collar Bell

<---------------------------------------------------------------------->

Charge Abilities:

--> Three times a day, the bell can wake everyone from sleep in a

30-ft. radius. Anyone who fails a Saving Throw vs. Spell becomes

deaf for one turn.

Weight: 1

Corthala Family Armor

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to charm

--> Fire Resistance: +25%

--> Acid Resistance: +25%

--> Magic Damage Resistance: +25%

Armor Class: 2 (0 vs. slashing, 4 vs. crushing)

Weight: 9

Corthala Family Blade

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2 vs. slashing attacks

Combat Abilities:

--> Hit target suffers 2 points of additional bleeding damage per

round for 2 rounds

THAC0: +2

Damage: 1d10+2 (slashing)

Speed Factor: 2

Proficiency Type: Katana

Type: One-handed

Weight: 4

Cowl of the Stars

<---------------------------------------------------------------------->

Charge Abilities:

--> Melf's Minute Meteors once per day as a wizard of the same level

as the wearer

Weight: 3

Crimson Chain +5

<---------------------------------------------------------------------->

Armor Class: 0 (-2 vs. slashing, 2 vs. crushing)

Requires: 8 Strength

Weight: 7

Crimson Dart +3

<---------------------------------------------------------------------->

Combat Abilities:

--> Returns to the wielder's hand when thrown

THAC0: +3

Damage: 1d3+3 (missile)

Speed Factor: 0

Proficiency Type: Dart

Type: One-handed

Weight: 0

Crossbow of Affliction +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Strength: -2

THAC0: +4

Damage: +4 (missile)

Speed Factor: 6

Proficiency Type: Crossbow

Type: Two-handed

Weight: 9

Cursed Berserking Sword +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Causes the wielder to go berserk

--> May only be removed with a Remove Curse spell

THAC0: +3

Damage: 1d10+3 (slashing)

Speed Factor: 10

Proficiency Type: Two Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 15

Cutthroat +4

<---------------------------------------------------------------------->

THAC0: +4

Damage: 1d6+4 (piercing)

Speed Factor: 1

Proficiency Type: Short Sword

Type: One-handed

Requires: 5 Strength

Weight: 2

o===o

|(D)|

o===o

Dagger of the Star +4

<---------------------------------------------------------------------->

Combat Abilities:

--> 5% chance of making the user go invisible for 1 turn after each

successful attack

THAC0: +4

Damage: 1d4+4 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 1

Dagger of the Star +5

<---------------------------------------------------------------------->

Combat Abilities:

--> 15% chance of making the user go invisible for 1 turn after

each successful attack

--> Star Bolt: Each successful hit has a 5% chance of causing an

extra 1d8 fire and 1d8 electrical damage

THAC0: +5

Damage: 1d4+5 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 1

Dagger of Venom +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Hit target suffers 1 point of poison damage per second for 15

seconds (Save vs. Poison negates)

THAC0: +2

Damage: 1d4+2 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 2

Dak'kon's Zerth Blade +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> Can memorize one extra 1st-, 2nd-, 3rd-, and 4th-level wizrd

spell

THAC0: +2

Damage: 1d10+2 (slashing)

Speed Factor: 2

Proficiency Type: Katana

Type: One-handed

Requires: 6 Strength

Weight: 4

Dark Elven Chain +1

<---------------------------------------------------------------------->

Armor Class: 4 (2 vs. slashing, 6 vs. crushing)

Requires: 5 Strength

Weight: 8

Darkfire Bow +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance: +5%

--> Fire Resistance: +5%

Charge Abilities:

--> Improved Haste once per day

Duration: 23 rounds

Area of Effect: The user

THAC0: +4

Speed Factor: 2

Proficiency Type: Shortbow

Requires: 3 Strength

Weight: 1

Darkfire Bow +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance: +5%

--> Fire Resistance: +5%

Charge Abilities:

--> Improved Haste once per day

Duration: 23 rounds

Area of Effect: The user

THAC0: +5

Speed Factor: 1

Proficiency Type: Shortbow

Requires: 3 Strength

Weight: 1

Darkmail +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Fire Resistance: +20%

Armor Class: 2 (0 vs. slashing, 4 vs. crushing)

Requires: 8 Strength

Weight: 9

Darksteel Shield +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance: +10%

--> Fire Resistance: +10%

--> Acid Resistance: +10%

--> Poison Resistance: +10%

Armor Class: +5

Requires: 15 Strength

Weight: 8

Daystar

<---------------------------------------------------------------------->

Charge Abilities:

--> Sunray once per day

Damage: 3d6 (Save vs. Spell or be blinded for 1 turn)

Undead: An additional 1d6 points of damage per level of caster

(Save vs. Spell or be destroyed)

Range: 20 ft.

Area of Effect: 20-ft. radius

THAC0: +2, +4 vs. evil creatures

Damage: 1d8+2, +4 vs. evil creatures, does double damage against undead

Damage Type: Slashing

Speed Factor: 3

Proficiency Type: Long Sword

Type: One-handed

Requires: 6 Strength

Weight: 2

Defender of Easthaven +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> +20% resistance to slashing, piercing, and crushing damage

THAC0: +2

Damage: 1d6+4 (crushing)

Speed Factor: 5

Proficiency Type: Flail/Morningstar

Type: One-Handed

Requires: 13 Strength

Weight: 12

Delyrn Family Shield

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

--> Fire Resistance: +30%

--> Cold Resistance: +30%

Charge Abilities:

--> Protection From Normal Missiles three times per day

Duration: 1 hour

Area of Effect: The wearer

Weight: 7

Delver's Plate +2

<---------------------------------------------------------------------->

Armor Class: 1 (-2 vs. slashing)

Requires: 12 Strength

Weight: 25

Destroyer of the Hills

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +4 vs. crushing attacks

Weight: 2

Discipliner

<---------------------------------------------------------------------->

Equipped Abilities:

--> Intelligence and Wisdom scores are set to 3

--> May only be removed with a Remove Curse spell

Weight: 0

Doomplate +3

<---------------------------------------------------------------------->

Armor Class: 0 (-3 vs. slashing)

Requires: 12 Strength

Weight: 27

Dragon Helm

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance: 25%

--> Fire Resistance: 25%

--> Electrical Resistance: 25%

Weight: 2

Dragon Scale Shield +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +3

--> Cold Resistance: 25%

--> Fire Resistance: 25%

--> Electrical Resistance: 25%

Requires: 12 Strength

Weight: 5

Dragon's Breath +4

<---------------------------------------------------------------------->

THAC0: +4

Damage: 1d10, +1 cold damage, +1 fire damage, +1 electrical damage,

+1 acid damage, +1 poison damage

Damage Type: Piercing

Speed Factor: 5

Proficiency Type: Halberd

Type: Two-handed

Requires: 13 Strength

Weight: 12

Dragon's Bane +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d10+3, +6 vs. dragons

Damage Type: Piercing

Speed Factor: 9

Proficiency Type: Halberd

Type: Two-handed

Requires: 13 Strength

Weight: 12

Drow Adamantine Chain +5

<---------------------------------------------------------------------->

Armor Class: 0 (-4 vs. crushing)

Requires: 5 Strength

Weight: 12

Drow Crossbow of Speed

<---------------------------------------------------------------------->

Combat Abilities:

--> 1 extra attack per round

THAC0: +3

Damage: +3 (missile)

Speed Factor: 1

Proficiency Type: Type Crossbow

Type: Two-Handed

Requires: 8 Strength

Weight: 5

Drow Elven Chain +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: +5%

--> Improves casting time by 1

Armor Class: 2 (0 vs. slashing, 4 vs. crushing)

Requires: 5 Strength

Weight: 12

Drow Flail +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d6 +4 (crushing)

Speed Factor: 4

Proficiency Type: Flail/Morningstar

Type: One-Handed

Requires: 13 Strength

Weight: 15

Drow Full Plate +5

<---------------------------------------------------------------------->

Armor Class: -4 (-7 vs. slashing, piercing, and missile)

Requires: 15 Strength

Weight: 70

Drow Halberd +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d10+3 (piercing)

Speed Factor: 6

Proficiency Type: Halberd

Type: Two-Handed

Requires: 13 Strength

Weight: 15

Drow Lance +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d6+3 (piercing)

Speed Factor: 3

Proficiency Type: Spear

Type: Two-Handed

Requires: 5 Strength

Weight: 5

Drow Longsword +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d8+3 (Slashing)

Speed Factor: 2

Proficiency Type: Long Sword

Type: One-Handed

Requires: 6 Strength

Weight: 4

Drow Piwafwi Cloak

<---------------------------------------------------------------------->

Equipped Abilities:

--> Hide in Shadows: +75%

--> Move Silently: +75%

--> Save vs. Breath: +6

Weight: 3

Drow Scimitar +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d8+3 (slashing)

Speed Factor: 2

Proficiency Type: Scimitar/Wakizashi/Ninja-To

Type: One-handed

Requires: 10 Strength

Weight: 3

Drow Shield +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +4

Requires: 12 Strength

Weight: 7

Druid's Ring

<---------------------------------------------------------------------->

Charge Abilities:

--> Charm animal (Save vs. Wands negates)

Range: 30 ft.

Duration: 2 hours

Area of Effect: 1 animal

Weight: 0

Duskblade +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d10+2, +2 points of cold damage

Damage Type: Piercing

Speed Factor: 7

Proficiency Type: Halberd

Type: Two-Handed

Requires: 13 Strength

Weight: 12

Dusty Rose Ioun Stone

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

Weight: 2

Dwarven Thrower +3

<---------------------------------------------------------------------->

Combat Abilities:

--> Returns to the wielder's hand when thrown

THAC0: +3

Damage: 2d4+3, +8 extra vs. giants and ogres

Damage Type (melee): Crushing

Damage Type (thrown): Missile

Speed Factor: 1

Proficiency Type: War Hammer

Type: One-Handed

Requires: 9 Strength

Weight: 4

o===o

|(E)|

o===o

Edventar's Gift

<---------------------------------------------------------------------->

Equipped Abilities:

--> The wearer is immune to everything, magical and otherwise, that

affects mobility in any way. This includes Haste and Slow

spells.

Weight: 0

Efreeti Bottle

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon Efreeti once per day

Range: 20 ft.

Duration: 1 turn

Weight: 0

Elven Chain Mail

<---------------------------------------------------------------------->

Armor Class: 5 (3 vs. slashing, 7 vs. crushing)

Requires: 5 Strength

Weight: 7

Elven Chain Mail +1

<---------------------------------------------------------------------->

Armor Class: 4 (2 vs. slashing, 6 vs. crushing)

Requires: 5 Strength

Weight: 8

Elven Court Bow +3

<---------------------------------------------------------------------->

THAC0: +4

Speed Factor: 4

Proficiency Type: Longbow

Type: Two-handed

Requires: 6 Strength

Weight: 2

Elves' Bane

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +3 vs. missile and piercing attacks

Weight: 2

Enkindu's Full Plate +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: +5%

--> Immunity to backstab

Armor Class: -2 (-6 vs. slashing, -5 vs. piercing and missile)

Requires: 15 Strength

Weight: 45

Entropy +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Hit target must save vs. Poison or suffer 3 points of poison

damage.

THAC0: +2

Damage: 1d6+2 (piercing)

Speed Factor: 1

Proficiency Type: Short Sword

Type: One-handed

Requires: 4 Strength

Weight: 2

Erinne Sling +4

<---------------------------------------------------------------------->

Equipped Abilities: Can create 5 +4 bullets once/day

THAC0: +4

Damage: +4 (missile)

Speed Factor: 0

Proficiency Type: Sling

Type: One-handed

Requires: 3 Strength

Weight: 0

Erinne Sling +5

<---------------------------------------------------------------------->

Equipped Abilities: Can create 5 +4 bullets once/day

THAC0: +5

Damage: +5 (missile)

Speed Factor: 0

Proficiency Type: Sling

Type: One-handed

Requires: 3 Strength

Weight: 0

Everard's Morning Star +2

<---------------------------------------------------------------------->

Combat Abilities:

--> 50% chance per hit of making targeted spellcaster lose one spell

from memory.

THAC0: +2

Damage: 2d4+2 (crushing)

Speed Factor: 5

Proficiency Type: Flail/Morning Star

Type: One-handed

Requires: 11 Strength

Weight: 9

o===o

|(F)|

o===o

Firecam Full-Plate Armor

<---------------------------------------------------------------------->

Armor Class: 0

Weight: 70

Fire Tooth +3

<---------------------------------------------------------------------->

Combat Abilities:

--> Returns to the wielder's hand when thrown

THAC0: +3

Damage: 2d4+3, +1d2 fire damage

Speed Factor: 1

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 1

Firetooth +4

<---------------------------------------------------------------------->

Combat Abilities:

--> When no bolts are eqiupped, the crossbow fires +2 Fire Bolts

that do 1d8+4 (missile), +2 fire damage

THAC0: +6 bonus (+4 crossbow, +2 Fire Bolt)

Damage: 1d8+4, +2 Fire damage

Speed Factor: 1

Proficiency Type: Crossbow

Type: Two-handed

Requires: 8 Strength

Weight: 5

Firetooth +5

<---------------------------------------------------------------------->

Combat Abilities:

--> When no bolts are eqiupped, the crossbow fires +2 Fire Bolts

that receive +7 to hit and deal 1d8+5 missile +2 fire damage

THAC0: +7 bonus (+5 crossbow, +2 Fire Bolt)

Damage: 1d8+5, +2 Fire damage

Speed Factor: 1

Proficiency Type: Crossbow

Type: Two-handed

Requires: 8 Strength

Weight: 5

Flail of Ages (One Head)

<---------------------------------------------------------------------->

Damage: 1d6+2, +1 Acid, or +1 Cold, or +1 Fire Damage

Damage Type: Crushing

Speed Factor: 6

Proficiency Type: Flail/Morning Start

Type: One-handed

Requires: 13 Strength

Weight: 10

Flail of Ages +2 (Two Heads)

<---------------------------------------------------------------------->

Damage: 1d6+3, +1 Acid Damage, +1 Cold Damage or

+1 Acid Damage, +1 Fire Damage or

+1 Cold Damage, +1 Fire Damage

Damage Type: Crushing

Speed Factor: 7

Proficiency Type: Flail/Morning Start

Type: One-handed

Requires: 13 Strength

Weight: 10

Flail of Ages +3 (Three Heads) [Best SoA version]

<---------------------------------------------------------------------->

Combat Abilities:

--> 33% chance of slowing target for 20 seconds

THAC0: +3

Damage: 1d6+4, +1 Acid Damage, +1 Cold Damage, +1 Fire Damage

Speed Factor: 4

Proficiency Type: Flail/Morningstar

Type: One-handed

Requires: 13 Strength

Weight: 10

Flail of the Ages +4 (Four Heads)

<---------------------------------------------------------------------->

Combat Abilities:

--> 33% chance with each hit that the target will be slowed for 20

seconds

THAC0: +4

Damage: 1d6+5, +1 Fire Damage, +1 Cold Damage, +1 Acid Damage,

+1 Poison Damage

Speed Factor: 3

Proficiency Type: Flail/Morningstar

Type: One-handed

Requires: 13 Strength

Weight: 9

Flail of the Ages +5 (Five Heads) [Best ToB version]

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: +5%

--> Free Action

Combat Abilities:

--> 33% chance with each hit that the target will be slowed for 20

seconds

THAC0: +5

Damage: 1d6+6, +2 Fire Damage, +2 Cold Damage, +2 Acid Damage,

+2 Poison Damage, +2 electrical damage

Speed Factor: 2

Proficiency Type: Flail/Morningstar

Type: One-handed

Requires: 13 Strength

Weight: 8

Flame of the North +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: +10%

THAC0: +2

Damage: 1d10+2, +4 extra vs. chaotic evil

Damage Type: Slashing

Speed Factor: 8

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 10

Flasher Launcher

<---------------------------------------------------------------------->

THAC0: +1

Speed Factor: 3

Proficiency Type: Crossbow

Type: Two-handed

Requires: 8 Strength

Weight: 10

Foebane +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 2d4+3, +6 damage vs. undead, shapeshifters, and all extra-planar

beings (demons, planetars, etc.)

Damage Type: Slashing

Speed Factor: 5

Proficiency Type: Bastard Sword

Type: One-handed

Requires: 11 Strength

Weight: 7

Foebane +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Saving Throws: +1

Combat Abilities:

--> Each successful hit casts Larloch's Minor Drain on the target

(no save)

THAC0: +5

Damage: 2d4+5, +6 damage vs. undead, shapeshifters, and all extra-planar

beings (demons, planetars, etc.)

Damage Type: Slashing

Speed Factor: 3

Proficiency Type: Bastard Sword

Type: One-handed

Requires: 11 Strength

Weight: 5

Fortress Shield +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class +4, an additional +8 vs. missile attacks

Requires: 15 Strength

Weight: 3

Frostreaver +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d8+3, +1 cold damage, +1 acid damage

Damage Type: Slashing

Speed Factor: 4

Proficiency Type: Axe

Type: One-handed

Requires: 10 Strength

Weight: 7

o===o

|(G)|

o===o

Gargoyle Boots

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to backstab

Charge Abilities:

--> Stoneskin twice per day (2 skins per use)

Duration: 12 hours

Area of Effect: The user

Weight: 1

Gauntlets of Aln Zekk

<---------------------------------------------------------------------->

Combat Abilities:

--> +3 damage when attacking with fists

--> 15% chance of inflicting 1d10 cold damage with each successful

attack

Weight: 2

Gauntlets of Crushing

<---------------------------------------------------------------------->

Equipped Abilities:

--> THAC0: +4 bonus when attacking with fists

--> Damage: +4 bonus when attacking with fists

Weight: 2

Gauntlets of Extraordinary Specialization

<---------------------------------------------------------------------->

Combat Abilities:

--> Extra 1/2 attack per round

THAC0: +1

Damage: +2

Weight: 1

Giant Hair Crossbow +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: +5 (missile)

Speed Factor: 7

Proficiency Type: Crossbow

Type: Two-handed

Requires: 15 Strength

Weight: 11

Gift of Peace

<---------------------------------------------------------------------->

Equipped Abilities:

--> Saving Throws: +1

--> Cold Resistance: +20%

--> Fire Resistance: +20%

--> Electrical Resistance: +20%

--> Protects against critical hits

Weight: 3

Girdle of Fortitude

<---------------------------------------------------------------------->

Charge Abilities:

--> Constitution: 18

Duration: 8 hours

Weight: 2

Girdle of Fire Giant Strength

<---------------------------------------------------------------------->

--> Strength: 22

Weight: 2

Girdle of Frost Giant Strength

<---------------------------------------------------------------------->

--> Strength: 21

Weight: 2

Girdle of Hill Giant Strength

<---------------------------------------------------------------------->

Equipped Abilities:

--> Strength: 19

Weight: 2

Girdle of Stone Giant Strength

<---------------------------------------------------------------------->

--> Strength: 20

Weight: 2

Glasses of Identification

<---------------------------------------------------------------------->

--> Identify three times per day

Weight: 0

Glimmering Bands

<---------------------------------------------------------------------->

Equipped Abilities:

--> THAC0: +2

Weight: 1

Gloves of Healing

<---------------------------------------------------------------------->

Charge Abilities:

--> Heal up to 10 Hit Points of damage and any poison effects, once

per day

Weight: 2

Gloves of Pickpocketing

<---------------------------------------------------------------------->

Equipped Abilities:

--> Pick Pockets: +20%

Weight: 2

Gnasher +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d6+2, slivers add 2 points of piercing damage each round for

4 rounds

Damage Type: Crushing

Speed Factor: 4

Proficiency Type: Club

Type: One-handed

Requires: 5 Strength

Weight: 3

Golem Manual

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon Flesh Golem once per day

Range: 30 ft.

Duration: 1 turn

Requires: 16 Intelligence

Weight: 5

Golden Girdle of Urnst

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +3 vs. slashing weapons

Weight: 2

Golden Ioun Stone

<---------------------------------------------------------------------->

Equipped Abilities:

--> Intelligence: +1

Weight: 2

Golden Lion Figurine

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon Joolon once per day

Range: 20 ft.

Duration: 1 hour

Joloon attacks twice per round at 1d12+2 (piercing)

Weight: 0

Gorgon Plate +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Fire Resistance: +15%

--> Acid Resistance: +15%

Armor Class: -1 (-7 vs. slashing)

Requires: 12 Strength

Weight: 30

Gram the Sword of Grief +5

<---------------------------------------------------------------------->

Combat Abilities:

--> 10% Chance of inflicting 2d12 poison damage with each hit

THAC0: +5

Damage: 1d10+5 (slashing)

Speed Factor: 5

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 9

Gram the Sword of Grief +5

<---------------------------------------------------------------------->

Combat Abilities:

--> 10% Chance of inflicting 2d12 poison damage with each hit

--> Each hit target must save vs. Death (with a -5 penalty) or lose

1 level

THAC0: +5

Damage: 1d10+5 (slashing)

Speed Factor: 5

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 9

Grandmaster's Armor +6

<---------------------------------------------------------------------->

Equipped Abilities:

--> Doubles movement rate

Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile)

Requires: 6 Strength

Weight: 5

Greenstone Amulet

<---------------------------------------------------------------------->

Charge Abilities:

--> Immunity to charm, confusion, fear, domination, ESP, Detect

Alignment, hold, stun, psionics, sleep, and feeblemind.

Duration: 1 turn

Weight: 1

o===o

|(H)|

o===o

Halycon +1

<---------------------------------------------------------------------->

THAC0: +1

Damage: 1d6+1, +1 electrical damage

Damage Type: Piercing

Speed Factor: 5

Proficiency Type: Spear

Type: Two-handed

Requires: 5 Strength

Weight: 3

Hallowed Redeemer +2

<---------------------------------------------------------------------->

Equipped Abilities: 5 points of magic damage to any who deal out any

damage to the wielder.

THAC0: +2

Damage: 1d10+2 (slashing)

Speed Factor: 8

Proficiency Type: Two Handed Sword

Type: Two-handed

Weight: 8

Hammer of Thunderbolts +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 2d4+3 (crushing)

Speed Factor: 1

Proficiency Type: Warhammer

Type: One-Handed

Requires: 18 Strength

Weight: 4

Handmaiden's Mace

<---------------------------------------------------------------------->

Combat Abilities:

--> Hit target must save vs. Poison or suffer 2 points of damage per

round for 1 turn

THAC0: +2 bonus

Damage: 1d6+3 (crushing)

Speed Factor: 6

Proficiency Type: Mace

Type: One-handed

Weight: 8

Hands of Takkok

<---------------------------------------------------------------------->

Equipped Abilities:

--> Strength: 18/00

Weight: 2

Hangard's Axe +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Returns to the wielder's hand when thrown

THAC0: +2

Damage: 1d6 +2

Damage Type (melee): Slashing

Damage Type (thrown): Missile

Speed Factor: 2

Proficiency Type: Axe

Type: One-handed

Requires: 4 Strength

Weight: 3

Harbinger +3

<---------------------------------------------------------------------->

Combat Abilities:

--> Fireball: 5% chance per hit that a 10d6 fireball explodes,

centered on the target

--> Flesh to Stone: All struck ogres must save vs. Spell or be

turned to stone

THAC0: +3

Damage: 1d10+3 (slashing)

Speed Factor: 7

Proficiency Type: Two Handed Sword

Type: Two-handed

Weight: 10

Harmonium Halberd +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Strength: +1

--> Intelligence: -1

--> Wisdom: -1

THAC0: +3

Damage: 1d10+3 (piercing)

Speed Factor: 9

Proficiency Type: Halberd

Type: Two-handed

Requires: 11 Strength

Weight: 12

Harp of Discord

<---------------------------------------------------------------------->

Charge Abilities:

--> Confusion three times per day (Save vs. Spell negates)

Duration: 1 turn

Area of Effect: All within listening range save the bard and

fellow party members

Weight: 6

Harp of Pandemonium

<---------------------------------------------------------------------->

Charge Abilities:

--> Pandemonium three times per day

Special: Enemies must save vs. Spell or be tossed away from the

Bard as well as confused for 3 rounds

Weight: 6

Harper Pin

<---------------------------------------------------------------------->

Equipped Abilities:

--> Save vs. Spell: +5

--> Electrical Resistance: 100%

--> Non-Detection

--> Immune to Magic Missile

Weight: 0

Hawksight +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Dexterity: +1

THAC0: +2

Damage: 1d8+2 (slashing)

Speed Factor: 3

Proficiency Type: Scimitar/Wakizashi/Ninjato

Type: One-handed

Requires: 10 Strength

Weight: 3

Headband of the Devout

<---------------------------------------------------------------------->

Equipped Abilities:

--> Bless

--> Immunity to confusion

Charge Abilities:

--> Righteous Magic once per day

--> User receives +10 Hit Points and +3 Strength (up to 25), and

inflicts maximum damage for each successful hit

Duration: 1 turn

Weight: 1

Heart of the Golem +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d4+2 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 1

Heartseeker +3

<---------------------------------------------------------------------->

Charge Abilities:

--> Aim: +7 to hit once per day

Duration: 9 seconds

THAC0: +4

Damage: +2

Speed Factor: 4

Proficiency Type: Longbow

Type: Two-handed

Requires: 18 Strength

Weight: 7

Heartwood Ring

<---------------------------------------------------------------------->

--> Can memorize one additional 6th- and 7th- level Druid Spell.

Weight: 1

Heavy Crossbow of Searing +1

<---------------------------------------------------------------------->

THAC0: +1

Damage: +3 (missile), +2 fire damage

Speed Factor: 9

Proficiency Type: Crossbow

Type: Two-handed

Requires: 12 Strength

Weight: 10

Helm of Balduran

<---------------------------------------------------------------------->

Equipped Abilities:

--> THAC0: +1

--> Armor Class: +1

--> Saving Throws: +1

--> Hit Points: +5

--> Protects against critical hits

Weight: 1

Helm of Brilliance

<---------------------------------------------------------------------->

Equipped Abilities:

--> Fire Resistance: +40%

--> Protects against critical Hits

Charge Abilities:

--> Fireball once per day

Damage: 6d6 fire (Save vs. Wand for half)

Range: 90 ft.

Area: 30-ft. radius

--> Prismatic Spray once per day

Effects vary as per the 7th-Level wizard spell

--> Sunray once per day

Damage: 3d6 magic (Save vs. Spell or be blinded for 1 turn)

Undead: An additional 1d6 points of fire damage per level of

caster (Save vs. Spell or be destroyed)

Range: 20 ft.

Area: 20-ft. radius

Weight: 2

Helm of Charm Protection

<---------------------------------------------------------------------->

Equipped Abilities:

--> Protects against critical Hits

--> Wearer is immune to charm

Weight: 4

Helm of the Noble +1

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> Charisma: +1

--> Protects Against Critical Hits

Weight: 2

Helm of the Rock

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance: +25%

--> Fire Resistance: +25%

--> Acid Resistance: +25%

--> Electrical Resistance: +25%

--> Poison Resistance: +25%

Weight: 2

Helm of the Rock

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance: +25%

--> Fire Resistance: +25%

--> Acid Resistance: +25%

--> Electrical Resistance: +25%

--> Poison Resistance: +25%

Charge Abilities:

--> Aura of Command three times per day (Save vs. Spell at -2

negates)

Special: Target flees in terror

Range: 40 ft.

Duration: 5 rounds

Area of Effect: 1 creature

Weight: 2

Helmet of Infravision

<---------------------------------------------------------------------->

Equipped Abilities:

--> Infravision up to 120 ft.

--> Protects against critical hits

Weight: 3

Hindo's Doom +3

<---------------------------------------------------------------------->

Charge Abilities:

--> Lesser Restoration once per day

Special: Reverses any previous level drain

Range: Touch

Area of Effect: 1 creature

THAC0: +3

Damage: 1d10+3 (slashing)

Speed Factor: 1

Proficiency Type: Katana

Type: One-handed

Requires: 6 Strength

Weight: 3

Hindo's Doom +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: +10%

--> Immunity to all forms of death magic

Charge Abilities:

--> Greater Restoration once per day

Special: Reverses any previous level drain; cures feeblemind,

confusion, berserk, disease, and poison; and fully heals the

target

Range: Touch

Area of Effect: 1 creature

THAC0: +4

Damage: 1d10+4 (slashing)

Speed Factor: 0

Proficiency Type: Katana

Type: One-handed

Requires: 6 Strength

Weight: 2

Hojar's Fame +1

<---------------------------------------------------------------------->

Combat Abilities:

--> 25% chance of each hit inflicting an additional 1d8 points of

fire damage

THAC0: +1

Damage: 1d8+1 (slashing)

Speed Factor: 6

Proficiency Type: Axe

Type: One-handed

Requires: 10 Strength

Weight: 7

Holy Long Sword of Tyr +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d8+3, +6 extra vs. chaotic evil

Damage Type: Slashing

Speed Factor: 2

Proficiency Type: Long Sword

Type: One-Handed

Requires: 6 Strength

Weight: 2

Holy Symbol of Helm

<---------------------------------------------------------------------->

Equipped Abilities:

--> Strength: +1

--> Magic Resistance: +5%

--> Can memorize one extra 6th- and 7th-level Cleric spell

Weight: 0

Holy Symbol of Lathander

<---------------------------------------------------------------------->

Equipped Abilities:

--> Strength: +1

--> Magic Resistance: +5%

--> Can memorize one extra 6th- and 7th-level Cleric spell

Weight: 0

Holy Symbol of Talos

<---------------------------------------------------------------------->

Equipped Abilities:

--> Strength: +1

--> Magic Resistance: +5%

--> Can memorize one extra 6th- and 7th-level Cleric spell

Weight: 0

Honorary Ring of Sune

<---------------------------------------------------------------------->

--> Can memorize one extra divine spell of each level from 1st to

4th

Weight: 0

Horn of Blasting

<---------------------------------------------------------------------->

Charge Abilities:

--> Sonic Wave once per day

Damage: 2d10 crushing (Save vs. Death for half)

Special: Stun for 2 rounds (Save vs. Paralyzation negates)

Area of Effect: All in area

Weight: 3

Horn of Silence

<---------------------------------------------------------------------->

Charge Abilities:

--> Silence once per day (Save vs. Breath negates)

Duration: 1 turn

Area of Effect: All in area

Weight: 3

Human Flesh +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: 20%

--> Saving Throws: +4

Armor Class: 3 (5 vs. piercing and missile)

Requires: 3 Strength

Weight: 5

o===o

|(I)|

o===o

Ice Star +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Fire Resistance: +20%

THAC0: +4

Damage: 2d4+4, +1d4 cold damage

Damage Type: Crushing

Speed Factor: 3

Proficiency Type: Flail/Morningstar

Type: One-handed

Requires: 11 Strength

Weight: 8

Ilbratha +1

<---------------------------------------------------------------------->

Charge Abilities:

--> Mirror Image once per day

Duration: 1 turn

THAC0: +1

Damage: 1d6+1 (piercing)

Speed Factor: 2

Proficiency Type: Short Sword

Type: One-handed

Requires: 5 Strength

Weight: 2

Impaler +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d6+13 (piercing)

Speed Factor: 3

Proficiency Type: Spear

Type: Two-handed

Requires: 5 Strength

Weight: 3

Improved Cloak of Protection +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

--> Saving Throws: +2

Charge Abilities:

--> Improved Haste once per day

Duration: 23 rounds

Area of Effect: The user

--> Improved Invisibility once per day

Duration: 23 rounds

Area of Effect: The user

Weight: 3

Ir'revrykal +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to Charm

Combat Abilities:

--> 50% chance to Dispel Magic on each hit

THAC0: +5

Damage: 1d10+5, +5 extra vs. good creatures

Damage Type: Slashing

Speed Factor: 5

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 10

Iron Horn of Valhalla

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon 9th-level warrior once per day

Duration: 1 turn

Weight: 1

Ixil's Nail +4

<---------------------------------------------------------------------->

THAC0: +4

Damage: 1d6+4

Speed Factor: 6

Proficiency Type: Spear

Type: Two-handed

Requires: 5 Strength

Weight: 5

Ixil's Spike

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d4+2 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 1

Ixil's Spike +6

<---------------------------------------------------------------------->

Equipped Abilities:

--> Free Action

Combat Abilities:

--> Hit target must save vs. Paralyzation or be pinned for 3 rounds,

taking an additional 1d6+5 damage each round

THAC0: +6

Damage: 1d6+6 (piercing)

Speed Factor: 2

Proficiency Type: Spear

Type: Two-handed

Requires: 5 Strength

Weight: 5

o===o

|(J)|

o===o

Jansen AdventureWear

<---------------------------------------------------------------------->

Equipped Abilities:

--> Physical Damage Resistance: +25%

Armor Class: 9 (4 vs. missile)

Weight: 3

Note: Dryclean only

Jansen Spectroscopes

<---------------------------------------------------------------------->

Equipped Abilities:

--> Find Traps: +25%

--> Detect Illusions: +20%

--> Immunity to Blindness

Charge Abilities:

--> Detect Invisibility once per day

Area of Effect: 30-ft. radius

Weight: 0

Jansen Techno-Gloves

<---------------------------------------------------------------------->

Equipped Abilities:

--> Open Locks: +20%

--> Pick Pockets: +20%

Weight: 0

Jerrod's Mace +2

<---------------------------------------------------------------------->

THAC0: +2, +5 vs. demons

Damage: 1d6+3, +5 vs. demons

Damage Type: Crushing

Speed Factor: 5

Proficiency Type: Mace

Type: One-handed

Weight: 7

Jester's Chain +4

<---------------------------------------------------------------------->

Armor Class: 1 (-1 vs. slashing, -3 vs. crushing)

Requires: 8 Strength

Weight: 8

Jhor the Bleeder +2

<---------------------------------------------------------------------->

Combat Abilities:

--> 2 extra damage every round until 10 Hit Points of damage done

THAC0: +2

Damage: 2d4+2 (slashing)

Speed Factor: 6

Proficiency Type: Bastard Sword

Type: One-handed

Requires: 11 Strength

Weight: 7

Joril's Dagger +3

<---------------------------------------------------------------------->

Combat Abilities:

--> 25% chance of each hit confusing an opponent for 3 rounds (Save

vs. Spell to negate)

THAC0: +3

Damage: 1d10+3, +1 cold damage

Damage Type: Slashing

Speed Factor: 7

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 13 Strength

Weight: 10

Juggernaut Golem Manual

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon Juggernaut once per day

This spell causes an iron golem to appear at the caster's side

for 1 turn. The golem serves two purposes: First, it will attack

any enemies it can see. Second, the golem acts as a magical

shield for the wizard, absorbing all melee damage inflicted on

the caster for up to five blows. If the caster is struck five

times, the golem is dispelled.

Range: 30 ft.

Duration: 1 turn

Juggernaut Golem:

--> Hit Points: 99

--> Armor Class: -2, requires +2 or better weapons to hit

--> THAC0: -1, fists act as +2 weapons

--> Damage: 8d8 crushing, +2d6 crushing and stunned for 2 rounds

if target fails save vs. Spell

--> Attacks twice per round

Requires: 16 Intelligence

Weight: 5

o===o

|(K)|

o===o

K'logarath +4

<---------------------------------------------------------------------->

Combat Abilities:

--> Return's to the wielder's hand when thrown

--> Hit target must save vs. Death or be knocked down and take 2d6

extra damage

THAC0: +4

Damage: 1d6+4

Damage Type (melee): Slashing

Damage Type (thrown): Missile

Speed Factor: 0

Proficiency Type: Axe

Type: One-handed

Requires: 4 Strength

Weight: 1

Kachiko's Wakizashi +3

<---------------------------------------------------------------------->

Combat Abilities:

--> Drains 2 points of target's Wisdom for 2 rounds on each hit.

(Save vs. Death to negate)

THAC0: +3

Damage: 1d8+3 (piercing)

Speed Factor: 0

Proficiency Type: Scimitar/Wakizashi/Ninja-To

Type: One-handed

Requires: 5 Strength

Weight: 2

Kaligun's Amulet of Magic Resistance

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: +10%

Weight: 3

Karajah's Life and Death +3

<---------------------------------------------------------------------->

Armor Class: 5 (7 vs. piercing and missile)

Requires: 3 Strength

Weight: 4

Kazrah's Shield +4

<---------------------------------------------------------------------->

Combat Abilities (once per day):

--> Chain Lightning

Equipped Abilities:

--> Armor Class: +5

Requires: 12 Strength

Weight: 5

Kondar +1

<---------------------------------------------------------------------->

THAC0: +1, +3 vs. shapeshifters

Damage: 2d4 +1, +3 vs. shapeshifters

Damage Type: Slashing

Speed Factor: 7

Proficiency Type: Bastard Sword

Type: One-handed

Requires: 11 Strength

Weight: 8

Kundane +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d6+2 (piercing)

Speed Factor: 0

Proficiency Type: Short Sword

Type: One-handed

Requires: 5 Strength

Weight: 2

o===o

|(L)|

o===o

Lavender Ioun Stone

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> Save vs. Death: +4

Weight: 2

Legacy of the Masters

<---------------------------------------------------------------------->

Equipped Abilities:

--> THAC0: +1

--> Damage: +2

Weight: 1

Lilarcor

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to charm

--> Immunity to confusion

THAC0: +3

Damage: 1d10+3 (slashing)

Speed Factor: 8

Proficiency Type: Two-handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 10

Lupine Sling +2

<---------------------------------------------------------------------->

Combat Abilities:

--> 15% chance of inflicting disease on hit target

THAC0: +2

Damage: +2 (missile)

Speed Factor: 4

Proficiency Type: Sling

Type: One-handed

Requires: 3 Strength

Weight: 0

o===o

|(M)|

o===o

Mace of Disruption +1

<---------------------------------------------------------------------->

Combat Abilities:

--> Undead must save vs. Death at -4 or be utterly destroyed

THAC0: +1

Damage: 1d6+2, 2d6+4 vs. undead

Damage Type: Crushing

Speed Factor: 6

Proficiency Type: Mace

Type: One-Handed

Requires: 10 Strength

Weight: 8

Mace of Disruption +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to level drain

Combat Abilities:

--> Undead must save vs. Death at -4 or be utterly destroyed

THAC0: +2 (strikes as a +5 weapon)

Damage: 1d6+3, 2d6+4 vs. undead

Damage Type: Crushing

Speed Factor: 6

Proficiency Type: Mace

Type: One-Handed

Requires: 10 Strength

Weight: 8

Mail of the Dead +2

<---------------------------------------------------------------------->

Armor Class: 3 (1 vs. slashing, 5 vs. crushing)

Requires: 8 Strength

Weight: 10

Malakar +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2 vs. slashing weapons

THAC0: +2

Damage: 1d10+2 (slashing)

Speed Factor: 2

Proficiency Type: Katana

Type: One-handed

Requires: 6 Strength

Weight: 4

Malla's Soul Stone

<---------------------------------------------------------------------->

Equipped Abilities:

--> Dexterity: +1

--> Constitution: +1

Charge Abilities:

--> Neutralize Poison once per day

Special: Heals 10 Hit Points and cures poison, disease,

deafness, and blindness

Range: 10 ft.

Area of Effect: 1 creature

Weight: 2

Mana Bow +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Damage Resistance: +20%

THAC0: +4

Speed Factor: 3

Proficiency Type: Longbow

Type: Two-handed

Requires: 6 Strength

Weight: 2

Martial Staff +3

<---------------------------------------------------------------------->

THAC0: +3 bonus

Damage: 1d6+3 (crushing)

Speed Factor: 1

Proficiency Type: Quarter Staff

Type: Two-handed

Requires: 5 Strength

Weight: 4

Mauler's Arm +2

<---------------------------------------------------------------------->

Equipped Ability:

--> Strength: 18

THAC0: +2

Damage: 1d6+3 (crushing)

Speed Factor: 5

Proficiency Type: Mace

Type: One-Handed

Weight: 7

Melodic Chain +3

<---------------------------------------------------------------------->

Armor Class: 2 (0 vs. slashing, 4 vs. crushing)

Requires: 5 Strength

Weight: 12

Mercykiller Ring

<---------------------------------------------------------------------->

Equipped Abilities:

--> Move Silently: +20%

--> Hide in Shadows: +20%

--> Set Traps: +20%

Weight: 0

Metaspell Influence Amulet

<---------------------------------------------------------------------->

Equipped Abilities:

--> Can memorize one extra 2nd-level wizard spell

Weight: 1

Methild's Harp

<---------------------------------------------------------------------->

Charge Abilities:

--> Dispel hold-like effects three times per day

Range: 25 ft.

Area of Effect: 1 creature

Weight: 6

Montolio's Cloak

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> Saving Throws: +1

--> THAC0: +2 bonus with off hand

Weight: 3

Moon Dog Figurine

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon Cerebus once per day

Range: 20 ft.

Duration: 1 hour

Cerebus has the following innate powers:

--> Healing Lick (3/day): Heals 8 Hit Points and cures disease,

deafness, blindness, and poison

--> Improved Invisibility (1/day): As per the spell

--> Mirror Image (3/day): As per the spell

--> Moon Dog Howl (1/day): Damages and instills fear in enemies who

are evil while also dispelling fear and casting Protection from

Evil on party members

--> Moon Dog Sight (3/day): The moon dog can see through (and

therefore dispel) all forms of illusion and invisiblity,

detecting traps and evil in the vicinity

Weight: 0

Moonlight Walkers

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

Weight: 1

o===o

|(N)|

o===o

Namarra +2

<---------------------------------------------------------------------->

Special Abilities:

--> Silence 15' Radius three times per day (Save vs. Spell at -5

to negate)

Duration: 1 turn

THAC0: +2

Damage: 1d8+4 (slashing)

Speed Factor: 3

Proficiency Type: Long Sword

Type: One-handed

Requires: 6 Strength

Weight: 3

Neb's Nasty Cutter +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Target must Save vs. Poison or suffer 2 points of damage per

second for 10 seconds

THAC0: +2

Damage: 1d4+2 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Weight: 1

Necaradan's Crossbow +3

<---------------------------------------------------------------------->

THAC0: +3 bonus

Damage: +3 (missile)

Speed Factor: 2

Proficiency Type: Crossbow

Type: Two-handed

Requires: 8 Strength

Weight: 5

Necklace of Form Stability

<---------------------------------------------------------------------->

Equipped Abilities:

--> Save vs. Polymorph: +5

Weight: 3

Necklace of Missiles

<---------------------------------------------------------------------->

Missile Blast:

Range: 50 ft

Area of effect: 30 ft. radius

Damage: 6d6 (save vs. spell for half)

Neera's Staff +1

<---------------------------------------------------------------------->

Combat Abilities:

--> When the staff strikes a target, there is a 10% chance that

either the target or the wielder will take 1 point of fire

damage.

THAC0: +1

Damage: 1d6+1 (crushing)

Speed Factor: 3

Proficiency Type: Quarterstaff

Type: Two-handed

Requires: 5 Strength

Weight: 4

Night Walkers

<---------------------------------------------------------------------->

Equipped Abilities:

--> Movement rate increased by 2 (base it 100

--> Immunity to Web, Grease, and Entangle

Charge Abilities:

--> Shadow Door three times per day

Duration: 9 rounds

Weight: 3

Nymph Cloak

<---------------------------------------------------------------------->

Equipped Abilities:

--> Charisma: +2

Charge Abilities:

--> Charm Creature (Save vs. Breath negates)

Range: Touch

Duration: 12 hours

Area of Effect: 1 creature

Weight: 3

o===o

|(O)|

o===o

Obsidian Ioun Stone

<---------------------------------------------------------------------->

Equipped Abilities:

--> Constitution: +1

Weight: 2

Orc Leather +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Charisma: -1

--> +10% resistance to missile damage

Armor Class: 4 (2 vs. slashing, 3 vs. piercing and missile

Requires: 6 Strength

Weight: 7

Ox-Tail Belt

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +4 vs. missile attacks

--> Charisma: -2

Weight: 2

o===o

|(P)|

o===o

Paladin's Bracers

<---------------------------------------------------------------------->

Equipped Abilities:

--> Hit Points: +10

Weight: 1

Pale Green Ioun Stone

<---------------------------------------------------------------------->

Equipped Abilities:

--> THAC0: +1

--> Hit Points: +10%

Weight: 2

Pearly White Ioun Stone

<---------------------------------------------------------------------->

Equipped Abilities:

--> Regenerate 2 Hit Points per turn

Weight: 2

Pellan's Shield +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +3, an extra +1 vs. missile attacks

Requires: 10 Strength

Weight: 4

Periapt of Life Protection

<---------------------------------------------------------------------->

Equipped Abilities:

--> Save vs. Death: +3

Weight: 3

Periapt of Proof Against Poison

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to poison

Charge Abilities:

--> Cure Poison once per day

Range: Touch

Area of Effect: 1 creature

Weight: 1

Peridan +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to Fear

--> Regenerate 1 Hit Point every 1 turn

Charge Abilities:

--> Detect Invisibility once per day

THAC0: +2

Damage: 1d10+2, double damage against dragons

Damage Type: Slashing

Speed Factor: 3

Proficiency Type: Long Sword

Type: One-handed

Requires: 6 Strength

Weight: 3

Pixie Prick +3

<---------------------------------------------------------------------->

Combat Abilities:

--> Hit target must save vs. Poison or fall asleep for 2 rounds

THAC0: +3

Damage: 1d4+3 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 1

Plate of Balduran

<---------------------------------------------------------------------->

Equipped Abilities:

--> Hit Points: +4

--> Charisma: +1

Armor Class: -1 (-5 vs. slashing, -4 vs. piercing and missile)

Requires: 15 Strength

Weight: 50

Plate of the Dark +1

<---------------------------------------------------------------------->

Armor Class: 0 (-4 vs. slashing, -3 vs. piercing and missile)

Requires: 15 Strength

Weight: 35

Pride of the Leigon +2

<---------------------------------------------------------------------->

Armor Class: -1 (-5 vs. slashing, -4 vs. piercing and missile)

Requires: 15 Strength

Weight: 45

Protector of the Second +2

<---------------------------------------------------------------------->

Armor Class: 6 (8 vs. piercing and missile)

Requires: 4 Strength

Weight: 5

Psion's Blade +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to confusion and all psionic attacks

THAC0: +5

Damage: 1d10+5 (slashing)

Speed Factor: 5

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 9

Purifier +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: +20%

THAC0: +4

Damage: 2d4+4, +4 extra vs. chaotic evil

Damage Type: Slashing

Speed Factor: 4

Proficiency Type: Bastard Sword

Type: One-handed

Requires: 11 Strength

Weight: 6

Purifier +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resistance: +30%

Charge Abilities:

--> Dispel Magic at level 20 twice per day

Range: 40 ft.

Area of Effet: 30-ft. radius

--> Mass Cure once per day

Special: Heals party members 1d8+20 Hit Points

Area of Effect: 30-ft. radius

THAC0: +5

Damage: 2d4+5, +5 extra vs. chaotic evil

Damage Type: Slashing

Speed Factor: 3

Proficiency Type: Bastard Sword

Type: One-handed

Requires: 11 Strength

Weight: 5

o===o

|(Q)|

o===o

Quiver of Plenty +1

<---------------------------------------------------------------------->

Equipped Abilies:

--> Unlimited +1 arrows

Weight: 0

Quiver of Plenty +2

<---------------------------------------------------------------------->

--> Unlimited +2 arrows

Weight: 0

o===o

|(R)|

o===o

Rancor +1

<---------------------------------------------------------------------->

Combat Abilities:

--> When Dorn holds this blade, any death that it causes has a

chance to grant Dorn an increase of +1 to his to-hit rolls for

24 hours.

THAC0: +1, +2 if it has slain someone within the past 24 hours

Damage: 1d10+1 (slashing)

Speed Factor: 9

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 12

Ras +2

<---------------------------------------------------------------------->

Special Abilities:

--> Dancing sword can attack on its own for 4 rounds

THAC0: +2

Damage: 1d8+2 (slashing)

Speed Factor: 3

Proficiency Type: Long Sword

Type: One-handed

Requires: 6 Strength

Weight: 3

Rashad's Talon +2

<---------------------------------------------------------------------->

THAC0: +2 bonus

Damage: 1d8+2 (slashing)

Speed Factor: 3

Proficiency Type: Scimitar/Wakizashi/Ninja-To

Type: One-handed

Requires: 10 Strength

Weight: 4

Ravager +4

<---------------------------------------------------------------------->

Charge Abilities:

--> Cloak of Fear twice per day

Special: Affected enemies flee in terror for 4 round (Save vs.

Spell negates)

Range: 0

Duration: Instant

Area of Effect: 30-ft. radius

THAC0: +4

Damage: 1d10+4 (piercing)

Speed Factor: 5

Proficiency Type: Halberd

Type: Two-handed

Requires: 13 Strength

Weight: 12

Ravager +6

<---------------------------------------------------------------------->

Charge Abilities:

--> Cloak of Fear three times per day

Special: Affected enemies flee in terror for 4 round (Save vs.

Spell negates)

Range: 0

Duration: Instant

Area of Effect: 30-ft. radius

Combat Abilities:

--> Hit target must save vs. Poison or suffer 3d6 points of poison

damage

--> 10% chance of decapitating opponent with each successful attack

THAC0: +6

Damage: 1d10+6 (piercing)

Speed Factor: 3

Proficiency Type: Halberd

Type: Two-handed

Requires: 13 Strength

Weight: 10

Reaching Ring

<---------------------------------------------------------------------->

Equipped Abilities:

--> Can memorize one extra 5th-level spell, one extra 6th-level

spell, and one extra 7th-level spell

Weight: 0

Red Dragon Scale

<---------------------------------------------------------------------->

Equipped Abilities:

--> Fire Resistance: +50%

Armor Class: -1 (-4 vs. slashing, -2 vs. piercing and missile)

Requires: 8 Strength

Weight: 30

Reflection Shield +1

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

--> Reflects missiles back at their user

Requires: 4 Strength

Weight: 3

Rifthome Axe +3

<---------------------------------------------------------------------->

Combat Abilities:

--> Returns to the wielder's hand when thrown

THAC0: +3

Damage: 1d6+3

Damage Type (melee): Slashing

Damage Type (thrown): Missile

Speed Factor: 1

Proficiency Type: Axe

Type: One-handed

Requires: 4 Strength

Weight: 2

Ring of Acuity

<---------------------------------------------------------------------->

Equipped Abilities:

--> The wearer can memorize 2 extra 2nd-level spells, 1 extra

3rd-level spell and 1 extra 4th-level spell.

Weight: 0

Ring of Air Control

<---------------------------------------------------------------------->

Charge Abilities:

--> Charm Air Elemental once per day (Save vs. Spell at +2 negates)

Range: Touch

Duration: 45 seconds

Area of Effect: 1 air elemental

--> Improved Invisibility once per day

Range: Touch

Duration: 1 turn

Area of Effect: 1 creature

Weight: 0

Ring of Anti-Venom

<---------------------------------------------------------------------->

Wearer is immune to all poison.

Ring of Danger Sense

<---------------------------------------------------------------------->

Equipped Abilities:

--> Detect Traps: +25%

Weight: 0

Ring of Djinni Summoning

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon Djinni once per day

Range: 20 ft.

Duration: 1 turn

Weight: 0

Ring of Duplication

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1 vs. missile attacks

--> Hide In Shadows: +10%

Charge Abilities:

--> Mirror Image three times per day

Duration: 18 rounds

Weight: 0

Ring of Earth Control

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

Charge Abilities:

--> Charm Earth Elemental once per day (Save vs. Spell at

+2 negates)

Range: Touch

Duration: 45 seconds

Area of Effect: 1 earth elemental

--> Stone to Flesh once per day

Range: Touch

Area of Effect: 1 creature

Weight: 0

Ring of Fire Control

<---------------------------------------------------------------------->

Equipped Abilities:

--> Fire Resistance: +50%

Charge Abilities:

--> Charm Fire Elemental once per day (Save vs. Spell at +2 negates)

Range: Touch

Duration: 45 seconds

Area of Effect: 1 fire elemental

--> Burning Hands once per day

Damage: 1d3+2 fire

Range: 5 ft.

Area of Effect: The caster

--> Flamestrike once per day

Damage: 6d8 fire (Save vs. Spell for half)

Range: Visual range of the user

Area: 1 creature

Weight: 0

Ring of Gaxx

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

--> Saving Throws: +2

--> Magic Resistance: +10%

--> Regenerate 1 Hit Point every 3 seconds

--> Immunity to disease and poison

Charge Abilities:

--> Invisibility once per day

Duration: 12 hours

Area of Effect: The wearer

--> Improved Haste three times per day

Duration: 10 seconds

Area of Effect: The wearer

Weight: 0

Ring of Human Influence

<---------------------------------------------------------------------->

Equipped Abilities:

--> Charisma: 18

Charge Abilities:

--> Charm Person once per day (Save vs. Spell at +3 negates)

Range: 60 ft.

Duration: 100 seconds

Area of Effect: 1 creature

Weight: 0

Ring of Lock Picks

<---------------------------------------------------------------------->

Equipped Abilities:

--> Pick Locks: +25%

Weight: 0

Ring of Regeneration

<---------------------------------------------------------------------->

Equipped Abilities

--> Regenerate 1 Hit Point per round

Weight: 0

Ring of Spell Turning

<---------------------------------------------------------------------->

Charge Abilities:

--> Minor Spell Turning once per day

Special: Rebounds spells of 4th level or lower cast directly at

the user

Duration: 15 rounds or until 4 spell levels have been rebounded

Weight: 0

Ring of the Ram

<---------------------------------------------------------------------->

Charge Abilities:

--> Ram once per day

Damage: 5d6 magic

Special: Pushes target away from user

Range: 60 ft.

Area of Effect: 1 creature

Weight: 0

Ripper +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: +2 (missile)

Speed Factor: 5

Proficiency Type: Longbow

Type: Two-handed

Requires: 18 Strength

Weight: 8

Robe of Goodman Hayes

<---------------------------------------------------------------------->

Equipped Abilities:

--> Permanent Chaos Shield on wearer

--> Armor Class: -1 penalty

Weight: 3

Robe of Invocation

<---------------------------------------------------------------------->

Equipped Abilities:

--> Fire Resistance: +20%

--> Cold Resistance: +20%

--> Acid Resistance: +20%

--> Electrical Resistance: +20%

Weight: 6

Robe of the Evil Archmagi

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: 5

--> Saving Throws: +1

--> Magic Resistance: +5%

Weight: 6

Robe of the Good Archmagi

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: 5

--> Saving Throws: +1

--> Magic Resistance: +5%

Weight: 6

Robe of the Neutral Archmagi

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: 5

--> Saving Throws: +1

--> Magic Resistance: +5%

Weight: 6

Robe of Vecna

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: 5

--> Magic Resistance: +10%

--> Improves casting speed by 4

Weight: 3

Rod of Absorption

<---------------------------------------------------------------------->

Charge Abilities:

--> Spell Absorption

Duration: 4 rounds

Area of Effect: The user

Weight: 3

Rod of Lordly Might

<---------------------------------------------------------------------->

Combat Abilities:

--> This rod may transform into any of the following weapons when

used. Each weapon many also change back into the rod at will.

Mace +2

Special: Target must Save vs. Spell at +5 or panic for 4 rounds

THAC0: +2

Damage: 1d6+2 (crushing)

Flaming Long Sword +1

Special: Target must Save vs. Spell at +5 or be held for 5 rounds

THAC0: +1

Damage: 1d8+1 (slashing)

Spear +3

Special: Target must Save vs. Spell at +6 or take 2d4 points of magical

damage

THAC0: +3

Damage: 1d6+3 (piercing)

Weight: 5

Rod of Resurrection

<---------------------------------------------------------------------->

Charge Abilities:

--> Resurrection

Special: Raised target is fully healed

Range: Unlimited

Area of Effect: 1 creature

Weight: 3

Rod of Reversal

<---------------------------------------------------------------------->

Charge Abilities:

--> Ruby Ray of Reversal

Special: Removes one spell protection from the target

Area of Effect: 1 creature

Weight: 5

Rod of Smiting

<---------------------------------------------------------------------->

Combat Abilities:

--> Struck golems must save vs. Death or be destroyed

THAC0: +3

Damage: 1d8+3, +10 vs. golems

Damage Type: Crushing

Speed Factor: 1

Proficiency Type: Quarterstaff

Type: Two-handed

Weight: 3

Rod of Terror

<---------------------------------------------------------------------->

Combat Abilities:

--> Target must save vs. Spell at +4 or flee in terror for 4 rounds

--> 20% chance per use of the wielder losing 1 point of Charisma

permanently

THAC0: +3

Damage: 1d6+3 (crushing)

Speed Factor: 1

Proficiency Type: Quarterstaff

Type: Two-handed

Weight: 3

Roranach's Horn

<---------------------------------------------------------------------->

Equipped Abilities:

--> Crushing Resistance: +50%

Weight: 1

Runehammer +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Negative Plane Protection

Combat Abilities:

--> Undead take an extra 2d4+4 crushing damage and must save vs.

Death at -4 or be utterly destroyed

THAC0: +4

Damage: 2d4+4 (crushing)

Speed Factor: 0

Proficiency Type: War Hammer

Type: One-handed

Requires: 16 Strength

Weight: 3

Runehammer +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Negative Plane Protection

--> Immunity to Fear

Charge Abilities:

--> Fire Giant Strength once per day

Strength: 22

Duration: 1 turn

Area of Effect: The user

--> Mass Cure once per day

Special: Heals party members 1d8+20 Hit Points

Area of Effect: 30-ft. radius

Combat Abilities:

--> Undead take an extra 2d4+5 crushing damage and must save vs.

Death at -4 or be utterly destroyed

THAC0: +5

Damage: 2d4+5 (crushing)

Speed Factor: 0

Proficiency Type: War Hammer

Type: One-handed

Requires: 16 Strength

Weight: 2

o===o

|(S)|

o===o

Sandthief's Ring

<---------------------------------------------------------------------->

Charge Abilities:

--> Invisibility once per day

Duration: 12 hours

Area of Effect: The wearer

Weight: 0

Saving Grace +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class Bonus: +4

Requires: 12 Strength

Weight: 5

Scarlet Ninja-To +3

<---------------------------------------------------------------------->

Combat Abilities:

--> One extra attack per round

--> Target must save vs. Death or take 6 points of poison damage per

round for 2 rounds

THAC0: +3

Damage: 1d8+3 (slashing)

Speed Factor: 1

Proficiency Type: Scimitar/Wakizashi/Ninja-To

Type: One-handed

Requires: 6 Strength

Weight: 2

Sensate Amulet

<---------------------------------------------------------------------->

Equipped Abilities:

--> Charisma: +2

--> Hit Points: +5

--> Protection from Evil

Weight: 3

Senses of the Cat

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class Bonus: +5 vs. missile attacks

Weight: 4

Sentinel +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +5

Requires: 12 Strength

Weight: 3

Serpent Staff

<---------------------------------------------------------------------->

Combat Abilities:

--> 50% chance of poisoning opponents with every successful attack.

The poison lasts for 1 round and does 2 HP of damage/second

unless the target makes a save vs death.

THAC0: +2

Damage: 1d6+2 (crushing)

Speed Factor: 1

Proficiency Type: Quarterstaff

Type: One-handed

Requires: 5 Strength

Weight: 3

Shadow Armor

<---------------------------------------------------------------------->

Equipped Abilities:

--> Hide In Shadows: +15%

Armor Class: 4 (2 vs. slashing, 3 vs. piercing and missile)

Requires: 6 Strength

Weight: 8

Shadow Dragon Scale

<---------------------------------------------------------------------->

Equipped Abilities:

--> Acid Resistance: +50%

Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile)

Requires: 6 Strength

Weight: 10

Shakti Figurine

<---------------------------------------------------------------------->

Charge Abilities:

--> Transform once per day

Armor Class: Set to -5

Special: User is hasted and can attack twice per round with a

+4 short sword as if possessing 2 proficiency slots in short

sword

Duration: 4 round

Weight: 1

Shield Amulet

<---------------------------------------------------------------------->

Charge Abilities:

--> Shield

Armor Class: 4, +2 bonus vs. missile

Area of Effect: The wearer

Duration: 1 hour

Weight: 1

Shield of Balduran

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +4

--> Strength: -1

Combat Abilities:

--> Reflects beholder rays

Requires: 12 Strength

Weight: 4

Shield of Harmony +2

<---------------------------------------------------------------------->

--> Armor Class: +3

--> Immunity to charm, confusion, domination, and hold

Requires: 4 Strength

Weight: 2

Shield of the Falling Stars +1

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2, an extra +4 vs. missle attacks

Requires: 15 Strength

Weight: 12

Shield of the Lost +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +3

--> Magic Resistance: +5%

Requires: 12 Strength

Weight: 5

Shield of the Order +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +5

--> Saving Throws: +1

Requires: 9 Strength

Weight: 8

Short Bow of Gesen

<---------------------------------------------------------------------->

Equipped Abilities:

--> Electrical Resistance: +20%

Combat Abilities:

--> When no arrows are equipped, the bow fires +4 missiles that deal

2 piercing and 1d8 electrical damage

THAC0: +4

Damage: +22 piercing, )1d8 electrical

Speed Factor: 4

Proficiency Type: Short Bow

Type: Two-handed

Requires: 3 Strength

Weight: 2

Short Sword of Mask +4

<---------------------------------------------------------------------->

Combat Abilities:

--> 15% chance per hit that opponent is entangled for 4 rounds

THAC0: +4

Damage: 1d6+4 (piercing)

Speed Factor: 0

Proficiency Type: Short Sword

Type: One-handed

Requires: 5 Strength

Weight: 2

Short Sword of Mask +5

<---------------------------------------------------------------------->

Combat Abilities:

--> 15% chance with every hit to drain 1 level from opponent

--> 15% chance per hit that opponent is entangled for 4 rounds

THAC0: +5

Damage: 1d6+5 (piercing)

Speed Factor: 0

Proficiency Type: Short Sword

Type: One-handed

Requires: 5 Strength

Weight: 2

Shuruppak's Plate

<---------------------------------------------------------------------->

Equipped Abilities:

--> Dexterity: +1

--> Fire Resistance: +20%

Armor Class: -2 (-6 vs. slashing, -5 vs. piercing and missile)

Requires: 12 Strength

Weight: 15

Silver Dragon Scale

<---------------------------------------------------------------------->

Equipped Abilities:

--> Charisma: +2

--> Magic Resistance: +15%

--> Movement rate increased by 3

Combat Abilities:

--> Heals wearer 2 Hit Points each time damage is taken

Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)

Requires: 8 Strength

Weight: 15

Silver Horn of Valhalla

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon 5th-level warrior once per day

Duration: 1 turn

Weight: 1

Silver Sword

<---------------------------------------------------------------------->

Combat Abilities:

--> 25% chance per hit that target must save vs. Death at -2 or die

THAC0: +3

Damage: 1d10+3 (slashing)

Speed Factor: 10

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 15

Silver Ioun Stone

<---------------------------------------------------------------------->

+1 to Wisdom when equipped.

Skin of the Ghoul +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Save vs. Death: +3

Armor Class: 4 (6 vs. piercing and missile)

Requires: 3 Strength

Weight: 4

Skullcrusher +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d6+4, +2 extra vs. humanoids

Damage Type: Crushing

Speed Factor: 4

Proficiency Type: Mace

Type: One-handed

Requires: 10 Strength

Weight: 6

Skull of Death

<---------------------------------------------------------------------->

Charge Abilities:

--> Death Spell

Slays creatures with fewer than 8 Hit Dice

Range: 50 ft.

Area of Effect: 30-ft. radius

Weight: 2

Sling of Arvoreen +4

<---------------------------------------------------------------------->

Charge Abilities:

--> Sonic Boom once per day (Save vs. Spell or be stunned for

3 rounds)

Area of Effect: 30-ft. radius

THAC0: +4

Damage: +4 (missile)

Speed Factor: 2

Proficiency Type: Sling

Type: One-handed

Requires: 3 Strength

Weight: 0

Sling of Everard +5

<---------------------------------------------------------------------->

Combat Abilities:

--> When no bullets are equipped, the sling fires +5 bullets that

receive +5 to hit and deal 1d4+2 missile damage

THAC0: +5 bonus

Damage: +2 (missile)

Speed Factor: 0

Proficiency Type: Sling

Type: One-handed

Requires: 3 Strength

Weight: 0

Sling of Seeking +1

<---------------------------------------------------------------------->

Combat Abilities:

--> When no bullets are equipped, the sling fires +1 bullets that

receive +2 to hit and deal 1d4+2 missile damage.

THAC0: +2

Damage: +2 (missile damage)

Speed Factor: 4

Proficiency Type: Sling

Type: One-handed

Requires: 3 Strength

Weight: 0

Soul Reaver +4

<---------------------------------------------------------------------->

Combat Abilities:

--> Each hit makes the target receive a cumulative 2 point penalty

to their THAC0 for 2 turns

THAC0: +4

Damage: 1d10+4 (slashing)

Speed Factor: 6

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 10

Spear of Kuldahar +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Hit Points: +8

THAC0: +3

Damage: 1d6+3 (piercing)

Speed Factor: 3

Proficiency Type: Spear

Type: Two-handed

Requires: 5 Strength

Weight: 3

Spear of the Unicorn +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to charm and hold

--> Save vs. Death: +3

THAC0: +2

Damage: 1d6+2 (piercing)

Speed Factor: 4

Proficiency Type: Spear

Type: Two-handed

Requires: 5 Strength

Weight: 3

Spear of Withering +4

<---------------------------------------------------------------------->

THAC0: +4

Damage: 1d6+4, +4 poison damage

Damage Type: Piercing

Speed Factor: 6

Proficiency Type: Spear

Type: Two-handed

Requires: 5 Strength

Weight: 5

Spectral Brand +4

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon Spectral Blade once per day

This dancing sword fights on behalf of the one who wields

Spectral Brand for 4 rounds, attacking once per round and doing

1d8+3 slashing damage with each hit

THAC0: +4

Damage: 1d8+4, +1d4 cold damage

Damage Type: Slashing

Speed Factor: 1

Proficiency Type: Scimitar/Wakizashi/Ninja-To

Type: One-handed

Requires: 8 Strength

Weight: 2

Spectral Brand +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Negative Plane Protection

Charge Abilities:

--> Armor Piercing Strike once per day

Special: +10 THAC0 bonus

Duration: 3 rounds

--> Summon Spectral Blade once per day

This dancing sword fights on behalf of the one who wields

Spectral Brand for 4 rounds, attacking once per round and doing

1d8+3 slashing damage with each hit

THAC0: +5

Damage: 1d8+5, +1d6 cold damage

Damage Type: Slashing

Speed Factor: 1

Proficiency Type: Scimitar/Wakizashi/Ninja-To

Type: One-handed

Requires: 8 Strength

Weight: 2

Staff Mace +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 2d4+2 (crushing)

Speed Factor: 2

Proficiency Type: Quarter Staff

Type: One-handed

Requires: 5 Strength

Weight: 4

Staff of Air +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Struck air elementals save vs. Spell or be destroyed

Charge Abilities:

--> Summon 8-HD Lesser Air Elemental once per day

Range: 20 ft.

Duration: 1 hour

--> Sleep Cloud (Save vs. Death negates)

Range: 40 ft.

Duration: 3 round

THAC0: +2

Damage: 1d6+2 (crushing)

Speed Factor: 1

Proficiency Type: Quarter Staff

Type: Two-handed

Requires: 5 Strength

Weight: 3

Staff of Arundel

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance: +10%

--> Fire Resistance: +10%

--> Can memorize one extra 5th- and one extra 6th-level spell

THAC0: +3

Damage: 1d6+3 (crushing)

Speed Factor: 0

Type: 2-handed

Requires: 9 Dexterity

Weight: 3

Staff of Command

<---------------------------------------------------------------------->

Charge Abilities:

--> Domination (no save)

Range: 40 ft.

Duration: 12 hours

Area of Effect: 1 creature

THAC0: +2

Damage: 1d6+2 (crushing)

Speed Factor: 1

Proficiency Type: Quarter Staff

Type: Two-handed

Requires: 5 Strength

Weight: 3

Staff of Curing

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

Charge Abilities:

--> Cure

Special: Heals 3d6+3 Hit Points and cures disease and poison.

Range: Touch

Area of Effect: 1 creature

THAC0: +1

Damage: 1d6+1 (crushing)

Speed Factor: 4

Proficiency Type: Quarter Staff

Type: Two-handed

Requires: 5 Strength

Weight: 4

Staff of Earth +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Struck earth elementals save vs. Spells or be destroyed

Charge Abilities:

--> Summons 8-HD Lesser Earth Elemental

Range: 20 ft.

Duration: 1 hour

--> Stone to Flesh

Special: Revert effects of a petrification attack

Range: Touch

THAC0: +2

Damage: 1d6+2 (crushing)

Speed Factor: 1

Proficiency Type: Quarter Staff

Type: Two-handed

Requires: 5 Strength

Weight: 3

Staff of Fire +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Struck fire elementals must save vs. Spell or be destroyed

Charge Abilities:

--> Summon 8-HD Lesser Fire Elemental

Range: 20 ft.

Duration: 1 hour

--> Fireshield (Red)

Fire Resistance: +50%

Special: Any who strike the user within a 5-ft. radius suffers

1d8+2 fire damage

Duration: 13 rounds

Area of Effect: The user

THAC0: +2

Damage: 1d6+2 (crushing)

Speed Factor: 1

Proficiency Type: Quarter Staff

Type: Two-handed

Requires: 5 Strength

Weight: 3

Staff of Rynn +4

<---------------------------------------------------------------------->

THAC0: +4

Damage: 1d6+4 (crushing)

Speed Factor: 1

Proficiency Type: Quarter Staff

Type: Two-handed

Requires: 5 Strength

Weight: 3

Staff of Striking +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d6+9 (crushing)

Speed Factor: 1

Proficiency Type: Quarter Staff

Type: Two-handed

Requires: 5 Strength

Weight: 4

Staff of the High Forest +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Regenerate 1 Hit Point every 2 rounds

THAC0: +2

Damage: 1d6+2 (crushing)

Speed Factor: 2

Proficiency Type: Quarterstaff

Type: Two-handed

Weight: 3

Staff of the Magi

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

--> Saving Throws: +2

--> Invisibility

--> Immunity to Charm

--> Protection from Evil

Combat Abilities:

--> Dispel Magic at level 30 on each hit

Charge Abilities:

--> Fireball-Lightning Bolt three times per day

Fireball: 10d6 fire damage to all in a 30-ft. radius (Save vs.

Spell for half)

Lightning: 10d6 electrical damage to all in its path (Save vs.

Spell for half)

Range: 150 ft.

--> Spell Trap once per day

Duration: 8 hours or until 30 spell level have been trapped

Area of Effect: The user

THAC0: +1 (strikes as a +5 weapon)

Damage: 1d6+1 (crushing)

Speed Factor: 4

Type: Two-handed

Requires: 5 Strength

Weight: 4

Staff of the Ram +4

<---------------------------------------------------------------------->

Combat Abilities:

--> 10% Chance opponent is knocked back and stunned (large creatures

such as dragons or giants will not be knocked back or stunned)

THAC0: +4

Damage: 1d6+10 (crushing)

Speed Factor: 1

Proficiency Type: Quarterstaff

Type: Two-handed

Requires: 5 Strength

Weight: 3

Staff of the Ram +6

<---------------------------------------------------------------------->

Combat Abilities:

--> 15% Chance opponent is knocked back and stunned (large creatures

such as dragons or giants will not be knocked back or stunned)

THAC0: +6

Damage: 1d6+12, +1d4 piercing

Damage Type: Crushing

Speed Factor: 1

Proficiency Type: Quarterstaff

Type: Two-handed

Requires: 5 Strength

Weight: 2

Staff of the Woodlands +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Barkskin: Armor Class set to 3

--> Save vs. Death: +1

--> Save vs. Wand: +1

--> Save vs. Polymorph: +1

--> Save vs. Breath: +1

Charge Abilities:

--> Summon 8-HD Shambling Mound

Range: 40 ft.

Duration: 100 Seconds

--> Enhanced Charm Animal (Save vs. Spell at -4 negates)

Range: 40 ft.

Duration: 1 hour

THAC0: +4

Damage: 1d6+4 (crushing)

Speed Factor: 1

Type: Two-handed

Requires: 5 Strength

Weight: 2

Staff of Thunder and Lightning +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Thunderclap: 10% chance of stunning hit target for 2 rounds

(Save vs. Spell negates)

Charge Abilities:

--> Lightning Bolt

Damage: 10d6 electrical (Save vs. Spells for half)

Area of Effect: Path of bolt

Range: 25 ft.

--> Call Lightning

Damage: 3d8 electrical per strike

Range: 80 ft.

THAC0: +2

Damage: 1d6+2 (crushing)

Speed Factor: 4

Proficiency Type: Quarter Staff

Type: Two-handed

Requires: 5 Strength

Weight: 4

Staff Spear +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d8+3 (piercing)

Speed Factor: 4

Proficiency Type: Quarterstaff

Type: Two-handed

Requires: 5 Strength

Weight: 4

Stiletto of Demarchess +3

<---------------------------------------------------------------------->

Combat Abilities:

--> 20% chance per hit that the target must save vs. Death or be

held for 2 rounds

THAC0: +2

Damage: 1d4+2 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 1

Stone Golem Manual

<---------------------------------------------------------------------->

Charge Abilities:

--> Summon Stone Golem once per day

Range: 30 ft.

Duration: 1 turn

Requires: 16 Intelligence

Weight: 5

Stonefire +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d8+3, +2 fire damage

Damage Type: Slashing

Speed Factor: 4

Proficiency Type: Axe

Type: One-handed

Requires: 10 Strength

Weight: 7

Storm Star +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d6+4, +1d6 electrical damage

Damage Type: Crushing

Speed Factor: 4

Proficiency Type: Mace

Type: One-handed

Requires: 10 Strength

Weight: 6

Storm Star +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Electrical Resistance: +20%

Combat Abilities:

--> 5% chance of casting Chain Lightning on target with each

successful attack (10d6 electrical damage to all in path; Save

vs. Spell for half)

THAC0: +5

Damage: 1d6+6, +1d6 electrical damage

Damage Type: Crushing

Speed Factor: 2

Proficiency Type: Mace

Type: One-handed

Requires: 10 Strength

Weight: 4

Strong Arm +2

<---------------------------------------------------------------------->

THAC0: +3

Damage: +3 (missile)

Speed Factor: 4

Proficiency Type: Longbow

Type: Two-handed

Requires: 19 Strength

Weight: 7

Studded Leather of Thorns +6

<---------------------------------------------------------------------->

Equipped Abilities:

--> Thorn Damage: Any opponent within 6 ft. that successfully hits

the wearer suffers 1d4 point of fire damage

Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile)

Requires: 6 Strength

Weight: 5

Suryris' Blade +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d10+2 (slashing or piercing, whichever is better)

Speed Factor: 7

Proficiency Type: Halberd

Type: Two-Handed

Requires: 13 Strength

Weight: 12

Sword of Arvoreen +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immune to slow and stun

Combat Abilities:

--> Target must save vs. Wand or have movement rate slowed by 2 for

45 seconds

THAC0: +2

Damage: 1d6+2 (piercing)

Speed Factor: 1

Proficiency Type: Short Sword

Type: One-handed

Weight: 3

Sword of Balduran

<---------------------------------------------------------------------->

Equipped Abilities:

--> Magic Resisance: +10%

--> Lore: +10%

THAC0: +2

Damage: 1d8+2 (slashing)

Speed Factor: 3

Proficiency Type: Long Sword

Type: One-handed

Requires: 5 Strength

Weight: 3

Sword of Chaos +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Each hit drains 1 Hit Point from the target and transfers it to

the wielder. This will not heal beyond the wielder's maximum.

THAC0: +2

Damage: 1d10+2 (slashing)

Speed Factor: 8

Proficiency Type: Two-handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 10

Sword of Flame +1

<---------------------------------------------------------------------->

THAC0: +1

Damage: 1d8+1, +1 fire damage

Damage Type: Slashing

Speed Factor: 4

Proficiency Type: Long Sword

Type: One-handed

Requires: 6 Strength

Weight: 4

Sylvan Chain +2

<---------------------------------------------------------------------->

Armor Class: 3 (1 vs. slashing, 5 vs. crushing)

Requires: 5 Strength

Weight: 10

o===o

|(T)|

o===o

T'rahcie's Plate +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Constitution: -2

--> Charisma: -5

--> May only be removed with a Remove Curse spell

Armor Class: -2 (-5 vs. slashing)

Requires: 12 Strength

Weight: 35

Talos' Gift

<---------------------------------------------------------------------->

Equipped Abilties:

--> Electricity Resistance: +50%

Weight: 4

Tansheron's Bow +3

<---------------------------------------------------------------------->

Combat Abilities:

--> When no arrows are equipped, the bow fires +3 arrows that

recieve +3 to hit and deal 1d6 missile damage

THAC0: +3

Speed Factor: 3

Proficiency Type: Short Bow

Type: Two-handed

Requires: 6 Strength

Weight: 2

Taralash +4

<---------------------------------------------------------------------->

Equipped Ability:

--> Movement rate increased by 2 (base is 10)

THAC0: +4

Speed Factor: 3

Proficiency Type: Longbow

Type: Two-handed

Requires: 6 Strength

Weight: 2

Taralash +5

<---------------------------------------------------------------------->

Equipped Ability:

--> Movement rate increased by 2 (base is 10)

THAC0: +6

Speed Factor: 2

Proficiency Type: Longbow

Type: Two-handed

Requires: 6 Strength

Weight: 1

Thayan Circlet

<---------------------------------------------------------------------->

Equipped Abilities:

--> +15% probability that a wild surge will have a positive effect

Weight: 1

The Answerer +4

<---------------------------------------------------------------------->

Combat Abilities:

--> Each hit lowers the target's Magic Resistance by 15% for 4

rounds

--> Each hit penalizes the target's Armor Class by 2 for 4 rounds

THAC0: +4

Damage: 1d8+4 (slashing)

Speed Factor: 9

Proficiency Type: Long Sword

Type: One-Handed

Requires: 6 Strength

Weight: 2

The Army Scythe +1

<---------------------------------------------------------------------->

Combat Abilities:

--> 1 extra attack per round

THAC0: +1

Damage: +1

Speed Factor: 3

Proficiency Type: Crossbow

Type: Two-handed

Requires: 8 Strength

Weight: 5

The Brawling Hands

<---------------------------------------------------------------------->

Equipped Abilities:

--> Dexterity: 18

Weight: 2

The Brick +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Aura of Wild Magic: 10% chance that a spell cast within 10 ft.

of the wielder (by friend or foe alike) will be affected by a

wild surge

Combat Abilities:

--> Returns to the wielder's hand when thrown

--> Target must save vs. Spells or take 1d12 magical damage and

suffer 100% spellcasting failure for the round

THAC0: +2

Damage: 1d4+3

Damage Type (melee): Crushing

Damage Type (thrown): Missile

Speed Factor: 2

Proficiency Type: War Hammer

Type: One-handed

Requires: 9 Strength

Weight: 4

The Burning Earth +1

<---------------------------------------------------------------------->

THAC0: +1, +2 vs. regenerating creatures, +3 vs. cold-using creatures,

+4 vs. undead

Damage: 1d8+1, +2 vs. regenerating creatures, +3 vs. cold-using

creatures, +4 vs. undead

Damage Type: Slashing

Speed Factor: 3

Proficiency Type: Long Sword

Type: One-handed

Requires: 6 Strength

Weight: 4

The Dale's Protector

<---------------------------------------------------------------------->

Equipped Abilities:

--> THAC0: +2 with missile weapons

Weight: 2

The Equalizer

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to charm and confusion

Combat Abilities:

--> Strikes as a +3 weapon

THAC0 & Damage:

vs. True Neutral: +0 to hit, 1d8 damage

vs. Chaotic Neutral, Lawful Neutral: +1 to hit, 1d8+2 damage

vs. Neutral Good, Neutral Evil: +2 to hit, 1d8+4 damage

vs. Other Alignments: +3 to hit, 1d8+6 damage

Damage Type: Slashing

Speed Factor: 3

Proficiency Type: Long Sword

Type: One-Handed

Requires: 6 Strength

Weight: 3

The Frost's Embrace

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance: +50%

Weight: 4

The Grave Binder +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d6+2 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 2

The Guard's Ring +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

--> Saving Throws: +2

Weight: 0

The Guide +2

<---------------------------------------------------------------------->

THAC0: +5

Damage: +2

Speed Factor: 7

Proficiency Type: Crossbow

Type: Two-handed

Requires: 12 Strength

Weight: 10

The Jade Fang

<---------------------------------------------------------------------->

Combat Abilities:

--> 5% chance of stunning hit target for 10 seconds

--> Each successful hit heals the wielder for 1 HP

THAC0: +3

Damage: 1d4+3 (piercing)

Speed Factor: 0

Proficiency Type: Dagger

Type: One-handed

Requires: 3 Strength

Weight: 1

The Jester's Folly

<---------------------------------------------------------------------->

Equipped Abilities:

--> Dexterity: -50%

--> Stealth: -50%

--> 75% chance of spellcasting failure

--> May only be removed with a Remove Curse spell

Weight: 0

The Kneecapper +1

<---------------------------------------------------------------------->

THAC0: +1, +4 vs. giant humanoids

Damage: 1d4+2, +5 vs. giant humanoids

Damage Type: Crushing

Speed Factor: 2

Proficiency Type: War Hammer

Type: One-handed

Requires: 10 Strength

Weight: 8

The Night's Gift +5

<---------------------------------------------------------------------->

Equipped Abilities:

--> Hide in Shadows: +20%

Armor Class: 3 (5 vs. piercing and missile)

Requires: 3 Strength

Weight: 5

The Paws of the Cheetah

<---------------------------------------------------------------------->

Equipped Abilities:

--> Doubles movement rate

Weight: 4

The Root of the Problem

<---------------------------------------------------------------------->

THAC0: +1 bonus, +3 vs. unnatural creatures

Damage: 1d6 +1, +3 vs. unnatural creatures, +1 acid

Damage Type: Crushing

Speed Factor: 3

Proficiency Type: Club

Type: One-handed

Requires: 5 Strength

Weight: 3

The Shadow's Blade +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d6+3 (piercing)

Speed Factor: 0

Proficiency Type: Short Sword

Requires: 5 Strength

Weight: 3

The Sleeper +2

<---------------------------------------------------------------------->

Combat Ability:

--> Any human or demi-human, excluding elves, hit by the Sleeper

must save vs. poison with a +4 bonus or fall asleep for 3

rounds.

THAC0: +2

Damage: 2d4+2 (crushing)

Speed Factor: 5

Proficiency Type: Flail/Morningstar

Type: One-Handed

Requires: 11 Strength

Weight: 9

The Specter's Ring

<---------------------------------------------------------------------->

Charge Abilities:

--> Improved Invisibility once per day

Duration: 12 hours

Area of Effect: The user

Weight: 0

The Spirit's Shield +2

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

--> Saving Throws: +2

Weight: 3

The Victor

<---------------------------------------------------------------------->

Charge Abilities:

--> Damage: 2d6

Range: 100 ft.

Area of Effect: 1 creature

Weight: 0

The Visage

<---------------------------------------------------------------------->

Equipped Abilities:

--> THAC0: +1

--> Saving Throws: +1

--> Immunity to feeblemind, confusion, fear, and charm

--> Protects against critical hits

Charge Abilities:

--> Domination once per day (Save vs. Spell at -2 negates)

Duration: 8 rounds

--> Breathe Acid once per day

Damage: 6d6 acid (Save vs. Breath for half)

Target must save vs. Death at -4 or fall unconscious for 2

rounds

Weight: 1

The Warder's Signet +3

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +3

--> Saving Throws: +3

Weight: 0

The Whistling Sword +2

<---------------------------------------------------------------------->

THAC0: +2

Damage: 1d6+2 (piercing)

Speed Factor: 1

Proficiency Type: Short Sword

Type: One-handed

Requires: 5 Strength

Weight: 2

Thieves' Hood

<---------------------------------------------------------------------->

Equipped Abilities:

--> Immunity to backstab and poison

Charge Abilities;

--> True Sight three times per day

Duration: 1 turn

Weight: 2

Topsider's Crutch

<---------------------------------------------------------------------->

Equipped Abilities:

--> Infravision up to 120 ft.

Weight: 0

Tuigan Bow +1

<---------------------------------------------------------------------->

Combat Abilities:

--> 3 shots per round

THAC0: +1

Damage: +1 (missile)

Speed Factor: 5

Proficiency Type: Short Bow

Type: Two-handed

Requires: 6 Strength

Weight: 2

Tunic of Blindeye

<---------------------------------------------------------------------->

Charge Abilities:

--> Wildzone once per day

All spells cast within a 30-ft. radius are treated as Wild

Surges for 1 turn (Save vs. Spell negates)

Equipped Abilities:

--> Movement rate increased by 2 (base is 10)

Magic Damage Resistance: -25%

Weight: 3

Tzu-Zan's Bracers

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> Hit Points: +15

Weight: 1

o===o

|(U)|

o===o

Usuno's Blade +4

<---------------------------------------------------------------------->

Combat Abilities:

--> 10% chance of inflicting 2d10 electrical damage with each hit

(Save vs. Spell for half)

THAC0: +4

Damage: 1d8+4 (slashing)

Speed Factor: 0

Proficiency Type: Scimitar/Wakizashi/Ninja-To

Type: One-handed

Requires: 5 Strength

Weight: 1

o===o

|(V)|

o===o

Vhailor's Helm

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

Charge Abilities:

--> Simulacrum once per day

Duration: 16 rounds

Weight: 2

o===o

|(W)|

o===o

Wand of Cursing

<---------------------------------------------------------------------->

Charge Abilities:

--> Cast Blindness, Deafness, and Silence (Save vs. Spell negates

all effects)

Duration: 1 turn

Area of Effect: 1 creature

Weight: 1

Wand of Spell Striking

<---------------------------------------------------------------------->

Charge Abilities:

--> Breach

Special: Dispels all specific and combat protections on target

Range: 40 ft.

Area of Effect: 1 creature

--> Pierce Magic

Special: Lowers target's Magic Resistance by 20% for 2 turns

and removes one spell protection from target

Range: 40 ft.

Area of Effect: 1 creature

Weight: 1

Warblade +4

<---------------------------------------------------------------------->

THAC0: +4

Damage: 1d12+4 (slashing)

Speed Factor: 6

Proficiency Type: Two-Handed Sword

Type: Two-handed

Requires: 14 Strength

Weight: 11

Water's Edge +3

<---------------------------------------------------------------------->

THAC0: +3

Damage: 1d8+3 (slashing)

Speed Factor: 4

Proficiency Type: Scimitar/Wakizashi/Ninja-To

Type: One-handed

Requires: 8 Strength

Weight: 3

Wave +4

<---------------------------------------------------------------------->

Combat Abilities:

--> 15% chance of draining victim of water (+15 cold damage)

--> Slays fire elementals, efreet, and salamanders

THAC0: +4

Damage: 1d10+4 (piercing)

Speed Factor: 5

Proficiency Type: Halberd

Type: Two-handed

Requires: 13 Strength

Weight: 12

Whispers of Silence

<---------------------------------------------------------------------->

Equipped Abilities:

--> While hidden or invisible, the wearer is non-detectable by

magical means such as Detect Invisibility and scrying

Weight: 3

White Dragon Scale

<---------------------------------------------------------------------->

Equipped Abilities:

--> Cold Resistance: +50%

Charge Abilities:

--> Cone of Cold three times per day

Damage: 10d4 cold (Save vs. Spell for half)

Armor Class: -2 (-3 vs. piercing and missile, -4 vs. crushing)

Requires: 8 Strength

Weight: 15

Wild Sling

<---------------------------------------------------------------------->

Combat Abilities:

--> Target must save vs. Spell or suffer 100% chance of wild surge

for 1 round

THAC0: +1

Damage: +1 (missile)

Speed Factor: 4

Proficiency Type: Sling

Type: One-handed

Requires: 3 Strength

Weight: 1

Wondrous Gloves

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> THAC0: +1

--> Can memorize one 2nd-, 3rd-, and 4th-level wizard spell

Weight: 1

Wong Fei's Ioun Stone

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

--> Hit Points: +15

--> Regenerate 1 Hit Point/round

Weight: 1

Wooden Horse Necklace

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +2

--> Saving Throws: +2

Weight: 1

Worn Whispers

<---------------------------------------------------------------------->

Equipped Abilities:

--> Move Silently: +20%

--> Hide in Shadows: +15%

Weight: 4

Wyvern's Tail +2

<---------------------------------------------------------------------->

Combat Abilities:

--> Hit target must save vs. Poison or take 5 Hit Points of poison

damage

THAC0: +2

Damage: 2d4+2 (crushing)

Speed Factor: 5

Proficiency Type: Flail/Morning Star

Type: One-handed

Requires: 11 Strength

Weight: 9

o===o

|(X)|

o===o

Xarrnous' Second Sword Arm

<---------------------------------------------------------------------->

Equipped Abilities:

--> THAC0: +1

Weight: 2

o===o

|(Y)|

o===o

Yamato +4

<---------------------------------------------------------------------->

Equipped Abilities:

--> Armor Class: +1

THAC0: +4

Damage: 1d8+4 (piercing)

Speed Factor: 0

Proficiency Type: Scimitar/Wakizashi/Ninja-To

Type: One-handed

Requires: 5 Strength

Weight: 1

Yoshimo's Katana +1

<---------------------------------------------------------------------->

THAC0: +1

Damage: 1d10+1 (slashing)

Speed Factor: 3

Proficiency Type: Katana

Type: One-handed

Requires: 6 Strength

Weight: 5

Book of Infinite Spells {ITM004}

o======================================================================o

The Book of Infinite Spells is an item that will allow any character to

cast one spell, once per day. The spell they can cast is determined by

what page the book is flipped to. It starts out with Fireball, but the

book can be flipped to other spells. The catch is that you can never

flip back to previous spells, and if you reach the last page of the

book you're stuck with that spell. You cannot scribe scrolls from the

spells in the book.

So to sum it up, you can infinitely cast one spell, once per day and you

can change the spell that you can cast a finite number of times. The

spells are chosen at random from a list of the following:

Start Spell Random Spells End Spell

<---------------------------------------------------------------------->

Burning Hands

Farsight

Fireball

Invisibility

Fireball ------> Lightning Bolt ------> Burning Hands

Protection from Evil

Spell Turning

Stinking Cloud

True Seeing

Wyvern Call

The number of times you can change the page are random as well as the

spell it changes to. However, the spell 'Burning Hands' seems to always

be the last spell in the book, unless it just happened to turn to that

spell in all my tests by chance.

As far as I'm concerned, there are several good ways to use this book.

First, using it as-is with Fireball provides a ranged option to a

character that might not already have one. Popping out a Fireball is

always useful, even though its potency declines as enemies become

stronger. Turning to Spell Turning and using the book as a defensive

item is also a consideration. Then there's the obvious benefit of having

another character with the ability to cast True Sight once per day. This

is probably the best use of the book, especially if you don't have

Keldorn in your party. By later levels, Invisibility is a parlor trick-

and few characters will get any real benefit out of having such an

ability at their finger tips, especially when the Ring of Air Control

allows you to do the same thing with Improved Invisibility. Finally

there's Wyvern Call. I'm generally favorably disposed towards summoning

items, but it's really unnecessary considering that there are other,

better items that summon creatures to your side. Wyverns will cease

being a threat to your enemies sooner than you'd like, and it's just

a poorly matched reusable ability compared to Fireball, Spell Turning,

and True Sight.

Deck of Many Things {ITM005}

o======================================================================o

The Deck of Many Things is one of those double-edged magical items, as

many Dungeons and Dragons players will know. You can draw a card from

the deck, and will gain various bonuses or suffer various... setbacks...

depending on what you draw. After so many draws the Deck vanishes to

go wreck mischief elsewhere. In this case, Bioware wisely decided to

create their own alternative deck so as to control the cards. We get

three draws before the Deck vanishes, so we should make the most of

each draw, right?

Of course, things are more complicated than that. Depending on our

first draws, our latter draws will have different cards available.

If you pick cards the game considers 'bad' on the first or second draw,

better cards will be available during later draws. Since most of the

cards we can pick the first time suck anyways, we should sacrifice the

first draw to get significant draws the second and third time. There

are six different possibilities each time you draw from the Deck,

depending upon your previous draws.

o======================================================================o

| Deck of Many Things: First Draw |

o===============o======================================================o

|Draw |Effect |

o===============o======================================================o

|Donjon* |User is Imprisoned unless they save versus death. |

|---------------|------------------------------------------------------|

|Euryale |User's Saving Throws are permanently worsened by one. |

|---------------|------------------------------------------------------|

|Flames |Summons a Balor and four Fire Elementals, which |

| |attack the party. All of these creatures are a bit |

| |stronger than normal. 94,000 Experience Points. |

|---------------|------------------------------------------------------|

|Gem |User gains a Rogue Stone, a King's Tear Gem, |

| |a Star Sapphire, an Emerald, and a Diamond. |

|---------------|------------------------------------------------------|

|Jester |User gains 50,000 Experience Points. |

|---------------|------------------------------------------------------|

|Ruin* |Party loses all its gold. |

o===============o======================================================o

*Indicates that this is considered a 'bad' draw by the game.

o======================================================================o

| Deck of Many Things: Second Draw |

| (No Previous Bad Draws) |

o===============o======================================================o

|Draw |Effect |

o===============o======================================================o

|Knight |Four Demonknights show up and attack the party. |

| |64,000 Experience Points. |

|---------------|------------------------------------------------------|

|Magician* |User is Polymorphed into a rabbit (can be dispelled). |

|---------------|------------------------------------------------------|

|Rogue |Charms user to turn hostile, can't be dispelled. |

|---------------|------------------------------------------------------|

|Sun |Party gains 300,000 Experience Points. |

|---------------|------------------------------------------------------|

|Vizer |User is protected by a Mantle spell for 24 hours. |

|---------------|------------------------------------------------------|

|Void* |User must save versus death or be disintegrated. |

o===============o======================================================o

*Indicates that this is considered a 'bad' draw by the game.

o======================================================================o

| Deck of Many Things: Second Draw |

| (Previous Bad Draw) |

o===============o======================================================o

|Draw |Effect |

o===============o======================================================o

|Key |User gains The Warder's Signet +3. |

|---------------|------------------------------------------------------|

|Rogue |Charms user to turn hostile, can't be dispelled. |

|---------------|------------------------------------------------------|

|Star |User gains a bonus to one attribute, depending on |

| |their class. |

|---------------|------------------------------------------------------|

|Sun |Party gains 300,000 Experience Points. |

|---------------|------------------------------------------------------|

|Vizer |User is protected by a Mantle spell for 24 hours. |

|---------------|------------------------------------------------------|

|Void* |User must save versus death or be disintegrated. |

o===============o======================================================o

*Indicates that this is considered a 'bad' draw by the game.

o======================================================================o

| Deck of Many Things: Third Draw |

| (No Previous Bad Draws) |

o===============o======================================================o

|Draw |Effect |

o===============o======================================================o

|Comet |User permanently gains +5% Fire Resistance. |

|---------------|------------------------------------------------------|

|Erinyes |User gains +1 bonus to all attributes for 24 hours. |

|---------------|------------------------------------------------------|

|Fool |User is Confused and their Wisdom drops to 3. The |

| |Confusion can be dispelled, and the Wisdom can be |

| |restored with Remove Curse. |

|---------------|------------------------------------------------------|

|Moon |User gains +10 Hit Points permanently. |

|---------------|------------------------------------------------------|

|Skull |A 'Death Shade' shows up and attacks the user. The |

| |rest of the party cannot harm the Death Shade. |

| |20,000 Experience Points. |

|---------------|------------------------------------------------------|

|Talon |User and all party members within 10 feet of user are |

| |blinded. Can be cured with Remove Curse. |

o======================================================================o

o======================================================================o

| Deck of Many Things: Third Draw |

| (Previous Bad Draw) |

o===============o======================================================o

|Draw |Effect |

o===============o======================================================o

|Comet |User permanently gains +5% Fire Resistance. |

|---------------|------------------------------------------------------|

|Erinyes |User gains +1 bonus to all attributes for 24 hours. |

|---------------|------------------------------------------------------|

|Fool |User is Confused and their Wisdom drops to 3. The |

| |Confusion can be dispelled, and the Wisdom can be |

| |restored with Remove Curse. |

|---------------|------------------------------------------------------|

|Moon |User gains +10 Hit Points permanently. |

|---------------|------------------------------------------------------|

|Skull |A 'Death Shade' shows up and attacks the user. The |

| |rest of the party cannot harm the Death Shade. |

| |20,000 Experience Points. |

|---------------|------------------------------------------------------|

|Throne |Party gains 1,000,000 Experience Points. |

o======================================================================o

As you can see, getting a bad draw early allows you to get the 'KEY'

card or the 'STAR' card on the second Draw, and/or the 'THRONE' card on

the third draw. As far as I'm concerned, there are two good options:

First have a Mage cast Spell Immunity: Abjuration, and then draw the

'DONJON' card on the first draw.

Give the deck to a character who needs an attribute boost and have them

draw until they get the 'STAR' card. This is a good idea for a

character like Minsc, ???????, and Korgan-characters with 18/xx

Strength, who will benefit from having their Strength raised to 19.

This will free up a Strength-boosting item. Of course, you can't

micromanage this bonus-it's assigned based on the character's class. For

dual-or-multi-classed characters, their spell-casting class, if any,

seems to take precedence (my Fighter/Mage gains a bonus to Intelligence,

not Strength, for example.) Also, there are quite a few Strength

boosting items in the game, enough that wasting the attribute point on

a character probably isn't the best way to go.

If you don't need or want the stat-boost, go for the 'KEY' card,

instead. The Warder's Signet +3 can't be used by too many characters, as

even the Fighter/Mages, Thieves, Bards, Druids, and other armor-light

classes now have magical armor of some sort. Mages, however, are wearing

the Robes of Vecna, and for Edwin, he has nothing better to put on his

finger. Honestly though, every Mage can benefit from the Armor Class,

but particularly the saves. Imoen/Nalia can switch out this ring and

the Ring of Danger Sense when the need arises.

On the third draw, either draw until you get the 'MOON' card or the

'THRONE' card. Let's be honest, 1,000,000 experience is nice, really

nice, but there are plenty of ways to gain experience. The +10

Hit Points, however, you can't really duplicate. Down the line you'll

probably wish you had the Hit Points, rather than the experience points.

Wand of Wonder {ITM006}

o======================================================================o

The Wand of Wonder is a silly little item that has long since plagued

Dungeon Master's Guides everywhere. Apparently Bioware couldn't resist

afflicting us with this scourge in a video game, as well. For all

intents and purposes, the Wand of Wonder acts as a normal wand with 50

charges. Unfortunately, the exact effect the wand will have is random.

Sometimes it'll cast a buff like Stoneskin or Haste, and other times

it'll cast Flesh to Stone or Fireball. It also randomly just makes the

user glitter and creates a 'stun' effect under the target similar to the

stun effect of Celestial Fury... nothing actually happens, however, it

just makes pretty spell effects. Since none of the effects go above 6th

level in effect, and everything this wand does can be easily and safely

done another way, it really serves no purpose but to make some Dungeons

and Dragons players giggle at its inclusion. Here's a list of the

following effects I've noticed:

1) Fireball (area effect targeted on selected character)

2) Flesh to Stone

3) Haste (single character, not an area effect)

4) Lightning Bolt

5) Lights (no effect, just creates a 'stun' spell effect under target)

6) Stinking Cloud (area effect targeted on selected character)

7) Stoneskin

8) Strength (temporarily raises Strength by 4 points)

9) Web (area effect targeted on selected character)

So, by looking at the effects you have a 1-in-3 chance of actually doing

something beneficial for the character targeted, a 1-in-9 chance to

petrify them, a 2-in-9 chance of damaging them, a 2-in-9 chance of

hitting them with a debilitating spells like Web or Stinking Cloud,

and a 1-in-9 chance of doing nothing. Of course, if you do something

other than use the Wand of Wonder, you'll probably fare much better,

but if you must use it, the odds are clear: point it at somebody you

don't like.

Crafted Items {ITM007}

o======================================================================o

Below is a list of all the items in the game (both Shadows of Amn and

Throne of Bhaal) that can be created, upgraded, or reforged by a

craftsperson. Cromwell is your go-to guy in Shadows of Amn, and he can

be found in the Docks District, in his home, while Cespenar will do the

work in Throne of Bhaal. There's also a Shopkeeper (x=1880, y=2070) in

Waukeen's Promenade (AR0700) who will upgrade the Silver Horn of

Valhalla. Many of the best items in the game must be created in this

fashion, requiring you to find multiple components and pay to have an

item created. Some items are assembled as part of some quest or another,

not by Cromwell or Cespenar (Flail of Ages +3, Human Flesh +5). You

can typically spot these items out by their conspicuous lack of a gold

piece cost.

Angurvadal +5

<---------------------------------------------------------------------->

(10000 gold)

(Angurvadal +4) (AR3022)

(Liquid Mercury) (AR6107)

Ankheg Plate Mail

<---------------------------------------------------------------------->

(5000 gold)

(Ankheg Shell) (AR1200)

Aslyferund Elven Chain +5

<---------------------------------------------------------------------->

(40000 gold)

(Bladesinger Chain +4) (AR2807)

(Scroll of Protection from Normal Weapons)

Axe of the Unyielding +5

<---------------------------------------------------------------------->

(5000 gold)

(Axe of the Unyielding +3) (AR3017)

(Baalor's Claw) (AR5204)

Bag of Plenty +2

<---------------------------------------------------------------------->

(10000 gold)

(Bag of Plenty +1) (AR5204)

(Kings Tears)

Blessed Bracers

<---------------------------------------------------------------------->

(10000 gold)

(Paladin's Bracers) (AR3001)

Blue Dragon Plate

<---------------------------------------------------------------------->

(5000 gold)

(Blue Dragon Scales) (AR6005)

Bronze Horn of Valhalla

<---------------------------------------------------------------------->

(2000 gold)

(Diamond)

(Silver Horn of Valhalla) (AR0528)

Carsomyr +6

<---------------------------------------------------------------------->

(5000 gold)

(Carsomyr +5) (AR1203)

(Eye of Tyr) (AR6110)

Case of Plenty +2

<---------------------------------------------------------------------->

(5000 gold)

(Case of Plenty +1) (AR3001)

Circlet of Netheril

<---------------------------------------------------------------------->

(5000 gold)

(Circlet of Netheril) (AR3016)

(Bronze Ioun Stone) (AR5006)

Clay Golem Manual

<---------------------------------------------------------------------->

(5000 gold)

(Clay Golem Page) (AR3017)

(Golem Manual) (AR3001)

Crom Faeyr

<---------------------------------------------------------------------->

(10000 gold)

(Hammer of Thunderbolts) (AR0711)

(Hands of Takkok) (AR0411)

(Girdle of Frost Giant Strength) (AR2402)

(Crom Faeyr Scroll) (AR1402)

Club of Detonation +5

<---------------------------------------------------------------------->

(5000 gold)

(Club of Detonation +3) (AR3019)

(Ring of Fire Resistance) (AR1201) or (AR5011)

Dagger of the Star +5

<---------------------------------------------------------------------->

(5000 gold)

(Dagger of the Star +4) (AR3027)

(Star Sapphire x5)

Darkfire Bow +5

<---------------------------------------------------------------------->

(5000 gold)

(Bowstring of Gond) (AR6106)

(Darkfire Bow +4) (AR5500)

Erinne Sling +5

<---------------------------------------------------------------------->

(5000 gold)

(Erinne Sling +4) (AR3019)

Firetooth +5

<---------------------------------------------------------------------->

(5000 gold)

(Bowstring of Gond) (AR6106)

(Firetooth +4) (AR3000)

Flail of the Ages +3

<---------------------------------------------------------------------->

(Flail Head (Acid)) (AR1303)

(Flail Head (Cold)) (AR1302)

(Flail Head (Fire)) (AR1303)

Flail of the Ages +4

<---------------------------------------------------------------------->

(5000 gold)

(Flail Head (Poison)) (AR3016)

(Flail of the Ages +3)

Flail of the Ages +5

<---------------------------------------------------------------------->

(5000 gold)

(Flail Head (Electricity)) (AR6005)

(Flail of the Ages +4)

Foebane +5

<---------------------------------------------------------------------->

(5000 gold)

(Fflar's Scabbard) (AR5007)

(Foebane +3) (AR3001)

Gram the Sword of Grief +5

<---------------------------------------------------------------------->

(5000 gold)

(Gram the Sword of Grief +5) (AR6005)

(Heart of the Damned) (AR6110)

Heartwood Ring

<---------------------------------------------------------------------->

(5000 gold)

(Nymph's Tear) (AR5202)

(Oaken Ring) (AR5500)

Helm of the Rock

<---------------------------------------------------------------------->

(5000 gold)

(Helm of the Rock) (AR3016)

(Horn) (AR3016)

(Horn) (AR3016)

Hindo's Doom +4

<---------------------------------------------------------------------->

(5000 gold)

(Hindo's Doom +3) (AR3024)

(Hindo's Hand) (AR6002)

Human Flesh +5

<---------------------------------------------------------------------->

(Blood of a Silver Dragon) (AR2102)

(Shirt Made of Human Flesh) (AR1100)

Improved Cloak of Protection +2

<---------------------------------------------------------------------->

(20000 gold)

(Cloak of Protection +2) (AR2300)

(Scroll of Improved Haste)

(Scroll of Invisibility)

Iron Horn of Valhalla

<---------------------------------------------------------------------->

(5000 gold)

(Beljuril)

(Bronze Horn of Valhalla)

Ixil's Spike +6

<---------------------------------------------------------------------->

(5000 gold)

(Ixil's Nail +4) (AR3025)

(Ixil's Spike +2) (AR3016)

Juggernaut Golem Manual

<---------------------------------------------------------------------->

(15000 gold)

(Juggernaut Golem Page) (AR6003)

(Stone Golem Manual)

Mace of Disruption +2

<---------------------------------------------------------------------->

(7500 gold)

(Illithium Ore) (AR0529)

(Mace of Disruption +1) (AR0801)

Montolio's Cloak

<---------------------------------------------------------------------->

(5000 gold)

(Montolio's Clasp) (AR3022)

(Montolio's Cloak) (AR5500)

Purifier +5

<---------------------------------------------------------------------->

(5000 gold)

(Eye of Tyr) (AR6110)

(Purifier +4) (AR3008)

Quiver of Plenty +2

<---------------------------------------------------------------------->

(10000 gold)

(Quiver of Plenty +1) (AR3001)

(Rogue Stone)

Ravager +6

<---------------------------------------------------------------------->

(5000 gold)

(Ravager +4) (AR5204)

(Serpent Staff) (AR3019)

Red Dragon Scale

<---------------------------------------------------------------------->

(5000 gold)

(Red Dragon Scales) (AR1203)

Shadow Dragon Scale

<---------------------------------------------------------------------->

(5000 gold)

(Shadow Dragon Scales) (AR1402)/(OH4230)

Short Bow of Gesen

<---------------------------------------------------------------------->

(7500 gold)

(Gesen Bow Shaft) (AR0503)

(Gesen Bow String) (AR1514)

Short Sword of Mask +5

<---------------------------------------------------------------------->

(5000 gold)

(Heart of the Damned) (AR6110)

(Short Sword of Mask +4) (AR3000)

Silver Dragon Scale

<---------------------------------------------------------------------->

(5000 gold)

(Silver Dragon Scales) (OH5500)/(OH5500)

Silver Sword

<---------------------------------------------------------------------->

(7500 gold)

(Silver Blade) (AR1600)

(Silver Hilt) (AR0700)

Spectral Brand +5

<---------------------------------------------------------------------->

(5000 gold)

(Skull of the Lich) (AR6110)

(Spectral Brand +4) (AR3015)

Staff of the Ram +6

<---------------------------------------------------------------------->

(5000 gold)

(Roranach's Horn) (AR5002)

(Staff of the Ram +4) (AR3018)

Stone Golem Manual

<---------------------------------------------------------------------->

(10000 gold)

(Clay Golem Manual)

(Stone Golem Page) (AR5204)

Storm Star +5

<---------------------------------------------------------------------->

(5000 gold)

(Starfall Ore) (AR5014)

(Storm Star +3) (AR3017)

Taralash +5

<---------------------------------------------------------------------->

(5000 gold)

(Bowstring of Gond) (AR6106)

(Taralash +4) (AR3019)

The Equalizer

<---------------------------------------------------------------------->

(7500 gold)

(Blade of the Equalizer) (AR2101)

(Hilt of the Equalizer) (AR2400)

(Pommel Jewel of the Equalizer) (AR0602)

Thieves' Hood

<---------------------------------------------------------------------->

(10000 gold)

(Thieves' Hood) (AR3012)/(AR3013)

(Ring of Invisibility) (AR0087) or (AR0712)

(Antidote)

Wave +4

<---------------------------------------------------------------------->

(7500 gold)

(Wave Blade) (AR2300)

(Wave Shaft) (AR0516)

White Dragon Scale

<---------------------------------------------------------------------->

(5000 gold)

(White Dragon Scales) (AR3014)

Wondrous Gloves

<---------------------------------------------------------------------->

(5000 gold)

(Bard's Gloves) (AR3011)

(Diamond)

(Emerald)

(Rogue Stone)

(Star Sapphire)

o======================================================================o

| List of Mage Spells {SPL000} |

o======================================================================o

Below is a list of all the Mage spells in the game... or at least all of

the spells I was able to find. This is for referential purposes, and

since divine spells are all automatically learned (or obtained through

purchasing select feats) I feel no real need to include them. You want

a full list of Cleric/Druid spells? Look at a Cleric/Druid,

respectively. Spells gained via epic feats won't be included, since

they can't be missed. I've also provided a handy-dandy checklist, if

you care to use it. Haer'Dalis has been excused from this list because

he can only go up to 6th level spells, scrolls of which you should find

in abundance. Characters who have their checklist marked with a -----

indicates that this spell is prohibited by their Mage specialization.

You ever notice how almost all the recruitable Mages in this game have

five-letter names? Oh, and by the way, PRTGN stands for 'Protagonist',

in case you have an arcane spell-caster of your own.

1st Level Mage Spells {SPL001}

o======================================================================o

o===================================o

|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|

o===================================o

Armor | | | | | | |

|-----------------------------------|

Blindness | | | | | | |

|-----------------------------------|

Burning Hands | | | | | | |

|-----------------------------------|

Charm Person | | | | | | |

|-----------------------------------|

Chill Touch | | | |-----| | |

|-----------------------------------|

Chromatic Orb | | | | | | |

|-----------------------------------|

Color Spray | | | | | | |

|-----------------------------------|

Find Familiar | | | | | | |

|-----------------------------------|

Friends | | | | | | |

|-----------------------------------|

Grease | | | | | | |

|-----------------------------------|

Identify | |-----| | | | |

|-----------------------------------|

Infravision | |-----| | | | |

|-----------------------------------|

Larloch's Minor Drain | | | |-----| | |

|-----------------------------------|

Magic Missile | | | | | | |

|-----------------------------------|

Protection from Evil | | | | | | |

|-----------------------------------|

Protection from Petrification | | | | | | |

|-----------------------------------|

Reflected Image | | | | | | |

|-----------------------------------|

Shield | | | | | | |

|-----------------------------------|

Shocking Grasp | | | | | | |

|-----------------------------------|

Sleep | | | | | | |

|-----------------------------------|

Spook | | | | | | |

o===================================o

2nd Level Mage Spells {SPL002}

o======================================================================o

o===================================o

|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|

o===================================o

Aganazzar's Scorcher | | | | | | |

|-----------------------------------|

Blur | | | | | | |

|-----------------------------------|

Deafness | | | | | | |

|-----------------------------------|

Detect Evil | |-----| | | | |

|-----------------------------------|

Detect Invisibility | |-----| | | | |

|-----------------------------------|

Ghoul Touch | | | |-----| | |

|-----------------------------------|

Glitterdust | | | | | | |

|-----------------------------------|

Horror | | | |-----| | |

|-----------------------------------|

Invisibility | | | | | | |

|-----------------------------------|

Knock | | | | | | |

|-----------------------------------|

Know Alignment | |-----| | | | |

|-----------------------------------|

Luck | | | | | | |

|-----------------------------------|

Melf's Acid Arrow | | | | | | |

|-----------------------------------|

Mirror Image | | | | | | |

|-----------------------------------|

Power Word Sleep | | | | | | |

|-----------------------------------|

Ray of Enfeeblement | | | | | | |

|-----------------------------------|

Resist Fear | | | | | | |

|-----------------------------------|

Stinking Cloud | | | | | | |

|-----------------------------------|

Strength | | | | | | |

|-----------------------------------|

Vocalize | | | | | | |

|-----------------------------------|

Web | | | | | | |

o===================================o

3rd Level Mage Spells {SPL003}

o======================================================================o

o===================================o

|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|

o===================================o

Clairvoyance | |-----| | | | |

|-----------------------------------|

Detect Illusion | |-----| | | | |

|-----------------------------------|

Dire Charm | | | | | | |

|-----------------------------------|

Dispel Magic | | | | | | |

|-----------------------------------|

Fireball | | | | | | |

|-----------------------------------|

Flame Arrow | | | | | | |

|-----------------------------------|

Ghost Armor | | | | | | |

|-----------------------------------|

Haste | | | | | | |

|-----------------------------------|

Hold Person | | | | | | |

|-----------------------------------|

Hold Undead | | | |-----| | |

|-----------------------------------|

Invisibility 10' Radius | | | | | | |

|-----------------------------------|

Lightning Bolt | | | | | | |

|-----------------------------------|

Melf's Minute Meteors | | | | | | |

|-----------------------------------|

Minor Spell Deflection | | | | | | |

|-----------------------------------|

Monster Summoning I | | | | | | |

|-----------------------------------|

Non Detection | | | | | | |

|-----------------------------------|

Protection from Cold | | | | | | |

|-----------------------------------|

Protection from Fire | | | | | | |

|-----------------------------------|

Protection from Normal Missiles | | | | | | |

|-----------------------------------|

Remove Curse | | | | | | |

|-----------------------------------|

Remove Magic | | | | | | |

|-----------------------------------|

Skull Trap | | | |-----| | |

|-----------------------------------|

Slow | | | | | | |

|-----------------------------------|

Spell Thrust | | | | | | |

|-----------------------------------|

Vampiric Touch | | | |-----| | |

o===================================o

4th Level Mage Spells {SPL004}

o======================================================================o

o===================================o

|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|

o===================================o

Confusion | | | | | | |

|-----------------------------------|

Contagion | | | |-----| | |

|-----------------------------------|

Emotion | | | | | | |

|-----------------------------------|

Enchanted Weapon | | | | | | |

|-----------------------------------|

Farsight | |-----| | | | |

|-----------------------------------|

Fireshield (Blue) | | | | | | |

|-----------------------------------|

Fireshield (Red) | | | | | | |

|-----------------------------------|

Greater Malison | | | | | | |

|-----------------------------------|

Ice Storm | | | | | | |

|-----------------------------------|

Improved Invisibility | | | | | | |

|-----------------------------------|

Minor Globe of Invulnerability | | | | | | |

|-----------------------------------|

Minor Sequencer | | | | | | |

|-----------------------------------|

Monster Summoning II | | | | | | |

|-----------------------------------|

Otiluke's Resilient Sphere | | | | | | |

|-----------------------------------|

Polymorph Other | | | | | | |

|-----------------------------------|

Polymorph Self | | | | | | |

|-----------------------------------|

Secret Word | | | | | | |

|-----------------------------------|

Spider Spawn | | | | | | |

|-----------------------------------|

Spirit Armor | | | | | | |

|-----------------------------------|

Stoneskin | | | | | | |

|-----------------------------------|

Teleport Field | | | | | | |

|-----------------------------------|

Wizard Eye | |-----| | | | |

o===================================o

5th Level Mage Spells {SPL005}

o======================================================================o

o===================================o

|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|

o===================================o

Animate Dead | | | |-----| | |

|-----------------------------------|

Breach | | | | | | |

|-----------------------------------|

Chaos | | | | | | |

|-----------------------------------|

Cloudkill | | | | | | |

|-----------------------------------|

Cone of Cold | | | | | | |

|-----------------------------------|

Conjure Lesser Air Elemental | | | | | | |

|-----------------------------------|

Conjure Lesser Earth Elemental | | | | | | |

|-----------------------------------|

Conjure Lesser Fire Elemental | | | | | | |

|-----------------------------------|

Domination | | | | | | |

|-----------------------------------|

Feeblemind | | | | | | |

|-----------------------------------|

Hold Monster | | | | | | |

|-----------------------------------|

Lower Resistance | | | | | | |

|-----------------------------------|

Minor Spell Turning | | | | | | |

|-----------------------------------|

Monster Summoning III | | | | | | |

|-----------------------------------|

Oracle | |-----| | | | |

|-----------------------------------|

Phantom Blade | | | | | | |

|-----------------------------------|

Protection from Acid | | | | | | |

|-----------------------------------|

Protection from Electricity | | | | | | |

|-----------------------------------|

Protection from Normal Weapons | | | | | | |

|-----------------------------------|

Shadow Door | | | | | | |

|-----------------------------------|

Spell Immunity | | | | | | |

|-----------------------------------|

Spell Shield | | | | | | |

|-----------------------------------|

Sunfire | | | | | | |

o===================================o

6th Level Mage Spells {SPL006}

o======================================================================o

o===================================o

|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|

o===================================o

Carrion Summons | | | | | | |

|-----------------------------------|

Chain Lightning | | | | | | |

|-----------------------------------|

Conjure Air Elemental | | | | | | |

|-----------------------------------|

Conjure Earth Elemental | | | | | | |

|-----------------------------------|

Conjure Fire Elemental | | | | | | |

|-----------------------------------|

Contingency | | | | | | |

|-----------------------------------|

Death Fog | | | | | | |

|-----------------------------------|

Death Spell | | | |-----| | |

|-----------------------------------|

Disintegrate | | | | | | |

|-----------------------------------|

Flesh to Stone | | | | | | |

|-----------------------------------|

Globe of Invulnerability | | | | | | |

|-----------------------------------|

Improved Haste | | | | | | |

|-----------------------------------|

Invisible Stalker | | | | | | |

|-----------------------------------|

Mislead | | | | | | |

|-----------------------------------|

Pierce Magic | | | | | | |

|-----------------------------------|

Power Word Silence | | | | | | |

|-----------------------------------|

Protection from Magic Energy | | | | | | |

|-----------------------------------|

Protection from Magical Weapons | | | | | | |

|-----------------------------------|

Spell Deflection | | | | | | |

|-----------------------------------|

Stone to Flesh | | | | | | |

|-----------------------------------|

Summon Nishruu | | | | | | |

|-----------------------------------|

Tenser's Transformation | | | | | | |

|-----------------------------------|

True Sight | |-----| | | | |

|-----------------------------------|

Wyvern Call | | | | | | |

o===================================o

7th Level Mage Spells {SPL007}

o======================================================================o

o===================================o

|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|

o===================================o

Cacofiend | | | | | | |

|-----------------------------------|

Control Undead | | | |-----| | |

|-----------------------------------|

Delayed Blast Fireball | | | | | | |

|-----------------------------------|

Finger of Death | | | |-----| | |

|-----------------------------------|

Khelben's Warding Whip | | | | | | |

|-----------------------------------|

Limited Wish | | | | | | |

|-----------------------------------|

Mantle | | | | | | |

|-----------------------------------|

Mass Invisibility | | | | | | |

|-----------------------------------|

Mordenkainen's Sword | | | | | | |

|-----------------------------------|

Power Word Stun | | | | | | |

|-----------------------------------|

Prismatic Spray | | | | | | |

|-----------------------------------|

Projected Image | | | | | | |

|-----------------------------------|

Protection From The Elements | | | | | | |

|-----------------------------------|

Ruby Ray of Reversal | | | | | | |

|-----------------------------------|

Spell Sequencer | | | | | | |

|-----------------------------------|

Spell Turning | | | | | | |

|-----------------------------------|

Sphere of Chaos | | | | | | |

|-----------------------------------|

Summon Djinni | | | | | | |

|-----------------------------------|

Summon Efreeti | | | | | | |

|-----------------------------------|

Summon Hakeashar | | | | | | |

o===================================o

8th Level Mage Spells {SPL008}

o======================================================================o

o===================================o

|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|

o===================================o

Abi-Dalzim's Horrid Wilting | | | |-----| | |

|-----------------------------------|

Bigby's Clenched Fist | | | | | | |

|-----------------------------------|

Improved Mantle | | | | | | |

|-----------------------------------|

Incendiary Cloud | | | | | | |

|-----------------------------------|

Maze | | | | | | |

|-----------------------------------|

Pierce Shield | | | | | | |

|-----------------------------------|

Power Word Blind | | | | | | |

|-----------------------------------|

Protection from Energy | | | | | | |

|-----------------------------------|

Simulacrum | | | | | | |

|-----------------------------------|

Spell Trigger | | | | | | |

|-----------------------------------|

Summon Fiend | | | | | | |

|-----------------------------------|

Symbol: Death | | | | | | |

|-----------------------------------|

Symbol: Fear | | | | | | |

|-----------------------------------|

Symbol: Stun | | | | | | |

o===================================o

9th Level Mage Spells {SPL009}

o======================================================================o

o===================================o

|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|

o===================================o

Absolute Immunity | | | | | | |

|-----------------------------------|

Bigby's Crushing Hand | | | | | | |

|-----------------------------------|

Black Blade of Disaster | | | | | | |

|-----------------------------------|

Chain Contingency | | | | | | |

|-----------------------------------|

Energy Drain | | | |-----| | |

|-----------------------------------|

Freedom | | | | | | |

|-----------------------------------|

Gate | | | | | | |

|-----------------------------------|

Imprisonment | | | | | | |

|-----------------------------------|

Meteor Swarm | | | | | | |

|-----------------------------------|

Power Word Kill | | | | | | |

|-----------------------------------|

Shapechange | | | | | | |

|-----------------------------------|

Spell Trap | | | | | | |

|-----------------------------------|

Spellstrike | | | | | | |

|-----------------------------------|

Time Stop | | | | | | |

|-----------------------------------|

Wail of the Banshee | | | |-----| | |

|-----------------------------------|

Wish | | | | | | |

o===================================o

o======================================================================o

| Experience List {EXP000} |

o======================================================================o

This is a list of the experience rewards given by different characters

and creatures when slain. It is not a complete list, I didn't go around

killing every NPC to record how much experience they give. However, if

you killed somebody while following the instructions of this guide, they

should be listed... unless I forgot to add them. In any case, it's not

a big deal.

o===o

|(A)|

o===o

Aawill 7000

Abishai 12000

Adalon 54000

Adamantite Golem 25000

Adherent 6000

Adsaan 15000

Adventurer 270, 350, 400

Aerial Servant 9000

Aesgareth 21000

Air Mephit 420

Air Elemental 7000

Akae 8000

Alcha Diagott 22000

Aldun Forgecaster 5000

Alhoon 10000

Alibakkar Guard 174

Alnarow 4000

Alu-Fiend 9000

Ama 2000

Amalas 1800

Ameralis Zauviir 23000

Aminah 10000

Amnish Bodyguard 700

Amphitheater Guard 4000

Anarg 9000

Anath 2200

Ankheg 974

Anguiliian 3000

Ancan 2000

Angelo 12000

Anishai 2000

Anti-Paladin 7000

Aran Linvail 17000

Aranthis 9000

Archer 2000, 5000

Ardic Sentele 550

Arkanis Gath 1400

Arledrian 800

Assassin 14, 270, 750, 900, 1000, 2000,

4000, 6000, 7000

Aurumach Rilmani 27000

Azamantes 25000

o===o

|(B)|

o===o

Baby Wyvern 450, 6000

Baldwin 10000

Balor 26000, 46000

Balthazar 40000

Bandit 650, 974, 1400, 2500

Banshee 4000

Baragh 974

Barl 5000

Baron Metrich 3650

Baron Ployer 6000

Baron Thelokassyil 974

Beastmaster 2000

Beholder 9000, 14000

Bentaxe Foekiller 4000

Berena Elkan 12500

Berenn 40500

Bessen 2500

Big Mordin 1400

Bilqis 10000

Black Bear 174, 200

Black Reaver 5000

Blizzard Troll 5000

Bloated Spider 1200

Bodhi 91000

Bollard Firejaw 1400

Bone Blade 2500

Bone Fiend 12000, 22000

Bone Golem 18000

Booter 1400

Borinall 100

Borok Tosst 7000

Bouncer 14, 3500

Bounty Hunter 1400, 4000, 6000, 11000

Boz 6000

Brain Golem 10000

Braitenbach 18000

Bregg 4000

Brennan Risling 4000

Bride 15

Bride's Brother 15

Brother Pol 18000

Brown Bear 420

Burich 2000

o===o

|(C)|

o===o

Caehan 1400

Cambion 6000, 12000

Captain 1800, 5000, 7500

Captain Alyittyl 3000

Captain Egeissag 20000

Captain Erelon 10000

Captain Haegan 580

Carras 500

Carrion Crawler 420, 974

Carston 6000

Catimis 3000

Celestial Hound 1500

Chak 6000

Chalinthra 12000

Chandrilla 4000

Chaos 12000

Chieftain DigDag 2000

Child Spirit 1500

Chinchilla 18000

Chremy 1100

Chromatic Demon 55000

Chrost 3000

Clay Golem 5000, 8000

Cleric 120, 2000

Cleric of Lathander 5400

Cleric of Talos 1400

Cless Ironeye 3000

Cohrvale 6000

Commoner 24, 150

Conster 6000

Copper Coronet Guard 14, 1000, 2000

Cornugon 10000, 20000

Corrupted Ankheg 1500

Cotirso 2000

Crimson Death 9000

Crusader 8000, 10000

Culak 22000

Cyronax 56000

o===o

|(D)|

o===o

Dace Sontan 8500

Damien 4000

Dalok 3000

Dalton 2000

Dangerous Moose 975

Danys Ten-Teeth 21000

Dark Moon Monk 3000, 12000, 13000, 15000, 16000

Darsidian Moor 1400

Dawnbringer Alvanna 480

Dawnmaster Kreel 680

Death Tyrant 14000

Dedral 10000

Deepstone Dwarf 4000

Degardan 8500

Deirex 22000

Del 8500

Demi-Lich 55000

Demonknight 16000

Demon Wraith 25000

Derg the Orc 14

Deril 26000

Dermin Courtierdale 5000

Derro 12000

Derro Berserker 12000

Desharik 11000

Devil Shade 9000

Diaytha 14000

Dire Wolf 124, 175

Director 10000

Diseased Gibberling 50

Doa 5000

Dola Fadoon 5000

Dolrassa 58000

Doorman 15

Doppleganger 420

Dracandros 8000

Draconis 61000

Dragomir the Red 11000

Dragon 22000, 62000

Draug Fea 7000

Dread Wolf 650

Drow 650, 750, 974, 1274, 3000, 4000,

4500, 5000, 6000, 7000, 8000,

9000, 10000, 11000, 12000

Drow Bartender 650

Drow Patron 150

Drow Priestess 2000, 4000, 5000, 6000

Drow Servant 10000, 11000

Drow Torturer 6000, 7000, 9000

Drow Warrior 4000, 6000, 7500

Drow Wizard 1400, 6000

Druid 2000, 10000

Drush 650

Duergar 370, 420

Duergar Sapper 6000

Dunbar 650

Dunbar the Fifth 100

Durst 14500

Dust Mephits 420

Dwarf 1400

o===o

|(E)|

o===o

Eagle Eye 6000

Earth Elemental 6000

Embarl 750

Efreeti 8000

Egg Guard 100

Eldarin 480

Elder Orb 14000

Elemental Lich 22000

Eler Had 12500

Elite Fire Giant 26000

Elite Guard 2200, 12000

Elite Guard Captain 2500

Elite Orc 650

Elite Orog 850, 6000

Ellesime 12000

Elven Warrior 2000

Entu 5000

Ertof Dand 2500

Escaped Clone 1250

Enslaved Genie 11000

Erinyes 15000

Errard 20000

Ettercap 650

Ettin 5000

Executioner 9000

Eye of the Beholder 15000

Eye of the Dead 12000

o===o

|(F)|

o===o

Faafirah 5000

Fadell Ironeye 12000

Fael 200

Faheed 12000

Falahar 12000

Faldorn 14000

Fallen Paladin 2000

Fallen Solar 32000

Fanatic 1000, 1700, 2000

Favored of Cyric 25000

Feldrak Feldrak'i 12000

Fell Ghast 850

Female Thrall 2000

Fenuku 2000

Ferric Ironblade 8000

Ferrumach Rilmani 8000

Fighter 2000, 6000, 6500, 8000, 10000,

15000

Fighter of Tyr 9000

Fire Elemental 6000, 12000

Fire Giant 8000, 16000

Fire Mephit 420

Fire Salamander 3500

Fire Troll 3000

Firkraag 64000

Fisherman 150

Fission Slime 64

Flaming Skull 9000, 11000

Flayan the Orc 14

Fledgling Vampire 8500

Flesh Golem 2000

Fll'Yissetat 60000

Frennedan 3000

Front 500

Frost Salamander 9000

o===o

|(G)|

o===o

Gaal 14000

Gaelan Bayle 1300

Gallchobhair 7200

Galvarey 4000

Galvena 4000

Garfunkle 24000

Garock 10000

Gauth 9000

Gerg 34

Geld Quickblade 3000

Gellal 14500

Genie 5000

Ghast 650

Ghaunadaur Priest Leader 10000

Ghaunadaur Priest 7000

Ghell Rando 8000

Ghostly Monk 10000

Ghostly Priest 22000

Ghoul Lord 3000

Giant Lynx 174

Giant Spider 450

Giant Troll 1400

Giaus 4000

Gibberling 14, 34

Gish 2000

Githyanki 2000, 3000, 5000

Glabrezu 12000, 12500, 20000, 24000

Gladiator 14

Gnoll 34, 400

Gnoll Captain 120, 350

Gnoll Elite 65, 5000

Goblin 20, 60

Goblin Commando 34

Golin 1650

Goon 164

Gorch 14

Gorgon Eye 12000

Gorvin 444

Goxxa the Alhoon 10000

Gracien 3500

Grae 1400

Graican 9500

Gray Ooze 274

Greater Air Elemental 11000

Greater Earth Elemental 10000

Greater Fire Elemental 10000

Greater Water Elementals 10000

Greater Ghoul 2000

Greater Lacedon 1800

Greater Mummy 8000, 12000

Greater Otyugh 8000

Greater Shade Wolf 650

Greater Werewyvern 15000

Greater Wolfwere 15000

Greater Wraith 8000

Greater Wyvern 5500

Greater Yuan-ti 5000

Green Slime 64

Grimwarder 4000

Grimward Archer 4000

Grizzly Bear 1150

Gromnir Il-Khan 22500

Guild Contact 1400

Guard 750, 975, 1000, 1250, 2000,

3500, 4000, 5000, 6000, 8500

Guard Captain 6000, 7500, 16000

Guardian 8000, 10000

Guardian Golem 13000

Guardian of Air 12000

Guardian of the Source 4000

Guardian Terpfen 2000

Gul Dukeem 9000

o===o

|(H)|

o===o

Halfling Warrior 1000

Hammerhelm 8000

Handmaiden of Loloth 5000

Handmaiden of Lolth 6000

Hareishan 8500

Harper 3000, 3500

Haz 8000

Hectan 14

Helmite Sentry 900

Hendak 420

Herath 3000

Heretic Guard 4000

Heretic Monk 3000

High Priestess Tlyysixxous 5000

Hindra Jae'llat 14000

Hive Mother 50000

Hobgoblin Archer 34

Hobgoblin Captain 420

Hobgoblin Elite 94

Hobgoblin Shaman 34

Hobgoblin Warrior 34

Hobgoblin Wizard 34

Hojar Bootcut 2000

Hokkney of Tyr 2000

Huge Spider 270

Human 650, 1400

Huntley 480

Hurgis Baltezan 3500

o===o

|(I)|

o===o

Ice Golem 13000, 25000

Ice Mephit 420

Ice Mist 8000

Ice Salamander 3000

Ice Troll 174

Ihtafeer 15000

Iko 3000

Il-Khan Battle Mage 21500

Il-Khan Soldier 1400, 12000, 12300, 12500

Illasera 10000

Ilmryn 974

Ilyich 520

Imix 50000

Imp 240, 1400, 7500

Insane Dwarf Warrior 1750

Inquisitor Murundhi 19000

Invisible Stalker 3000

Iron Golem 13000

Ist'tar Jae'llat 16000

Ixthezzys 61000

Iycanth the Mad 20000

o===o

|(J)|

o===o

Jaden 4000

Jae'llat Guard 6000

Jamis Tombelthen 10000

Jalaal 3000

Jalin Tax 6000

Jarden 2500

Jassar 20000

Jaylos 1400

Jiang Dai 7000

Jolstead 2000

Jon Irenicus 12000

Juggernaut Golem 16000

o===o

|(K)|

o===o

Ka'rashur 46000

Kail 3000

Kalah 2000

Kangaxx the Demi-Lich 55000

Kaol 8000

Karthis al-Hezzar 1000

Karun the Black 21500

Kayardi 6000

Kelner 2000

Keno 13000

Ketta 8500

Khan Zahraa 5000

Ki Chin Sang 13000

Killer Mimic 3000, 5000

King Ixilthetocal 4000

Kiser Jhaeri 6500

Knight 2000

Knight of the Order 4000

Kobold 6, 400

Kobold Captain 14

Kobold Commando 14, 34, 124

Kobold Shaman 64, 270

Kobold Witch Doctor 14, 64

Korkorran 25000

Koshi 9000

Kruin 8000

Kuo-Toa Archer 5000

Kuo-Toa Captain 4000, 6000

Kuo-Toa Lieutenant 1400

Kuo-Toa Monitor 1400

Kuo-Toa Priest 2000, 4000

Kuo-Toa Prince 4000

Kuo-Toa Warrior 174, 1000, 5000

Kuo-Toa Whip 420, 2500

Kuo-Toa Wizard 2000

Kyland Lind 4000

o===o

|(L)|

o===o

Lacedon 1000

Lady Lilith Lurraxol 4000

Laen Torg 4000

Lagole Gon 26000

Lanfear 8000

Lashar'ra 18700

Lassal 11500

Lavok 28750

Layene 4000

Lea'liyl 16000

Legdoril 6000

Lemp Coldhearth 9000

Lennah 3000

Leopard 270

Lesser Air Elemental 3000

Lesser Clay Golem 2000

Lesser Demon Lord 26000

Lesser Earth Elemental 2000

Lesser Fire Elemental 2000

Lich 22000

Lightning Mephit 420

Lieutenant Cleric 25000

Lieutenant Fighter 25000

Lieutenant Mage 25000

Lieutenant Thief 25000

Lizard Man 270

Llynis 650

Lonk the Sane 20000

Lord Igen Tombelthen 6000

Lord Keltaar Argrim 1974

Lord Roenal 12000

Lord Skarmaen Alibakkar 2000

Lurraxol Guard 174

o===o

|(M)|

o===o

Mad Cleric 750

Madman Aganalo 6000

Madulf 1750

Mae'Var 14000

Magma Mephit 420

Mage 620, 974, 1000, 2000, 6000,

7000, 7200, 8000, 10000, 11000,

14000, 15000, 20000

Magic Golem 8000

Mahar 6000

Maharajah 15000

Majira 12000

Malacazar 3500

Man-at-Arms 2000

Marilith 23000

Master of Thralls 16000

Master Verthan 2000

Master Wraith 30500

Matron Mother Ardulace 16000

Matron's Guard 4000

Maurezhi 6000

Meems Dugdeep 12000

Meferan 6000

Mekrath 14000

Mencar Pebblecrusher 10000

Mephit Portal 5000

Mercenary 1000, 1500, 2000, 3000, 4000,

5000, 6000, 8000, 11000

Mercenary Captain 11000

Merchant 5000, 7000

Meredath 8500

Merlinious 6000

Metrich Footman 3400

Metrich Yeoman 2650

Militia Guard 500, 650

Mind Flayer 9000

Ming-hua Dai 8000

Minotaur 1000, 1400, 3000

Mirnielle Santele 14

Mistress Ada 1650

Mist Horror 3000

Mist Mephit 420

Mithykyl 19000

Mogadish 14000

Monk 10000, 23000

Mook 500

Morning Knight 4000

Mountain Bear 650

Mountain Lion 270

Mugger 20, 1000

Mummy 3000

Murderer 1400

Mustard Jelly 2000

Mutated Gibberling 14

Mutated Spider 9000

Myconid 420

Myconid King 1200

o===o

|(N)|

o===o

N'ashtar 4000

Naiman Alore 22000

Nalmissra 25000

Nabassu 16000

Nan Kung Chi 16000

Neb 3500

Necre 11000

Nevaziah 8000

Nilthiri 10000

Nishruu 1000

Nizidramanii'yt 52000

Noble Djinni 10000

Noble Efreeti 11000

Nyalee 2700

Nym Khalazza 1800

Nymph 650, 2400

o===o

|(O)|

o===o

Ochre Jelly 270

Odamaron 22000

Odren 10000

Officer Dirth 3200

Ogre 270, 5000, 6000, 10000

Ogremach 56000

Ogre Berserker 424

Ogre Mage 650, 750, 5000

Ogrillon 174

Olaf Rassmusen 6000

Olhydra 27000

Onvo 2000

Ooze Mephit 420

Orc 94, 150, 500, 650, 2000

Orc Archer 34, 174, 1000, 6000

Orc Mage 1000

Orog 174, 600, 650, 1200

Orog Leader 174

Otyugh 650, 5000

Overseer Akuda 7000

Overseer Azmadi 7000

o===o

|(P)|

o===o

Pai'Na 4000

Paladin of Tyr 10000

Panther 420

Parisa 8500

Party Member/Protagonist Clone 650

Peasant 974

Perth the Adept 20000

Phaere 12000

Phase Spider 1400

Phlydian 19500

Phreya 20000

Pirate 500, 650, 974, 4000, 6000

Pirate Captain 6000

Pirate Leader 3400

Pirate Mage 3000

Pit Fiend 9000, 28000

Pitch 420

Pitre 6000

Planetar 20000, 30000

Plath Rededge 3500

Poison Mist 3500

Pooky 4000

Prebek 2500

Priest 22000

Priest of Cyric 1400, 2000, 12000

Priest of Helm 680

Priest of Mask 2000

Priest of Tyr 8000, 10000

Priestess 8000

Priestess of Lolth 2000

Priestess of Sekolah 2000

Prince Villynaty 2000

Prison Captain 3000, 5000, 6000

Protagonist Alter-Ego 15000

o===o

|(Q)|

o===o

Qilue 4000

Quasit 2000, 3000, 6000

o===o

|(R)|

o===o

Raamilat 16000

Rabi'ah 10000

Rabid Dog 34

Radiant Mephit 420

Raevilin Strathi 20000

Raevilin Strathi Chunk 974

Raffiyah 18000

Rajah 7000

Raksasha 3000

Raissa 14

Ranger 3200, 5000

Rayic Gethras 9000

Rebel 174, 2000, 3000

Red Wizard 3500, 4000, 5000, 8000, 9000

Rejiek Hidesman 14

Relonar 4000

Rengaard 6000

Reti 1250

Revanek 6000

Reviane 3500

Rex 34

Reyna 2000

Reynald de Chatillon 5000

Rikkon 175

Rilloa Jae'llat 8000

Riti 8000

Ritual Guard 5000

Rock 15000

Roenal Guard 1250, 2000, 8000

Rover 34

Royal High Priestess Senityili 5000

Ruffian 25

Ruffian Captain 1000

Ruhk 7000

Ruhk Transmuter 7000

Rune Assassins 4500

o===o

|(S)|

o===o

Saadat 3000

Saerk Farrahd 9000

Sahana 4000

Sahuagin 174, 2000, 3000

Sahuagin Baron 974

Sahuagin Baronial Guard 270

Sahuagin Chieftain 420

Sahuagin Priestess 650

Sahuagin Prince 2000

Sahuagin Royal Guard 3000

Saladrex 64000

Salamander 2000

Salia 8500

Samia 9000

Sanasha 2500

Sand Golem 14000

Scrooloose 1950

Sea Troll 1400

Sea Zombie 420

Sea Zombie Lord 6000

Seeker 6000

Semaj 12000

Sendai 6000, 12000, 14000, 15000,

16000, 18000

Senior Armagaran Vulova 14

Sentinel 6000

Sephos 19000

Sergeant Natula 8000

Shade Lich 22000

Shade Lord 25000

Shade Wolf 500

Shadow 420, 450, 620

Shadow Creature 3000

Shadow Druid 974, 2000, 4000

Shadow Fiend 2000

Shadow Guard 7000

Shadow Jailor 620

Shadow Patrick 7000

Shadow Thief 14, 140, 250, 750, 1200, 1400,

1700, 2400, 3000, 8000

Shagbag 4000

Shambling Mound 16000

Shangalar 50000

Shani 20000

Shapeshifters (Posing as Party Members) 3000

Sharran Assassin 6000, 18000

Sharran Bridge Guard 6000

Sharran Crusader 6000, 14500

Sharran Gate Guard 6000

Sharran Guard 6000

Sharran Guard Ovidiu 8000

Sharran Mercenary 8000, 12400, 12500

Sharran Monk 7000, 16000

Sharran Overseer 2000, 7000

Sharran Overseer Razvan 10000

Sharran Priest 5000, 6000, 15000

Sharran Sorcerer 6000, 15000

Sharran Sorceress 7000

Sharran Warrior 4000

Shield Knight 4800

Shyressa 10500

Simbja 5000

Simon 2000

Simyaz 8000

Sion 6000

Sir Greshal 1600

Sister Garlena 10000

Sixscar 10000

Skeleton 64, 150, 974, 2000

Skeleton Archer 500, 750

Skeleton Assassin 6000

Skeleton Mage 7200

Skeleton Priest 10000

Skeleton Warrior 1150, 2200, 4000, 10000

Slave 750, 1274

Slave Boy 74

Slave Girl 74

Slave Leader 1274

Slave Wraith 5000

Slaver 86, 110, 480, 724

Slaver Guard 134, 164, 420

Slaver Wizard 480

Slavemaster 9000

Slayer 25000

Smaeluv Orcslicer 4000

Small Spider 100, 300

Smoke Mephit 420

Solaufein 6000

Sondal 974

Sorcerous Amin 8000

Sorcerous Amon 6000

Sorsha 2000

Sparky 34

Speaking Snake 420

Spectator 4000

Spectral Harpist 9000

Spectral Troll 3500

Spectre 3000

Spellhaunt 2000

Spelljammer Drow 7000

Spider 10, 2000

Spirit Troll 8000, 12000

Spore Colony 420

Spot 34

Spotted Lion 974

Squire Haldi 680

Stalman 8000

Statue 1000, 20000

Steam Mephit 420

Stone Golem 8000

Storm Knight 4000

Strachan Fireblade 474

Succubus 14000

Sukayna 10000

Summerhigh 2000

Suna Seni 4480

Suneer 16000

Svirfneblin 1250

Svirfneblin Leader 4000

Swamp Horror 7000

Sword Spider 1250, 2000

Szordrin 4000

o===o

|(T)|

o===o

T'lassus of the Bones 12000

Tabitha 650

Taddaus 14000

Tahazzar 46000

Taibela 8000

Tallus 6000

Talon Nirkhas 600

Talon Zogas 400

Tamile 1500

Tamoko 6000

Tamorlin 974

Tanar'ri 10000

Tanova 8500, 10000

Tarnor the Hatchetman 8000

Tazok 6000

Terrece 5000

Tethyrian Archer 3500

Tethyrian Battlemage 4000

Tethyrian Captain 7300

Tethyrian Pikeman 5000

Thaxll'ssillyia 45000

Thayan Fighter 2500

Thayan Knight 5000, 8000, 14000

Thayan Mercenary 975, 1400, 2000, 3500

The Elder Brain 10000

The Huntress 20000

The Ravager 50000

Thelynn'ss 15000

Thenry 3500

Theshal 1050

Theyeredahl 15000

Thief 2000, 4000, 10000

Thrall 2000, 3000

Thrall Fighter 650

Thrall Leader 1400

Thug 200, 324, 444

Ti'Vael 1400

Tibbit 6000

Tiefling 14000, 16000, 18000

Togan 5000

Tolgerias 18000

Tombelthen Soldiers 650

Toop the Brave 6000

Torchadahl 15000

TorGal 15000

Traggor the Hammer 2500

Treadsoft 1500

Treya 4000

Troll 700, 1400, 2400

Troll Cook 1400

Turg 2500

Turmish Leader 4000

Turmish Sorceress 4000

Turmish Thief 4000

Turmish Thug 650

Tyrian 4000

o===o

|(U)|

o===o

Ulitharid 11000, 19000

Ulvaryl 8000

Umar 4000

Umber Hulk 1000, 4000, 10000

Umber Hulk Elder 18000

Umolex 22000

Uncle Lester 1000

Unseeing Eye 30000

o===o

|(V)|

o===o

Vadek 8000

Valen 8500

Valeria 12000

Vampire 8500, 9000, 10500, 12500, 14500

Vampiric Illithid 14000

Vampiric Mist 1000

Vampiric Wraith 9000

Vampyre 2000

Vaxall 14000

Velithuu 28000

Vicross 20000

Vigil Knight 10000, 15000

Vigilant 7500

Vilhelm 6000

Vithal 20000

Vongoethe 25000

Vortex Spider 2700

Vulova Wizard 2600

o===o

|(W)|

o===o

Wandering Horror 5000

Wagner 1400

Warden 10000

Warden Thrall 1400

Warlock 4000

Warrior 650

Wedding Guest 15, 325

Weimin Min 9000

Werewolf 420

Wight 174

Wild Dog 34

Wild Tiger 650

Winter Wolf 974

Wolf 65

Wolfwere 420, 1400

Wraith 2000

Wraith Sarevok 20000

Wraith Spider 1400

Wurn 2500

Wyvern 4000

Wyvern Cultist 4000, 6000

o===o

|(X)|

o===o

Xachrimos 8500

Xei Win Toh 28000

o===o

|(Y)|

o===o

Y-Tossi 23000

Yaga-Shura 30000

Yaga-Shura Elite 6000

Yaga-Shura Mage 2000, 14000

Yaga-Shura Officer 1400

Yaga-Shura Soldier 650, 2000

Yan-C-Bin 56000

Yarrow 650

Yi Kwon 10000

Yi Niu 2000

Yochlol 11000, 19000

Yuan-Ti 1500, 3000

Yuan-Ti Elite 13000

Yuan-Ti Mage 7000, 9000

Yxtrazzal 22000

o===o

|(Z)|

o===o

Zara 175

Zombie 974

Zorl 2000

Zyntris 1200

o======================================================================o

| Updates/Thanks {UPD001} |

o======================================================================o

Version 1.00 Information: Completed 6/18/2011, (1,710,047 bytes)

Version 1.01 Notes

o======================================================================o

Well, it's been about a year since I originally released this FAQ

(it was finished 6/18/2011, but it didn't make it onto Gamefaqs.com

until 6/20/2011), and I've been working on an update for this game for

nearly as long. In the meantime, I've finished up my Witcher FAQ,

and updated nearly every other FAQ... my inability to focus on a single

project has delayed this much-needed update, which is not to say that

the update from version 1.00 to version 1.01 hasn't been a bit of work

just by itself. Version 1.00 was a pretty hefty 1.61mb-making it the

largest FAQ I wrote (even topping the behemoth Fallout 3 FAQ, weighing

in at a none-too-modest 1.48mb). Version 1.01 is, by comparison 1.89mb,

marking a difference of about .28mb... which makes the update to this

FAQ about the size of some of the Character Creation guides I wrote.

Simply put, my largest FAQ deserved-and got-my largest single update.

It takes time to play through this game two more times, proof-read

everything again, and graduate from college in the meantime. As a plus,

the amount of time it took to do all this work allowed me to compile

more feedback (most notably from Lee Kadel, who did a great deal of

unsolicited work which greatly benefited this guide, and for that, he

has my thanks)... which of course, took more time to test, and

implement. Last but not least, while preparing to start working on a

Planescape: Torment FAQ, I came across Infinity Explorer, which allows

one to see... pretty much everything you could care to see about how the

game works. This prompted me to sift through files and learn in greater

detail how various global variables work-namely the Bardic Playhouse,

and converting an ally from Chaotic Evil to Chaotic Good.. and it was

all I could do to stop myself from posting the attributes and statistics

of various monsters in the game... mostly because I couldn't decide what

enemies to record, what ones to omit, and I didn't want to bother

calculating their THAC0. Anyways, it's been over a year of sporadic

work, but here it finally is. Enjoy.

Note (11/22/2012): Sadly, my v1.01 update for Baldur's Gate 2 is no

longer my largest single update to any FAQ. My first guide-an Icewind

Dale walkthrough was... well, compared to my later FAQs, it wasn't

really up to the same standards. So I gave it a shiney new v1.03 update,

essentially rewriting it. As of the time of this note, my Icewide Dale

FAQ has gone from 347,138 bytes in v1.02 to over 1,000,000 bytes in

v1.03. Yeah, it changed a lot.

Enhanced Edition Version 1.01 Notes

o======================================================================o

After the game released, I started working on the Baldur's Gate 2

Enhanced Edition v1.01, and as of 1/20/2014 it was finally ready to

post. There are a few things to note, however.

First, I only played through the game with the evil party, as of v1.01.

I don't really think much of Neera or Rasaad, so I decided to keep the

good party intact. That being the case, I figured I'd get more out of an

evil party playthrough, as it would include Dorn and allow me to change

evil party strategies, which previously made us of Haer'Dalis. That

being the case, the good party stat benchmarks are a little out of

date. For v1.02 I'll do a good party playthrough (which should go much

faster, since I won't have to change as much) and chance the stat

benchmarks with the new Enhanced Edition gear.

Given my history with the Enhanced Edition for the first game, however,

I won't be working on v1.02 immediately. Given the massive number of

bugs in the BG2EE, I'll be waiting for a patch to come out, then I can

make changes based on the patch as well as update the good party stats

and tactics.

On that note, a few bugs to mention. Watcher's Keep was inaccessible for

me during my evil party playthrough. I assumed there was now a level

or story progression requirement in the Enhanced Edition, since my good

protagonist (imported from the vanilla version of BG2) was able to

access Watcher's Keep in Shadows of Amn, whereas my evil protagonist

had to wait until Throne of Bhaal. It now seems that this is, in fact,

a bug. I could apply a hotfix for it but... well, I figured I'd wait

for Overhaul Games to get things patched, rather than refer a fix to all

my readers and still tell them to head to Watcher's Keep in Shadows of

Amn. Instead, I have now omitted mention of going to Watcher's Keep in

Shadows of Amn. If they allow access to it again, I'll restore mentions.

Also, bugs I personally experienced was Neera's Throne of Bhaal quest not

triggering after completing Hexxat's Throne of Bhaal quest. I had

multiple saves, so it was no real issue for me to reload an older save

to record Neera's quest before I had completed Hexxats. If you plan to

do both quests, however, do Neera's first, to avoid this bother. Silly

me, trying to do character quests in alphabetical order.

Other bugs I encountered was Dorn repeatedly say the same thing

repeatedly during the assassination of Bollard Firejaw, Hexxat

permanently turning into mist form, True Sight not revealing Xachrimos

(hence my suggestion to just use the Wand of Glitterdust, which actually

does work), spell effects remaining after Rasaad's quest, </pre>

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