Character Skills

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All Skills, Ultimate and Basic ATK are LV1

Ukiyo Akira

Gameplay Path: The Hunt

Elemental Type: Fire

Basic ATK: Trick Shot

Deals Fire DMG equal to 50% of Akira's ATK to a single enemy.

Skill: Blazing Shot

Deals Fire DMG equal to 150% of Akira's ATK to a single enemy and Fire DMG equal to 50% of Akira's ATK to the enemy. The 2nd shot will mark enemy with Mark of Blaze Fox for 2 turns. 

Ultimate: Final Blast

Increases Akira's CRIT Rate by 60% for 3 turns. Afterwards, deals Fire DMG equal to 350% of Akira's ATK to a single enemy.

Energy Cost: 80

Talent: The Heart of an Assassin

When an enemy is inflicted with Weakness Break, Akira gains 1 point of AP Shot (max 3 points).If Akira is fully Charged when ally performs an attack, Akira immediately performs 1 follow-up attack called AP Rampage and deals 6 times of Fire DMG equal to 90% of his ATK to the enemy with the Mark of Blaze Fox, consuming all AP Shot points. At the start of the battle, he gains 1 point of AP Shot. Akira's attacks have a 80% base chance to inflict Burn for 3 turn(s).Enemies inflicted with Burn will take Fire DoT equal to 40% of Akira's ATK at the beginning of each turn.Burn can stack up to 5 time(s).

Technique: It's My Highlight

After Akira uses his Technique, enemies in a set area are inflicted with Blind for 10 second(s).Blinded enemies cannot detect your team.When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action by 25%.

Eidolons

1: Bullet For Speed: After "The Heart of an Assassin" is triggered, Akira's SPD increases by 50% for 3 turn(s).

2: Bullet For Break: When Akira's Skill inflicts Weakness Break on an enemy, he gains 1 extra point(s) of AP Shot

3: Bullet For Hope: Skill Lv. +2, up to a maximum of Lv. 15.Basic ATK Lv. +1, up to a maximum of Lv. 10.

4: Bullet For Courage: When Akira attacks an enemy with Mark of Blaze Fox, he deals Additional Fire DMG equal to 60% of his ATK.

5: Bullet For Will: Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

6: Bullet For Protect: When Akira attacks an enemy with Mark of Blaze Fox, he will recover 10% equal to 50% ATK

Traces

Ascension 2: Blast Em Up: When Akira attacks, deals Additional Fire DMG equal to 50% of Akira's ATK to targets with Fire Weakness.

Ascension 4: It's time to Hunt: Extend the duration of Mark of Blaze Fox for 1 turn.

Ascension 6: Last Shot: When a CRIT Hit is triggered, Akira will have 80% restore 2 Skills Points and recieve 40 Energy Ponits

Signature Lightcone

The Reason I'm A Hunter (5 Star)

Artwork: Akira is hiding behind the wall and change his magazines

Lock, Aim And Fire: Increases the wearer's CRIT Rate by 15/20/25/30/35%. Increases the wearer's CRIT DMG by 30/35/40/45/50%. While the wearer is in battle, for every 5 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 10/12/14/16/18%, and the CRIT DMG of their Ultimate and Skill is increased by 12/14/16/18/20%. This effect can stack up to 5 time(s). After a CRIT Hit, there is a 30/36/42/48/54% fixed chance to deal one more Fire DoT DMG. This effect can only trigger 1 time per attack.

Every time he changed the magazine in the midst of that fiery battle, he always sought adventure in each battle. The fox shooter's arrogant smile was a testament to his endless courage.
"This gonna be fun, right?"


Sakurai Kira

Gameplay Path: Nihility

Elemental Type: Wind

Basic ATK: Nightshroud Blade

Deals Wind DMG equal to 50% of Kira's ATK to a single enemy.

Skill: Windshear Edge

Deals Wind DMG equal to 100% of Kira's ATK to a target enemy and Wind DMG equal to 30% of Kira's ATK to enemies adjacent to it.If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 120% of their original DMG.

Ultimate: Never Fall Back, Never Return

Deals Wind DMG equal to 150% of Kira's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 40% for 3 turn(s), along with a 100% base chance for enemies hit to get 5 Stack of Wind Shear and immediately take DMG equal to 120% of the DoT. Wind Shear lasts for 2 turn(s).While the Wind Shear effect still on, enemies receive Wind DoT equal to 220% of Kira's ATK at the beginning of each turn.

Energy Cost: 110

Talent: Slice And Dice

After an ally of Kira's uses Basic ATK on an enemy target, he immediately launches 1 follow-up attack and deals Wind DMG equal to 60% of his ATK to all enemies, with a 100% base chance to inflict Wind Shear equivalent to that applied by his Ultimate to the all enemies target for 3 turns. This effect can only be triggered 1 time per turn. When an enemy is inflicted with Weakness Break, he immediately launches 1 follow-up attack and deals Wind DMG equal to 60% of his ATK to that target and refresh all of DoT Stacks, even from ally. This effect can only be triggered 1 time per turn.

Technique: Bond With My Blade

After Kira uses Technique, his ATK and his Effect Hit Rate increases by 40% at the start of the next battle for 3 turn(s). Also, each enemies will gain 2 stacks of Wind Shear at the start of the next battle for 3 turn(s).

Eidolons

1: Sword, For The Fight: While Kira is on the field, DoT dealt by all allies increases by 45%.

2: Sword, For Brothers: When Kira activates Basic ATK on an enemy that is taking DoT, Kira will restore the entire team's lost HP by 10% equal to 50% of Kira's ATK.

3: Sword, For My Soul: Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

4: Sword, For Skills: When the Talent triggers a follow-up attack, there is a 100% base chance to increase the DoT received by the target by 60% for 3 turn(s).

5: Sword, For My Will: Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

6: Sword, For Protection: Every time Kira uses his Ultimate, Kira will immediately activate the follow-up attack. Along with that, every time Kira refreshes the DoT Stacks, Kira will continue to use one more Skill. This use will not consume Skill points. Kira's SPD increases by 70% and HP regeneration increases by 15%

Traces

Ascension 2: Pierce: When the Ultimate is used, enemy targets will now receive DMG immediately from all currently applied DoT sources instead of just receiving DMG immediately from the currently applied Wind Shear state.

Ascension 4: Cut: The base chance for Ultimate, Technique, or the follow-up attack triggered by the Talent to inflict Wind Shear increases by 30%.

Ascension 6: Finale: Using Ultimate additionally regenerates 30 Energy. Enemies with Wind Shear effect deal 15% less DMG to Kira

Signature Lightcone

Me and the Sword, Yet Two Yet One (5 Stars)

Artwork: Kira walking in the rain along with the sword in his back

Sword Crying In The Rain: Increases Effect Hit Rate of its wearer by 30/35/40/45/50% and increases DoT by 35/40/45/50/55%. Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with DoT by 16/20/24/28/32%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 52/54/56/58/60%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 12/14/16/18/20 Energy for the wearer.

Looking at the reflection of that blade, he seemed to be searching for some kind of strength to protect those around him. For him, tears when seeing his comrades return are tears of happiness.
"My blade and my soul... are one."


Kurama Nao

Gameplay Path: The Abundant

Elemental Type: Imaginary

Basic ATK: Music Of Kindness

Deals Imaginary DMG equal to 50% of Nao's ATK to a single enemy.

Skill: Recover Tone 

After using her Skill, Nao immediately restores all ally's HP equal to 40% of Nao's ATK, 50% of Nao's HP plus 200. Meanwhile, Nao gains 1 stack of Soothing Melody. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Nao's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). Restores all allies for another 9% of Nao's Max HP plus 90 at the beginning of each turn for 2 turn(s).

Ultimate: Final Orchestra 

Removes all buffs from all enemies along with all debuff from all allies and deals Imaginary DMG equal to 180% of Nao's ATK to all enemies. She gains 1 stack of Soothing Melody. Along with that, heals all allies for 40% of Nao's Max HP and 60% of ATK plus 500.

Energy Cost: 100

Talent: Quiet Music

When Soothing Melody reaches 2 stacks, Nao consumes all stacks of Soothing Melody.to deploy a Field against the enemy.When any enemy in the Field is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 20% of Nao's ATK, 10% of Nao's HP plus 100.The Field's effect lasts for 2 turns. When Nao is knocked down, the Field will be dispelled.

Technique: Reborn 

After the Technique is used, the Talent will be immediately triggered at the start of the next battle.

Eidolons

1: Melody Of Birth: After being attacked, regenerates 5 extra Energy.

2: Melody Of Youth: When Nao's Field is active, enemies become Weakened and deal 12% less DMG. Allies DMD increase by 24%

3: Melody Of Future: Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

4: Melody Of The Grown: When her Skill is triggered, if the target ally's HP is lower than 50%, Nao's Outgoing Healing increases by 60%. If the target ally's HP is at 50% or higher, the ally receives a Shield that can absorb DMG equal to 48% of Nao's ATK plus 2400, lasting for 2 turns.

5: Melody Of The Old: Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

6: Melody Of The Dead: When Ultimate is used, there is a 100% fixed chance to reduce all enemies' All-Type RES by 50% for 2 turn(s). 

Traces

Ascension 2: Cleanse: When the Skill's effect is triggered, removes all debuff(s) from all allies.

Ascension 4: Heal: Nao's Outgoing Healing increases by 10%.

Ascension 6: Fix: The chance to resist Crowd Control debuffs increases by 70%.

Signature Lightcone

The Sound of Eternal Spring (5 Stars)

Artwork: Nao fixing her guitar strings

My Youth: Increases the wearer's Max HP by 22/24/26/28/30% and Outgoing Healing by 12/14/16/18/20%. Increases Energy Regeneration Rate of its wearer by 8/16/24/32/40% and increases Outgoing Healing when they use their Ultimate by 12/24/36/48/60%. 

Every time a note sounded, she looked out the window, at the distant stars outside. Then she looked back at her guitar, remembering the lullabies her parents sang as children.
"Hey... do you feeling homesick?"


Azuma Makoto

Gameplay Path: Preservation

Elemental Type: Quantum

Basic ATK: Nova Saw

Basic: Deals Quantum DMG equal to 50% of Makoto's ATK and 25% of Makoto's Max HP to a single enemy and gains 1 stack of Undead.

Blast: Consumes 4 stacks of Undead to enhance Basic ATK, dealing Quantum DMG equal to 150% of the Makoto's ATK to a single enemy and Quantum DMG to equal to 25% of Makoto's Max HP to enemies adjacent to it.

Skill: Enduring Shield

Applies a Shield to all allies, absorbing DMG equal to 40% of Makoto's DEF plus 350 for 3 turn(s). Increases Makoto's DMG Reduction by 50% and gains 1 stack of Undead, with a 100% base chance to Taunt all enemies for 2 turn(s). 

Ultimate: Undying Rampage 

Deals Quantum DMG equal to 60% of Makoto's Max HP, 40% of Makoto's DEF and 50% of Makoto's ATK to all enemies. The next Basic ATK will be automatically enhanced and does not cost Undead.

Energy Cost: 120

Talent: Treasure Of Hades

Each time Makoto hit, he gain 1 stack of Undead for a max of 8 stack(s). When Undead has no fewer than 4 stacks, Makoto's Basic ATK becomes enhanced, dealing DMG to a single enemy and enemies adjacent to it. When Makoto uses Basic ATK, Skill, or Ultimate, apply a Shield to all allies that absorbs DMG equal to 15% of Makoto's DEF plus 250.The Shield lasts for 2 turn(s).

Technique: Call Of The Dead 

After Makoto uses his Technique, when the next battle begins, a Shield will be applied to all allies, absorbing DMG equal to 24% of Makoto's DEF plus 150 for 2 turn(s).

Eidolons

1: Never Surrender Till The End: When Makoto is in battle, all allies' Effect RES increases by 50%. When his HP reduce to lower than 50%, his action is Advanced Forward by 100% and he will continue to use one more Skill. This use will not consume Skill points.

2: Never Quit Till The End: When Makoto uses his Basic ATK, additionally deals Quantum DMG equal to 25% of Makoto's DEF. When Makoto uses his enhanced Basic ATK, additionally deals Quantum DMG equal to 50% of Makoto's DEF.

3: Never Fail Till The End: Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

4: Never Run Away Till The End: At the start of the battle, immediately gains 4 stack(s) of Undead.

5: Never Fall Till The End: Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

6: Never Dead Till The End: When struck with a killing blow, instead of becoming knocked down, Makoto's HP immediately restores to 100% of his Max HP, his action is Advanced Forward by 100% and Makoto's Energy will be restored to 100%. This effect can only trigger once per battle. Also, when Makoto return from knocked down. He will Applies a Shield to all allies, absorbing DMG equal to 200% of Makoto's DEF plus 200% of Makoto's Max HP for 3 turn(s).

Traces

Ascension 2: Risk: Makoto has a higher chance to be attacked by enemies

Ascension 4: Rise: After Makoto use enhanced Basic ATK or Ultimate, his DEF increases by 10%. Stacks up to 5 time(s). 

Ascension 6: Rage: The chance to resist Crowd Control debuffs increases by 50%. Makoto's ATK increases by 35% of his current DEF. This effect will refresh at the start of each turn.

Signature Lightcone

Rise Up From The Dead (5 Stars)

Artwork: Makoto bandaging his arm and charging his saw 

Unbreakable, Unbeatable, Undead: Increases the wearer's DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer's turn. Increases the wearer's Effect RES by 8/16/24/32/40%. If the wearer has a Shield when attacked, the DMG they receive decreases by 12/19/26/33/40%.

Every time he changed the bandages, he was not too surprised by the wounds he had on his body. He was arrogant not only because the injuries were minor, but because he could not die. And he thought it was a protective charm
"Oh, it's gonna be fun as hell!"


Ukiyo Sune

Gameplay Path: The Erudition

Elemental Type: Physical

Basic ATK: Pierce Shot

Deals Physical DMG equal to 50% of Sune's ATK to a single enemy.

Skill: One, Two, Three, Boom! 

Deals Physical DMG equal to 100% of Sune's ATK to all enemies,with a 100% base chance for enemies hit to become Bleed for 2 turn(s). While Bleed, enemies take Physical DoT equal to 50% of Sune's ATK at the beginning of each turn. 

Ultimate: Final Strike

Receives 2 stack(s) of Fox's Prey, with a 100% base chance to increase all enemies' DMG received by 12% for 3 turn(s). Deals Physical DMG equal to 150% of Sune's ATK to all enemies.Enemies already Bleed will extend the duration of their Bleed state by 2 turn(s).

Energy Cost: 90

Talent: A Hunter's Sight 

After Sune uses her Basic ATK "Pierce Shot" or Skill "One, Two, Three, Boom!" she receives 1 stack(s) of Fox's Prey, up to 4 stacks. When she has 2 or more stacks of Fox's Prey, her Basic ATK "Pierce Shot" is enhanced to "Sky-Shatter Bullet." After her Enhanced Basic ATK's "Sky-Shatter Bullet" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 70% of the original DMG to the target. At the start of battle, Sune will possess 1 stack of Fox's Prey.

Technique: Farewell From The Fox

Immediately attacks the enemy.After entering battle, deals Physical DMG equal to 50% of Sune's ATK to a random enemy, with a 100% base chance for all enemies to become Bleed for 3 turn(s).While Bleed, enemies will take Physical DoT equal to 100% of Sune's ATK at the beginning of each turn. Then, Sune gains 1 additional stack of Fox's Prey.

Eidolons

1: Aim For Speed: Every time Sune's Talent is triggered to deal additional DMG, she regenerates 4 Energy and Sune's SPD increases by 50% for 3 turn(s).

2: Aim For Break: When Sune's Skill inflicts Weakness Break on an enemy, she gains 1 extra stack(s) of Fox's Prey. Sune deals 30% more DMG to Bleeding enemies.

3: Aim For Hope: Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

4: Aim For Courage: For every stack of Fox's Prey obtained, increases ATK by 5%, stacking up to 4 time(s).

5: Aim For Will: Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

6: Aim For Protect: After the Enhanced Basic ATK's "Sky-Shatter Bullet." hits one or all Bleeding enemy target(s), the Bleed status will immediately deal DMG 1 time equal to 15% of the original DMG for every stack(s) of Bleed. 

Traces

Ascension 2: AP Bullet: When the Skill is used, immediately dispels 1 buff from all enemy targets.

Ascension 4: Snipe: After Sune use enhanced Basic ATK or Ultimate, her SPD increases by 10% for 3 turn(s).

Ascension 6: Never Miss: When current HP percentage is 50% or lower, reduces the chance of being attacked by enemies. When dealing DMG to an enemy whose HP percentage is 85% or lower, CRIT Rate increases by 25%.

Signature Lightcone

Nothing Left But Gunpowder Smoke (5 Stars)

Artwork: Sune and Akira repaired the guns and prepared ammunition 

Sniper's Sunset: After the wearer uses their Skill, additionally regenerates 8/10/12/14/16 Energy. This effect can only be triggered 1 time per turn. The wearer regenerates 16/20/24/28/32 Energy immediately upon entering battle, and increases Ultimate DMG by 30/40/50/60/70%. When the wearer unleashes their Ultimate, increases ATK by 24/30/36/42/48% for 3 turn(s). Increases the wearer's CRIT DMG by 35/40/45/50/55%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%.

Looking at the sniper rifle in her hand, she always wondered if the path she was on was really the right one. But then looking back at her brother, she realized that there is no right or wrong path. Only the assassin's instincts will help them return victorious


Kurama Nao . Darkness Doomsday

Gameplay Path: The Destruction

Elemental Type: Lightning

Basic ATK: Thunderclap

Deals Lightning DMG equal to 50% of Nao.DD's ATK to a single enemy. Blast Consumes HP equal to 10% of Nao.DD's Max HP and deals Lightning DMG equal to the sum of 30% of her ATK and 60% of his Max HP to a single enemy. In addition, deals Lightning DMG equal to the sum of 13% of Nao.DD's ATK and 20% of her Max HP to adjacent targets. If Nao.DD's current HP is insufficient, her HP will be reduced to 1 when using Thunderclap-Fever cannot regenerate Skill Points.

Skill: Body Of Darkness

Consumes HP equal to 30% of Nao.DD's Max HP to enter the Feverflow state. When Feverflow is active, her Skill cannot be used, her DMG dealt increases by 15%, and his Basic ATK Thunderclap is enhanced to Thunderclap-Fever for 4 turn(s). If Nao.DD's current HP is insufficient, her HP will be reduced to 1 when she uses her Skill. This Skill does not regenerate Energy. Using this Skill does not end the current turn.

Ultimate: Sentence Of The Darkness Thunder

Sets Nao.DD's current HP to 50% of her Max HP and deals to a single enemy Lighting DMG equal to the sum of 25% of her ATK, 60% of her Max HP, and 60% of the total HP she has lost in the current battle. At the same time, deals Lightning DMG to adjacent targets equal to the sum of 10% of her ATK, 25% of his Max HP, and 20% of the total HP she has lost in the current battle. The total HP Nao. DD has lost in the current battle is capped at 90% of her Max HP. This value will be reset and re-accumulated after her Ultimate has been used.

Energy Cost: 140

Talent: A Gift Of Darkness

When Nao.DD sustains DMG or consumes her HP, she gains 1 stack of Dark, stacking up to 5 times. A max of 1 Dark stack can be gained every time she is attacked. When Dark stack reaches maximum, immediately launches a follow-up attack on all enemies, dealing Lighting DMG equal to 30% of Nao.DD's ATK plus 65% of his Max HP. At the same time, restores Nao.DD's HP by 25% of her Max HP. After the follow-up attack, all Dark stacks are consumed.

Technique: Never Mercy

Immediately attacks the enemy. After entering combat, consumes 20% of Nao.DD's Max HP while dealing Lightning DMG equal to 50% of her Max HP to all enemies. If Nao.DD's current HP is insufficient, her HP will be reduced to 1 when this Technique is used. Gain 1 stack of Dark.

Eidolons

1: The Doomed Blade, A Thousand Deaths: When HP is lower than or equal to 50% of Max HP, increases Basic ATK's DMG by 15%.

2: The Heartless Blade, Without Any Kindness: Using Skill or Ultimate removes all debuffs from oneself.

3: The Thundering Blade, Tempering The Darkness: Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

4: The Raging Blade, No Turning Back: When Nao.DD is in the Feverflow state, her CRIT Rate increases by 25%.

5: The Stained Blade, Forging The Agony: Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

6: The Destruction Blade, All Things Void: The maximum number of Dark stacks is reduced to 4. The DMG of the follow-up attack triggered by Nao.DD's Talent additionally increases by 70% of her Max HP. When Nao.DD's current HP drops to 50% or lower of her Max HP, increases her Max HP by 20%. Stacks up to 2 time(s). Nao.DD's Ultimate deals additionally increased DMG to a single enemy target, with the increased amount equal to 250% of Nao.DD's total HP loss in the current battle. The total HP she has lost in the current battle is capped at 90% of herMax HP. This value will be reset and re-accumulated after her Ultimate has been used.

Traces

Ascension 2: Neverending Rage: If Nao.DD hits a Weakness Broken enemy after using Thunderclap-Fever, she will restore HP equal to 15% of his Max HP plus 500.

Ascension 4: Neverending Hatred: When Nao.DD's current HP is at 50% of Max HP or lower, Incoming Healing increases by 30%. If the current HP percentage is 30% or lower when defeating an enemy, immediately restores HP equal to 20% of Max HP.

Ascension 6: Neverending Madness: Each Talent stack increases Nao.DD's CRIT RATE by 10%. This effect will be erased when she triggers the follow-up attack. DMG dealt by Talent's follow-up attack increases by 50%. 

Signature Lightcone

Broken Ax (5 Stars)

Artwork: Nao.DD is hugging Nao from behind with a sinister smile.

Crisis Of Light And Darkness: Increases the wearer's CRIT rate by 15/20/25/30/35% and increases their Max HP by 12/15/18/21/24%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/30/36/42/48%. This effect is removed after the wearer uses an attack. Whenever the wearer attacks, increase their ATK by 8/16/24/32/40% in this battle, up to 5 time(s).When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 3 turn(s). Increases the wearer's ATK by 24/30/36/42/48%.

Looking at the body and good character of both herself and her. She herself felt that she was so weak and useless. She was determined to transform both of their bodies into something stronger than before.
"Borrow my power... and let me help you."

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