Chapter 15

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As we settle back into our seats, Golly eagerly brings out the next game. The cover sparks immediate intrigue. I lean forward, peering at the unfamiliar artwork. "The cover doesn't feature a Legendary Pokémon? And are those two supposed to be Dawn and Lucas?"

Alice nods, her eyes sparkling with excitement. "Yes, this is Pokémon Legends: Arceus. It's quite different from any of the games we've discussed so far. This one's more of a survival game, set in the Hisui region, which, interestingly, is what the Sinnoh region was known as about two hundred years ago."

"Survival game?" I echo, my interest piqued as I shift to get a better look at the game case in Golly's hands.

"That's right," Alice continues, "The setting is crucial because it shows a time when humans and Pokémon coexisted in a much rawer form of interaction, long before the modern regions and Leagues were established. It's not just about battling and collecting badges; it's about survival and understanding the vast, untamed wilderness of Hisui."

Golly's eyes light up as she delves deeper into the context of Pokémon Legends: Arceus. "The reason it's categorized as a survival game is deeply rooted in its historical setting. Back then, about 200 years ago in what is now known as the Sinnoh region, people were genuinely fearful of Pokémon. The notion of living alongside them, let alone training or battling with them, was quite alien."

"You play as a character named Rei or Akari, who—believe it or not—is actually a time traveler. Summoned by Arceus itself, you're tasked with a monumental challenge," she continues, her voice filled with intrigue.

Alice jumps in, her enthusiasm matching Golly's. "That challenge is to assist the Galaxy Expedition Team. This group, comprised of various specialists, aims to create the first-ever Pokédex for the region. It's not just about catching Pokémon; it's about understanding them, documenting them, and learning to coexist with them in a time when such a partnership was unthinkable."

I nod, absorbing the novelty of it all. "I see... that sure is different. I did learn about Hisui from Cynthia. So, by completing the Sinnoh Pokedex, I assume all Pokémon, including the Legendary and Mythical ones, can be found there?"

Alice confirms with a nod, her eyes gleaming with enthusiasm. "Yes, exactly. But there's more to it than just capturing Pokémon. Sometimes, you need to observe them closely, like watching them eat, sleep, or use a specific move. These actions are all part of various quests within the game."

Golly leans in, her voice lowering to emphasize the more adventurous aspects of the game. "However, catching Pokémon in Legends: Arceus can be quite challenging. Pokémon might directly attack you, not just your own Pokémon in battle. You have to be quick to dodge these attacks, or you risk blacking out and losing items. Plus, you can craft your own medicine and Poké Balls, which really adds a layer of survival and strategy to the gameplay."

My eyes widen in surprise, intrigued by the unique mechanics. "Seriously? That sounds incredibly cool."

Alice's explanation grows even more fascinating as she delves into the new additions to the Pokémon roster. "Even though Legends: Arceus isn't part of the main series, it still introduces fresh forms and new Pokémon. For instance, Scyther has a new evolution called Kleavor, and Stantler can evolve into Wyrdeer." She pauses for effect, then adds, "As for regional forms, there are Hisuian versions of Lilligant, Zoroark, and even Goodra."

"That sounds intriguing," I reply, my interest piqued. "So there are more than the original 151 Pokémon in the game?"

Golly nods, eager to provide more specifics. "Actually, there are 242 Pokémon included. While all of Generation 4's Pokémon are available, the selection from other generations is more limited."

Alice then shifts the focus to the storyline intricacies. "In terms of the narrative, you'll find yourself interacting with the Diamond Clan, led by Adaman, and the Pearl Clan, led by Irida. Both clans revere the entity they call the Almighty Sinnoh. However, their limited understanding leads them to worship Dialga or Palkia, whom they mistakenly believe to be Arceus."

I can't help but chuckle at the mix-up, amused by the historical misunderstanding. "Seriously? That's quite a twist."

Alice's explanation deepens, revealing even more intriguing gameplay elements. "In the game, you're tasked with traveling across five distinct locations to quell the Frenzied Lord Pokémon. This involves a unique and challenging approach where you have to throw food to calm them while simultaneously dodging their attacks."

"Frenzied Lord Pokémon?" I echo, intrigued by the concept. "And it's not just a traditional Pokémon battle? You're actively involved in the action?"

"Exactly," Alice confirms. "Each of the Diamond and Pearl Clans worships five specific Pokémon, but when one becomes frenzied in a particular location, its counterpart becomes your riding Pokémon, similar to the ride Pokémon in the Alola Region." She lists them with a hint of excitement, "You can ride on Wyrdeer, Ursaluna, Basculegion, Sneasler, and Braviary."

"The frenzied ones include formidable Pokémon like Kleavor, Lilligant, Arcanine, Electrode, and Avalugg," she continues, detailing the challenges.

"And once you either befriend them using the Celestica Flute or successfully quell their frenzy, you receive one of Arceus' 18 plates," Alice adds, tying the game mechanics back to the overarching theme of divine intervention and mythical lore.

Golly's sigh becomes more pronounced as she delves into the consequences of the frenzied battles. "However, once you've quelled your fifth Frenzied Pokémon, the sky begins to warp, distorted by a time-space rift. This alarming phenomenon leads to you being wrongly blamed as the catalyst. Subsequently, you're cast out from Jubilife Village. It's during this tumultuous time that you encounter pivotal characters who will help you forge your own Red Chain."

"Create the Red Chain? Like what Cyrus attempted?" I ask, my shock evident.

"Yes, but here's the twist," Alice jumps in, eager to clarify. "Unlike Cyrus's malevolent intentions, the Lake Trio actually assists you in crafting the Red Chain. This aid allows you to stabilize Dialga or Palkia. Since the game doesn't have version exclusives for this part, you get to choose which of the two you battle. One will engage you in a conventional Pokémon battle, while the other will confront you in a Frenzied battle in their origin form."

"This doesn't sound easy, does it?" I muse aloud, grappling with the scale of the challenge.

"Not at all," Golly confirms with a wry smile. "And only after you manage to pacify both Dialga and Palkia can you restore the sky to normal. But even then, the story doesn't end."

Alice picks up the thread with a hint of excitement. "That's right, because you only obtain 10 of Arceus' plates initially, and there are still 8 more to find. Fortunately, you can discover 7 more plates through encounters with Legendary Pokémon or during significant events. However, the last one, the Spooky Plate for the Ghost type, remains elusive."

"Why the Ghost Type?" I wonder aloud, then pause as a thought strikes me. "Wait, Dialga and Palkia have been mentioned, but what about Giratina?"

Alice's expression grows serious as she explains, "That's when things take a darker turn. Giratina, driven by its anger at Arceus for being banished to the Distortion World, is actually behind the frenzy affecting the Pokémon. It finds an ally in Volo, a merchant whose resemblance to Cynthia is uncanny and whose ambitions mirror those of Cyrus."

Shocked, I press on, "What? A person looking like Cynthia with goals similar to Cyrus's, aiming to create a new world?"

"Exactly," Golly interjects. "And of course, it falls to you to stop him. But be warned, the battle is anything but straightforward." She leans in, her voice lowering to convey the gravity of the situation. "Volo uses Cynthia's team, notorious for its strength in the Diamond and Pearl games. And after that intense battle, you don't get a chance to heal. You're thrust immediately into battling Giratina."

"Immediately?" My voice cracks slightly with the intensity of the scenario.

"Yes," Alice continues, her tone matching the story's escalating stakes. "And Giratina's challenge is unprecedented. After you defeat it in its Altered Form, it fully regenerates its health and shifts into the Origin Form. If all six of your Pokémon faint, you don't just restart the Giratina battle—you have to face Volo all over again."

"That is insane..." My disbelief is palpable, the scenario seeming almost too daunting to contemplate.

Alice exhales deeply, the memory of the battle still vivid in her mind. "That battle is arguably the toughest in all of Pokémon history. I had to attempt it numerous times before I could finally triumph." She smiles wearily, adding, "But once you manage to overcome it, your Celestica Flute transforms into the Azure Flute. And then, if you've recorded all 241 Pokémon in your dex, you're granted the opportunity to meet Arceus."

Intrigued, I lean forward. "So what happens when you meet Arceus?"

"The encounter is intense," Golly says, her voice tinged with residual tension. "You engage Arceus in the same Frenzied battle format used for the others, but it's even more challenging. Arceus doesn't hold back; its attacks are relentless and devastating. It took me countless tries to finally get past that battle."

I nod, absorbing the weight of their experiences. "Okay, I can see how this game diverges significantly from the others..." My voice trails off as I consider the unique and rigorous challenges that Pokémon Legends: Arceus presents, setting it apart as a singularly demanding and immersive entry in the Pokémon series.

"What I appreciate about this game," Alice elaborates, "is the independence it offers. You don't need to trade with others to evolve certain Pokémon, like Gengar or Machamp. Plus, the battle system introduces a fresh dynamic—it's not strictly turn-based."

Intrigued, I prompt her for more details. "What do you mean by that?"

Alice explains with evident enthusiasm, "The game features two new styles of moves: Strong Style and Agile Style. Strong Style moves pack more power but slow you down, often allowing the opposing Pokémon to attack multiple times in a row. Agile Style, on the other hand, is quicker and can grant you another turn before the opponent can react."

"Oh, that sounds more like the strategic battles I'm familiar with," I nod, appreciating the tactical depth.

"Exactly," Golly chimes in, eager to share her favorite aspect. "And speaking of game details, did you realize that the Porygon evolution line is included in the Pokedex? It raises an interesting question: how did a man-made Pokémon end up in the past?"

"That does sound like a compelling mystery," I reply, curious about the explanation.

Golly's eyes gleam as she dives into one of the game's unique features. "The Space-Time Distortions are actually my favorite part. When you encounter one, it can be quite chaotic. You find yourself surrounded by multiple Pokémon attacking at once. You have to be agile to dodge, battle, or catch them. It's in these distortions where you can encounter not just Porygon, but also other anachronisms like Magnemite, the modern form of Sneasel, and even fossil Pokémon like Cranidos and Shieldon."

"Okay, so the distortions are where these anomalies converge," I muse, connecting the dots. "That's a clever way to integrate such diverse Pokémon into the historical setting."

Alice nods in agreement. "It's not just a game mechanic; it's a clever twist on the lore, blending the old with the new in unexpected ways."

As our detailed exploration of Pokémon Legends: Arceus wraps up, the others finish their games, bringing a fresh wave of curiosity with them. Mark, glancing over with a raised eyebrow, joins our conversation. "Hey, so are all the game introductions done?"

"Not quite yet," Golly responds with a slight shake of her head. "We've just finished discussing Legends Arceus. There are still two more games to cover."

Nate, ever eager, perks up at this. "Oh, you mean the Scarlet and Violet games? We were just about to start playing those. Maybe you can join us? You can watch us play, and we can talk about the game features and mechanics. It might give you a clearer understanding."

Intrigued by the invitation and always ready for more Pokémon adventures, I accept with a smile. "Sure, that sounds like fun."

Well, there is too many to talk about the Legends Arceus game, so I hope you like it.

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