Chapter 6

Màu nền
Font chữ
Font size
Chiều cao dòng

Alice takes out four games, and each game reveals to be Venusaur, Charizard, Blastoise, and Pikachu. She carefully lays them out on the table, the colorful covers reflecting the light. Alice explains, "First, let's start with Generation 1. The games are Red, Blue, Green, and Yellow. What's common among these four games is that they all originated in the Kanto region, feature the original 151 Pokémon, and are centered around the adventures of a young trainer striving to become a Pokémon Master. Each version has its unique aspects: Red and Blue were the first to be released internationally, Green was the original version in Japan, and Yellow follows the story more closely aligned with the anime, featuring Pikachu as a starter and a companion."

I say, "I see... I mean, I'm glad that my hometown has been the first region to be made into the game. It feels surreal knowing that the places I grew up in and the Pokémon I encountered have been immortalized in these adventures. It's like a nostalgic journey back to my roots, where every gym battle and every wild encounter holds a special memory."

"Yeah, now here are the full details. In this game, you will be starting with a character named Red, but you can change your name if you want to, like how I used your name because of you being the main character from the anime," Alice replies with a smile. "And there is also the rival, Blue Oak, the grandson of Professor Oak. Just like Red, you can give him a name, so I used Gary because of your rivalry."

"Oh, so Gary is also in the game. I guess in the game, he is not that annoying compared to my journey that you've watched?" I ask, my curiosity piqued.

"Well, the thing is that you can always beat him when he challenges you to a battle," Alice smiles. "You get to choose your starter first, and Blue, or should I say Gary Oak, will pick the starter better than yours on purpose."

"Seriously? That means nothing. I mean, my Charizard is able to beat his Blastoise," I sigh, recalling the countless times my Charizard triumphed over Gary's Blastoise. The game seems to mirror the competitive spirit of our real-life battles, yet it also feels like a simplified version where I can always come out on top. It's amusing to see how our rivalry has been translated into a virtual world, capturing the essence but missing the unpredictability and challenge of our real encounters.

"Now let's go over the Pokémon encounters. As I mentioned before, there are 151 Pokémon made back at that time, and let me show you how you encounter them," Alice explains enthusiastically.

When I look at the game screen, I see Alice using my character and stepping into the tall grass. Suddenly, the screen changes, revealing a Pidgey in front of us. "See, a Pidgey shows up, and that's when you can send out your Pokémon. It always sends out the first Pokémon in your party, so you have to switch before the battle if you don't want a Pokémon weaker than the opponent to be sent out first," Alice explains, her fingers deftly navigating the controls.

"I see... and it seems there are levels for Pokémon?" I ask, noticing the small number next to the Pidgey indicating its level.

"Yeah, you can gain experience after battles, whether they're trainer or wild battles, and then your Pokémon can level up and sometimes learn new moves or evolve. Like Charmander evolves at Level 16. Now, back to the catching tutorial. You can try to weaken the Pokémon first, and then throw a Poké Ball. But as you can see, I have a Level 100 Charizard here. It's unwise to use an attack on the Level 2 Pidgey because you might one-shot it. The level difference is also a factor if you want to catch Pokémon," Alice explains, her Charizard standing imposingly on the screen.

Then I see Alice press the bag icon, revealing a selection of Poké Balls. There are also Great Balls and Ultra Balls, and I watch as she selects a Poké Ball. The screen changes back, showing my character tossing the Poké Ball at the Pidgey, which shakes a few times before clicking shut, indicating a successful capture.

"And that is how you capture a Pokémon," Alice nods, her expression proud and satisfied.

"That seems cool. So, what is the goal of these games?" I decide to ask, my curiosity getting the better of me.

Alice smiles and replies, "That's a good question. A lot of people have different goals. You can try to beat the game by becoming the Kanto Champion, or you can just continue and try to capture all 151 Pokémon, which is not going to be that easy."

"How come?" I ask, confusion evident in my voice.

"Do you know why they are split into four games when they have almost the same plot?" Alice inquires, a knowing look on her face.

"Is it because of the slight differences?" I guess.

"The slight differences include the Pokémon encounters. In Red Version, you can find an Oddish or a Mankey, but they can't be found in Green or Blue versions. Instead, you'll find a Bellsprout or a Meowth. Some Pokémon are made to be counterparts, like Vulpix and Growlithe, Grimer and Koffing, Ekans and Sandshrew, and even Scyther and Pinsir," Alice explains, her passion for the game evident.

"Wait, if they are impossible in the game, then how are you going to get them?" I ask, my brow furrowing in confusion.

"It's easy, you just need to have a friend with a different game and trade with them," Alice tells me. "And this is also helpful because some Pokémon evolve by trading, like Alakazam, Machamp, Golem, and Gengar."

"Oh, back in my world, trading means that I have to part ways with my Pokémon, so I never liked it. I tried to trade Butterfree for a Raticate, but I regretted it in the end and we changed back," I reminisce, the memory of that trade still fresh in my mind.

"I know, that's from the S.S. Anne, right?" Alice nods knowingly. "I, of course, watched your journey since the very beginning."

"Ok... it was quite awkward..." I sigh, the memory of my past journeys lingered my mind.

Alice continues, "Before we move on, there's also the Kanto Safari Zone you should know about. It's a special area where you can catch rare Pokémon that aren't found anywhere else in the region."

"Oh, I remember the Safari Zone," I groan. "That's where I ended up catching 30 Tauros. It wasn't exactly my favorite experience."

Alice chuckles. "Yeah, I can understand that. But there are also some interesting encounters like Rhyhorn, Kangaskhan, Scyther, Pinsir, and Exeggcute. It's a unique challenge since you can't battle the Pokémon directly. You have to use bait and rocks to try to catch them with Safari Balls. It adds a different kind of excitement to the game."

"Interesting," I say, considering the variety of Pokémon. "I guess it's not all bad if you know what you're looking for."

"Exactly. It's all about strategy and a bit of luck," Alice nods.

"Now that you know about catching Pokémon and the version exclusives, there is also a problem with Pokémon refusing to listen to you, or some roads being inaccessible. If that's the case, what you can do to solve this problem is by challenging gyms," Alice explains, her tone becoming more instructional.

"What kind of gyms are there?" I ask, my curiosity piqued once more.

"Well, we have Brock, the Rock user; Misty, who specializes in Water types; Lt. Surge, the Electric-type expert; Erika, who uses Grass Pokémon; Koga, the Poison master; Sabrina, the Psychic-type leader; Blaine, the Fire-type trainer; and finally, Giovanni, who uses Ground-type Pokémon," Alice lists, her knowledge of the game impressively thorough.

When I hear Giovanni's name, I tense up a little. It is because of him that I'm now in this world. Alice notices my unease and quickly reassures me, "I know, but Giovanni in the game is not the same as the one that we knew. He's just a character in this world, with no real power beyond the game."

Her words bring some comfort, though the memory of my encounters with Giovanni still weighs heavily on my mind. This game, despite its differences, mirrors so much of my past, yet offers a controlled, almost nostalgic reflection of my journey.

I decide to continue, "Besides Giovanni, the other gyms are actually the same as mine... But I know that it's going to be different somehow, right?"

"Yeah, before you battle the gym leaders, you have to face gym trainers first. Starting from Lt. Surge's gym, there are going to be gym puzzles to solve while battling them at the same time," Alice explains.

"That doesn't sound easy. I mean, there were gyms with puzzles..." I nod thoughtfully. "But I notice that the order is not the same? I mean, Sabrina is after Erika and Koga? What about the route?"

"Oh right, you see, there are underground tunnels that skip Saffron City. You have to go there first because the guards won't let you through," Alice says. "And the levels are also set. Technically, there is no set order with Koga or Sabrina, but it is suggested you do Erika first."

"Erika... I still remember I didn't have a good experience with the gym battle there..." I sigh, the memory of that challenging battle still vivid.

"We know about that, but in the game, she is just a girl who would doze off in the middle of the battle," Alice chuckles. "By beating the gym leaders, you get a badge, which lets specific levels of Pokémon obey you. And not only that, you get a TM, which helps your Pokémon learn a new move."

"TMs?" I ask, confused. "Learn a new move? What do you mean?"

"In this game, your Pokémon can learn moves by leveling up. However, some moves, like Fire Blast, Mega Drain, Bubble Beam, Thunderbolt, and even Psywave or Toxic, can't be learned by leveling up. Thus, you will have to let your Pokémon learn that move by using the TMs," Alice explains, showing me a selection of TMs in the game.

"Cool." I nod.

"Now, while you're on your journey, you are expected to encounter Team Rocket," Alice continues.

"Seriously? That means those three are going to annoy you even in the games?" I groan, referring to Jessie, James, and Meowth.

"Well, they only show up in the Yellow version, but they mostly appear during major events. For instance, in Mt. Moon, they are trying to find rare fossils for Omanyte and Kabuto; in Lavender Town, they take over the Pokémon Tower, kill a Marowak, and kidnap Mr. Fuji. You also get to battle Giovanni three times in the game," Alice explains.

"Three times?" I ask, surprised. "Why?"

"First, you find their base underneath the Celadon Game Corner and battle him there. He keeps an eye on you after that. Then you learn about Silph Co. being taken over by Team Rocket. You go there and save the president from Giovanni. And the last time is, of course, the gym battle," Alice elaborates.

"Why would they take over Silph Co. in the first place?" I ask, intrigued.

"Because they want the Master Ball," Alice says. "It's the ultimate Poké Ball that won't fail any captures," she explains, showing the intensity of Team Rocket's ambition in the game.

"Just great..." I mutter. "A Poké Ball like that is going to cause a lot of trouble. What do they want it for?"

"I assume you remember a Pokémon known as Mewtwo?" Alice asks me, and I sigh, "Mewtwo? Seriously?"

"Yeah, I used my Master Ball on Mewtwo because it is hard to capture. In the games, you might encounter Legendary Pokémon and you can even capture them," Alice explains. "Articuno, Zapdos, Moltres, and Mewtwo are the catchable Legendaries there."

"It is cool to capture them, though I assume if that's possible, that means a lot of people have them, right?" I ask.

"Yeah, and Moltres is often criticized for learning the move 'Leer' at Level 51," Alice chuckles. "But I like all of them despite the poor moveset," she adds, her affection for these Legendary Pokémon clear despite their flaws.

Alice then decides to finish the gameplay, "And in conclusion, when you defeat Giovanni in his gym, he abandons Team Rocket and goes on a journey of his own to search for himself. That means Team Rocket is no more. You can also go through Victory Road and challenge the League, which skips the tournament and lets you challenge the Elite Four instead."

"I mean, that is interesting, so I get to battle the Elite Four?" I ask, feeling a mix of excitement and curiosity.

"The Elite Four are Lorelei, the Ice Master; Bruno, the Fighting-type expert; Agatha, the Ghost-type trainer; and Lance, the Dragon Master," Alice explains.

"But isn't Lance the Champion? How is he the Elite Four member?" I ask, confusion evident in my voice.

"Because your rival, Gary or Blue, will beat you first and become the Champion, so you have to battle him for the Champion title," Alice says.

I groan, "Really?"

"Yeah, but after you beat him, Professor Oak shows up to congratulate your victory while scolding Gary for his arrogance. Then you get to the Hall of Fame, and after that, you can focus on finishing your quest to capture all the Pokémon," Alice nods, her expression reflecting the satisfaction of seeing the journey come full circle.

I sit back and think about everything Alice has told me. "You know, after hearing all this, I have to admit that the games Pokémon Red, Blue, Yellow, and Green versions are pretty impressive. They really capture the essence of what it means to be a Pokémon Trainer, especially in the Kanto region. The challenges, the battles, even dealing with Team Rocket—it all feels like a reflection of my own journey through Kanto. I can see why these games have become such classics."

Alice smiles warmly. "I'm glad you think so. They really do bring a lot of joy and excitement to people, just like your adventures have inspired so many."

"Yeah," I say, nodding thoughtfully. "It's amazing to think that my story and experiences in Kanto have been immortalized in such a fun and engaging way. I guess, in a sense, I'll always be on a Pokémon journey, whether in the real world or in these games. And who knows? Maybe there's even more to discover beyond Kanto."

Alice's eyes twinkle with excitement. "Exactly, Ash. Your legacy in Kanto is just the beginning. There are many more regions and adventures waiting for you to explore."

With a renewed sense of anticipation, I smile. "I can't wait to see what comes next."

Here is a new chapter, and this marks the end of Generation 1 explanation with Ash and Alice. The nine chapters are going to be talking about this and I hope you like it.

Bạn đang đọc truyện trên: Truyen2U.Pro