Gale Wilde (Remastered RWBY Ver.)

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Introduction of Character

Name: Gale Wilde
Nickname: Beastmaster
Age: 26
Gender: Male
Race: Human

Symbol: Owl

Affiliation(s): Nekro's Clan, White Fang, Salem's Groups, Schnee Dust Company, Merlot, Atlas, Ozpin, Vale, Mistral, Vacuo, ETC.


The Character's Appearance
Height: 6'1"
Weight: 55Kg
Eye Colour: Yellow (Left) White (Right)
Hair: Black-greyish messy short hair
Complexion: White


About The Character
Status: Active
Occupation: Beast Tamer, Grimm Tamer, Animal Enthusiast, Ecological Researcher, Pet Adoption Centre CEO, Nekro's Leader of the Animal Smuggling Branch.

Handedness: Both
Clothing: Long white shirt with black tie, Black Vest, black dress pants, and Black leather shoes.
Outfit Colours: Black and White
Physical Characteristics: White Right Eye
Accessories: Black Leather Gloves

Personality: Introverted and laconic, Gale is a very quiet and introverted man, preferring the company of his many animal friends than actual people. Before arriving in Nekro's Clan, he had yet to make a human friend, and as a result his friendship with people is very precious to him. Despite his quiet nature, Gale is anything but shy and approaches most situations, both dangerous and mundane, with confidence, as well as showing great curiosity towards the world. Though he is driven to prove hud worth and help hid friends, Gale still struggles to accept help in return, as shown by his reluctance to take a partner into a fight against Yang and Blake, a trait his allies was able to notice.
Gale's personality takes from his father who used to be laconic and caring to his comrades. He is friendly, despite showing little emotions other than times when he's hungry or satiated, and fiercely protective of his animals. Gale is also a bright man and a fast learner, being able to copy and utilize techniques of Grimm. Also, he was able to figure out the legend regarding the Maidens & Ozpin and their connection to the community with the same legends from when the God's still roamed as well as being knowledgeable in how the ecological standing around the world worked and how each habitat functioned. His intelligence is shown to be possibly 2 levels shorter from Ace Zaraki's own intelligence. During his time in Nekro's Clan he begins to show an improvement in both his way of thinking and in his own fighting capabilities, growing more confident with himself,


Fear(s): Huntsmen killing off all the Grimm and their habitats.
Likes: Taming Animals, Taming Grimm, Playing with Animals and Grimm, Researching the Grimm Economy, Taking care of animals.
Dislikes: People killing Grimm, People harming animals
Habit(s): Speaking with his Owl, Panther and other animals in front of others.
Fatal Flaw(s): Can't see the right of his view due to blindness.

Strengths:

Animalistic Tamer:  Gale has the Gift to communicate with animals and use the abilities/characteristics of the species he has tamed by sampling and recreating them as his own.

    * Animal Communication: Gale has shown to be able to understand a wide array of animals and Grimm, such as Panthers or Ursa.
    * Animal Mimicry: Gale has been shown to use various abilities similar to animals. To use the abilities/characteristics of animals and allow the body to change by using genes of animals he has sampled enabling the creation of new DNA structures, thereby resulting in the creation of new abilities.
        * Animal - Cheetah - Enhanced Speed: Gale has been shown to imitate the speed of a Cheetah (around 60 mp/h).
        * Animal - Elephant - Enhanced Strength: Gale has shown to imitate the strength of an elephant (around 10 tons).
        * Animal - Bat - Echolocation: Gale has been shown to be capable of imitating the ability of echolocation of a bat. This grants him limited night vision, and sonar abilities.
        * 2nd Gen. Eudemon - Owl - Flight: Gale has shown to imitate the flight gift of a Owl. This grants him the gift of flight, by running off controlled air currents. He can reach impressive speeds by doing so. This is Gale's most used combination. He mainly uses this so he can fall from great heights without getting hurt.
        * Animal - Elephant - Weight: Gale has been shown to imitate the weight of an elephant (around 10 tons).

Keen Intellect: Gale has shown to be a gifted individual and a rather fast learner, being able to pick up on logic applying skills and use them to solve a fight between Winter and Himself. He has also shown to understand Animals and to be able to combine animal DNA to form various combinations in order to fight.

Skilled Combatant: Gale has shown to be a rather skilled combatant, being able to use his powers to even defeat physically superior foes, such as Raven, Adam, and simultaneously both Qrow and Winter.

With these Strength's, Gale still has 3 Animals of which he almost always brings into battle in order to give him an Advantage.

Seeker: This Avian Owl is always found around Gale, usually Seeker is Gale's eyes from the sky which helps in battles or tracking someone down as he can see from above when he communicates with it.

Hunter: This Panther is able to move faster than normal it uses its fangs, Claws, and Tail in order to attack and tear apart the enemy. It is Gale's Vanguard.

Radriar: This aggressive Bull can charge through all obstacles and into the battlefield when Gale calls on him, bursting through all opposition in order to get to Gale and assist him. It's thick hide and unsurpassable strength make it nigh invulnerable. Wherever Radriar goes, it's horns and scream is what the last thing the enemy sees and hears.


Weaknesses: Taking down Seeker would take away Gale's ability to see most of what he would be able to. Taking down Hunter would leave him open for a confrontation, managing to defeat Radriar would manage to leave Gale open.

When the 3 Main Animals contracted to Gale are defeated, they revert to dust like a Grimm would and require time for Gale to resummon back at full strength (Avg Time: 1 - 4 Minutes).


Weapon
Weapon Name: Beast (Top) Mammal (Bottom)

Weapon Description:




Relationship With Others
Reputation: The Owlman, Beastmaster, The man who tames beasts, The Tamer, Beast Tamer, Animal Trader, Grimm Tamer.
Friends: Nekro, Merlott, Emerald, Mercury, Salem, Cinder.
Team: None
Enemy(ies): Animal Abusers, Huntsmen who harm Grimm.

The Character's Abilities
Agility: 10/10
Swordsmanship: 9/10
Long Range Accuracy: 0/10
Defense: 5/10
Offense: 10/10
Aura: 8/10
People Skills: 6/10

Special Skill(s)/ Semblance:

Law of Nature

This Semblance is constantly active and grants Gale all of the abilities listed in Strength's. This Semblance came with the ability to form 3 Soul Contracts with 3 Animals. Gale formed a contract with Seeker, Hunter, and Radriar.
Forming a contract means that they will live as long as Gale Lives.

Brief History: Gale was bedridden for most of his life due to a weak physical constitution. However, he was able to unlock his semblance, which granted him the ability to talk to animals and take on their traits. This gave him the ability to finally walk and interact with society. Being an Orphan whose parents have died and with the loss of an eye after a plane crash, Gale found his place amongst animals as he felt more comfortable around them, staying in Nature for years until he was found by a traveling Arms Dealing Mafia Branch. Their leader Wilhelm Von Lionhardt saw potential in Gale's apparent abilities to speak with animals and to tame the seemingly barbaric Grimm. Taking him to see Nekro, Nekro forwarded the young Gale to lead a Group of people to tame these Grimm and to sell them to people who would love nothing more than to train, use, and study the creatures. Gale, having nowhere else to go at the age of 16, and desperate for human interaction; agreed with Nekro's proposition, allowing him to build a Centre where Gale's tamed animals would be set up to allow pets of all kinds to roam and for others to adopt them, but behind the scenes, trade Grimm illegal to the highest bidder. Gale learned under Wolfrick to wield Dual-Bladed weapons and become fluent in the use of Daggers as well as the commanding of multiple animals in the midst of a battle. After years of work and battles, Gale became fluent with others and expanded his knowledge on Animals and Grimm Habitats. Nearing knowledge next to Chrom in Grimm Ecology, he officially became a Leader of one of Nekro's Branches at the age of 21.

Trivia:

Gale is able to communicate with Grimm as well to command them. His 3 main Animals are his Childhood friends.

The 3 Contracts granted by his Semblance must be done from the Animal's will, to form a contract requires their consent.

Gale would often enjoy riding Grimm into battle.

Theme: White Wolf Spirit

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