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Increase SP Recovery (Skill ID# 9) kRO Name: Increase Spiritual Power

Type: Passive Max Level: 10

Required For: Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Magic Crasher (L1 High Wizard), Mind Breaker (L3 Professor), Health Conversion (L1 Professor).

Effect: Recovers SkillLV*(Maximum SP/500 + 3) SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.

Level Description

1 +3SP/10sec,items +2%

2 +6SP/10sec,items +4%

3 +9SP/10sec,items +6%

4 +12SP/10sec,items +8%

5 +15SP/10sec,items +10%

6 +18SP/10sec,items +12%

7 +21SP/10sec,items +14%

8 +24SP/10sec,items +16%

9 +27SP/10sec,items +18%

10 +30SP/10sec,items +20%

Safety Wall (Skill ID# 12)

Type: Active Max Level: 10

Requirements: Aspersio Level 4, Sanctuary Level 3

Required For: Magnus Exorcismus (Priest L1)

SP Cost: L1-3: 30, L4-6: 35, L7-10: 40

Target: 1 cell Range: 9 cells

Attack Type: Sense / Ghost Property

Cast Time: (4.5 - 0.5*SkillLV) sec, minimum: 1 sec

Duration: 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.

Item Required: 1 Blue Gemstone

Effect: Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell. Skills from monsters closer than 4 cells are considered as melee attacks.

Level Description

1 2 Protected Hits

2 3 Protected Hits

3 4 Protected Hits

4 5 Protected Hits

5 6 Protected Hits

6 7 Protected Hits

7 8 Protected Hits

8 9 Protected Hits

9 10 Protected Hitst

10 11 Protected Hits

Resurrection (Skill ID# 54)

Type: Active Max Level: 4

Requirements: Increase SP Recovery Level 4, Status Recovery Level 1

Required For: Turn Undead (L1).

SP Cost: 60

Target: 1 Dead Ally or 1 Monster Range: 9 cells

Attack Type: Holy, Long Range, Magic attack

Cast Time: 8 - 2*SkillLV sec; 1 sec when used against monster After Cast Delay: SkillLV - 1 sec (yes, it is longer for higher LVs); 3 sec when used against monster

Item Required: 1 Blue Gemstone

Effect: Returns a dead character to life with the indicated percentage of HP restored (see list below). When used on Undead property monsters, it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level.

Level Description

1 Revive at 10% HP

2 Revive at 30% HP

3 Revive at 50% HP

4 Revive at 80% HP

Mace Mastery (Skill ID# 65)

Type: Passive Max Level: 10

Required For: Mana Recharge (L10 High Priest)

Effect: Increases damage with Maces by +3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.

Level Description

1 ATK +3

2 ATK +6

3 ATK +9

4 ATK +12

5 ATK +15

6 ATK +18

7 ATK +21

8 ATK +24

9 ATK +27

10 ATK +30

Impositio Manus (Skill ID# 66)

Type: Active Max Level: 5

Required For: Aspersio (L3), Suffragium (L2), Assumptio (L3 High Priest).

SP Cost: 10 + 3*SkillLV

Target: 1 Ally Range: 9 cells

Cast Time: Instant After Cast Delay: 3 sec

Duration: 60 sec

Effect: Gives the Impositio Manus effect to the target. This effect increases the targets minimum and maximum weapon ATK (even with bare hand) by 5*SkillLV. This means the damage is modified by Size and reduced by DEF (both Armor and VIT). Can be used on self. You can change weapons at any time during the effect of this spell without disrupting it. When a second instance is cast on a target, then it will replace the first instance.

Level Description

1 ATK +5

2 ATK +10

3 ATK +15

4 ATK +20

5 ATK +25

Suffragium (Skill ID# 67)

Type: Active Max Level: 3

Requirements: Impositio Manus Level 2

SP Cost: 8

Target: 1 Ally Range: 9 cells

Cast Time: Instant After Cast Delay: 2 sec

Duration: 40 - 10*SkillLV sec

Effect: Reduces Cast Time of the next spell cast by target (if started within the duration). Has no effect on a spell that is already being cast (will effect the next spell instead). The casting of a 0 Cast Time spell will use up the effect with no benefit. Cannot be cast on self. When a second instance is cast on a target, then it will replace the first instance.

Level Description

1 -15% Cast Time, 30 secs

2 -30% Cast Time, 20 secs

3 -45% Cast Time, 10 secs

Aspersio (Skill ID# 68)

Type: Active Max Level: 5

Requirements: Aqua Benedicta Level 1, Impositio Manus Level 3

Required For: Benedictio Sanctissimi Sacramenti (L5), Safety Wall (L4), Meditatio (L3 High Priest).

SP Cost: 10 + 4*SkillLV

Target: 1 Ally or 1 Enemy Range: 9 cells

Attack Type: Holy, Long Range, Magic attack

Cast Time: Instant After Cast Delay: 2 sec

Duration: 30 + 30*SkillLV sec

Item Required: 1 Holy Water

Effect: Aspersio changes your own or an Allies weapon property to Holy. Changing or removing the weapon will cancel the effect prematurely. When a second weapon enchanting spell effect (from Enchant Poison or Aspersio currently) is cast on a target, then it will replace the first spell effect. Aspersio can also be used as a weak attack. Using shift-click, you can target an Undead property or Demon family monsters and inflict 40 points of Holy property damage that ignores all defenses. Against other kinds of monsters, it does no damage, but consumes the Holy Water and SP anyway.

Level Description

1 Lasts 60 Secs

2 Lasts 90 Secs

3 Lasts 120 Secs

4 Lasts 150 Secs

5 Lasts 180 Secs

Benedictio Sanctissimi Sacramenti (Skill ID# 69) iRO Name: B.S Sacramenti

Type: Active Max Level: 5

Requirements: Aspersio Level 5, Gloria Level 3

SP Cost: 20 (10 for each supporting character)

Target: 1 cell Range: 9 cells

Attack Type: Holy, Long Range, Magic attack

Cast Time: Instant

Duration: 40*SkillLV sec

Effect: This skill changes the elemental property of all characters in a 3x3 area around the targeted cell to Holy1. It also does an amount of Holy damage equal to half the power of a Heal of the same Skill Level to Undead property and Demon family monsters in the area of effect. It requires one Priest, Acolyte or Monk in a cell next to the caster to work (yes, that means the caster and 2 extra characters).

Level Description

1 40 Seconds

2 80 Seconds

3 120 Seconds

4 160 Seconds

5 200 Seconds

Sanctuary (Skill ID# 70)

Type: Active Max Level: 10

Requirements: Heal Level 1

Required For: Safety Wall (L3).

SP Cost: 12 + 3*SkillLV

Target: 1 cell Range: 9 cells

Attack Type: Holy, Long Range, Area, Magic attack

Cast Time: 5 sec

Duration: 1 + 3*SkillLV sec

Knockback: 1 cells (Except during Guild War Siege)

Item Required: 1 Blue Gemstone

Effect: Creates a 5x5 area sanctuary effect around the targeted cell. Characters and non-undead/demon monsters within the sanctuary are healed (see amount below) once a second unless at Maximum HP. Undead property and Demon family monsters take Holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time. The maximum number of valid healing targets is equal to 6+2*SkillLV, the maximum number of valid damage targets is equal to 3+SkillLV. The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely. Multiple Sanctuaries can be stacked on each other and as long as the maximum number of valid targets is not exceeded, each will last to their full duration. Note: Sanctuary is the one of the two only means of healing the Emperium in the War of Emperium battles. While it is a skill that is by no means essential to have in a War of Emperium priest, have one or more priests with a high level of the skill in a guild could be very useful.

Level Description

1 100 HP, 50 Damage

2 200 HP, 100 Damage

3 300 HP, 150 Damage

4 400 HP, 200 Damage

5 500 HP, 250 Damage

6 600 HP, 300 Damage

7 777 HP, 388 Damage

8 777 HP, 388 Damage

9 777 HP, 388 Damage

10 777 HP, 388 Damage

Slow Poison (Skill ID# 71)

Type: Active Max Level: 4

SP Cost: 4 + 2*SkillLV

Target: 1 Ally Range: 9 cells

Cast Time: Instant

Duration: 10*SkillLV sec

Effect: Stops damage from a Poison effect and allows you to recover HP/SP normally. However, does not actually cancel the Poison effect, so the DEF reduction effect is still a problem.

Level Description

1 Lasts 10 Seconds

2 Lasts 20 Seconds

3 Lasts 30 Seconds

4 Lasts 40 Seconds

Status Recovery (Skill ID# 72) kRO Name: Recovery

Type: Active Max Level: 1

Required For: Resurrection, Slow Poison

SP Cost: 5

Target: 1 Ally Range: 9 cells

Cast Time: Instant After Cast Delay: 2 sec

Effect: Cures Frozen and Stunned effects on players. Causes non-Undead property monsters to lose their target. Passive monsters will stop attacking, while aggressive monsters will choose a new target. Status Recovery may inflict Blind effect on Undead property monsters. The chance of this occurring is equal to (100 - (MonsterINT/2 + MonsterVIT/3 + MonsterLUK/10)) %. A successful blinding will be accompanied by the usual chirping sound. The duration of the Blind effect believed to be 30 * (100 - (MonsterINT + MonsterVIT)/2)/100 seconds. One Blind effect cannot overlap another.

Kyrie Eleison (Skill ID# 73)

Type: Active Max Level: 10

Requirements: Angelus Level 2

Required For: Gloria (L4), Basilica (L3 High Priest).

SP Cost: 20 + 5*[(SkillLV-1)/3 rounded down]

Target: 1 Ally Range: 9 cells

Cast Time: 2 sec After Cast Delay: 2 sec

Duration: 120 sec

Effect: Creates a Kyrie Eleison effect on the target character. This effect will block MaxHPofTarget*(10% + 2%*SkillLV) damage OR 5 + [SkillLV/2] hits, whichever is reached first. Damage in excess of the amount blocked will transfer through and count as a hit of lowered damage. Hits are only assessed when a blow would normally land and not for every swing by a monster (despite showing a "Guard" graphic with every swing for the effected player and a miss for every other player). Any Magic attack will do full damage to the affected target, while still counting against the maximum damage and number of hits of Kyrie Eleison. Casting Holy Light or Assumptio on someone with this effect will cancel it entirely. When a second instance is cast on a target, then it will replace the first instance.

Level Description

1 12% of Maximum HP, 5 attacks

2 14% of Maximum HP, 6 attacks

3 16% of Maximum HP, 6 attacks

4 18% of Maximum HP, 7 attacks

5 20% of Maximum HP, 7 attacks

6 22% of Maximum HP, 8 attacks

7 24% of Maximum HP, 8 attacks

8 26% of Maximum HP, 9 attacks

9 28% of Maximum HP, 9 attacks

10 30% of Maximum HP, 10 attacks

Magnificat (Skill ID# 74)

Type: Active Max Level: 5

Required For: Gloria (L3).

SP Cost: 40

Target: All party members in range Range: Visual range

Cast Time: 4 sec After Cast Delay: 2 sec

Duration: 15 + 15*SkillLV sec

Effect: Increases the natural HP and natural SP recovery speed to 200% for all affected party members. This does not affect the Increase HP Recovery and Increase SP Recovery skills. When a second instance is cast, then it will replace the first instance on any affected targets.

Level Description

1 Lasts 30 Seconds

2 Lasts 45 Seconds

3 Lasts 60 Seconds

4 Lasts 75 Seconds

5 Lasts 90 Seconds

Gloria (Skill ID# 75)

Type: Active Max Level: 5

Requirements: Kyrie Eleison Level 4, Magnificat Level 3

Required For: Benedictio Sanctissimi Sacramenti (L3), Basilica (L2 High Priest)

SP Cost: 20

Target: All party members in range Range: Visual range

Cast Time: Instant After Cast Delay: 2 sec

Duration: 5 + 5*SkillLV sec

Effect: Gives the Gloria effect to all characters in party near the caster. The Gloria effect adds LUK +30. When a second instance is cast, then it will replace the first instance on any affected targets.

Level Description

1 Lasts 10 Seconds

2 Lasts 15 Seconds

3 Lasts 20 Seconds

4 Lasts 25 Seconds

5 Lasts 30 Seconds

Lex Divina (Skill ID# 76)

Type: Active Max Level: 10

Requirements: Ruwach Level 1

Required For: Lex Aeterna (L5), Turn Undead (L3), Meditatio (L5 High Priest).

SP Cost: LV 1-5 20; LV 6-10 30-2*SkillLV

Target: 1 Enemy Range: 5 cells

Cast Time: Instant After Cast Delay: 3 sec

Duration: 30*(100-TargetVIT)/100 sec of Silence

Effect: This skill has a chance of inflicting the Silence effect on the selected target. It does not work against Boss monsters. The chance is equal to 100 - (TargetVIT + TargetLUK/8) + INT/15 %. Casting this spell on a target that is already silenced will replace the previous Silence effect.

Level Description

1 Lasts 30 Seconds

2 Lasts 35 Seconds

3 Lasts 40 Seconds

4 Lasts 45 Seconds

5 Lasts 50 Seconds

6 Lasts 60 Seconds

7 Lasts 60 Seconds

8 Lasts 60 Seconds

9 Lasts 60 Seconds

10 Lasts 60 Seconds

Turn Undead (Skill ID# 77)

Type: Offensive Max Level: 10

Requirements: Resurrection Level 1, Lex Divina Level 3

Required For: Magnus Exorcismus (L3).

SP Cost: 20

Target: 1 Enemy Range: 5 cells

Attack Type: Holy Property

Cast Time: 1 sec After Cast Delay: 3 sec

Effect: This skill only works on Undead property monsters, although it will cast on other types of monsters. Has a [(20*SkillLV) + LUK + INT + BaseLV + (1 - TargetHP/TargetMaxHP)*200]/1000 % (with a max 70%) chance to do holy damage equal to current HP on an Undead property monster. On failure, an Undead property monster will take Holy property damage equal to [BaseLV + INT + 10*SkillLV]. Does not work against Boss monsters.

Lex Aeterna (Skill ID# 78)

Type: Active Max Level: 1

Requirements: Lex Divina Level 5

Required For: Magnus Exorcismus

SP Cost: 10

Target: 1 Enemy Range: 9 cells

Cast Time: Instant After Cast Delay: 3 sec

Duration: Until target is damaged by anything

Effect: The target will take double damage from the next damage source. Healing, misses and status effects do not trigger the effect. Cannot be cast on a Frozen or Stone Cursed target.

Magnus Exorcismus (Skill ID# 79)

Type: Active Max Level: 10

Requirements: Safety Wall Level 1, Turn Undead Level 3, Lex Aeterna Level 1

SP Cost: 38 + 2*SkillLV

Target: 1 cell Range: 9 cells

Attack Type: Holy, Long Range, Area, Magic attack

Cast Time: 15 After Cast Delay: 4 sec

Duration: 3 + SkillLV sec

Item Required: 1 Blue Gemstone

Effect: Calls down a Grand Cross in a 7x7 area around the targeted cell. Any Demon family and Undead property monsters entering the area of the effect suffer Holy property damage of MATK*SkillLV per wave. Waves occur approximately every 3 seconds and each wave appears to hit SkillLV times. Therefore, there is a certain maximum number of waves than any one monster can be affected during the duration of the spell (there will be less waves if the monster enters late or is knocked back out for any reason). As it creates an effect on the ground, Magnus Exorcismus cannot stack with other ground effect skills (e.g. Pneuma and Safety Wall).

Level Description

1 1 Hits

2 2 Hits

3 3 Hits

4 4 Hits

5 5 Hits

6 6 Hits

7 7 Hits

8 8 Hits

9 9 Hits

10 10 Hits

Redemptio - Quest Skill (Skill ID# 1014)

Type: Supportive Max Level: 1

SP Cost: 400

Target: Party Members Range: Unknown (entire screen?)

Attack Type: Holy Property

Cast Time: 4 sec

Effect: Kill yourself (and receive EXP penalty), but revive all other dead party members near you. All revived players will have recovered 50% of their HP. The more party members you revive, the less EXP penalty you get. Casting time is 4 seconds, and this skill ignores DEX for casting time reduction. Will not work if your current EXP is below 1%. Editor's Note: I speculate the EXP loss to be (1-Resurrected Members)*0.01%

Can be learnt from: Priest Platinum Skills Quests

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