DESIRE GRAND PRIX GUIDE

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-DESIRE GRAND PRIX-

What is D.G.P.?
Desire Grand Prix, additionally abbreviated as D.G.P., is an organization created to battle the Jyamato. They host a series of Game Events named after themselves, which employs Kamen Riders to fight for them.

It is a Tournament where participants transform into Kamen Riders and compete against each other by defeating the Jyamato and protecting the city. The winner of each game will be a God of Desires and will be granted "The right to bring an ideal world to life" as the prize.

History Behind DGP:
The Desire Grand Prix (DGP) dates back sometime before the First Millennium (1 A.D), where it first defended the world from the Jyamato.

In the 21st Century, the Desire Grand Prix was financially backed by shadowy cabals of major Japanese and International Corporations, with Representatives acting on their behalf.

The games were held even before Ace Ukiyo participated which, according to him, was in AD 1, meaning they had been going for thousands of years. One of those games ended with a Game Over after a certain Jyamato (Saboten Knight Jyamato) defeated all Kamen Riders and killed every human in the area before disappearing.

Today, the modern DGP is revealed to be a Reality Game Show that has an elite audience of fans who watch it from behind the scenes, with cameras observing the every move of the contestants.


D.G.P. (Desire Grand Prix) Rules:

Rule 1: Once the Driver and I.D. Core arrive, that's your one-way ticket to being a Kamen Rider. There is no going back.

Rule 2: Those who survive to the end will be able to make their ideal world come true. However, there are exceptions to everything.

Rule 3: Those who lose their life during the game will be expelled from the world. Please be careful.

Rule 4: Those who drop out of the game will be disqualified as Kamen Rider.

Rule 5: I.D. and Raise Buckles have affinities. It is up to the user to make full use of that power.

Rule 6: Kamen Riders who have been disqualified will have their memories of the Desire Grand Prix erased, and returned to their original lives.

Rule 7: When all Kamen Riders have been annihilated, it is game over. And that area will then vanish.

Rule 8: In the case of emergencies such as serious injury or illness that prevent participants from continuing, will be retired.

Rule 9: When the Desire God (Deza Shin)'s wish is granted, the world will be remade, and humanity's memories are reset. Just like this, the world is saved

Rule 10: The authority to decide who participates lies solely with the Game Master.

Rule 11: Those who drop out of the game will have their desires written on their Desire Cards erased.

Rule 12: With the permission of the Game Master, participants may transfer their entry rights to another.

Rule 13: An ID Core is locked to a player, while the Desire Driver can be used by anyone. Take care not to lose it.

Rule 14: It is forbidden for the Game Master to manipulate the outcome of a game.

Rule 15: Without the Game Master's acknowledgment, the game cannot be finished.

Rule 16: Desire Grand Prix (D.G.P.) is a Reality Show beloved by sponsors and audiences alike.

Rule 17: The Deza Star is hidden amongst the participants. If their true identity is not revealed by the final stage, they will become the new Desire God (Deza Shin).

Rule 18: Anyone who is suspected of being the Deza Star by all Players will be forcefully retired at the end of the current Game.

Rule 19: The Deza Star automatically wins when only two players remain.

Rule 20: The Deza Star must carry out their assigned secret directives to the letter.

Rule 21: The Audience is free to choose which Kamen Rider they support.

Rule 22: The Desire Grand Prix (DGP) systems are managed via the game Master's Driver.

Rule 23: The Desire Grand Prix (DGP) is a Reality Rider Show that takes place in various historical periods for the enjoyment of audiences visiting from the far Future.

Rule 24: Kamen Rider GEATS has the Power to create a New World.

Rule 25: Jyamato must not exist in this World.

Rule 26: A God of Creation's powers can be triggered if they resonate strongly enough with someone's wish/desire.

Rule 27: To create a World where everyone can be happy, the Kamen Riders must fight.

Rule 28: The power of Creation solely lies with GEATS.

Rule 29: Those who wish to become Kamen Rider must apply for Entry themselves.

Rule 30: When the strong wishes of people are gathered, GEATS's Power of Creation is triggered.

Rule 31: If friends with strong wishes get together, an Ideal World can be Created.

Rule 32: Those who harbor the Power of Creation will eventually lose their free will.

Rule 33: As long as anyone can believe, the World can be changed.

Rule 34: Never give up on people's Happiness.

Rule 35: People will find as much Happiness as their Desires will bring.


EXTRA Rules:
Rule 1: Any act of violence and sabotage are strictly forbidden. Any violations will be met with a swift disqualification.

Rule 2: It is prohibited to disclose Desire Grand Prix information to third parties other than participants. After the violation is discovered, the offender will be forcibly retired.

Rule 3: There is a backstabber among all the players, or better known as the 'Deza Star'. Each players must find out which one of them who is secretly claimed as Deza Star before he/she receives a Sabotage Mission from the Game Master.

Rule 4: [1st Half of Rule is in reference to EXTRA Rule No: 3]. At the End of the Game, the player who's been nominated as 'Deza Star' due to the votes of each players, he/she will be Eliminated from D.G.P..

Rule 5: [Player Name]'s aka, Kamen Rider [Rider Name]'s Ideal World, who has become the [Deza/Jyama] Shin. [Player Name], who has the power to [Name of Desire], against the Riders. Those who are defeated and their I.D. Cores destroyed, will lose their memory as a Rider and cannot transform again.

Rule 6: 'Desire Royale' (DR), where the Kamen Riders fight each other to create an Ideal World, begins. Whether or not there is a Desire Grand Prix (DGP) in the World, those who endure to the end will be given the right to decide. Losers in this Game will never again become Kamen Riders. Thus, their Ideal World will eternally remain out of reach.

Rule 7: Desire Grand Prix (DGP) is right or wrong, Desire Royale (DR) where Kamen Riders fight each other. Collect I.D. Cores scattered all over the place. The person who collects the most by the end of the mission can choose one Rider to be eliminated.

Rule 8: Behind the Desire Royale (DR) where Kamen Riders fight each other, the Grand End (GE) is about to begin, where the management and audience will withdraw from any era that the DGP are held. Not knowing that, Kamen Riders continue to collect core IDs scattered all over the place.

Rule 9: A Player and Navigator must NEVER be in an Intimate Relationship.

Rule 10: [1st Half of Rule is in reference to EXTRA Rule No: 8]. Knowing this, the Kamen Riders believe their wishes will come true, and the challenge of the extended battle for the core IDs continues on.

Rule 11: Refusal to participate in any Round of the Desire Grand Prix (DGP) by any means (Eg: Fleeing, Hiding, etc), will be dealt with accordingly, unless with a reason necessary.

Rule 12: [Rule in reference to D.G.P. Rule No: 14] Desire Grand Prix (DGP) Staff/s must not interfere while the Game is at play.

Rule 13: The Desires of the Retired and Defeated Players for their Ideal Worlds are repurposed into power to remake the World per a Victor's Ideals.

Rule 14: Grand End (GE) begins! All Operations and Audiences will be withdrawn, and the Desire Grand Prix (DGP) of this era will come to an end.

Rule 15: In order to achieve "A World where everyone can be happy" that Ace Ukiyo seeks, Hunt down the remnants of the Jyamato. However, the Jyamato has now evolved and has become parasitic, possessing people.

Rule 16: [1st Half of Rule is in reference to Rule 15]. If it is a Stage 1 Jyamato, it is possible to return a human back from its Jyamato state, but if it is a Stage 2 Jyamato, once you move, you can't go back.

Rule 17: Protect the people from the 'Parasite Game' set by [Game Creator of the Parasite Game]. [2nd Half of Rule is in reference to Rule 16]. On the other hand, the Management is planning to place Tsumuri as the Second 'Goddess of Creation'.

Rule 18: Keiwa Sakurai wished for 'A World where all the Victims of the Desire Grand Prix (DGP) have been brought back to life.' As a result of the resurrection of Kamen Riders with evil hearts, intentions and desires, the rule-free Survival Game 'End of the Century Game', where you can get what you want through Violence, begins.

Rule 19: The Final Battle of the 'End of the Century Game'. Two Players will settle the battle in a One-on-One Battle.

Rule 20: When Ace Ukiyo activates the Power of Creation, the original World was recreated. However, with a new Navigator, Zitt begins the 'Bad End Game' that will lead the World to Ruin.

Rule 21: As the 'Bad End game' that leads the World to Ruin continues, led by Kekera, the 'Kamen Rider Game' begins to question whether Tycoon is a true Kamen Rider.

Rule 22: A 'Death Game' where you can become a Kamen Rider and compete for each other's Happiness. The 'Final Desire Grand Prix (FDGP)' will be held! If you want to grant your Wish and Desire, you MUST win until you are the Last One Standing!

Rule 23: GEATS is gone, the Intruders move to Eliminate, and the Desire Grand Prix (DGP) at the End proceeds without a hitch... But then, a 'GOD' appears who grants everyone's Wishes and Desires.



Each player will be supplied with a Desire Driver and, an ID Core of a specific animal and colour. For the players' supporters, they'll be supplied with a Laser Raise Riser and their own ID Card to access their Rider form. For Management of the Desire Grand Prix, they'll be holding onto their designated Vision-Driver and Providence Card. The Management must protect that Driver and Card with their life as without them by unknown means (simply put, them being missing), them being destroyed or was stolen by the Jyamato (Beroba steals it, for example), the Desire Grand Prix will fall.


Items required for DGP Entry:
-Desire-Driver (Driver, Belt and Buckle Holder)
- ID Core

Items required for DGP End Game Entry (END Riders):
- Desire-Driver (Driver, Belt and Buckle Holder)
- END Rider ID Core

Items required for DGP Staff (Guard Riders, Staff Riders):
-Desire-Driver (Driver, Belt and Buckle Holder)
- Rider ID Core (Guard Riders)
- ID Core

Items required for Supporters:
- Laser Raise Riser (Unite Grip and Rise Cartridge)
- Laser Raiser Riser Card Slot
- Raise Riser Belt (Belt, and Buckle Holder)
- Raise Riser Card
- Black Raise Riser Card (Kekera and Beroba) [PREMIUM Cards]

Items required for Management:
DGP Management (Game Master, Producer, Executive Producer):
- Vision-Driver (Driver, Belt, Providence Card Holder, Buckle Holder and Upgrade Assemble)
- Providence Card
- Zillion-Driver (Driver, Belt, Sirius Card Holder, Buckle Holder, Great Assemble)
- Sirius Card


Players can acquire Buckles or Raise Buckles of their own choice, all of which are made by the Desire Grand Prix and the Management.


Raise Buckles Available:
Form Buckles:
-Magnum Buckle
- Boost Buckle
- Zombie Buckle
- Ninja Buckle
- Monster Buckle
- Beat Buckle
- Powered Builder Buckle
- Fantasy Buckle

Armed Weapon Raise Buckles:
- Arrow Buckle
- Water Buckle
- Hammer Buckle
- Shield Buckle
- Chain Array Buckle
- Claw Buckle
- Drill Buckle
- Propeller Buckle
- Dagger Buckle
- Fire Buckle
- Scissors Buckle
- Knuckle Buckle
- Spear Buckle
- Special Buckle
- Bomber Buckle
- Bazooka Buckle
- Mechanical Arm Buckle

Gigant Buckles:
- Gigant Container Buckle
- Gigant Hammer Buckle
- Gigant Blaster Buckle
- Gigant Sword Buckle

Form Weapon Raise Buckles:
- Magnum Shooter 40X Buckle
- Ninja Dueler Buckle
- Zombie Breaker Buckle
- Beat Axe Buckle

Other/s:
- Jyamato Buckle
- Shinobi Buckle


When you aka, the Player progress through every Round, you can acquire stronger versions of the Initial Buckles that can help tip the odds to your favour against even powerful Jyamato, granting the players additional weaponry beyond their initial weapons or simply, double their powers by getting an identical form of your used Buckle. Stronger Buckles can also be obtained, granting the players even greater powers than the Initial Buckles and Raise Buckles can grant.


SUPER Buckles:
- Feverslot Buckle
- Command Twin Buckle (Comnand Jet & Command Cannon Buckles)
- Boost Mark II Buckle (LaserBoost - Boost Mark II Buckle + Laser Raise Riser)
- Boost Mark III Buckle (Boost Mark IX Buckles)
- Bujin Sword Buckle
- Plosion Rage Buckle
- Oneness Buckle (Kamen Rider GEATS (Oneness Version) Chemy Card included)
- XGEATS Buckle
- DOOM GEATS Buckle


BEWARE the Jyamato!!!
The Jyamato are monsters that appear in the Desire Grand Prix. They are a mysterious and hostile force whose origins and purposes are unknown, but it is said to be a threat to the Human World. The Jyamato appear in a space called the Jyamar Area and is said to act according to orders. In order to protect the peace of the city, the Desire Grand Prix is being held to target the threat of Jyamato.

According to what we understand, the Jyamato have existed for many years, but are not known to the general public around the World due to the Desire Grand Prix erasing the memories of them from all those unaffiliated with the organization. The Jyamato are created and grown inside the Jyamar Garden from tree-like plants by a mysterious Gardener known as, Archimedel, who feeds them Rider Core ID data from deceased DGP contestants, which causes them to evolve much more rapidly than other forms of life.

Their overarching societal structure and motivations for attacking humans are currently unknown, but their basic behavior and physiology seems to change with each incursion into civilization, centering on a specific schema that the DGP uses to organize different games, such as the Trump Jyamato gaining invulnerability to harm unless certain conditions are met as well as their proclivity to target romantic couples.

There are currently five known categories of Jyamato; 'Pawns' are the weakest and function as footsoldiers. 'Rooks' are much stronger than pawns and are capable of defeating armed Riders on their own. 'Bishops' are currently seen to take on human appearances as a disguise, 'Knights' are among the strongest class of Jyamato, and according to information from the DGP, Knight Jyamatos can potentially become powerful enough to destroy the entire world, while the 'Non-humanoid Fortresses' are naturally gigantic than a normal-sized Jyamato, and will often appear in the final round.

Their intellectual capacity is unknown, however previous participants of the Labyrinth Escape Game and the Jyama Ball Showdown discovered the Jyamato do at least have a spoken language and have human disguises of deceased players who lost the game or whot got eliminated by the Jyamato. Their evolution from being fed upon the cracked ID Cores of deceased participants seems to be much more drastic in terms of their offensive and defensive capabilities, and human disguises, resulting in their ability to effectively utilize Desire Drivers and their corresponding Jyamato buckles to transform into their own unique Rider Forms, the Jyamato Riders.


Jyamatos in D.G.P.:
- QUEEN Jyamato
- Archimedal (Creator of the Jyamato)
- Jyamato Baby (Baby and Mutant Variations)
- Pawn Jyamato (Different Variations of Pawn Jyamatos)
- Rook Jyamato (Rook & Toryo)
- Bishop Jyamato (Bishop, Bakudanma & Kakurenbo)
- Knight Jyamato (Knight & Saboten)
- Fortress Jyamato (Different Variation of Fortresses)
- Jyamato Rider (Different Variation of Riders)
- Dunkleosteus Jyamato
- Marrella Jyamato (Codnames: Sanyochu Jyamato, Trilobite Jyamato)
-
Opabinia Jyamato
- Clover Jyamato


For Legend Rider Buckles, they can be obtained during SPECIAL Rider Events where you would have to either fight against a specific enemies from previous Rider series in question by using the Buckles you have in possession, through Management when they host their own Special Events or through distribution by Supporter/s means.


Rider Buckles:
SHOWA:
- Typhoon Buckle
- Double Typhoon Buckle
- Kingstone Buckle

HEISEI:
- Arcle Buckle
- Altering Buckle
- V-Buckle Buckle (Ryuki)
-V-Buckle Buckle (Ouja)
- Faiz-Driver Buckle
- Blay-Buckle Buckle
- Ongekiko Kaentsuzumi
- Kabuto Zector Buckle
- Den-O Belt Buckle
- Kivat Belt Buckle
- Decadriver Buckle
- Doubledriver Buckle
- OOO-Driver Buckle
- Fourze-Driver Buckle
- Wizardriver Buckle
- Sengoku-Driver Buckle
- Drive-Driver Buckle
- Ghost-Driver Buckle
- Game-Driver Buckle
- Build-Driver Buckle
- Ziku-Driver Buckle

REIWA:
- Zero-One-Driver Buckle
- Seiken Swordriver Buckle
- Revice-Driver Buckle
- Two Sidriver Buckle
- Libera-Driver Buckle
- Demons-Driver Buckle
- Desire-Driver Buckle

Special Event Enemies in D.G.P.:
- Great Leader of Shocker
- Great Leader of Destron
- Creation King
- N-Daguva-Zeba
- El of the Water
- Kamen Rider Odin
- Arch Orphnoch
- Jashin 14
- Super Douji and Super Hime
- Gryllus Worm
- Death Imagin
- Bat Fangire/King
- Super Apollogeist and/or Kamen Rider Decade Violent Emotion
- Utopia Dopant
- Kyoryu Greeed
- Sagittarius Zodiart
- Gremlin
- Lord Baron
- Sigma Circular
- Kamen Rider Dark Ghost/Extremer
- Gemdeus/Gemdeus Machina
- Evolt/Kamen Rider Evolt
- Another Decade
- Kamen Rider Ark Zero/Ark One
- Storious/Kamen Rider Storious
- Giff and Diablo


While using the Buckle/s of your choice, the Player/s' Buckles or Raise Buckles will supply you with a specific weapon from your chosen Buckles to gain the upperhand against the Jyamato. Some like the Legend Rider Buckles can also supply you with the weapons used by the riders. Like for example, V-Buckle Buckle, it will not only give you its Dragsaber, but it will also give you a Dragclaw and Dragshield. That, is actually perk to those who use a Legend Rider Buckle. For Management's Weapons, their weapons are supplied on the form itself when they transform to their Designated Vision-Driver rider form/s. For Supporter's Weapons, their weapons are their transformation devices when they load their ID Cards into their Laser Raise Riser.


Weapons Available:
Form & Armed Weapons:
- Magnum Shooter 40X
- Boostriker (Vehicle Available from Boost Buckle)
- Zombie Breaker
- Ninja Dueler
- Shinobi Daggers
- Monster Gloves
- Beat Axe
- Raising Sword
- GEATS Buster BQ9
- XGEATS Buster
- Unknown XGEATS Sword
- DOOM GEATS Buster
- Bujin
- Fantasy Daggers (Fantasy Form's Weapons)
- Swords of Light (Fantasy Form's Weapons)
- Magic Circles (Fantasy Form's Weapons)
- Shield Chainsaw Claw (Plosion Rage Form's Weapon)
- Raise Arrow
- Raise Hammer
- Raise Water
- Raise Shield
- Raise Chain Array
- Raise Claw
- Raise Drill
- Raise Propeller
- Raise Dagger
- Raise Fire
- Raise Scissors
- Raise Knuckle
- Raise Spear
- Raise Special
- Raise Bomber
- Raise Bazooka
- Raise Mechanical Arm
- Gigant Hammer
- Gigant Blaster
- Gigant Sword

DGP Management Weapons (Glare, Gazer and Glare 2):
- Hypnoray (Glare, Glare 2)
- Dominion Ray (Gazer, Suel Gazer)
- Sovereign Ray (Regad, Regad Omega)

Supporter Weapons (Ziin, Beroba, Kyuun and Kekera):
- Laser Raise Riser (Gun Mode)
- Laser Raise Riser (Spear Mode)
- Laser Raise Riser (Bazooka Mode)

Rider Weapons Available (from Rider Buckles):
- V3 Hopper
- Satansaber
- Mighty Anklet
- Dragsaber
- Dragclaw
- Dragshields
- Dragreder (Advent & Finisher)
- Venosaber
- Venosnaker (Advent & Finisher)
- SB-555H Faiz Edge
- SB-555P Faiz Phone
- SB-555L Faiz Pointer
- SB-555C Faiz Shot
- Blay Rouzer
- Ongekibou Rekka
- Ongekikou Kaentsuzumi
- Kabuto Kunaigun (Gun, Axe & Kunai Modes)
- Zectmizer
- DenGasher (Sword Form)
- Ride Booker (Gun & Sword Modes)
- Medajaribur
- Taka Wings (Finisher Only)
- Toraclaws
- Batta Legs
- Rocket Module
- Launcher Module
- Drill Module
- Radar Module
- WizarSwordGun (Sword & Gun Modes)
- Musou Saber
- Daidaimaru
- Handle-Ken
- Door-Ju
- Gan Gun Saber (Gun, Blade, Naginata, Nitouryu, Arrow, Rifle & Hammer Modes)
- Condor Deenwor (Denwor & Condor Modes)
- Bat Clock (Clock, Bat & Gun Modes)
- Kumo Lantern (Lantern & Kumo Modes)
- Gashacon Breaker
- Drill Crusher
- Zikan Girade
- Attache Calibur
- Kaenken Rekka
- Ohinbuster50
- Gunderphone50 (Phone & Gun Modes)
- OsutoderuHammer50
- Livegun (Livegun & EvilBlade Modes)
- Lovekov Kujaku Genome
- Lovekov Turtle Genome
- Lovekov Hashibiroko Genome
- Lovekov Tricera Genome
- Demon Digzon
- Demon Bottom Higher
- Demon Rumblejoker
- Demon Ridolstinger
- Demon Bladior


How the Desire Grand Prix Operates:

Basically, people who have the strong desire to become or be the desired desire, witnessed a Desire Grand Prix occuring or both will be transported to the Desire Temple where many people around the world, or possibly from different worlds or timelines will be there to participate in the Desire Grand Prix. There, your navigator, Tsumuri will brief you on what's to occur in the different Rounds in the Grand Prix. Before officially participating in the Games, the Navigator will hand you a Desire Card and a Feathered Pen so you may write down what you Desire the most. Once written, you are hereby transported into different timelines to participate in the Desire Grand Prix to fight for your life to ensure your Desires will come true.

In the Desire Grand Prix, you will be given a Desire-Driver and an ID Core of a specific Animal when the Navigator comes to see you in person before you enter the Desire Grand Prix and the Desire Temple. Once participated in the Prix, your first skin/armour will be your Entry Form with your head to be based of the said Animal in accordance to the ID Core. This ID Core and Form will be Bound to you when you win or you lose. Out of all the Rider armors offered in this game, the Entry Form are the Weakest, as they are only meant to be used at the Beginning of the Round. Once player advances forward throughout the Round, players can acquire Buckles or Raise Buckles of their choice, all of which are made by the Desire grand Prix and the Prix's Management.

There will also be rules to be followed. If broken, Player/s will be said forcibly retired and if there are any signs of violence or sabotage, Player/s will be said swiftly disqualified in accordance to the rules above.

Finally, if a Player is the last man or woman standing, that said player will be granted "The right to bring an ideal world to life" as the prize, in accordance to the said Desire they have written on the Desire Card. However, if a Player loses by being eliminated, they are sick or critically injured or at any means of them unable to continue, or worse, defeated by any kind of Jyamato, the said players who loses or unable to continue will be Eliminated or Retired, forgetting that the Desire grand prix ever happened and to go back to their own daily lives (Unless of course, they touch the ID Core of their registered ID Core or any other Player/s' ID Core at some point in time if they are stuck in the Prix's Zone or they are part of the Game being Victims or Hostages of the Jyamato). Those who Retired BUT still have their desires granted in the past (Like GEATS for example), not only you live your life normaly while forgetting that the DGP doesn't exist, but you will also live with that desire/s that were already granted in the past.

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