Species

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Cursed- 

Werewolves: These creatures have two souls in one body and the ability to change into a wolf at will- though the wolf is also sentient and has a will separate from it's human. It usually goes along with whatever the human soul decides, but sometimes- especially before the age of sixteen- it does whatever it wants and forces the shift with or without it's human's agreement. Clothing is not maintained during the shift, and if a shift occurs while you're wearing clothing, your clothes will be shredded. While in wolf form, you can her the thoughts of all of your pack mates, and you gain certain abilities depending on your status in the pack. 

Alpha: other wolves must obey you, but you must obey your Luna- you are stronger, faster, and bigger than any other werewolf in your pack. 

Luna: You can command your Alpha, but you must serve your pack- you can sense the emotions of those around you. 

Beta: you are the second in command- you are stronger and faster than most other wolves. 

Theta: You are  normal pack member- you grow faster and stronger the more wolves you are around.

Omega: You are the weakest, smallest, or most submissive member of the pack- you have an aura of innocence and happiness, and improve the moral of everyone around you. Your wolf cannot grow any older than a puppy, which leads others to want to protect you. 


Vampires: The immortal bloodsucking creatures of the night. These creatures do not age and are beautiful- but these things los meaning in direct sunlight, as it causes their youth to fade and their beauty to degrade. Such things can only be healed and reversed by ingesting blood. Moonlight isn't painful, but is still reflected sunlight, so they must drink blood at least once a month to maintain their lives. Certain other aspects are determined by your bloodline.

True-born: These vampires are considered royalty, and there are only three families. The Dracule, the Tudors, and the Rasputin. The Dracule are famous for their regenerative abilities, the Tudor's their mental powers, and the Rasputin are famous from their magical talent. They all have the ability to have children the way most living creatures do, and their family powers are in addition to their own personal abilities. 

New-blood: These vampires are created when another vampire feeds their blood to a human. These are stronger and faster than the true-born vampires and have a slight resistance to silver. 


True folk-

Human: These are humans. The only difference is that they all have one random oddity that lets them survive an encounter with a magical being- these can be literally anything. For example, one human met a medusa and became immune to petrification because his blood became an extremely poisonous, magical substance that left him destined to die the next time he was cut, but able to move and think despite the Medusa's normally captivating gaze. They have many variants aside from normal humans. 

Witch: These are very similar to humans, but they have the ability to create potions, cultivate magical plants, and identify magic in others. You can cast spells if aided by a Keter. 

Enchanter: These are similar to humans, but they have the ability to obtain magical materials and create magical items, and can identify magic in others. You can cast enchantments on buildings and people if you are aided by a Keter. 

Necromancer: These are similar to humans, but they have the ability to speak to the dead and create curses, and identify magic in others. You can control the dead if aided by a Keter. 

Siren: These creatures are similar to humans, but they have enchanting voices that can cause various magical effects- dependent on the song they sing. In addition, they can breathe underwater, and their voice is strongest under a full moon. 

Keter: Magical batteries, these are similar to humans but full of magical energy and able to reincarnate, These often have lived multiple times throughout history- gender, sexuality, freedom, religion, not much matters to these beings because they know they will be here again, and they remember all of their previous lives, though the memories only come back to them after they turn sixteen. 

Angel: Spirits given mortal form, these are beings that have regular contact with the gods but are on earth for one reason or another- though they can have descendants. If you play this race, you'll play the descendant of an angel. 

Cupid: You can cause those bound by social ties to fall in love. 

Guardian: You have an innate mastery of all weapons and and fighting styles. 

Messenger: You can move faster than any other angel, and can teleport if aided by a Keter. 

Fallen: Most descendants are like this, and they are simply angelic. Their only gift is the ability to heal those that they come into contact with- they can even regrow limbs if aided by a Keter. 

Demon: These are similar to angels but darker and without their 'miraculous' powers. They have breeds like the angels above, and also have descendants on earth. 

Succubi/Incubi: You are beautiful- undeniably so. You can kill humans with a kiss and change your appearance to mach that of anyone you've ever killed. 

Imp: You are remarkably quick and agile, able to even keep up with Messenger angels. You can  and can open portals if aided by a Keter. 

Contractor: You can make contracts that bind so thoroughly no human can break the deal once made. You need a Keter to help you if you want to make a contract that needs magic to be completed. 

Masked: You can create minor illusions and manipulate the magic that others give you into whatever form you wish- however this is dependent on how much magic exists in the area, and how willing the others are. You can create more powerful illusions if a Keter aids you. 

Fae: Any fae you can think of. Ask me, describe it if you need too, and I'll most likely allow it. 

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