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Name: Kirby Tempest (Former: Khiry Cleveland)

Age: unknown (Former: 29)

Gender: Male

Height: 8" tall (Former: 5'11")

Abilities:

Kirby's signature technique is his inhale and has been performing it since Kirby's Dream Land. It is available in almost every standard Kirby platformer with the exception of Kirby's Epic Yarn and Kirby Mass Attack. Kirby: Squeak Squad's manual attributes this ability to his "powerful lungs", although all Kirby is ever seen doing is opening his mouth really wide and sucking up lots of air in the manner resembling a vacuum cleaner more than breathing. Traditionally, Kirby's inhale is unlimited in duration, but in Kirby & The Amazing Mirror, he tires after inhaling for several seconds and has to take a short break. Kirby's Super Inhale is also introduced in the game, where, after inhaling for about a second, it becomes more powerful and can suck up larger objects. The Super Inhale returns in Kirby: Squeak Squad, and becomes even more powerful in Kirby's Return to Dream Land, where he can suck up stone blocks and many enemies at once. In the same game, Kirby can inhale other Kirbys to steal their Copy Ability. In Kirby: Triple Deluxe, Kirby gains an ability known as Hypernova by touching a Miracle Fruit, which allows him to inhale things as large as trees or move things made of stone or metal more than twice his size. Hypernova allows Kirby to inhale almost anything and send it back. In all games except Kirby 64: The Crystal Shards, Kirby cannot inhale underwater.

After inhaling anything, Kirby has the option to either swallow it or spit it back out as a Star Spit attack. Starting from Kirby's Adventure onwards, Kirby gets a Copy Ability should the player choose to swallow an enemy with a special power. In Kirby's Adventure, Copy Abilities essentially let Kirby mimic whatever the enemy he had just swallowed, but in later titles like Kirby Super Star, each Copy Ability has multiple moves which Kirby can perform instead of just one or two. In Kirby 64: The Crystal Shards, Kirby can combine Copy Abilities by inhaling two enemies at once or throwing Ability Stars at enemies.

In early games, having a Copy Ability does not change Kirby's appearance drastically, aside from his color changing to orange or cyan in Kirby's Adventure, or wielding a weapon for abilities like Sword or Hammer. Kirby Super Star introduced a continuous Health system instead of the traditional six bars of life, and is best known for introducing copy ability hats for Kirby, where most Copy Abilities give a different hat and makes Kirby look different, such as a burning headdress for Fire, a frozen crown for Ice, or a backwards baseball cap for Yo-Yo and Wheel. While the hats are absent after their introduction in the games Kirby's Dream Land 3 and Kirby 64: The Crystal Shards, both of which are incidentally not designed by Masahiro Sakurai, they are featured consistently in later titles.

Kirby Super Star also introduces the Helper system where Kirby could sacrifice a Copy Ability to create a Helper, an allied version of the enemy he had previously swallowed. Helpers have the same function as Gooey in Kirby's Dream Land 3. The new Helper would be controlled by the game or a second player. This feature has only been included in one later Kirby game, specifically, Kirby Star Allies, where Kirby can summon three helpers at once, though it was included in Kirby Super Star's remake, Kirby Super Star Ultra. Helpers were meant to be included in the unreleased game Kirby GCN, where Kirby could summon three at once, similar to Kirby Star Allies.

Since Copy Abilities are only present in Kirby's Adventure and most games after that, in Kirby's Dream Land, Kirby uses the inhale solely for the Star Spit attack. There are certain power-ups which he can collect, such as a Mint Leaf (Sweet potato in Japan) which lets him shoot out unlimited and more powerful air pellets for a limited time, and Superspicy Curry, which has the same effect, but lets him shoot fireballs instead of air pellets. Kirby can collect food or other special items like lollipops that grant him beneficial effects such as healing or temporary invincibility.

Kirby has a soft, flexible body. This allows him to be flattened or stretched, always returning to his original shape. He can inflate himself, making himself more buoyant, and he can flap his arms to hover. In most games, he can do this indefinitely. He can exhale to deflate himself and use the exhaled air as an attack. This technique is known as the Air Gun. In certain games-Kirby 64: The Crystal Shards, the Super Smash Bros. series, and Kirby Air Ride-Kirby's ability to hover is limited.

When underwater, most of Kirby's Copy Abilities do not work, and he is largely limited to using the water gun attack, where he shoots a bubble of water in one of four directions (or a constant spray in some games), unless he happens to have Sword, Hammer, Parasol, or a few other abilities which can be used underwater. The water gun works just like the air gun, but Kirby does not need to inhale beforehand. In Kirby's Return to Dream Land, having the Water ability strengthens Kirby's water gun attack by having it reach farther and do more damage to enemies. In Kirby 64: The Crystal Shards, Kirby can inhale underwater.

In all games after Kirby's Adventure, Kirby can do a move known as the slide kick or slide attack while crouching as a basic attack that does minor damage. In Kirby & The Amazing Mirror and Kirby: Squeak Squad, if Kirby does a slide kick facing down a steep incline, he will roll down and over any enemies in his way. The slide kick is useless against most bosses and mid-bosses. He also preforms slide kick when fighting Kung Fu Lee in the anime.

In most games, Kirby's jump off the ground can be used as a headbutt attack. Its effects differ between games: Primarily, the attack allows Kirby to destroy Star Blocks by hitting them from underneath. In certain games, however, Kirby is able to damage enemies with it as well. Foes with a lot of health in Kirby Super Star/Kirby Super Star Ultra often require a few headbutts to defeat. Enemies in Kirby's Dream Land 3 are defeated with one headbutt and enemies in Kirby 64: The Crystal Shards are defeated with two. Kirby deals the most damage when he has just left the ground and is most vulnerable at the peak of his jump.

In Kirby Super Star (and its remake), Kirby's Return to Dream Land, and Kirby: Triple Deluxe, Kirby has the guard move, which allows him to protect himself from enemy attacks, and take little to no damage. When playing with multiple players in Kirby's Return to Dream Land, the team attack, which sends out a large ball of energy, is performed by two or more characters guarding and releasing their guard at the same time after a set amount of time while riding piggyback.

He can also perform the normal beam in Kirby Super Star and Kirby Super Star Ultra near Helpers to revert them to an item state, which Kirby can inhale to reacquire the Copy Ability for himself. In the same games, he can get rid of his ability and toss it as an item, which Helpers can touch to claim that ability, which also saves the Helper from dying if they have run out of health.

Kirby Super Star and recent games have a feature where Kirby and other playable characters can share food with each other to restore health in a motion that resembles kissing. This is done by one character touching a recovery item, and touching another player within the next few seconds. It became a popular topic to parody in the Japanese manga series, and the 4Koma panels have a running gag about Kirby and Bonkers kissing each other when one is at critical health. The Kirby Super Star Ultra booklet refers to it as face-to-face food transfer. In Kirby Star Allies, this technique is referred to as sharing.

In Kirby's Dream Land 3, Kirby can summon Gooey, who has the same function as Helpers in later games. Summoning Gooey sacrifices one of Kirby's pegs of health and makes his maximum health four pegs instead of five. Kirby can inhale Gooey again whenever he likes to restore one peg of health.

In the anime, Kirby is an astonishingly fast runner. In Dark and Stormy Knight, he could run fast enough to skim across water and get over to the horizon within seconds. It is also explained in the episode Beware: Whispy Woods! that whatever Kirby consumes enters another dimension. Kirby can also run a lot faster than usual in Kirby Super Star and Kirby Super Star Ultra's Gourmet Race, as can King Dedede.

In Kirby: Planet Robobot, it is stated that Kirby has infinite power, and such power allows the Invader Armor's limitations to be removed due to the armor's ability to mimic its user's abilities. This turns it into Robobot Armor. Whenever the Animal Friends are present for Kirby to use in Kirby's Dream Land 2 and Kirby's Dream Land 3, Kirby is able to sync his Copy Ability to the Animal Friend in order to perform different moves for each Animal Friend depending on the ability.

List of Copy Ability

Normal: The main way that Kirby gets his abilities are from inhaling and swallowing certain enemies, mid-bosses, weapons or objects (hence the name, "Copy Ability"). However, an ability won't necessarily have all the attacks that an enemy can perform. For instance, Bonkers (a mid-boss), can throw explosive coconuts, but the ability he grants, Hammer, doesn't allow Kirby to throw coconuts. Conversely, sometimes Kirby can do moves that the enemy cannot. Some enemies are ability-neutral, meaning they do not yield powers.

Animal
Archer
Artist
Backdrop
Ball
Beam
Beetle
Bomb
Bubble
Burning
Circus
Cleaning
Cook
Copy
Cupid
Cutter
Doctor
Drill
ESP
Fighter
Fire
Freeze
Ghost
Hammer
Hi-Jump
Hypernova
Ice
Jet
Laser
Leaf
Magic
Metal
Mini
Mirror
Missile
Needle
Ninja
Parasol
Plasma
Poison
Ranger
Sleep
Smash Bros.
Spark
Spear
Spider
Staff
Stone
Suplex
Sword
Throw
Tornado
UFO
Water
Wheel
Whip
Wing
Yo-Yo

Limited: Some abilities are exceptionally powerful, but Kirby loses them after using their ability once (except for Mike, which can be used three times).

In Kirby Super Star, Kirby can't create a helper with this type of ability. These abilities are the only Copy Abilities that can be obtained by swallowing enemies in the Milky Way Wishes sub-game, but, as a drawback, do not have a Deluxe version and are rarely seen (with the possible exception of Sleep). (Crash, however, can be seen as an exception as this can also be procured by using Copy on a Scarfy.)

In Kirby: Squeak Squad, the Magic ability's Ability Scroll move causes it to forfeit the ability, like in previous games. If that attack isn't used, the ability can be used like any other normal power.

In older games, Kirby would flash periodically whenever he had a limited-use ability (except Sleep); when using these abilities, however, he will usually have a hat of some sort: Paint Kirby wears a gray backwards cap, Mike Kirby will get a baseball cap (1st use), headphones (2nd use), or a mohawk (3rd use), Cook Kirby wears a toque, and Copy gives Kirby a visor over his eyes when used.

Cook (1-use)
Crash (1-use)
Festival (1-use)
Light (1-use)
Magic (1-use)
Mike (3-use)
Paint (1-use)
Sleep (1-use)

Super: In Kirby's Return to Dream Land, Kirby can obtain special abilities called Super Abilities from special enemies. The abilities are Ultra Sword, Monster Flame, Snow Bowl, Flare Beam and Grand Hammer. Unlike other limited-use abilities, these abilities can be used indefinitely, but only within a small period of time. If the player decides to drop these abilities, they will disappear instantly, without a chance of being regained.

Flare Beam
Giant Hammer
Monster Flame
Snow Bowl
Ultra Sword

Final: Some games have a special and usually powerful Copy Ability that serve as Final Weapons and can only be used against final bosses (however some abilities like Master or Triple Star can be used freely on any level after beating their respective games). These abilities, except Master and Rainbow Sword, are projectile shooters (although Master does have a ranged attack).

In Kirby Super Star (and Kirby Super Star Ultra), the Starship ability, however, is used before the final battle of Milky Way Wishes, to defeat Nova. The Starship also appears in Revenge of the King, again as an ability that isn't used for the final boss, to fight Kabula with. In Kirby's Epic Yarn, the Starship is used to defeat Kracko and attack Battleship Halberd.

Final Screw Mode
Halberd Mode
Landia
Love-Love Sticker
Master
Rainbow Sword
Ribbon + Crystal
Star Allies Sparkler
Star Rod
Starship
Triple Star

Robobot Armor Mode: In Kirby: Planet Robobot, Robobot Armor can augment some of Kirby's Copy Abilities into what are called Modes for certain portions of levels.

Robobot Armor
Beam Mode
Bomb Mode
Cutter Mode
ESP Mode
Fire Mode
Ice Mode
Jet Mode
Mike Mode
Parasol Mode
Spark Mode
Stone Mode
Sword Mode
Wheel Mode

Mix Abilities: If Kirby swallows two or more enemies that can grant Copy Abilities at once, Mixing starts, and Kirby gets the opportunity to randomly select an ability in a roulette before it lands on a pre-determined or random one. In Kirby 64: The Crystal Shards, Kirby: Squeak Squad and Kirby Star Allies, certain Copy Abilities, when combined, will yield certain other abilities (i.e. in Kirby: Squeak Squad, Sleep + Sleep = Ghost).

In Kirby Super Star and its remake, Kirby can receive non-ability effects from the roulette, including "Ouch" (which causes Kirby to take damage) and "Invincible" (which prevents Kirby from taking damage for a short time).

Squad: In Kirby: Squeak Squad, Copy Abilities could appear in bubble items. Kirby can hold up to five bubble items in his stomach, and possibly one in his mouth. In his stomach, they can be mixed (see above).

Fire Sword
Ice Bomb
Ice Sword
Thunder Bomb
Thunder Sword

Shards: Kirby 64: The Crystal Shards features the special aspect of combining two Copy Abilities to create new ones by either sucking up two enemies up at the same time or releasing a power star then inhaling that star and an enemy. Each power has a different color power star and a double power star has the colors of both sub-powers in an 8-point star. Also, the game only features seven (base) abilities: Burning, Ice, Spark, Cutter, Bomb, Needle, and Stone. It is also the only game in the series where Kirby can inhale underwater.

Burn + Burn
Burn + Stone
Burn + Ice
Burn + Needle
Burn + Bomb
Burn + Spark
Burn + Cutter
Stone + Stone
Stone + Ice
Stone +Needle
Stone +Bomb
Stone + Spark
Stone + Cutter
Ice + Ice
Ice + Needle
Ice + Bomb
Ice + Spark
Ice + Cutter
Needle + Needle
Needle + Bomb
Needle + Spark
Needle + Cutter
Bomb + Bomb
Bomb + Cutter
Bomb + Spark
Bomb + Cutter
Spark + Spark
Spark + Cutter
Cutter + Cutter

Star Allies: The player can also mix Copy Abilities to create Friend Abilities, by imbuing a base ability (such as Bomb or Sword) with an element ability (such as Fire or Ice). This is achieved by the character with a base ability holding up on the analog stick, whilst the character with an element ability then uses an attack on that character. The five elements which can be mixed with are Sizzle, Zap, Blizzard, Splash, and Bluster. Other Friend Abilities include Team-Up Attacks which are also triggered by holding up on the analog stick; only some Copy Abilities have these however and they do not require the user to mix abilities.

Blizzard Bomb
Blizzard Cutter
Blizzard Hammer
Blizzard Ninja
Blizzard Staff
Blizzard Sword
Blizzard Whip
Blizzard Yo-Yo
Zap Bomb
Zap Cutter
Zap Hammer
Zap Ninja
Zap Staff
Zap Sword
Zap Whip
Zap Yo-Yo
Splash Bomb
Splash Cutter
Splash Hammer
Splash Ninja
Splash Staff
Splash Sword
Splash Whip
Splash Yo-Yo
Bluster Bomb
Bluster Cutter
Bluster Hammer
Bluster Ninja
Bluster Staff
Bluster Sword
Bluster Whip
Bluster Yo-Yo
Sizzle Bomb
Sizzle Cutter
Sizzle Hammer
Sizzle Ninja
Sizzle Staff
Sizzle Sword
Sizzle Whip
Sizzle Yo-Yo

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