❁ 𝙸𝚗𝚏𝚘𝚛𝚖𝚊𝚝𝚒𝚘𝚗 ❁

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GRACE PERIODS (Types of GPs..)
-First Season {First three moons..}
-Two Moons after a battle {Rebuild..}
-Gatherings {Gathering Moons are safe..}

TIME
Time of Freed Water - Spring
Time of Dried Creek - Summer
Time of Fallen Leaves - Autumn
Time of Frozen Water - Winter

Season Changes: Every 3 Moons
1 Moon: Around 1 irl day

SEASONAL (DIS)ADVANTAGES
Time of Freed Water {+h, +p, +c, +f, -s}
Time of Dried Creek {+p, +c, +f, +s, -h}
Time of Fallen Leaves {+p, +s, +h, -f}
Time of Frozen Water {-p, -s, -h, +f, -c}

DISASTERS/EVENTS
Flood
-Common during Time of Freed Water
-Common near water tribes
-Occurs 6 Moon+

(Forest) Fire
-Common during Time of Dried Creek/Time of Fallen Leaves
-Common near forest/desert tribes
-Occurs 6 Moons+

Avalanche/ Snowslide
-Common during Time of Freed Water/Time of Frozen Water
-Common near mountain/snowy tribes
-Impossible to save items
-Occurs 10 Moons+

Dust Storm
-Common during Time of Fallen Leaves
-Common near desert/water tribes
-Occurs 6 Moons+

Blizzards
-Common during Time of Frozen Water
-Common near snowy tribes
-Occurs 10 Moons+

Heatwaves
-Common during Time of Dried Creek
-Common near desert tribes
-Little prey/water
-Occurs 4 Moons+

Rain Storms
-Common during Time of Freed Water/Time of Fallen Leaves
-Common everywhere but desert tribes
-Occurs 4 Moons+

Snow Storms
-Common during Time of Frozen Water
-Common everywhere but desert tribes
-Occurs 4 Moons+

Lighting Storms
-Common during Time of Dried Creek/Time of Fallen Leaves
-Common everywhere
-Occurs 6 Moons+

Rogue Attacks
-Common every season
-Common everywhere
-Occurs 2 Moons+

Animal Attacks
-Common every season
-Common everywhere
-Severity ranges
-Occurs 2 Moons+

Two-Leg Traps
-Common Time of Freed Water
-Common in green tribes
-Occurs 10 Moons+

SLEEPING/DENS/MOONS
You must have the correct den for each cat each moon. Otherwise, they will die in three moons.

You must have enough prey/fish to feed your cats each moon. Otherwise, they will starve in three moons. Your clan is fed automatically. If you don't have enough prey for one cat, they all go hungry due to their custom of sharing prey.

The current moon will end once you will it to. Manually end the moon.

GATHERINGS
The Tribes will gather at the end of every season to trade, tell the news, and make friends with the other Tribes. You can choose whether or not to send 4-8 cats to attend. You can also discover 4-8 new cats who wish to join your Tribe while at gatherings!

ADVENTURES/EXPLORATIONS
You can choose to send a cat on an adventure to search for 3-6 cats, 5-30 herbs, 10-40 sticks, and 10-40 prey/fish. Adventures take 2 moons.

You can also send your cats on adventures to search for prey, cats, herb, and sticks on your territory in the form of a mini-roleplay.

ALLIES/ENEMIES
You can be allied with your fellow Tribes to help each other out, or become enemies to try and destroy your opposition's tribe. If your tribe is wiped out, that's on you. You can eventually declare war on an enemy's tribe.

You may have 2 alliances.

ENERGY
Prey-Hunters: 10
Cave-Guards: 10
To-Bes: 7
Kit-Mothers: 8
Elders: 6
Kits: 5
Stoneteller/Healer: 15
Healer-To-Be: 8

DEN MATERIALS
How to make..
Nursery: 20 sticks, 30 feathers
Cave of Pointed Stones: 30 sticks
Indents: 5 sticks, 8 feathers

DEN DESCRIPTIONS/INFO
Indents: For each cat, you need 5 sticks and 8 feathers to make them an "indent," where they can sleep. When a cat has a mate, they share an indent.

Nursery: Where queens and kits spend their days.

Cave of Pointed Stones - In order to heal cats/speak to The Tribe of Running water, the cave must be built.

RELATIONSHIPS
LGBTQ+ relationships are permitted.

Same-Sex couples can breed once they are dating. Couples unable to breed can search for kits once they are mates.

RANKING UP
A Kit can become a To-Be once 3 skills are lvl 1.

A To-Be can become a Prey-Catcher when they're HLVL 3 and FILVL 3, along with another skill of choice at lvl 3.

A To-Be can become a Cave-Guard when they're FLVL 3, along with two other skills of choice at lvl 3.

A To-Be can become a Healer when they're HELVL 3 and HFOLVL 3, along with another skill of choice at lvl 3.

A Healer can become the Stoneteller when the previous Stoneteller dies.

A cat can become an Elder once 4 skills are lvl 5.

INJURIES
It takes 5 herbs to make an injury/disease less severe/healed.

Scratched (8 moons)
Deep Wound (6 moons)
Infected Wound (4 moons)
Dying (almost instantly)

Cracked Pad (15 moons)
Scratched Pad (10 moons)
Infected Pad (8 moons)
Infected Paw (6 moons)
Broken Paw (4 moons)
Broken Leg (2 moons)
Crippled (unhealable)

Broken Bone (4 moons)
Infection (3 moons)
Crippled (unhealable)
(possibly)Dying (almost instantly)

Bellyache (12 moons)
Cold (8 moons)
Fever (7 moons)
Redcough (3 moons)
Dying (almost instantly)

Food poisoning (8 moons)
Poisoned (5 moons)
Redcough (3 moons)
Dying (almost instantly)

Kittencough (8 moons)
Whitecough (5 moons)
Greencough (4 moons)
Redcough (3 moons)
Blackcough (1 moon)
Dying (almost instantly)

PATROLLING
Every 2 Moons, the border goes down by 2 strength out of 10.

REPUTATION
Creator of Concept: BlueOakStar2

Each cat has their own reputation in their clan, which determines how easy or difficult it is to find a mate or get away with things. But along with that, your Tribe has reputation.

Depending on the choices you make, cats will be more or less likely to want to join your Tribe, to attack/ambush you, and how frightened they will be of your cats.

Within the Tribe, the Stoneteller's reputation & charisma is extremely important. It can determine if revolutions occur inside the clan..

Kits start with 0 reputation. To-Bes start with 2, Cave-Guards/Prey-Hunters start with five, and the Stoneteller is level 5 at first. You need 10 reputation points to rise a reputation level.

Your tribe starts with Reputation lvl 3; neutral. Do what you wish with that..

CHARISMA
Charisma follows closely with reputation. The higher the charisma, the easier it is to raise your reputation, to find a mate, and to convince cats to join the tribe.

BERRY
The Healer or Stoneteller can find berries while foraging which can be used to completely level up anything on the charts page, change a cat's eye or pelt color, reassign a cat's sex, or be used at the Trading Center to purchase goods and cats.

CAVE OF POINTED STONES
The Stoneteller goes inside the Cave of Pointed Stones whenever they wish to speak with The Tribe of Endless Hunting. The Tribe will answer their questions, warn them of upcoming events, and inform them who to watch out for.

OTHER
The Stoneteller only has 1 life, and doesn't leave camp unless 100% necessary or if an event is occurring, such as the gathering or a forest fire. They can, however forage until your clan gets a Healer.

PLEASE MESSAGE ME IF YOU HAVE ANY OTHER IDEAS!

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