<* Actions And More *>

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Warriors,Leader, Deputies.
/[Name] Hunts alone
Costs one energy
/[Name] hunts with [Name(s)]
One energy for each person that hunts.
/[Name] border patrols with [name(s)]
One energy for each person that does the patrol.
Apprentices
/[Name] trains hunting with [mentor]
One energy per each person
/[Name] trains battle with [mentor]
One energy per each person
/[Name] practice hunts with [Mentor or apprentice]
One energy per each person.
/[Name] battle practices with [mentor or apprentice]
One energy per each person

Med apprentice.
/[Name] finds herbs with [mentor or anyone]
One energy
/[Name] heals [Name]
One energy
/[Name] heals a group;[Names]
Two energy
/[Name] practices herbs with [Mentor]
One energy

4 moons old kits.
/[Name] sneaks out with [name(s)]
One energy.
/[Name] plays with [name(s)]
No energy.
/[Name] helps with herbs.
No energy.
Kits younger can only play.

If you're a queen or elder, pm me for actions since I'd rather not waste this page.

For ranking up in skills, I'll tell you.

Also, everyone starts with 4 energy points. If you end the day by doing /Rest then you're done for the day. Every other day you get another energy point if you have less than 4. You get more as all your ranks as a deputy, leader, med cat/med cat apprentice, apprentices, and warrior go up. If there are special actions for an event like dog attack, there will only be 1-3 actions you can do that day, and I'll tell you.

Prey starts at 15, and if I put on the page that there's not enough prey I'll say some actions.

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