❄ Intro ~ Information ~ Charts ❄

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To the North

To where the mountains still stand strong

To where the fire's wrath can not melt ice

To the North

To the North

To the North

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To the North was inspired by -Burning_Lands and their command game, Sparkling Sands. Please go check them out and join their games!

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A thank you to -acethespace for the cover!

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All ranks are the same as usual but have a different name, but there are definitely some changes

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1. She-cats are large and in charge, they are really the head of the Tribe. Toms are normally seen as workers, and those with the better looks are seen as the more desirable cats. A list will be uploaded with Charming traits

2. Leaders can only be females, there can have a male head advisor, but that is as high as a tom can reach

3. The Empress' word is law, go against it will result in a punishment

4. Healers are allowed kits

5. A marriage between cats must be held before the two are pronounced mates. The she-cat must make a crown made from glacier lilies to give to the tom, while he makes her a necklace from glacier lilies and long grass. He may choose what to put in the middle.

6. If a married tom is found cheating on his wife, his wife and leader must choose his punishment

7. If a married she-cat is found cheating on her husband, her husband and leader must choose her punishment. If she was the Head Advisor, she will be stripped of her title

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Empress

The leader of the group. Her word goes. Isn't allowed to have a mate with below 5 Charm

Head Advisor

Second in command. Mostly received by she-cats, but rarely a tom will be able to get here. Help propose new laws to the Empress. Not allowed to have kits after receiving this rank. Their attention must solely being on helping the Princess be ready for the day she rules.

Healers

Medicine Cats of the group, and can be received by either gender. Are allowed kits and mates. Heals the Tribe and keeps the peace between them and the gods.

Head Leopress

The head female warrior of the tribe. She makes sure the the other leopards keep the tribe thriving. She hunts, fights, and helps keep the tribe protected from any harm.

Snow Leopards

The warriors of the tribe. Hunts, fights, and keeps the tribe protected. Can be male or female.

Apprentices

Healers and Leopards to-bes. They rank up when they are 12 moons old to their full ranking. Help the clan by learning and leveling up their skills

Queens/Kings

Mothers/Nursery Fathers of the group that are/have kits. They will stay with their kits until they are 6 moons old and then will return to their warrior duties

Kits

Future of the Tribe. They play and cause mischief.

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Charts

Battleskills

All cats and enemies have 100 health

Level 0: 0 damage
Level 1: 0-5 damage
Level 2: 0-10 damage
Level 3: 5-10 damage
Level 4: 5-15 damage
Level 5: 10-20 damage
Level 6: 15-20 damage
Level 7: 20-25 damage
Level 8: 30 damage

Huntingskills

Level 0: 0 prey
Level 1: 0-1 prey
Level 2: 0-2 prey
Level 3: 1-3 prey
Level 4: 2-3 prey
Level 5: 2-4 prey
Level 6: 3-5 prey
Level 7: 4-7 prey
Level 8: 5-9 prey

Foragingskills

Level 0: 0 sticks; 0 herbs
Level 1: 0-2 sticks; 0-1 herb
Level 2: 1-3 sticks; 1-3 herbs
Level 3: 2-5 sticks; 2-3 herbs
Level 4: 3-5 sticks; 3-6 herbs
Level 5: 4-7 sticks; 3-7 herbs
Level 6: 5-7 sticks; 4-7 herbs
Level 7: 6-9 sticks; 5-8 herbs
Level 8: 7-10 sticks; 6-10 herbs

Healingskills

Level 0: Can't heal anything
Level 1: Can heal coughing and running noses (2 herbs; 2 herbs)
Level 2: Can heal fevers (3 herbs)
Level 3: Can heal slightly injured cats and infections (4 herbs, 3 herbs)
Level 4: Can heal Whitecough, severely infected and injured cats (4 herbs; 5 herbs; 5 herbs)
Level 5: Can heal Greencough, severe fevers, broken bones can assist kitting queens (5 herbs; 7 herbs; 6 herbs; 45% survival boost)
Level 6: Can heal severely injured cats, poisoned cats, and cats that are having heart attacks (7 herbs; 8 herbs; 12 herbs)
Level 7: Can heal anything with a -2 herb bonus

Stargazingskills

~ Locked until a certain Event ~

Level 0: can't read anything, just sees dots
Level 1: starting to see a few things in the sky
Level 2: starting to make out small words
Level 3: can now read short sentences
Level 4: starting to reading a bit clearer
Level 5: starting to get the hang of it
Level 6: can almost make out the full thing
Level 7: can read it loud and clear

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Events

Some events can be stopped by keeping the border strength up. Some events can't be stopped, like natural ones. Some events will be good.

Border related Events

Attacks: Numerous animals that the tribe has never seen before at vicious, and will fight for prey and territory. It can range from Rogues to Bears.

Rogues travel in packs of 2-10 cats, from levels 1-7. They usually appear during Leaf-Bare or when the Border is down to or below 15. Can be captured and join the Clan.

Dogs travel in packs of 4-5, rarely 6-8. They can come in levels from 3-7. They appear more likely during Green-Leaf or when the Border is down to 12 or below.

Raccoons only tend to travel in trios or pairs, rarely alone. They can come in levels from 2-5. They appear more likely when the Border is down to 15 or below.

Falcons will rarely ever travel in pairs, normally only attacking by themselves. They can come in levels of 5-6. They will appear more likely during New-Leaf to feed their chicks, or when the Border is 10 or below.

Snakes only come alone. They can be levels of 4-5 and can inflict poison onto a can. If not treat in a day, the cat will die. More likely to come out during Green-Leaf or when Border is 10 or below.

Foxes can come in pairs, but rarely trios. Can can be levels of 3-5. More likely to come during New-Leaf to feed their kits, or when the Border is 12 or below.

Rats come in packs ranging from 4-10 and sometimes more. Can come in levels of 3-4. More likely to attack when the Border is 10 or below.

Bears will only come by themselves and hardly ever in pairs. They come in levels of 5-7. They most likely attack during Leaf-Fall and New-Leaf or when the Border is 5 or below. Can be shooed away by a big enough patrol.

Natural Events

Thunderstorms: more commonly during New-Leaf and Green-Leaf. A chance of getting hit by lighting if you go out by yourself or in a small patrol. Those without a den have a chance of getting sick.

Rainstorms: more commonly during New-Leaf and Green-Leaf. Small chance of getting hit by lighting. Those without a den have a chance of getting sick.

Strong Winds: Have a chance of getting a Rainstorm or Thunderstorm next moon, or being a Hurricane or Tornado. Be careful when going out alone or in small groups.

Hurricane and Tornadoes: the Strong Winds have gotten worse and now one of these events are happening. Seek shelter! Be careful when going out alone or in small groups. Queens, Apprentices, and Kits will need help escaping.

Flooding: A flood has happened thanks to the Rainstorm/Thunderstorm. Seek shelter! Be careful when going out alone or in small groups. Queens, Apprentices, and Kits will need help escaping.

Fire: A fire is blazing though the territory! Seek shelter! Queens, Apprentices, and Kits will need help escaping.

~ More Events will be Added as they are Found ~

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