Info ☆ Commands ☆ Charts

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Info

Once there was a place called Asgard, a place full of Valhalla warriors, who all would one day go into battle with all of the other nine realms.

This war would come to be called, Ragnarök.

When Ragnarök happened, all of Asgard would fall, and the gods would be no more, as will the nine realms.

But, what had happened wasn't Ragnörak, nor was it anything that was prophesied to happen.

Shadows that took the forms of monsters attacked Asgard, climbing over its might stone wall and eliminated hundreds of Valhalla warriors and the mighty gods that lived there.

But through the fighting, eight mighty winged warriors were able to save those that they could of The Children of The Gods, the godlings that were too young and inexperienced to defend themselves from the monsters.

The winged warriors, the Valkyries they were called, took the Children to Midgard, hiding them and keeping them safe until they were ready to step into their parent's place.

You are one of the godlings. Whose power and title will you possess as you strap yourself to survive in Midgard, and one day, avenge your fallen family.

~ ☆ ~

Ranks


Healer

Helps make sure the other godlings or visitors are nice and healthy. They are allowed relationships and kits, unless there is only one Healer (only applies to Mollies)

Sons of the Gods

The male godlings (just to help keep them in order). Their job is to help make sure the pack has prey, sticks, and other materials and defends the camp when needed

Daughters of the Gods

The female godlings (just to help keep them in order) They're job is to help make sure the pack has prey, sticks, and other materials and defends the camp when needed

Trainees

Young cats between 6-16 moons. They're job is to help the pack by training and strengthen their skills. They can contribute by hunting, gathering, foraging, and such.

Mothers/Father's

Those that have settled down and have had kits of their own and are currently nursing them or helping looking after. If a Father wishes to be in the nursery with the kits, the Mother will be able to leave the Nursery early by 3 moons after their kits are born and continue on her duties.

Little Ones

The tiniest and newest members of the Gods, they are 0-6 moons old. Their only job is to play and be cute

~ ☆ ~

Commands


Basics

/hunt with... (cat)
Go hunting to bring prey back to the Clan
-1 energy

/hunt with all (cat)
Let's you join a hunting patrol
-1 energy

/hunt alone (cat)
Go hunting alone, has a chance of bring prey to the Clan
-1 energy

/patrol with... (cat)
Patrol the Border to help keep it up, must have 2-4 cats to work
-1 energy

/patrol with all (cat)
Let's you join a patrol
-1 energy

/forage for (sticks/herbs) with... (cat)
Collect sticks or herbs for the Clan
-1 energy

/forage for (sticks/herbs) with all (cat)
Let's you help collect sticks or herbs
-1 energy

/forage for (sticks/herbs) alone (cat)
Go foraging alone, has a chance of bringing sticks or herbs back
-1 energy

/train (skill) with... (cat)
Train a skill with another cat. Will raise whoever is lower in the skill by .5
-1 energy

/heal (sick cat) (cat)
Used by Healers and their apprentices
-1 energy

/assist (queen)'s kitting
Used by a Healer to aid a Queen during her birthing. If not used, complications may arise.
-1 energy

/play with... (cat)
Used by kits and their parents to help raise their play level.
-1 energy from all who join

Ranking Up Related Commands

/rank up to (new rank) (cat)
Rank up to Apprentice, Warrior, Pack Leader, or Healer
-0 energy

Event Related Commands

/evacuate camp (cat)
Used during emergencies to escape the camp
-1 energy

/evacuate camp with... (cat)
Let's you help evacuate camp with another cat
-1 energy

/rebuild (den) with... (cat)
Rebuild a den with another cat
-1 energy

Bonding and Relationship Related Commands

/bond with... (cat)
Let's you bond with a Clanmate and raises friendship
-0 energy, but can only be used once a day on the same cat

/become mates with (other cat) (cat)
Becomes mates with a cat
-0 energy

/breed with... (mate) (cat)
There will be kits soon!
-1 energy

/surrogate for (cat 1) and (cat 2) (cat)
Used for same-sex couples who want kits. Has a chance of passing down a Trait.
-1 energy

/search for kits (cat who will nurse them)
Used for same-sex couples. The cat will leave for a moon and will have a chance of bringing 1-4 kits back. Does not have a chance of passing down a Trait.
-1 energy, can't do anything for the rest of the day

/nurse kits (queen/stand in mother)
Used to feed kits
-1 energy

/wander in heat (cat)
Used by she-cats who don't have mates, but wants kits. Has a chance of passing down an unknown Trait.

Battle Commands

/defend (cat)
Used during attacks to protect the Clan
-.5 energy

/hide (cat)
Hide during an attack on the Clan
-0 energy

/capture (target) (cat)
Capture an opponent, they can join as new cats

Special Commands

/search for runes (cat)
Search for runes to help you level up your Powerskill

/trade (materials) for (materials) (cat)
For use with merchants and more

~ ☆ ~

Charts

Battleskills

All cats and enemies have 100 health

Level 0: 0 damage
Level 1: 0-5 damage
Level 2: 0-10 damage
Level 3: 5-10 damage
Level 4: 5-15 damage
Level 5: 10-20 damage

Huntingskills

Level 0: 0 prey
Level 1: 0-1 prey
Level 2: 0-2 prey
Level 3: 1-3 prey
Level 4: 2-3 prey
Level 5: 2-4 prey

Foragingskills

Level 0: 0 sticks; 0 herbs
Level 1: 0-2 sticks; 0-1 herb
Level 2: 1-3 sticks; 1-3 herbs
Level 3: 2-5 sticks; 2-3 herbs
Level 4: 3-5 sticks; 3-6 herbs
Level 5: 4-7 sticks; 3-7 herbs

Powerskills

Your Powerskill is special to you and only you. It is the power of your godly parent, which you will be able to use in battle and hunting commands.

Some Powers are helpful (ex. Thor's Thunder is helpful in fighting) while it can also bring horrible consequences (chance of causing a forest fire if not high enough skilled)

Your Powerskill can only be leveled up if you have runes, which you can use a special command to get. Runes will help you raise your Powerskill by a full level, and eventually you will be a master of your godly parent's power.

Level 0: Can't do anything with your power
Level 1: Starting to notice your power, but can barely use it without hurting yourself (high chance of severely injuring youself)
Level 2: Starting to get the hang of it, and can use it more carefully (50% of hurting yourself when using it)
Level 3: Can now use it sparingly (can use once a moon with a 75% chance of bad consequences)
Level 4: Starting to get the hang of it (can now use it once a moon with only 25% chance of bad consequences)
Level 5: Mastered (can use twice a moon with 10% chance of bad consequences)

Healingskills

Level 0: Can't heal anything
Level 1: Can heal coughing and running noses (2 herbs; 2 herbs)
Level 2: Can heal slight fevers (3 herbs)
Level 3: Can heal slightly injured cats and fevers, and infections (4 herbs; 4 herbs, 3 herbs)
Level 4: Can heal Whitecough, severely infected and injured cats (4 herbs; 5 herbs; 5 herbs)
Level 5: Can heal Greencough, severe fevers, broken bones can assist kitting queens, and severely hurt cats (5 herbs; 7 herbs; 6 herbs; 45% survival boost; 8 herbs)

~ ☆ ~

Events

Some events can be stopped by keeping the border strength up. Some events can't be stopped, like natural ones. Some events will be good.

Border related Events

Attacks: Numerous animals will fight for prey and territory. It can range from Rogues to Bears.

Rogues travel in packs of 2-10 cats, from levels 1-4. They usually appear when the Border is down to or below 15.

Raccoons only tend to travel in trios or pairs, rarely alone. They can come in levels from 1-3. They appear more likely when the Border is down to 15 or below.

Falcons will rarely ever travel in pairs, normally only attacking by themselves. They can come in levels of 3-4. They will appear more likely during New-Leaf to feed their chicks, or when the Border is 10 or below.

Snakes only come alone. They can be levels of 4-5 and can inflict poison onto a can. If not treat in a day, the cat will die. More likely to come when Border is 10 or below.

Foxes can come in pairs, but rarely trios. Can can be levels of 3-5. More likely to come when the Border is 12 or below.

Rats come in packs ranging from 4-10 and sometimes more. Can come in levels of 1-4. More likely to attack when the Border is 10 or below.

Bears will only come by themselves and hardly ever in pairs. They come in levels of 5. They most likely attack when the Border is 5 or below. Can be shooed away by a big enough patrol.

Natural Events

Thunderstorms: more commonly during New-Leaf and Green-Leaf. A chance of getting hit by lighting if you go out by yourself or in a small patrol. Those without a den have a chance of getting sick.

Rainstorms: more commonly during New-Leaf and Green-Leaf. Small chance of getting hit by lighting. Those without a den have a chance of getting sick.

Strong Winds: Have a chance of getting a Rainstorm or Thunderstorm next moon, or being a Hurricane or Tornado. Be careful when going out alone or in small groups.

Earthquakes: Whoa! The whole ground is shaking under you! Each cat will need to escape to safety, by using the /escape (cat) command, you'll have a 75% success rate of getting to safety. Anyone who doesn't escape will be rolled to see if they are hurt.

Hurricane and Tornadoes: the Strong Winds have gotten worse and now one of these events are happening. Seek shelter! Be careful when going out alone or in small groups. Queens, Apprentices, and Kits will need help escaping.

Flooding: A flood has happened thanks to the Rainstorm/Thunderstorm. Seek shelter! Be careful when going out alone or in small groups. Queens, Apprentices, and Kits will need help escaping. Second pass is to tag 3 people, if you feel nervous or anxious of this, name a color.

Blizzards: A blizzard is blow outside! Seek shelter! Cats that go out on patrols have a 50% chance of getting lost in the snow and 50% to gain hypothermia. A randomly rolled amount of herbs and prey will go bad.

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