Chapter 1 The Killer Clanmates!

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In Into The Wild, one of Firepaw's first challenges is Tigerclaw, the evil clanmate so that will be your first challenge too.

Hunger: 5 = Full
Hunger: 3 = Full for kits
Thirst: 5 = Quenched
Thirst: 3 = Quenched for kits
Health: 10 = Full health, healthy for warriors anyway
Health: 5 = Full health, healthy for apprentices anyway
Health: 3 = Full health, healthy for kits anyway
Energy is based on stamina, for example,
If you have 3 points in stamina then 3 energy is as high as you can get until you level it up. Energy will lower by hunting, fighting and playing.

Normal Schedule For All Clans

Follow this unless your deputy or leader says otherwise.
(Yes, this is real time.)

6am-9am = Breakfast and Bonding.

9am-12pm = Patrols and Training.

12pm-1pm = Lunch and Bonding.

1pm-6pm = Patrols and Training.

6pm-9pm = Dinner and Bonding.

9pm-6am = Goodnight!

Here are some things you can do...

Everyday Survival:

Eat(# of prey eating here)

Drink

Play(What you are playing with)

Bonding:

Small Talk

Conversation

Hiss

Joke around

Curse

Be rude

Compliment

Fighting:

Back Kick- Explosive surprise move to catch opponent from behind. Judge opponent’s distance from you carefully; then lash out with your back legs, taking your weight on your front paws

Belly Rake- A fight-stopper. Slice with unsheathed claws across soft flesh of opponent’s belly. If you’re pinned down, the belly rake quickly puts you back in control

Paw Strike- Frontal attack. Bring your front paw down hard on your opponent’s head. Claws sheathed

Killing Bite- A death blow to the back of the neck. Quick and silent

Leap-And-Hold- Ideal for a small cat facing a large opponent. Spring onto opponent’s back and grip with unsheathed claws. Now you are beyond the range of your opponent’s paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed

Partner Fighting- Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the other’s back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers

Play Dead- Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his grip, thinking you are defeated push yourself up explosively. This will throw off an unwary opponent and put you in an attacking position

Scruff Shake- Secure a strong teeth grip in the scruff of your opponent’s neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, which are small enough to throw will stun or kill them

Teeth Grip- Target you opponent’s extremities-the legs, tail, scruff or ears-and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight

Upright Lock- Final, crushing move on already weakened opponent. Rear up on back legs and bring full weight down on opponent. If opponent does same, wrestle and flip him under you. This move makes you vulnerable to the belly rake, so requires great strength and speed

Deadly Tree Jump- A very dangerous move for both cats involved. You climb up high into a tree and aim carefully at an unsuspecting opponent. When you feel it’s correct you launch yourself out of the tree with as much strength as you can onto your opponent. If done properly the opponent will have broken his/her neck or been severely winded giving you enough time to kill them. However if you don’t do it right you will more likely break your neck when you make contact with the ground

Shoulder Pound- A move that can wind your opponent or even brake their shoulders, either way you have to get in close enough first. When you do manage to get close enough you take your front paws and slam each paw on a shoulder shifting as much of your own weight as you can into your paws for maximum damage.

Tree Battling- A special style of battling in the tree tops. The cats that do this usually have exceptional balance and intelligence. If you are not properly trained it is not recommended

Water Battling- A special style of battling in and under water. The cats that do this are usually good at holding their breath and have strong paws and legs. If you are not properly trained is it not recommended

Double Neck Claw- A killing move. You get on your opponent’s back and place a paw on either side of his/her neck. Then you slide your claws into their neck until he/she dies. This move can be applied to cats, foxes, badgers, and any animal bigger then a cat.

Front Paw Blow- Bring down paw hard on opponents head. Claws sheathed.

Front Paw Strike- Slice downward with your front paw on the face or body of opponent.

Grip- Target your opponent's extremities and grab and hold on with teeth.

Upright Lock- Put full weight down on opponent. 

Half Turn Belly Rake- Slip under opponents belly and rake with claws.

Badger Defense- Bite opponents leg.

Duck and Twist- Duck and twist around then slash with front paws

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