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Name: Drakkon Tokita Kure

Gender: Male

Sexuality:Straight

Age: 14-16

Kengan Match Record: 376 wins 0 lossess 1 draw

Family:

Father: Ohma Tokita

Mother: Karura Kure

Fighting styles: The Niko style, MMA, Muai Thai, Myanmar Leithwei, Brute Strength, Kaiwan Style, Kure style, The Grappler style.

Quirk: BLOOD BOIL: This Quirk is something Drakkon somehow had at birth. The angrier Drakkon gets, the stronger and faster and powerful he gets

Drawback: If he's too angry he loses control of himself. Like Broly and Hulk do. When they're too angry. They go on a rampage.

Quirk 2: Prototype: As the name implies. Drakkon has the powers of alex mercer and james heller

Fighting Techniques/moves:

Kure Family Techniques:

Lion Bite: a technique that can violently twist the necks of multiple individuals, if not just a single target. This technique is almost invariably lethal in execution and, as an experienced individual such as Raian and Drakkon. it can easily help deal with a small group of targets in a single movement.

The Secret Technique: REMOVAL/RELEASE: is most notable result of their selective breeding process.

Also known as Guihun by their Wu Clan counterparts, it is the ability to consciously remove the brain's limits on an individual's muscular strength output. As such, while regular humans are naturally unable to access more than 30% of their body's muscular strength (except in times of extreme duress), the Kure bred to access a greater amount of their latent muscular strength. That being said, the percent they have access to varies from each individual. Drakkon's just happens to be 1000 and beyond percent.

Avidya: is a technique that claws at the eyes and blinds the target, leaving them open to further attacks

Buddha Killer: an elbow uppercut to the head

Copy: as the name implies, allows Drakkon to replicate and mimic an opponent's technique for their own benefit.

Earth Scraper: a leg sweep that can throw off an opponent's balance for a follow-up

Hard Slam: shoulder tackle

Heaven-Shaking Supreme Fang: a downward elbow strike to the nape of the neck used as a counter.

Leg Thrust: a heel kick to the chest

Mountain Breaker: a double punch to the head and chest

Silhouette: a super-close range technique that involves staying behind an opponent and mimicking them, acting like their shadow, before attacking.

Zhong Kui: named after a deity of the same name, is a technique designed to strike at the back of the neck.

The Niko style: born from Mukaku rearranging the Gaoh Style with some parts of the Kaiwan Style into something more useful in the modern age.[1] Particularly, it was born during the finally years of Mukaku's attempts of unifying The Inside through martial force.[1]

The style is made up of four different katas, or forms, each of which must be fully mastered in order for the Niko Style to be complete.

1st form:

Adamantine form: involves the tightening of the muscles (thus hardening one's body) for both defensive and offensive purposes.

Flying Axe Kick: flying kick enhanced by the Adamantine Kata. The resulting force is able to stagger the likes of Takeshi Wakatsuki and any other strong fighter.

Indestructible: this allows Drakkon to either defend from powerful blows or attack the opponent with immense power, through instantaneously clenching all of his muscles at the moment of impact; tensing and tightening of the muscles increases the solidity and density of Drakkon's body, thus preventing the impact of outside attacks from inflicting much, if any, damage. This gives the technique massive defensive and offensive power.

Iron Breaker: a strike-enhancing technique that is delivered while tensing and tightening the muscles in Drakkon's hands or feet. It produces attacks powerful enough to leave an impression of one's fist in their opponent's body

Iron Breaker Chain: as the name implies, is a continuous barrage of Ironbreaker enhanced strikes

Iron Fingers: technique that involves tightening the muscles in the fingers thereby hardening the joints of the fingers. This is an extremely versatile technique and can be used as a jabbing attack against the opponent's vitals, as a pinching hold or even to enable movement of the fingers even if they are broken.

Bone Binding: The Ultimate Technique of the Adamantine form Using precise and delicate muscle control, Drakkon is able to move body parts where a bone has been broken. This technique appears to be one of the many Kaiwan Style techniques transferred over, as Kuroki Gensai demonstrated the same technique when his entire right fist was broken

2nd form:

Flame form/Heavenly Fire: is centered around movement and positioning, giving the user incredible speed and agility.

Flash Fire: a style of movement that allows for Drakkon to flicker like a flame. This technique is able to confuse the enemy by creating afterimages

Phantom Pace: a technique where Drakkon quickly sidesteps at the moment right before his opponent's attack, causing the opponent to think that his attack phased right through them

Raging Fire: a sprinting technique that is performed after digging his toes into the ground, allowing them to accelerate at unthinkable speeds

Earth Shrinking: the ultimate technique of the flame form. with the essence of the technique laying in "standing on one's bones alone" without the use of the muscles. It relies on shifting one's center of gravity to move, with its "interval" visibly different from regular motions. It yields the illusion that Drakkon is backstepping and the distance between the user and the opponent suddenly shrinking.

3rd form:

Redirection form: involves seeing and manipulating the "flow of power", using minimal motions to turn the opponent's attacks against them. As a result, this kata requires incredible kinetic vision and delicate physical control.

Weeping Willow: alters the trajectory of their opponent's attack by redirecting their flow of power. In this manner, Drakkon can make his opponent's attacks miss as well as make an opponent lose their balance, allowing an opening for an attack

Change of Scenery: is where Drakkon hurls their opponent with a twisting throw.

Chi Blockage: a powerful palm strike that was originally created to destroy the nerves. However it can also be used to suppress the autonomic nervous system

Entanglement: a technique that goes one step beyond the Weeping Willow. By not only altering the trajectory of the opponent's attacks but grabbing onto them while doing so, Drakkon redirect the power back into their opponent. This can cause dislocation of the joints.

Flowing Edge: a defensive technique that deflects an attack's trajectory by applying power to its side. It can even be used to deflect projectiles (such as bullets) by calculating the angle of incidence of the projectile and creating an angle to deflect the projectile off of hard bone in order to change the projectile's trajectory.

Marionette: The Ultimate Redirection Technique of the Redirection form. amplifies the body's internal power and control their body with minimal useage of energy, enabling them to move and fight when their stamina is extremely limited

4th form:

The Water form/Heavenly Water: is a grappling-based kata that places emphasis on flexibility and fluidity of motion

Bind of Pisces: an armbar that involves immobilizing the opponent's arms by pinning one arm by their head with one's legs and the other arm with one's hands

Dancing Serpent: is where Drakkon bends his entire body backwards to disperse the opponent's attack.

Guillotine: a technique that is performed while the opponent is off balance, Drakkon then grabs the front of his opponent's neck with both hands (while facing in the opposite direction to them) and then violently pulls and lifts his opponent's body up off the ground using his neck as a lever, heavily damaging the opponent's neck

Jellyfish Clutch: where Drakkon runs at the opponent and catches them in a headlock, leaning down using the momentum of their run. This movement is used to viciously snap the opponent's neck back

Screwcutter Jizo: a technique that, while the opponent is off balance in a supine position, Drakkon grabs their opponent's arm with both hands, before flipping them over into a prone position and then tightly holding that arm in a manner similar to an armlock that also involves sitting on the opponent's shoulder

Seagrass Hold: a technique used to evade and then lock a thrusting movement; Drakkon quickly dodges a thrusting weapon (such as a spear) or thrusting attack (such as a punch or nukite) and grabs and locks the offending weapon/limb under their armpit in one fluid motion.

Water Dragon's Vein: is where Drakkon lies on his back with his arms clutching his opponent's neck and knees, and their legs pushing up on their opponent's back. This causes loss of consciousness within seven seconds, due to the carotid sinus reflex, though it has been surmised that the true purpose of this technique is to snap the opponent's spine.

Water Mirror: the most powerful technique of the water form. can be used when the user cannot can't use their normal locks and holds, such as if they had broken their arm. This technique involves using a part of their opponent's body to place their opponent in a lock or a hold. Because there is no specific form for Water Mirror, it allows the user to be flexible and change the way they use it in a fight situation.

Other forms:

Nil form: is not one of the four katas of the Niko Style per se, but rather a compilation of breathing exercises

Void: is a breathing exercise similar to Ibuki breathing and neigong, which involves deep exhalations through increasing the abdominal pressure, focusing awareness towards the body's meridian. This is used as a means of concentration and internal regulation.

Fused Niko style techniques: Some moves of the Niko Style utilize principles from multiple katas.

Absolute Destruction: A combination of the Water and Fire Katas, Absolute Destruction (絶壊ぜっかい, Zekkai) is a technique from Wangfang's Niko Style that appears to use the principles of fa jin to deliver a powerful impact.

Binding Demon

A combination of the Redirection and Water Katas unique to Wangfang's Niko Style, Binding Demon (縛ばく鬼き, Bakuki) consists of utilizing one's arms & legs to restrain the targets arms against their torso from behind, seemingly using their own force to bind them, as even Takeshi Wakatsuki was unable to break free with the strength of his arms.

Bone Consumption

A combination of the Redirection and Water Katas, Bone Consumption (骨喰, Honeku) involves loosening the joints to increase the range of motion before resetting them back.

Fire Water

A combination of the Flame and Water Katas, Fire Water (炎えん水すい, Ensui) is a rapid transition from a forward dash to a low tackle, evading any incoming attacks while aiming to tackle the opponent to the ground at the same time.

Flashing Steel

A combination of Raging Fire and Indestructible, Flashing Steel (瞬しゅん鉄てつ, Shuntetsu) is the fastest attack of the Niko Style. It involves charging the opponent at a high speed and delivering a blow with tightened muscles. The momentum and hardness interact to make for a devastating blow; it's best used as a counter, utilizing both the opponent's and the user's momentum to maximize inflicted damage. However, despite its speed, its linearity makes it predictable. Flashing Steel has at least three forms: Blast (爆ばく, Baku), a blow with the elbow, Smash (砕さい, Sai), a punch, and Pierce (穿せん, Sen), a finger stab.

Flickering Flame

Combining the Flame and Redirection Katas, Flickering Flame (畝うねり焔ほむら, Uneri Homura) is a technique that shifts the user's center of gravity when at full sprint, enabling the user to change directions mid-dash immediately and still maintain top speed. The technique puts heavy strain on the legs, however.

Ironbreaker: Revolution

A combination of the Adamantine and Water Katas, Ironbreaker: Revolution (鉄てっ砕くだ廻かい, Tessai-kai) is where the user first throws their opponent to the ground and immediately follows up with a revolved Ironbreaker punch

And many other fused forms of the niko style and secret techniques.

The Advanced/Loans: Basically speeding up the pace of Drakkon's heartbeat and transform into something similar to The Kure's removal.

Divine Demon: a technique that only Fei Wangfang and Drakkon Tokita Kure is capable of using, which surpasses the Possessing Spirit in sheer power. A combination of Possessing Spirit and Fallen Demon, and Removal , Divine Devil utilizes both techniques at an even higher level than a normal user would be capable of. Wangfang and Drakkon's heartbeat is so rapid only those close to the user can hear it clearly. Said acceleration can also be used to fling the user's blood at an opponent at high speeds with mild piercing force, which Wangfang uses to disrupt Takeshi's use of Blast Core. Takeshi notes that Wangfang also lacks any signs of the drawbacks that Possessing Spirit has.

His weapons:

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Overall Powers/Abilities/Hax: Superhuman Physical Characteristics, Expert Martial Artist, Unarmed Combat Mastery, Weapon Mastery, Acrobatics, Statistics Amplification, Aura Manipulation, Hardening, Fear Aura, Menacing Aura, Intimidation Presence, Enhanced Senses, Foreign Chemical Protection, Protected Senses, Endorphin Activation, 100% Muscle Usage, Muscle Manipulation, Self Muscle Manipulation, Muscle Mass Enhancement, Accelerated Muscle Development, Additional Muscles, Extrasensory Perception, Adept Knife Wielder, Archetype: Genius Bruiser, Maximum Concentration Capacity, Auto Reflexes, Neurochemistry Manipulation, Sensorimotor Synchrony, Somatic Pain Immunity, Endorphin Manipulation, Archetype: Martial Artist, Strength Based Invulnerability, Impact Absorption, Impact Manipulation, Shock Absorption, Shock Nullification, Regeneration, Unfixed Movement, Accelerated Development, Flowmotion, Hive Mind, Immortality (Types 1, 2, 3, 6, 7), Shapeshifting(He is able to transform into anyone he's consumed), Matter Manipulation, Stealth Mastery, Mind Control, Telepathy, Body Control, Natural Weaponry, Biological Manipulation, Memory Manipulation, Adaptation, Flight(Via Gliding), Reactive Evolution, Photographic R&R, Enhanced Memory, Power Mimicry and Absorption(Absorbs the powers, abilities, memories, skills, and experiences of any living thing via his Consume ability. This also allows him to negate his target's regeneration capabilities.), Disease Manipulation.

Looks:

Forms:

Advance:

Removal:

Divine Demon Form:


Armor form:

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