Character Submission: Classes

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Author's Note: this is part two of the characters submission part where you get to choose your classes, You'll have a choice of 14 Classes.

No Multiclassing though, sorry

Enough Talk, Let's get into it!

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Barbarian

Barbarians are Warriors at heart, they are known for their raw physical power and primal rage. Barbarians are fierce warriors who draw their strength from their intense Rage and Suppressed Emotions

They often eschew heavy armor in favor of more agile and mobile combat styles, relying on their natural toughness and resilience to shrug off damage. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.

Subclasses/Archetypes

Path of the Ancestral Guardian
Path of the Battlerager
Path of the Beast
Path of the Berserker
Path of the Giant
Path of the Storm Herald
Path of the Totem Warrior
Path of Wild Magic
Path of the Zealot
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Bard

Bards are a lot of things, whether scholar, musicians, or entertainers, Bard is a versatile people who excel in both combat and support roles through the power of music, magic, and charisma. Bards are skilled performers and storytellers who use their creativity and wit to inspire allies, manipulate foes, and weave powerful spells.

They can cast spells through the art of song and use their charisma to charm, deceive, or persuade others. Bards can adapt to various situations with their wide range of skills and abilities, making them valuable members of any adventuring party.

Subclasses/Archetypes

College of Creation
College of Eloquence
College of Glamour
College of Lore
College of Swords
College of Spirits
College of Valor
College of Whispers
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Cleric

Clerics are divine spellcasters dedicated to serving a deity, pantheon, or higher power. Clerics channel the power of their faith to heal wounds, banish undead, and cast spells that protect and aid their allies in combat. They are versatile support characters who can also wade into battle.

Clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. Clerics have a mixture of Restoration Magic and Destruction Magic in their arsenal, depending on the god they follow and an item of worship

Subclasses/Archetypes

Arcana Domain
Death Domain
Forge Domain
Grave Domain
Knowledge Domain
Life Domain
Light Domain
Nature Domain
Order Domain
Peace Domain
Tempest Domain
Trickery Domain
Twilight Domain
War Domain
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Druid

Druids are nature-oriented spellcasters that draws their power from the natural world and the spirits of the land. Druids have a deep connection to animals, plants, and elemental forces, allowing them to shape-shift into various animal forms and command the forces of nature in combat.

They can cast spells that harness the power of nature to heal, protect, or harm as needed. With their unique blend of nature magic and shape-shifting abilities, Druids excel at adapting to different environments and situations. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.

Subclasses/Archetypes

Circle of Dreams
Circle of The Land
Circle of The Mood
Circle of The Shepard
Circle of Spores
Circle of Stars
Circle of Wildfire
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Fighter

Fighters are versatile and resilient warriors focused on martial prowess and combat expertise. Fighters are highly skilled warriors who excel in a variety of combat styles, from wielding heavy weapons to mastering ranged attacks or defending with a shield.

They are proficient in a wide range of weapons and armor, making them adaptable to different battle scenarios. With their unmatched combat skills and durability, Fighters serve as the frontline defenders and damage dealers in adventuring parties.

Subclasses/Archetypes

Arcane Archer
Banneret
Battle Master
Cavalier
Champion
Echo Knight
Eldritch Knight
Psi Warrior
Rune Knight
Samurai
Gunslinger
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Monk

Monks are a disciplined and agile class trained in martial arts and mystical techniques. Monks harness their inner energy, known as ki, to perform extraordinary feats of speed, strength, and resilience.

They excel in unarmed combat, using their fists, feet, and bodies as deadly weapons, and they can also wield specialized monk weapons with great skill. Monks are highly mobile on the battlefield, capable of moving swiftly and dodging attacks with ease.

Subclasses/Archetypes

Way of Mercy
Way of the Ascendant Dragon
Way of Astral Self
Way of the Drunken Master
Way of the Four Elements
Way of the Kensei
Way of the Long Death
Way of the Open Hand
Way of the Sun Soul
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Paladin

Paladins are holy warriors devoted to justice, righteousness, and the defense of the innocent. Paladins draw their power from their unwavering faith in a deity or a sacred oath, granting them divine abilities to smite evil, heal allies, and protect against harm.

Clad in heavy armor and wielding powerful weapons, Paladins are formidable combatants who excel at both offense and defense. They are also skilled leaders and diplomats, using their charisma and moral authority to inspire others and rally their companions to noble causes.

Subclasses/Archetypes

Oath of the Ancients
Oath of Conquest
Oath of the Crown
Oath of Devotion
Oath of Glory
Oath of Redemption
Oath of Vengeance
Oath of the Watchers
Oathbreaker
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Ranger

Ranger are skilled trackers and hunters with a deep connection to the natural world. Rangers excel at navigating through wilderness environments, surviving in harsh conditions, and tracking down their quarry with unparalleled expertise.

They are proficient with both ranged and melee weapons, making them versatile combatants capable of engaging enemies from a distance or up close.

Rangers also have a special affinity for animals, often forming bonds with specific creatures to aid them in their adventures. Additionally, Rangers can harness nature-based magic to heal, protect, or enhance their abilities, allowing them to adapt to various challenges and environments with ease.

Subclasses/Archetypes

Beast Master Conclave
Drakewarden
Fey Wanderer
Gloom Stalker Conclave
Horizon Stalker Conclave
Hunter Conclave
Monster Slayer Conclave
Swarmkeeper

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Rogue

Rogues are cunning and stealthy professionals skilled in subterfuge, thievery, and agility. Rogues excel at sneaking around undetected, picking locks, disarming traps, and striking from the shadows with deadly precision. They are adept at using light weapons such as daggers, rapiers, and shortbows to exploit their enemies' weaknesses and deliver devastating sneak attacks.

Rogues also have a wide array of skills and abilities that make them versatile problem solvers and information gatherers. With their quick wit, nimble fingers, and knack for deception, Rogues are masters of the unexpected, capable of turning the tide of battle and outsmarting foes much stronger than themselves.

Subclasses/Archetypes

Arcane Trickster
Assassin
Inquisitive
Mastermind
Phantom
Scout
Soulknife
Swashbuckler
Theif
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Sorcerer

Sorcerers are spellcasters that derives its magical abilities from innate arcane power rather than scholarly study or divine favor. Sorcerers are born with a natural affinity for magic, often tracing their lineage to supernatural creatures or ancient magical phenomena. They cast spells through sheer force of will, harnessing raw arcane energy to produce powerful and unpredictable magical effects.

Sorcerers have a limited repertoire of spells compared to other spellcasting classes but can cast them more frequently and with greater flexibility. With their unique blend of raw magical power and spontaneous casting, Sorcerers bring a sense of unpredictability and flair

Subclasses/Archetypes

Aberrant Mind
Clockwork Soul
Dragonic Bloodline
Divine Soul
Lunar Sorcery
Shadow Magic
Storm Sorcery
Wild Magic
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Warlock

Warlocks are spellcasters that forms a pact with a powerful otherworldly entity, such as a fiend, an archfey, or a celestial being, to gain their magical abilities. Unlike other spellcasters who rely on innate talent or scholarly knowledge, Warlocks draw their magical power directly from their patron, forming a unique bond that grants them access to arcane spells and eldritch invocations.

Warlocks have a limited but potent selection of spells that they can cast at will, and their magical abilities often come with additional benefits or drawbacks based on their chosen patron.

Subclasses/Archetypes

Archfey
Celestial
Fathomless
Fiend
The Genie
Great Old One
Hexblade
Undead
Undying
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Wizard

Wizards are scholarly spellcasters that gains magical abilities through extensive study, research, and arcane knowledge. Wizards are masters of the arcane arts, specializing in the casting of spells from a spellbook filled with a wide array of magical incantations. They can manipulate the forces of magic to produce a variety of effects, including unleashing devastating attacks, conjuring protective barriers, and altering the fabric of reality itself.

Wizards have access to a vast repertoire of spells across different schools of magic, allowing them to adapt to various challenges and situations.

Subclasses/Archetypes

School of Abjuration
School of Bladesinging
School of Chronurgy
School of Conjuration
School of Divination
School of Enchantment
School of Evocation
School of Graviturgy
School of Illusion
School of Necromancy
School of Transmutation
School of War Magic
Order of Scribes

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Artificer

Artificers are versatile professionals that blends magic with craftsmanship, specializing in creating magical items, gadgets, and inventions. Artificers are masters of arcane science and alchemy, harnessing their intellect and creativity to imbue objects with magical properties or craft ingenious contraptions to aid them and their allies. They can infuse their creations with spells, create potions and magical devices, and even construct mechanical constructs to assist in combat or exploration.

Artificers have a unique ability to attune to and control magical items more effectively than other classes, allowing them to maximize their utility and adaptability on the battlefield.

Subclasses/Archetypes

Artillerist
Alchemist
Armorer
Battle Smith
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Blood Hunters

Blood Hunters are skilled warriors who have been trained to hunt down and eliminate supernatural threats using a combination of martial prowess and dark, blood-based magic. They harness their own life force to fuel their abilities, sacrificing their health and vitality to gain enhanced strength, speed, and resilience.

Blood Hunters are proficient in tracking and combating creatures of darkness, using their keen senses and specialized techniques to detect and exploit their weaknesses.

Subclasses/Archetypes

Order of the Ghost Slayer
Order of the Lycan
Order of the Mutant
Order of the Profane Soul
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Author's note: and those are the available classes (and subclasses) you can choose from.

If there's one thing I can ask for you to do though, I'd like to see some variety of the classes.

I mean if there's like two of the same class that's fine I guess, but maybe like one class at a time. You don't have to do it just the recommendation of course.

With that out of the way, let's move on to races!

Edit 1: I added the subclasses, just to add variety to the classes

Edit 2: Removed the Gunslinger class and corrected it, it's now a Subclass for the Fighter Class

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