Magic 101 [Lesson 2]

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This is a lesson for natural born sorcerers. Not magic users like Jin/Max who where given magic

Abilities:

Major

Seer: Depending on the strength of the ability will determine how vivid, how long, and how informational a vision or instinct is. Seers can glimpse into the future. Some powerful ones are even able to manipulate it, but this is a rare and dangerous power. This magic is a genetic trait and cannot be learned.

Telepathy: Depending on the strength of ability will determine how much one can read and manipulate minds, and how long they can do so. This magic is a genetic trait but can be learned.

Telekinesis: Depending on the strength of ability will determine how much, how long, and how heavy the objects of their power can be lifted. This magic is a genetic trait but can be learned.

Brewer: Depending on one's affinity and knowledge will determine strength, time, and quantity of potions. This is not a genetic trait but can be learned.

Enchanter: Depending on affinity and knowledge will determine the amount, strength, and kind of enchants one can get. This is not a genetic skill but can be learned.

Elemental: Depending on strength of ability will determine how many, and how strong one can manipulate the elements. This magic is a genetic trait but can be learned.

Minor

Illusion: Can project images or things to confuse others.

Flight: Ability to fly and float.

Healing: Ability to heal small wounds and slow bleeding. Also stall the effects of the Nyx curse (dragon sickness).

Lightning: Ability to use lightning.

Ice: Ability to use ice.

Dream Walker: Ability to travel through dreams.

Metal: Ability to manipulate metal.

Mimic: The ability to mimic people, animals or sounds

Sensate: The increased ability in at least one of the five senses.

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Rules:

1. Confidence, focus, a clear mind and goals, along with stamina allows there to be magic

***A sorcerer needs confidence in themselves in order to do magic well

***A sorcerer needs focus in order to achieve the desired results

***A sorcerer needs a clear mind and goals; distractions may hinder the outcome.

***A sorcerer needs stamina, magic feeds off of a person's stamina, without it they cannot do magic.

2. A sorcerer must control their emotions. Emotions tie very closely to the performance of their magic. Haywire emotions can cause:

***A release of unused, wasted magic

***Undesired results

***Exhaustion or unconsciousness

***Temporary loss of magic

Extreme causes

***Permanent loss of magic

***Mental harm

***Harm to the outside world

***Harm to self or surrounding people

***Death

3. As previously stated, a sorcerer needs stamina if they want to do magic. Stamina is like the fuel, no fuel, no power. The stronger the magic the more fuel or stamina they need. Extreme emotions can drain out more stamina than would normally be used if the sorcerer remained calm. Stamina can be replenished:

***A full night sleep will replenish up to 100%

***Food replenishes up to 25%

***Relaxing can replenish up to 50%

A person's stamina can be increased through exercise or training. Experience is also a good way to decrease the amount of stamina used and conserve energy.

4. A sorcerer will always show signs of magic at a young age, no exceptions. The oldest age being 8 years old.

5. A sorcerer must remain pure of heart and intentions. Magic was not granted to be used for greed, it was given as a gift, a gift to help humankind. If magic should be taken for granted, it is said those wrong doers will be cursed. (Dragon Sickness)

6. The best way to bring out a magic's full potential along with have an easier time controlling it, a sorcerer should find an object to channel their powers through. Usually something of personal value will provide the strongest connections. 

How is Magic Classed?

Well, to begin, we have the basic classification, Majors and Minors. Majors are simply defined as the larger categories of magic. The skills harder to learn and control, but at the same time allow for more creative freedom in its use. A Minor is the opposite, the smaller magics, they are more strictly bound with less freedom to create, but they are much simpler to use.

Now in terms of sorcerer classification, it is by a simple 4 level system.

Levels do not represent skill or strength, but simply the number of naturally possessed abilities.

Level 1: These sorcerers are rare, but this means their natural ability is in only one magic. The only possibilities are 1 Major, or 1 Minor. 

Level 2: More common for a sorcerer to be born a level 2 or 3. They have a natural ability in 2 magics. The possibilities are 2 Majors, 2 Minors, or 1 Major and Minor

Level 3: Also a common level for sorcerers. Natural ability in 3 magics. Possibilities are 3 Majors, 3 Minors, 2 Majors an 1 Minor, or 2 Minors and 1 Major.

Level 4: Even rarer than a Level 1, these sorcerers are practically non-existent and have natural abilites in 4 magics. Possibilities are: 4 Majors, 4 Minors, 3 Majors and 1 Minor, 3 Minors and 1 Major, or 2 Majors and 2 Minors.

Now, what does having a Natural ability mean? Exactly what it implies. Having a natural ability is simply being born with the talent to use that type of magic. This does not make them a pro.

To explain, take Seto for example. He has no skill in magic, but whenever he does use magic, what tends to happen? Flying objects, that is because Seto has a natural ability to use Telekinetic magic, which is a major. Meaning, while he may have no knowledge how to properly use and control it, it comes natural to him, which makes learning easier for him than for others who have not talent in it.

Seto is a Level 4 sorcerer. He has 3 Majors and 1 Minor. Try to guess them if you think you know them! :D

Next lesson will be more on sicknesses and curses.

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