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1. THE CODES

As this command game is inspired by the books, the warrior code, though slightly altered to fit the command game better, is of course a thing, and must be followed

1. Defend your clan, even at the cost of your life. Your loyalty should lie with the clan first, personal relationships second

2. Do not trespass or hunt on another clan's territory without permission from the other clan's leader

3. Prey is killed only to be eaten

5. A kit must be 6 moons old before it can become an apprentice

6. A cat cannot become the deputy unless they have mentored at least one apprentice

7. No warrior may neglect a kit in distress or danger, no matter where the kit is from

8. A honorable warrior does not need to kill to win their battles, killing must only be done should the enemy not give up, at which point it will be seen as self-defense

9. If a leader does not lead justly or they're seen as  weak, the clan has the option of holding a vote to dethrone the leader, if 60% of the clan agrees, with at least one physician's blessing, the leader must give up their lifes and retire, failure to do so will result in death

10. The same rule as 9, except for deputies, also, the 60% that vote to dethrone the deputy cannot become deputy, to avoid cycling through deputies needlessly, the only exception is if no cat in the 40% that vote no has had an apprentice

Additionally, there are extra rules for the physicians to follow:
11. You must converse with StarClan at least once every 12 moons, otherwise they will assume your clan has turned their back on them
12. A physician may only take a mate if approved by the clan leader and StarClan
13. A physician may only have kits if there are two or more fully trained physicians
14. Do not show favoritism to your close kin
15. A physician has no borders nor stable loyalties, they must not draw imaginary lines in the sand, any hurt cat has the right to be treated

Of course, the codes are flexible, if they have a good reason too, the oldest living physician or the leader may chose to edit the code as they so wish

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2. RANKS
In order from highest to lowest political power:

Leader
Head physician
Deputy
physicians
Elders
Senior warriors
Warriors
Queens
Apprentices
Kittens
Prisoners

The feeding chain:
Queens
kittens
Elders
Physicians
Head physician
Apprentices
Warriors
Senior warriors
Deputy
Leader
Prisoners

Listed in the allegiances:
Leader
Deputy
Head physician
Physicians
Senior warriors
Warriors
Apprentices
Queens
Kits
Elders

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3. SKILLS
Skills are a little different in this book, there are 5 skills, plus 1 clan exclusive skill. The 5 skills every cat can learn is hunting, healing, battle, gathering, foraging, the clan exclusive skill is climbing for ThunderClan, Sneaking for ShadowClan, running for WindClan, and swimming for RiverClan.

One thing that is important to know is that Physicians and warriors have different skillsets, for physicians, hunting and fighting caps at lvl 3, for warriors, they have no healing skill, gathering caps at lvl 3.

Hunting
Lv 0: 0 prey
Lv 1: 0-2 prey
Lv 2: 1-4 prey
Lv 3: 1-6 prey
Lv 4: 2-8 prey
Lv 5: 4-8 prey

Gathering
Lv 0: 0-1 brambles
Lv 1: 1-2 brambles
Lv 2: 2-4 brambles
Lv 3: 3-6 brambles
Lv 4: 4-8 brambles
Lv 5: 5-10 brambles

Foraging
Lv 0: 0-1 herbs
Lv 1: 1-2 herbs
Lv 2: 2-4 herbs
Lv 3: 3-6 herbs
Lv 4: 4-8 herbs
Lv 5: 5-10 herbs

Battle
Lv 0: 0-5 damage, 10 HP
Lv 1: 0-10 damage, 15 HP
Lv 2: 5-15 damage, 20 HP
Lv 3: 5-20 damage, 25 HP
Lv 4: 5-25 damage, 30 HP
Lv 5: 10-30 damage, 35 HP

Healing
Lv 0:
Can treat minor coughs
Cannot heal HP

Lv 1:
Can treat coughs
Can treat scrapes
Cannot heal HP

Lv 2:
Can heal coughs, can heal whitecough
Can heal scrapes, can heal minor wounds
Can heal 5 HP

Lv 3:
Can heal coughs, can heal whitecough
Can heal scrapes, can heal minor wounds, can heal wounds
Can heal 5 HP

Lv 4:
Can heal coughs, can heal whitecough, can heal greencough
Can heal scrapes, can heal minor wounds, can heal wounds
Can heal 10 HP

Lv 5:
Can heal coughs, can heal whitecough, can heal greencough
Can heal scrapes, can heal minor wounds, can heal wounds, can heal major wounds
Can heal 10 HP

The 5 skills are learned and not inheritable, however, the clan exclusive skills are, meaning that if a ThunderClan cat and a RiverClan cat have kits, they may have the TC skill, the RC skill, or both skills. Maybe, if you're lucky, the mixing of skills may mutate and develop a whole new skill!

These skills do not have a level, but they will be listed, and have a effect on the others skills.

Climbing gives a +10% boost to gathering
Sneaking gives a 10% boost to attack
Running gives a 10% boost to hunting
Swimming gives a 10% boost to foraging

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4. TRAINING
Training is also a bit different. You can train with another, which will give you 1 skill point, train alone, which gives you 0.5 skill point.

But there is another way to earn skills, which is to do your job.
For example, if you hunt, you'll get 0.1 skill point, meaning that if you hunt 10 times, you'll have 1 entire skill point.

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5. SURPRISE
So, one last thing for just the sign-ups. You don't get to pick the cat you play as! You get to pick your rank, yes, but the cat you have will be randomized among the rank you've chosen, this is so most of the ranks get filled, as elders weren't all that popular last time. The password is your top three favorite ThunderClan cats.
And it's a fun little surprise to see which cat you've gotten :)

Example:
If you choose to have a kit in Bluestar's prophecy, you might get Leopardkit, Patchkit, Bluekit or Snowkit

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