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BASICS

In here you are broken with no hope, no way out of ashes of TornadoClan - which has recently burned down. So now you get cast your elections (votes) on who to make leader, who to assign deputy and who to keep from dying. Everyone serves a purpose under the role of the pitiful leader, even if you aren't quite in expectations

There are nineteen spots that need to be filled before I can begin the game. Guardian Host, LightSpot, Fallen Angel, Believers, Luminescences, Havens, Miracles, Peacemakers. rainbows (first pass) And once it's completely full I'll start putting names down for the waiting list. If you do betray the clan you can killed, and there can be no buts.

real (third and final pass)
guardian host - 6 energy
lightspot - 6 energy
fallen angel - 5 energy
believers - 4 energy
luminescences - 3 energy
havens - 2 energy
miracles - 1 energy
peacemakers - 1 energy

RANKS

Guardian Host - (Leader)
Holds the power as a regular leader, but can be displaced due to bad leadership - most connected with The Promised Ones and can be reasonably overthrown by a LightSpot. Though they can exile a cat if a sin is committed to a former in the clan

LightSpot - (Deputy)
One rank lower than a Guardian Host which means a tad bit less power over their clanmates. Can be charged with sinning and can be exiled by the leader; but if PMed to me they can try to sneak back in. Second highest in relation with The Promised Ones.

Fallen Angel - (Medicine Cats and Med Apprentices)
The healers of the clan, most associated with the wings of The Promised Ones granted once they rank up to a full healer. There can be two healers at a time, which allows one to have a mate and kits; though each healer can have two apprentices. Apprentice Angels must have at least four in healing skill before they rank up. aren't (second pass)

Believers - (Warriors)
Typically the protecter and hunter of the clan who defends, unless there is a sin committed by a cat. For which they will be put on trail - and probably looked through. If a believer doesn't use all their energy for a moon, they will be given assignments next moon and doubled the energy to do it. Has a suffix unlike a luminescence, who starts with only a prefix.

Luminescences - (Apprentices)
Weak, a cat who needs to build on their skills in order to gain a suffix and learn the right life skills (unless your mentor is a sinner). Slowly, but surely they will gain connections to The Promised Ones by clawing their way to the top of the food chain.

Havens - (Queens)
Female believers who have bred (or searched) with their mate(s) for miracles and give birth to them in two moons. This is eight moons in the nursery, but with protection by luminescences that do not use all of their energy.

Miracles - (Kits)
Found or bred by their parents and are born without a suffix, can only play with other miracles in the nursery. They can be requested for an early or late apprenticeship, which I accept or deny depending on the given age.

Peacemakers - (Elders)
Previously a haven or a believer who has given up their life for the clan, therefore is granted rest for their remaining days in TornadoClan. Either that or they are injured in an accident or battle of some sort, resulting in a permanent stay with the other peacemakers.

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